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981. Alternative uses and tactics for LAVs, HAVs and DSs. (Mostly LAVs) - in General Discussions [original thread]
Vulpes Dolosus wrote: Here's one for dropships that's more or less useful. Blockade Runner
We all know that dropships are mainly used for getting on top of structures and throwing links. In an effort to not be the accomplice of the [explet...
- by Borne Velvalor - at 2013.10.27 22:16:00
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982. New weapons' damage per second, maths - in General Discussions [original thread]
Himiko Kuronaga wrote: DPS is an irrelevant stat in a FPS. You are never working with a high enough HP base to justify greater damage spread over time. Burst is the only relevant factor. The only exception are when killing HAV's. For rifles,...
- by Borne Velvalor - at 2013.10.27 22:13:00
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983. Alternative uses and tactics for LAVs, HAVs and DSs. (Mostly LAVs) - in General Discussions [original thread]
Some of these are old, some are new. All are, hopefully, fun. Murder Taxi Take a LAV and hit enemies to kill them. Harder to do since it was nerfed, but still a viable tactic. For ultimate lulz, wear a Heavy suit and use a Logistics LAV. ...
- by Borne Velvalor - at 2013.10.27 22:02:00
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984. AR 514 and we get MORE assault rifles?? really CCP? - in General Discussions [original thread]
low genius wrote: Borne Velvalor wrote: low genius wrote: CrotchGrab 360 wrote: Tech Ohm Eaven wrote: Not a rant just shakes head at what I read. So more AR variants?....lol!! Its not like heavys been asking for more HEAVY weapons...
- by Borne Velvalor - at 2013.10.27 21:33:00
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985. [Request] New Large Turrets - in General Discussions [original thread]
How about they give us MAVs? I'd consider speccing half into vehicles if they did. They could fit Medium turrets and have Mortars, Flamethrowers, Scatter Shot and Explosive Rivets. Add modules that boost the stats of nearby squad members or heal t...
- by Borne Velvalor - at 2013.10.27 21:31:00
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986. Announcement:Weapon stats! - in General Discussions [original thread]
Bright Cloud wrote: Hmm when was the last time we had a long range high damaging weapon which was fully auto? Oh yeah i remember now it was the pre nerf laser rifle. And the last time the argument with "its crap at close range" hasnt beeing acc...
- by Borne Velvalor - at 2013.10.27 21:26:00
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987. Which rifle will you go for? - in General Discussions [original thread]
I was going to say "Laser Rifle" until I realized that the Rail Rifle will probably not have substantial recoil or other mechanics attached to it, making it superior to Laser Rifles in every way at every range, even after damage build up. So, if m...
- by Borne Velvalor - at 2013.10.27 21:20:00
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988. Active Wallhackers?? - in General Discussions [original thread]
Run dampeners... ...is what I'd say if I didn't think about it first. Either the guy runs a scanner and negates your tactics, or you run dampeners and negate your armor for everyone, including the guy with the scanner. Great options. Run a scann...
- by Borne Velvalor - at 2013.10.27 21:16:00
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989. 40mil ISK raffle - in General Discussions [original thread]
Sweet.
- by Borne Velvalor - at 2013.10.27 21:01:00
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990. yo ccp! Loving the posting of stats and such. - in General Discussions [original thread]
Yes. I love whining about weapons I've never used before they are released.
- by Borne Velvalor - at 2013.10.27 20:59:00
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991. AR 514 and we get MORE assault rifles?? really CCP? - in General Discussions [original thread]
low genius wrote: CrotchGrab 360 wrote: Tech Ohm Eaven wrote: Not a rant just shakes head at what I read. So more AR variants?....lol!! Its not like heavys been asking for more HEAVY weapons...right? So instead of new laser, mass driver...
- by Borne Velvalor - at 2013.10.27 20:58:00
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992. It's not the weapons that's OP - in General Discussions [original thread]
Smooth Assassin wrote: Its the damage mods... whatever weapon you stack damage mods on it would cause destruction even the plasma cannon with a OHK splash damage. Everyone complains that AR is OP but what you people don't realize is that the pe...
- by Borne Velvalor - at 2013.10.27 20:54:00
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993. The best generalized proto Caldari Assault? - in General Discussions [original thread]
So, another thread was talking about whether or not armor and damage mods or shielding and kinetic catalyzers was better. It got me thinking about how much I could fit on one Caldari mk.0 in a well rounded manner. This was done on paper after all ...
- by Borne Velvalor - at 2013.10.27 20:42:00
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994. Change the repair mod bonus - in General Discussions [original thread]
Smooth Assassin wrote: Can it give 0.20 reps per second?... i feel like i'm having to remove a slot only for a repair on my scout. Also, no to this. The skills related to modules increase the efficacy or efficiency of those modules, not give...
- by Borne Velvalor - at 2013.10.27 19:43:00
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995. End of Assault v logi - in General Discussions [original thread]
The Amarr Logistics suits are balanced well compared to their Assault counterparts. I run Amarr Logistics and while you can get close in performance, at the end of the day if you give up your equipment except one, you gain one low slot and some ...
- by Borne Velvalor - at 2013.10.27 19:40:00
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996. Change the repair mod bonus - in General Discussions [original thread]
Smooth Assassin wrote: Everything Dies wrote: Smooth Assassin wrote: Can it give 0.20 reps per second?... i feel like i'm having to remove a slot only for a repair on my scout. I've learned to not even bother with armor reps on a scout ...
- by Borne Velvalor - at 2013.10.27 19:34:00
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997. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Cosgar wrote: All the above could be fixed by adjusting damage falloff and draw distance. Snipers don't really have fall off. They have a 600m combined optimal and effective range. You could lower the optimal, but it's a Sniper Rifle. Draw ...
- by Borne Velvalor - at 2013.10.27 19:28:00
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998. Announcement:Weapon stats! - in General Discussions [original thread]
Jebus McKing wrote: Borne Velvalor wrote: (...)So, full auto Combat Rifles and Rail Rifles have around the same damage output, but at a much longer range than standard Assault Rifles. A 0.2 second spool up doesn't seem to me like it'll be en...
- by Borne Velvalor - at 2013.10.27 19:20:00
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999. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Bethhy wrote: TechMechMeds wrote: Zeylon Rho wrote: This became a huge thing when 1.4 launched, and it's killed a lot of the satisfaction in the game for a significant chunk of the player-base. The assumption when 1.4 launched is that is...
- by Borne Velvalor - at 2013.10.27 18:55:00
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1000. Team Unqualified Mercs will win - in General Discussions [original thread]
I run Akimbo Ishukone Assault SMGs with Stopping Power, Juggernaught and Steady Aim Pro.
- by Borne Velvalor - at 2013.10.27 06:03:00
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