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21. FF ON. - in General Discussions [original thread]
G Dubya Bush wrote: Well if we want to make it analogous to EVE, then we should have autokicks for TK in high sec (like getting concorded), then vote to kick in low/nullsec. Maybe autokick in low sec if you do it in the spawn area (like jumpgat...
- by Bosse Ansgar - at 2012.10.08 19:43:00
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22. The key to Ambush. - in General Discussions [original thread]
Word. I drop uplinks in the first minute of every match, Ambush and Skirmish. If you are playing a round and get killed immediately because your initial spawn dropped you 2 meters in front of and facing away from an enemy, you go to respawn and ...
- by Bosse Ansgar - at 2012.10.08 13:30:00
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23. >>> Ye Olde SP System <<< - in General Discussions [original thread]
Ty 'SweetCheeks' Borg wrote: I don't like the idea of making the SP gain passive. Like others have said here people like to win, but they also like to progress. The hard cap is pretty painful, but it hasn't stopped me playing. I'm curious abou...
- by Bosse Ansgar - at 2012.10.08 13:15:00
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24. >>> Ye Olde SP System <<< - in General Discussions [original thread]
Mavado V Noriega wrote: Bosse Ansgar wrote: ENOUGH! I could take it either way, but with all of this squabbling going on the Bosse has to step in. I can't even stand to read my way through all of these posts with all of this pathetic bic...
- by Bosse Ansgar - at 2012.10.08 12:58:00
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25. >>> Ye Olde SP System <<< - in General Discussions [original thread]
Laurent Cazaderon wrote: Actually, i'd say that the current system is more or less the way to go. I played a lot less than many of my teammates on this build since it started and i only have 250K SP less than them. And this number have to take ...
- by Bosse Ansgar - at 2012.10.08 09:22:00
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26. Income unfair for squad leaders... - in General Discussions [original thread]
crazy space wrote: yeah I was wrong about that part, I guess It seemed like it becuase my squad would be spilt up. But I'm being told that all players within range in your squad will get the 75 points each whenever one of them kills someone? ...
- by Bosse Ansgar - at 2012.10.08 08:48:00
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27. >>> Ye Olde SP System <<< - in General Discussions [original thread]
ENOUGH! I could take it either way, but with all of this squabbling going on the Bosse has to step in. I can't even stand to read my way through all of these posts with all of this pathetic bickering going on. Both systems have their merits. ...
- by Bosse Ansgar - at 2012.10.08 05:59:00
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28. Snipers Alone Could Kill This Game - in General Discussions [original thread]
To the OP, I have a thread in which I have posted what I believe would fix the inequality issue between weapons (including the issue with snipers, ARs, SMG's, etc) whether or not CCP decides to go ahead with the idea of giving scout suits active c...
- by Bosse Ansgar - at 2012.10.08 05:27:00
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29. Explain what EXACTLY is wrong with the "Gunplay" that makes Dust so te... - in General Discussions [original thread]
I'm Not Moejoe wrote: -Damage drops off dramatically over short distances -Analog stick sensitivity drops dramatically when you're sprinting which makes it difficult to aim and makes you feel sluggish. -Maps are extremely open, featureless almo...
- by Bosse Ansgar - at 2012.10.07 05:24:00
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30. Explain what EXACTLY is wrong with the "Gunplay" that makes Dust so te... - in General Discussions [original thread]
Crimson MoonV wrote: Bosse Ansgar wrote: Crimson MoonV wrote: SkIlL Sh0oTeR wrote: The gunplay in this is just down right boring it takes forever to get to the main battle and then you spend most of the time running (speed walking) aro...
- by Bosse Ansgar - at 2012.10.07 05:15:00
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31. Explain what EXACTLY is wrong with the "Gunplay" that makes Dust so te... - in General Discussions [original thread]
Crimson MoonV wrote: SkIlL Sh0oTeR wrote: The gunplay in this is just down right boring it takes forever to get to the main battle and then you spend most of the time running (speed walking) around trying to find an enemy and when you do it ...
- by Bosse Ansgar - at 2012.10.07 04:37:00
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32. Explain what EXACTLY is wrong with the "Gunplay" that makes Dust so te... - in General Discussions [original thread]
SkIlL Sh0oTeR wrote: The gunplay in this is just down right boring it takes forever to get to the main battle and then you spend most of the time running (speed walking) around trying to find an enemy and when you do it doesn't matter who has m...
- by Bosse Ansgar - at 2012.10.07 04:28:00
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33. Random Thingy :3 - in General Discussions [original thread]
Purple ducks?! Why said snow? It's picker baiting.
- by Bosse Ansgar - at 2012.10.07 02:46:00
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34. Classic Circle Strafing thread - in General Discussions [original thread]
Ranger SnakeBlood wrote: xprotoman23 wrote: Ranger SnakeBlood wrote: xprotoman23 wrote: Ranger SnakeBlood wrote: Why is this tread here so all the arcade strafe verterns can look back fondly of the good old days, well i was one the ...
- by Bosse Ansgar - at 2012.10.06 23:29:00
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35. Explain what EXACTLY is wrong with the "Gunplay" that makes Dust so te... - in General Discussions [original thread]
Tony Calif wrote: Aighun wrote: As a non FPS aficionado the thing that I find the most frustrating about the gunplay is waiting for the game to catch up. It feels like there is a total lack of moment to moment gameplay. Even though my refle...
- by Bosse Ansgar - at 2012.10.06 22:11:00
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36. "The Gunplay is terrible" connundrum. - in General Discussions [original thread]
Vrain Matari wrote: Mosley Harmless wrote: Vrain Matari wrote: Bosse Ansgar wrote: This is beautifully worded. However it's got nothing to do with the issue at hand. You wouldn't play a Grand Theft Auto with broken movement mechanics...
- by Bosse Ansgar - at 2012.10.06 21:43:00
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37. "The Gunplay is terrible" connundrum. - in General Discussions [original thread]
This is beautifully worded. However it's got nothing to do with the issue at hand. You wouldn't play a Grand Theft Auto with broken movement mechanics, you wouldn't play Need For Speed with broken steering, you wouldn't play Final Fantasy with b...
- by Bosse Ansgar - at 2012.10.06 16:08:00
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38. AR's need a nerf. - in General Discussions [original thread]
Kazeno Rannaa wrote: I find this really interesting that everyone calls for a nerf when things don't go their way or something that they have grown accustomed to playing with in OTHER GAMES doesn't necessarily work in THIS GAME. For one, this...
- by Bosse Ansgar - at 2012.10.06 15:33:00
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39. Orbital Strikes and Friendly Fire Enabled = Perfect Game - in General Discussions [original thread]
Snagman 313 wrote: Ah I see, I suppose it was not one of my best decisions then but if you're not willing to bombard your own overrun position you're not willing to win! Snagman out Ha! Well said. Like dropping a live grenade to take the en...
- by Bosse Ansgar - at 2012.10.06 08:07:00
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40. Explain what EXACTLY is wrong with the "Gunplay" that makes Dust so te... - in General Discussions [original thread]
Here are the issues with the gunplay that I can see: 1. ADS and scopes are generally bad, and the mass driver ADS needs to be tweaked. 2. If you turn too much while sprinting you stop sprinting. You should be able to run in just about any forwar...
- by Bosse Ansgar - at 2012.10.06 07:57:00
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