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661. Tanks are not OP - in General Discussions [original thread]
Takahiro Kashuken wrote: Laheon wrote: It's really not - only a couple of metres. And that's why you have infantry support. Tanks aren't meant to lone wolf it. Infantry supports the tanks, and tanks support the infantry. Your infantry should...
- by Bones McGavins - at 2013.04.01 17:02:00
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662. Sprint/Profile/Scan Comparisons - With DFT Results - in General Discussions [original thread]
Ah, so the logi is currently even better right now? Crazy.
- by Bones McGavins - at 2013.04.01 16:42:00
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663. Tanks are not OP - in General Discussions [original thread]
Laheon wrote: It's really not - only a couple of metres. And that's why you have infantry support. Tanks aren't meant to lone wolf it. Infantry supports the tanks, and tanks support the infantry. Your infantry should have run in and either flus...
- by Bones McGavins - at 2013.04.01 16:38:00
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664. Sprint/Profile/Scan Comparisons - With DFT Results - in General Discussions [original thread]
This does not take into account the eventual stacking penalties on complex mods does it? If so, its probable the scout will eventually overtake logi in most these tests since its natural stats are better and thus the lack slots wont hurt as bad si...
- by Bones McGavins - at 2013.04.01 16:26:00
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665. Tanks are not OP - in General Discussions [original thread]
Tanks need their range reduced so they can't just act as invincible redline snipers. Also if folks are getting up to your tank to throw av nades maybe you need to work better with your squad to get infantry support to keep you safe? Right now it'...
- by Bones McGavins - at 2013.03.31 22:08:00
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666. How Do you guys remain ISK positive? - in General Discussions [original thread]
Remaining ISK positive just requires putting away the fancy toys after you lose them. No, you cant lose two protos in a game and get money, but you CAN lose one, maybe 2-3 mid level fits and then a bunch of low level stuff and break even. Since my...
- by Bones McGavins - at 2013.03.22 21:50:00
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667. What is your K/D ? - in General Discussions [original thread]
Quote: it's just a silly number man no need to get all emo about ppl having a higher KDR than you, Honestly dont see where you're getting an "emo" thing from. There is zero negative emotion in my post, sorry if it came off that way. I'm hon...
- by Bones McGavins - at 2013.03.21 19:07:00
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668. What is your K/D ? - in General Discussions [original thread]
Quote: I go full LR and I can easily kill almost anyone stupid enough to come closer to the redline, the kind of match you depicted happens rarely so perhaps you just got a bad experience and you're being a little butthurt and jelly against som...
- by Bones McGavins - at 2013.03.21 14:35:00
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669. What is your K/D ? - in General Discussions [original thread]
Enkidu Camuel wrote: 4.87, I'm full Infantry mostly playing with AR's, LR's and Shotguns. Honest question. What do you do when the enemy team has completely dominated your team? They brought in a couple proto tanks and just rolled the map. Y...
- by Bones McGavins - at 2013.03.20 19:08:00
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670. Wild idea for a Tank tactic thats never used - in General Discussions [original thread]
Well the downside is, plenty of snipers and AR users will be keeping an eye on that tank, and it can only cover you from one angle. Advancing "with" a tank makes a lot of sense, but I'm not sure that it works so well if your plan is to use it as...
- by Bones McGavins - at 2013.03.20 19:04:00
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671. What is your K/D ? - in General Discussions [original thread]
There actually comes a point where a higher k/d makes me assume a player is actually crappy instead of good. Like, going 30-6 in a FPS, down in the trenches where theres 16 other players who could spawn around you, or snipe you, or throw a random...
- by Bones McGavins - at 2013.03.20 18:57:00
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672. Camping CRUs: Cheap or Smart? - in General Discussions [original thread]
What do you considered camping? When I take an objective I never ever try to cap it until I have substantial backup. I will kill the defenders, then camp the objective/cru or whatever killing any respawns until reinforcements arrive to watch my ba...
- by Bones McGavins - at 2013.03.18 16:54:00
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673. Open World or Battle Arena? - in General Discussions [original thread]
Hagintora wrote: Again, no one is disagreeing with how FW and Corp Matches, and such, should dealt with in the game. What we're asking for is a more Open World Experience in addition to the the standard PVP that we see today. As in, I don...
- by Bones McGavins - at 2013.03.01 20:31:00
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674. Open World or Battle Arena? - in General Discussions [original thread]
Buzzin Fr0g wrote: Bones McGavins wrote: ... Despite all the claims of persistance, your actions ultimately feel 100 times LESS important then a match of Halo, because you see no real results... But it will never, nor should it ever, be a pe...
- by Bones McGavins - at 2013.03.01 19:10:00
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675. Open World or Battle Arena? - in General Discussions [original thread]
John Xulu wrote: Bones McGavins wrote: OOOK. Keep dreaming. A game doesnt get this far into beta, for this long and go PUBLIC if what we are seeing is a small fraction of the core gameplay. Could there potentially be some "open" game modes...
- by Bones McGavins - at 2013.03.01 19:05:00
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676. Open World or Battle Arena? - in General Discussions [original thread]
OOOK. Keep dreaming. A game doesnt get this far into beta, for this long and go PUBLIC if what we are seeing is a small fraction of the core gameplay. Could there potentially be some "open" game modes, with a larger map, no teams and just the ab...
- by Bones McGavins - at 2013.03.01 19:01:00
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677. Open World or Battle Arena? - in General Discussions [original thread]
Again, I think you guys are seriously mis-judging what this game is if you think it could become an open world MMO. It is 100% an arena shooter built ontop of a persistant universe to give each match meaning and have your characters persist in an ...
- by Bones McGavins - at 2013.03.01 18:31:00
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678. GAME DESTROYING: Separating Players by Controller Type Is Completely Unacceptable - in General Discussions [original thread]
Kain Spero wrote: CCP Cmdr Wang wrote: We are also planning to introduce Matchmaking improvemtns that will take controller input into account. https://forums.dust514.com/default.aspx?g=posts&m=587744#post587744 Balance the max mous...
- by Bones McGavins - at 2013.03.01 16:57:00
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679. FW Economic Model Concerns -CCP Nothin- - in General Discussions [original thread]
I thought of multiple corps fighting over one district. Opens the door for some shannaigans which is nice. But the question there becomes, does CORP C get to choose if they want to attack CORP A or CORP B when attacking the district? I would assum...
- by Bones McGavins - at 2013.03.01 16:52:00
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680. Open World or Battle Arena? - in General Discussions [original thread]
It's not going to be open world. Look at the game we are currently playing, is that remotely open world? You dont release a beta to a game that is nothing like the final product. The "open world' meta game will involve contracts and PERHAPS movin...
- by Bones McGavins - at 2013.03.01 16:24:00
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