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1001. footage or it never happened (WNE WAOENPS) - in General Discussions [original thread]
Here's a video of the Combat Rifle. As you can see, it does less damage at a much higher RoF than the Assault Rifle, over a longer range. The Rail Rifle is just an Assault Rifle with twice the range, so no need for a video.
- by Borne Velvalor - at 2013.10.27 05:55:00
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1002. Weapons and Mods - in General Discussions [original thread]
Yes. I want this.
- by Borne Velvalor - at 2013.10.27 05:50:00
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1003. Announcement:Weapon stats! - in General Discussions [original thread]
Levithunder wrote: Laser rifle r.i.p to the rail rifle laser rifle brothers take a moment of silence well at least we were back for a few months . I loved my Laser Rifle. I... don't know if I can go on.
- by Borne Velvalor - at 2013.10.27 05:49:00
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1004. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Cosgar wrote: Did some more testing with shield rechargers, regulators, and armor reppers. If they just don't outright fix the TTK, reducing the shield recharge delay by 2 seconds on every dropsuit, adding an extra 10 HP/s regen on their base s...
- by Borne Velvalor - at 2013.10.27 05:44:00
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1005. Announcement:Weapon stats! - in General Discussions [original thread]
Thurak1 wrote: Borne Velvalor wrote: Has everyone missed the part where the Rail Rifle has the same damage per second as the assault rifle over twice the range? Yeah. So, Heavies will indeed be dropping in two to three seconds to Rail Rifles...
- by Borne Velvalor - at 2013.10.27 05:30:00
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1006. AR 514 and we get MORE assault rifles?? really CCP? - in General Discussions [original thread]
Rail Rifles: dealing the same damage as Assault Rifles over twice the range since 1.6.
- by Borne Velvalor - at 2013.10.27 05:26:00
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1007. Announcement:Weapon stats! - in General Discussions [original thread]
Vespasian Andendare wrote: Why, again, do we have FOUR Assault Rifle variations and only TWO of the others? What are you talking about? There are 8 Assault Rifle variations. Oh, you thought the Combat Rifles and Rail Rifles were different we...
- by Borne Velvalor - at 2013.10.27 05:25:00
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1008. Announcement:Weapon stats! - in General Discussions [original thread]
Has everyone missed the part where the Rail Rifle has the same damage per second as the assault rifle over twice the range? Yeah. So, Heavies will indeed be dropping in two to three seconds to Rail Rifles, provided this is an accurate representati...
- by Borne Velvalor - at 2013.10.27 05:17:00
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1009. Damage mods need to go. - in General Discussions [original thread]
I made another thread about how damage mods scale across tiers. Essentially, you go up 66% in efficacy from STD to ADV, but then leap up a full 100% from ADV to PRO. This means PRO damage modules are 233% more effective than standard ones. Add sta...
- by Borne Velvalor - at 2013.10.27 05:14:00
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1010. Announcement:Weapon stats! - in General Discussions [original thread]
Here's some DPS in case someone else hasn't done it. This is with Proficiency 5 and 2 Complex Damage Mods, which is a common PRO build. For reference, the Duvolle will be included in these calculations. The numbers have been rounded to the nearest...
- by Borne Velvalor - at 2013.10.27 05:02:00
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1011. Announcement:Weapon stats! - in General Discussions [original thread]
You're nerfing Swarm Launcher damage to 220? Currently, anything other than PRO tier Swarms is basically impossible to kill a fully decked out HAV with before it boosts behind a wall and magically disappears, fully healed. At PRO tier, you're tear...
- by Borne Velvalor - at 2013.10.27 03:22:00
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1012. Announcement:Weapon stats! - in General Discussions [original thread]
So, are the Combat Rifles replacing the Tactical Assault Rifles? Because Tac-ARs also are semiautomatic and share the same ranges. Well, unless you think that the 5m advantage is going to make everyone run the Combat Rifles. The fully automatic Co...
- by Borne Velvalor - at 2013.10.27 03:11:00
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1013. You mad bro? - in General Discussions [original thread]
Keri Starlight wrote: While I do perfectly agree with you, my friend, sometimes there is simply nothing more to say... when you receive stupid rage mail or you see a QQ thread without any solid argument, anything else would be a waste. If you ...
- by Borne Velvalor - at 2013.10.27 03:01:00
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1014. This game is about as balanced as...... - in General Discussions [original thread]
SoTa PoP wrote: This game is about as balanced as amarrian education.
- by Borne Velvalor - at 2013.10.27 01:29:00
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1015. You mad bro? - in General Discussions [original thread]
Death Dealer86 wrote: This phrase is overrated and much overused. To be quite honest I'm sick of seeing it from turds on this forum unable to form a logical thought on their own. People who use this phrase should be beaten and banned. These are...
- by Borne Velvalor - at 2013.10.27 01:27:00
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1016. Recall, Redeploy, Recall, Redeploy - in General Discussions [original thread]
Sgt Buttscratch wrote: Logi's L slot swapped for S slot. Agree with everything but this. Logistics players are more than just healers. Anyone can just use an assault suit, place uplinks and then respawn with a triage nanohive. The advantage ...
- by Borne Velvalor - at 2013.10.27 01:23:00
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1017. Recall, Redeploy, Recall, Redeploy - in General Discussions [original thread]
Sgt Buttscratch wrote: Borne Velvalor wrote: Sgt Buttscratch wrote: low genius wrote: Borne Velvalor wrote: I just love it when a high tier HAV gets deployed in a public match where no one has proto AV. I enjoy seeing the whole team...
- by Borne Velvalor - at 2013.10.26 15:31:00
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1018. Recall, Redeploy, Recall, Redeploy - in General Discussions [original thread]
The Attorney General wrote: low genius wrote: a cooldown should be installed. if you recall a vehicle, that should be a commitment that you're not calling anything in for a minute or two. that's probably too strong. 45 seconds. Then y...
- by Borne Velvalor - at 2013.10.26 15:30:00
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1019. Recall, Redeploy, Recall, Redeploy - in General Discussions [original thread]
Sgt Buttscratch wrote: low genius wrote: Borne Velvalor wrote: I just love it when a high tier HAV gets deployed in a public match where no one has proto AV. I enjoy seeing the whole team swap between AV and AI weaponry as the pilot recal...
- by Borne Velvalor - at 2013.10.26 15:24:00
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1020. Recall, Redeploy, Recall, Redeploy - in General Discussions [original thread]
Sgt Buttscratch wrote: I just love it when I have someone absolutely beaten, they get to supply depot and tadaaaaa!!! I agree. I absolutely love that. That's another genius mechanic, right there.
- by Borne Velvalor - at 2013.10.26 15:20:00
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