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941. Militia grenade capacity and new player experience - in Feedback/Requests [original thread]
Teeee Bone wrote: The only standard grenades that are useful are flux and AV. I believe this is the point of the thread when it comes right down to it.
- by Breakin Stuff - at 2015.03.21 14:47:00
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942. The Stars Will Be Your Salvation. - in Feedback/Requests [original thread]
Sir Dukey wrote: ScR has almost the same (only 5m less) and proto ScR does over 100 damage with proficiency 5 not including the damage mods that seem to infest all Amarr Assaults. No matter what, shield is nothing in front of an ScR. Many tim...
- by Breakin Stuff - at 2015.03.21 14:45:00
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943. Remote Explosives - in Feedback/Requests [original thread]
Or we could reverse some of the ridiculous nerfs on locus grenades and THEN remove the ability to fling REs 20-40m. Grenades are probably the least useful weapons overall in DUST. They're purely situational anymore.
- by Breakin Stuff - at 2015.03.21 14:38:00
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944. [Request] Punish afkers in FW - in Feedback/Requests [original thread]
Denchlad 7 wrote: I adopt the policy of meleeing them to death and enjoying the tears. That being said id want to agree, but cant help but think it would take even longer to find a match with less FW players. I have a feeling that more peopl...
- by Breakin Stuff - at 2015.03.21 14:34:00
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945. Militia grenade capacity and new player experience - in Feedback/Requests [original thread]
Teeee Bone wrote: It would be stupid to allow the militia grenade capacity to stay 1, as new players are the main group affected by this. Grenades were blanket nerfed because certain parties claimed that they were no skill weapons and shrieke...
- by Breakin Stuff - at 2015.03.21 14:28:00
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946. FutureDust: How can we strengthen the EVE lore connection... - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: As mentioned before correcting the names of the caldari vehicles in question. Also EWAR Until scanning/hiding is unscrewed completely there's no justification for trying to add EWAR to the mix.
- by Breakin Stuff - at 2015.03.21 13:11:00
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947. The Stars Will Be Your Salvation. - in Feedback/Requests [original thread]
Funny my sentinel Ck.0 only has 1200-1300 HP. Only slightly higher than that fit you describe. And yet it'll take lot more effort to kill because it abuses the ever-loving sh*t out of regen and recovery. Hell my quafe C-1 with no armor mods tend...
- by Breakin Stuff - at 2015.03.21 13:07:00
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948. [Request] Punish afkers in FW - in Feedback/Requests [original thread]
LudiKure ninda wrote: FW still exist??? I can find a single match 4 over 2 months now.. Takes about 4-7 hours after downtime for FW to start kicking off. It really depends both on the queue having lots of players and EVE activity.
- by Breakin Stuff - at 2015.03.21 11:49:00
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949. [REQUEST] Add new vehicles in LP store - in Feedback/Requests [original thread]
Derpty Derp wrote: Tough call on figuring out the prices of the tanks though. FW is supposed to be for mid-high level gear, but if you make them too affordable people will just get to afking FW to restock their tanks. I would maybe go with a 2...
- by Breakin Stuff - at 2015.03.21 11:47:00
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950. The Stars Will Be Your Salvation. - in Feedback/Requests [original thread]
Infantry. We aren't discussing Gv.0 vs. Cv.0 The HAV issue on shields is the fitting nerf. We're discussing the systemic imbalance between infantry shields and armor. The imbalance is not as wide as a lot of people claim but it does exist.
- by Breakin Stuff - at 2015.03.21 11:39:00
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951. [Request] Punish afkers in FW - in Feedback/Requests [original thread]
FW is sadly easier to AFK farm than pubs. Because you can farm LP/Standings casually. SP payouts aren't the valuable asset AFKers in FW are after. It's easy APEX farming. I would prefer it if the standards applied to pubs ( you get a pittance t...
- by Breakin Stuff - at 2015.03.21 10:09:00
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952. Game Mode Suggestion: Simulator - in Feedback/Requests [original thread]
Someone actually mentioned this in another thread and I cannot remember who. This is not their exact idea, but it's similar. Since we have neither a test server to provide input on new release stuff or to rigorously test new things we could make ...
- by Breakin Stuff - at 2015.03.21 10:01:00
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953. FutureDust: How can we strengthen the EVE lore connection... - in Feedback/Requests [original thread]
There is literally mountains of ways to increase New Eden immersion. Unfortunately most of them require game additions and overhauls that have either been problematic or have proven impossible on the PS3. Like adding more weapons. It adds yet mo...
- by Breakin Stuff - at 2015.03.21 09:48:00
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954. The Stars Will Be Your Salvation. - in Feedback/Requests [original thread]
Armor is not exponentially better. most players adhere to the more HP>all theory of fitting. Shields are excellent skirmishers and long range combatants. The weapons racially matched to shields tend to have good range, excellent optimal damag...
- by Breakin Stuff - at 2015.03.21 07:56:00
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955. Medium weapons and DPS progression - in Feedback/Requests [original thread]
There is absolutely no justification for removing the battle rifles from any dropsuit in the game. This is a poor idea That only removes options from some players while adding nothing to overall gameplay.
- by Breakin Stuff - at 2015.03.21 07:45:00
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956. FutureDust: How can we strengthen the EVE lore connection... - in Feedback/Requests [original thread]
The best way I can think of is to make an emulation software package which allows DUST to run on the PC and PS4. This would allow additions to the game normally untenable while other options are explored. It wouldn't necessarily improve the PS3 g...
- by Breakin Stuff - at 2015.03.21 04:32:00
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957. Issues with infantry shield tanking - in Feedback/Requests [original thread]
Ku Shala wrote: Breakin Stuff wrote: Ku Shala wrote: also when your shield are 0 until you have 1 or more shield value nothing should reset your shield delay ...ish. this doesn't have the same effect on vehicles as it does on dropsuits....
- by Breakin Stuff - at 2015.03.21 02:47:00
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958. Proto stomping Compromise AND squad stomping - in Feedback/Requests [original thread]
DJINN Jecture wrote: Breakin Stuff wrote: DJINN Jecture wrote: Angel Icarus wrote: let me get right too it, proto stomping in pubs is a real problem to the game and i propose a solution or better yet a compromise. i admit to enjoying...
- by Breakin Stuff - at 2015.03.20 17:51:00
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959. Issues with infantry shield tanking - in Feedback/Requests [original thread]
Boot Booter wrote: Could you elaborate on your opinion of range mods? For whatever reason I see them as equal and opposite to damage mods, as weapons are semi balanced on a damage versus range mindset. They are also a perfect alternative to a...
- by Breakin Stuff - at 2015.03.20 17:49:00
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960. How to balance instalations and reduce camping - in Feedback/Requests [original thread]
Spkr4theDead wrote: You need to, y'know, actually play to know that. You need to, y'know, actually check your facts before you talk to get one over on me.
- by Breakin Stuff - at 2015.03.20 16:56:00
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