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41. My EVE PLEX for Your Performance on DUST 514! - in General Discussions [original thread]
If you want to make sure someone has 100k WP to prevent someone from claiming undeserved PLEX, you can add them to your contacts, go the leaderboards and look at lifetime WP.
- by Borne Velvalor - at 2014.01.20 11:32:00
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42. gg opus arcanna. - in General Discussions [original thread]
Crazy Cat Lady's thing is to find a point and glue her core repair tool to the butt of a corpmate proto heavy, usually in a building. Many win streaks of mine in duos and trios were broken by them. Won a few too, with good tactics. Also, I saw in...
- by Borne Velvalor - at 2014.01.20 11:23:00
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43. No proto week - Jan. 22-29 - in General Discussions [original thread]
There's a relatively new guy I know that always seems like he's having fun. I checked his K/D and it was something like 0.1. I wish I could give him some of my kills.
- by Borne Velvalor - at 2014.01.20 11:12:00
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44. The Shinobi Event Killboard - in General Discussions [original thread]
I got another 20 tonight or so, should be at around 70 or so. Didn't play long, went 12/4 on one match where Heavies kept flooding in to capture a point. I'm loving them in CQC in buildings with someone else to draw fire. Other than that, they are...
- by Borne Velvalor - at 2014.01.20 11:09:00
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45. So About That Reload Animation Sprint Skip Thing We're All Using.... - in General Discussions [original thread]
Summ Dude wrote: Borne Velvalor wrote: Once the bullets are loaded, I'm done. Why wait full, agonizing seconds to position the gun again? I do it instinctively in all shooters. For realism the animation needs to continue but in reality once ...
- by Borne Velvalor - at 2014.01.20 11:07:00
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46. AVers are slightly ******** - in General Discussions [original thread]
Lorhak Gannarsein wrote: True Adamance wrote: Spkr4theDead wrote: Fizzer94 wrote: RuckingFetard wrote: Seriously, why shoot at triple-hardened HAVs using only Militia Forge-Guns? Plus, the infantry surrounding them is usuall...
- by Borne Velvalor - at 2014.01.20 11:04:00
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47. Anti infantry weapon all around buff - in General Discussions [original thread]
Text Grant wrote: Buff plasma cannon, re's, proxies, swarms, av nades, and forge gun, but also make infantry weapons do 100%. Why wouldn't they do 100% in the first place? Because two, three guys with rifles could pop a tank in one clip?
- by Borne Velvalor - at 2014.01.20 06:36:00
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48. To The Pilots Fearing The Caldari Sentinels - in General Discussions [original thread]
Dual Swarm Launchers with mods and proficiency. Still worse than Forge Guns.
- by Borne Velvalor - at 2014.01.20 06:30:00
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49. AVers are slightly ******** - in General Discussions [original thread]
6 hardeners for life! 2 hardeners 100% of the time! 3 hardeners 80% of the time!
- by Borne Velvalor - at 2014.01.20 06:28:00
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50. Tanks falling through map - in General Discussions [original thread]
I get this at least once a week still and had it yesterday. I pop all enemy tanks, check map for more, notice my tank moving vertically down the map, get out, it's upside down falling. If I get out, I can fall for full minutes before dieing.
- by Borne Velvalor - at 2014.01.20 06:26:00
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51. Should a lamp post stop a tank in its tracks? - in General Discussions [original thread]
Interstellar Geographic wrote: Observe the Lampinus Postinus; one of ZX-2539's fastest spreading native species. It starts its life deep underground, as a lump of ore near a magma flow, near to the core of the planet. Slowly, through years of p...
- by Borne Velvalor - at 2014.01.20 06:23:00
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52. Should a lamp post stop a tank in its tracks? - in General Discussions [original thread]
TechMechMeds wrote: Borne Velvalor wrote: Aero Yassavi wrote: Borne Velvalor wrote: This is the future. The lamp posts are made out of an impact resistant material that can withstand the weight of the whole MCC. Sadly, all efforts to w...
- by Borne Velvalor - at 2014.01.20 06:03:00
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53. AVers are slightly ******** - in General Discussions [original thread]
Fizzer94 wrote: Borne Velvalor wrote: Fizzer94 wrote: Edit: O'golly me. It seems I did my math wrong and though 3 hardeners only provided a measly 79.4% resistance. It appears they provide a (much more balanced IMO) 94.6% resistance. That...
- by Borne Velvalor - at 2014.01.20 06:01:00
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54. Should a lamp post stop a tank in its tracks? - in General Discussions [original thread]
Aero Yassavi wrote: Borne Velvalor wrote: This is the future. The lamp posts are made out of an impact resistant material that can withstand the weight of the whole MCC. Sadly, all efforts to weaponize this material have failed. This techn...
- by Borne Velvalor - at 2014.01.20 05:59:00
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55. So About That Reload Animation Sprint Skip Thing We're All Using.... - in General Discussions [original thread]
Once the bullets are loaded, I'm done. Why wait full, agonizing seconds to position the gun again? I do it instinctively in all shooters. For realism the animation needs to continue but in reality once the bullets are loaded, you could start shoot...
- by Borne Velvalor - at 2014.01.20 05:55:00
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56. Should a lamp post stop a tank in its tracks? - in General Discussions [original thread]
This is the future. The lamp posts are made out of an impact resistant material that can withstand the weight of the whole MCC. Sadly, all efforts to weaponize this material have failed.
- by Borne Velvalor - at 2014.01.20 05:46:00
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57. AVers are slightly ******** - in General Discussions [original thread]
Fizzer94 wrote: Edit: O'golly me. It seems I did my math wrong and though 3 hardeners only provided a measly 79.4% resistance. It appears they provide a (much more balanced IMO) 94.6% resistance. That seems far more fitting for a tanker, they d...
- by Borne Velvalor - at 2014.01.20 05:42:00
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58. About the whole being hit around corners thing...... - in General Discussions [original thread]
Fizzer94 wrote: Client-server lag. There is no fix for this. They shot you on their screen, but on your screen, it looks different. Occasionally, it looks like I've missed on my screen as well, also presumably due to lag. Basically, it's a la...
- by Borne Velvalor - at 2014.01.20 05:15:00
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59. Templar Code for 2.5mil - in General Discussions [original thread]
The winning number is 53. GO, GO, GO, GO!
- by Borne Velvalor - at 2014.01.20 03:40:00
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60. Walls? - in General Discussions [original thread]
Luckily, my tank has the ability to climb over concrete barriers and up mountains no problem. Truly, I have been blessed.
- by Borne Velvalor - at 2014.01.20 03:35:00
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