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541. Proposed numbers for the Tactical AR. - in General Discussions [original thread]
There is a fine line here, because you dont want to nerf the gun in CQ to the point of it being unusable. I think at range right now it is good as is. CQ its a bit OP but it shouldnt be the case where "CQ you lose to any other AR" If you're going...
- by Bones McGavins - at 2013.05.13 21:34:00
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542. I went 9-1 and it cost me 1,109,944 ISK - in General Discussions [original thread]
Honest question, if it was easy to be profitable in a HAV, why wouldnt everyone do it? For all you HAV guys who are annoyed it loses you money, what is the alternative? If its cheap, than everyone will use it, and this game will become tank wars. ...
- by Bones McGavins - at 2013.05.13 19:04:00
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543. A closer look at the Gallente Scout, in need of some fixing - in General Discussions [original thread]
Django Quik wrote: Bones McGavins wrote: But keep in mind, the abundence of high slots can give the gallante a lot of "bio" mods. Stacking sprint mods seems like it would be a nice fit, rather than stacking scanner mods. Why would you go ...
- by Bones McGavins - at 2013.05.13 17:29:00
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544. Don't do to "Well" with you favorite weapon. - in General Discussions [original thread]
Yeah, i don't get it, at all. All these complaints about the TAR, but even if you fix it, talented players will still just own assault ARs at mid range with the scrambler. The best is headshotting shotgunners who are sprinting at you. Nope. Not t...
- by Bones McGavins - at 2013.05.13 16:13:00
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545. Don't do to "Well" with you favorite weapon. - in General Discussions [original thread]
Iskandar Zul Karnain wrote: I believe the correct strategy is to QQ about something completely unrelated that does not actually require any balancing. ex. TAR needs a hip-fire recoil and accuracy adjustment therefore TAR users complain that Sc...
- by Bones McGavins - at 2013.05.13 16:06:00
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546. A closer look at the Gallente Scout, in need of some fixing - in General Discussions [original thread]
The only issue with buffing the gallante scout's range increase is that you really cant make the gallante scout's passive scanning anywhere near as powerful as an active scanner. Otherwise you break the role of the latter. It sucks, I started spe...
- by Bones McGavins - at 2013.05.13 16:04:00
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547. Proposed numbers for the Tactical AR. - in General Discussions [original thread]
Again, we should wait for the scrambler rifles to be released before crying for a nerf on the TAR. I think a lot of TAR users were just skilled players clammoring for a viable percision, skill weapon. The Scrambler Rifle also fills that need. Thou...
- by Bones McGavins - at 2013.05.13 15:59:00
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548. Lol - in General Discussions [original thread]
Yeah teamwork is OP, nerf teamwork.
- by Bones McGavins - at 2013.05.13 14:51:00
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549. [Tip] Ninja Trick #2 - in Rookie Training Grounds [original thread]
Dropping a nade buys you time usually. But alternatively, you can cook a nade, wait for them to turn the corner, and kill one or even a group, instantly. You have to make your choice carefully. Ive gotten into trouble by cooking instead of droppi...
- by Bones McGavins - at 2013.05.10 21:41:00
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550. Active Scanner discussion thread - in Rookie Training Grounds [original thread]
Well, it would be one thing if it happened one time, but literally nobody ever showed up. Im assuming I might have made a mistake once or twice with assaults or scouts. But one time, there was a Heavy on a hill above me, we shot him and he retrete...
- by Bones McGavins - at 2013.05.10 20:52:00
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551. Active Scanner discussion thread - in Rookie Training Grounds [original thread]
So, can anyone who successfully used these tell me what Im doing wrong? How come I can see a heavy or assault run behind a rock, then scan right at him, without him appearing on my radar? Is there a delay after the scan is complete to pick them up...
- by Bones McGavins - at 2013.05.10 20:33:00
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552. Aiming is A MASSIVE PROBLEM - in General Discussions [original thread]
You guys sure it isnt the damage boost saving your butts? Ive said from the beginning aiming seems fine and the issue seems to be constant firing with full automatic rifles instead of bursting. If the damage increase is helping you kill before th...
- by Bones McGavins - at 2013.05.10 20:26:00
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553. Sticky:Aiming and control system in general - in General Discussions [original thread]
bolsh lee wrote: @Bones Im not denying that and im not trying to argue im saying that its not as simple as the mouse "is" more accurate because I can point you to multiple people that will tell you the DS3 "is" more precise. . Its simple becau...
- by Bones McGavins - at 2013.05.10 19:36:00
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554. If you don't use boosters don't play the game. - in General Discussions [original thread]
Will only beat scrubs? Um no. Look at the simple math between proto and advanced gear. It helps. But a skilled player using pro it versus a skilled player using advanced isnt a guarentee by any means. The advanced user can still easily win dependi...
- by Bones McGavins - at 2013.05.10 18:30:00
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555. So, is everyone content with the Tac - in General Discussions [original thread]
The recoil issue vs mod controllers is interesting. Because at range, it definitely would make it impossible to hit anything. But in CQ? I already have success just spamming it at folks near me, and it tears them apart. With the Damage and ROF, th...
- by Bones McGavins - at 2013.05.10 18:27:00
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556. Sticky:Aiming and control system in general - in General Discussions [original thread]
Keyboard and mouse aiming has always been bad in DUST. You're ignoring the part where I say "IF THEY FIX IT." But no, keep insisting that its not easier to precisely place a mouse over something compared to joystick controls. There is no "auto ai...
- by Bones McGavins - at 2013.05.10 17:40:00
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557. If you don't use boosters don't play the game. - in General Discussions [original thread]
Or you could just have a "Training Gametype" with vastly reduced ISK payouts. Maybe slightly reduced SP as well (maybe not though). Payouts of 20K-50K instead of 200-500, good players would stay away, without the need for any sort of automatic fil...
- by Bones McGavins - at 2013.05.10 17:06:00
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558. Sticky:Aiming and control system in general - in General Discussions [original thread]
bolsh lee wrote: Bones McGavins wrote: Maybe mouse users shouldnt be playing a game on the PS3 anyway... I have no sympathy for mouse users. If you guys got good controls, the game would be broken and unfair for DS3 users. Console games shou...
- by Bones McGavins - at 2013.05.10 16:54:00
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559. Sticky:Aiming and control system in general - in General Discussions [original thread]
No, thats my point. Right now mouse doesnt have an advantage, but mouse control and aiming is horrible. DS3 control and aiming isnt that solid either (not as bad as other folks make it out to be). The reason for this is the attempt to balance it. ...
- by Bones McGavins - at 2013.05.10 16:49:00
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560. If you don't use boosters don't play the game. - in General Discussions [original thread]
Yes, there is a new player issue for sure. Though I think that has more to do with the elite corp pub stomping and no matchmaking than skills and loadouts. A militia nade, militia AR still do a solid job of tearing apart most suits. But a new pla...
- by Bones McGavins - at 2013.05.10 16:37:00
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