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Delirium Inferno
Edoras Corporation
242
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Posted - 2013.05.13 15:53:00 -
[1] - Quote
While everyone is talking about logistics and respecs and all that same old stuff, I'd thought I'd bring a different issue to the table. I already posted this over in the Feedback section but would also like to hear some thoughts by some guys over here. So with that said, here it is.
The Gallente Scout has a few oddities when compared to it's Minmatar Scout cousin and I would like to point these out and offer suggestions.
1) The racial bonuses. Right now Minmatar Scout gets a 5% bonus to nova knife damage per level. At Level 5, that is a 25% increase. A complex sidearm modifier would increase the nova knife damage by 10%. So basically having a prototype Minmatar scout is like having 2 and a half complex sidearm modifiers on at all times. Meanwhile, the Gallente Scout gets 10% scanning range per level. At Level 5 that's 50%. A complex range amplifier increases range by 45%. So this is like having a little over o ne complex range amplifier on at all times. You see what's not right here? So instead of nerfing the Minmatar because nerfing sucks, why don't you buff the Gallente bonus. Make is 20% or 25% increase per level, that would make it more on par with the Minmatar bonus.
2) Have the devs actually looked at how far a Gallente scout can scan with everything maxed out? Here is a chart of the radar for reference, http://s23.postimg.org/vzroe12fv/minimap_ranges.jpg So a Gallente Scout can scan with a radius of 10 meters. This is half of the inner circle, nearly useless but understandable since it is unspecialized. Add the 50% from Scout Level 5 and you are still only at 15 meters scanning. Check the radar, this is still pitiful. But ok, let's max out and get 50% from Range Amplifer Level 5 and 45% from a complex range amplifier times 4 since you get 4 low slots. You are now at 280% increase to the 10 meter scan radius, which is 38 meters. You now can scan up to the first tick which is decent range, but that is doing absolutely everything you can to max out the range, plus it takes up over half of your CPU and leaves you with only 1 high slot for customization. Come on, if you were to invest that much into expanding your scanning range it should be greater.
3) It's clear you have the Gallente Scout set up to be more of the electronic warfare guy while the Minmatar Scout is more of the speedy assassin. So why do they share so many attributes? Gallente scouts should get a larger base scan radius, and Minmatar in turn should get a higher base melee damage or something. |
Bones McGavins
TacoCat Industries
164
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Posted - 2013.05.13 16:04:00 -
[2] - Quote
The only issue with buffing the gallante scout's range increase is that you really cant make the gallante scout's passive scanning anywhere near as powerful as an active scanner. Otherwise you break the role of the latter.
It sucks, I started speccing down gallante and now realize how terrible of an idea that was.
But keep in mind, the abundence of high slots can give the gallante a lot of "bio" mods. Stacking sprint mods seems like it would be a nice fit, rather than stacking scanner mods. |
Django Quik
R.I.f.t Orion Empire
468
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Posted - 2013.05.13 16:46:00 -
[3] - Quote
Bones McGavins wrote:But keep in mind, the abundence of high slots can give the gallante a lot of "bio" mods. Stacking sprint mods seems like it would be a nice fit, rather than stacking scanner mods. Why would you go with the slower scout and add sprint mods to increase your speed just to that of the minmatar?
The gallente has more low slots but because the scanning and sprinting mods are pretty pointless to it and armor plating is even more pointless on a scout, you're pretty much only going to use armor reppers, stamina mods or if you're like me, hacking mods.
Another thing I brought up in another thread yesterday was how weird it is that the gallente adv light/scout suits have more high slots than the proto. I really don't want to have to go all the way up to proto just to be able to have 2 hacking mods and an armor repper - why isn't the adv layout 1 high 3 low? |
DUST Fiend
OSG Planetary Operations Covert Intervention
3004
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Posted - 2013.05.13 16:51:00 -
[4] - Quote
WIthout cloaking, I think the Gallente scout is underwhelming at best, but I can only say that from looking over stats so ::shrugs:: |
Delirium Inferno
Edoras Corporation
244
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Posted - 2013.05.13 17:07:00 -
[5] - Quote
Bones McGavins wrote:The only issue with buffing the gallante scout's range increase is that you really cant make the gallante scout's passive scanning anywhere near as powerful as an active scanner. Otherwise you break the role of the latter.
It sucks, I started speccing down gallante and now realize how terrible of an idea that was.
But keep in mind, the abundence of high slots can give the gallante a lot of "bio" mods. Stacking sprint mods seems like it would be a nice fit, rather than stacking scanner mods. And what would be wrong if the one of the scout suits could do the role of an active scanner without the active scanner? It's not like all of them would, it would only be the one dedicated towards electronic warfare. Also the best active scanner scans with a precision of 15dB. The Gallente Scout has a scan precision of 45dB and only gets one high slot for a potential precision enhancer, you aren't getting close to the effectiveness of an active scanner. Plus if you did that you are now all out of mod slots so no shield or armor boost for you, and you have no CPU room for anything other than standard grade weapons and equipment. The active scanner would still have a useful purpose, not only among logis but even among Gallente Scout if they chose not to dedicate all their slots to get something sorta similar.
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Bones McGavins
TacoCat Industries
164
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Posted - 2013.05.13 17:29:00 -
[6] - Quote
Django Quik wrote:Bones McGavins wrote:But keep in mind, the abundence of high slots can give the gallante a lot of "bio" mods. Stacking sprint mods seems like it would be a nice fit, rather than stacking scanner mods. Why would you go with the slower scout and add sprint mods to increase your speed just to that of the minmatar? The gallente has more low slots but because the scanning and sprinting mods are pretty pointless to it and armor plating is even more pointless on a scout, you're pretty much only going to use armor reppers, stamina mods or if you're like me, hacking mods. Another thing I brought up in another thread yesterday was how weird it is that the gallente adv light/scout suits have more high slots than the proto. I really don't want to have to go all the way up to proto just to be able to have 2 hacking mods and an armor repper - why isn't the adv layout 1 high 3 low?
Correct me if I am wrong, but the complex sprint mods are 12%, correct?
What is the base speed of the minmitar versus the base speed of the gallante?
Im guessing that 48% boost to the gallante base sprint speed is a lot higher than a 24% boost to the minmitar.
Hell, id be willing to bet 36%-10% for armor = 26% of the gallante with complex armor plates is pretty damned close to minimitar with two complex catalyzers. But I'd have to look at the base sprint speed to know for sure.
Point is, for pure sprint speed youd go with gallante, for a hybrid armor (shield +armor) and offset speed issues with catalyzers you can go gallante.
Don't get me wrong, I regret going gallante, and i'd prefer to be minmitar and will likely wait for the opt in respec to do so. But the gap isnt THAT wide, and I prefer the passives of the gallante to that of the minmitar. |
Maken Tosch
Planetary Response Organization
2286
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Posted - 2013.05.13 17:33:00 -
[7] - Quote
We'll have to see what CCP does at this point. Currently I don't see a problem with the layout except for the fact that the Base Frame suits and higher-tier specialized suits have the exact same same layout and stats. |
Delirium Inferno
Edoras Corporation
244
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Posted - 2013.05.13 17:34:00 -
[8] - Quote
While the Gallente scout can be modded to be faster than the Minmatar scout, this still doesn't take into consideration the massive amount of CPU/PG it would take up while Minmatar could still get comparable results while maintaining slots and fitting room.
Also all of this still doesn't address my first point which I think is the most obvious of them all, how the Minmatar bonus accounts for 2 and a half complex mods while the Gallente bonus only accounts for 1.
I think the fitting on the suits are fine and balanced, this thread is mainly to point out the bonuses and attributes of each suit. |
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