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Vermaak Doe
SVER True Blood Unclaimed.
428
|
Posted - 2013.03.01 18:41:00 -
[31] - Quote
Bones McGavins wrote:Again, I think you guys are seriously mis-judging what this game is if you think it could become an open world MMO. It is 100% an arena shooter built ontop of a persistant universe to give each match meaning and have your characters persist in an impactful way.
It is COD/HALO + consequences. Thats it.
If you are playing this game, thinking it will become more, you are going to be massively let down.
You will not see the day that bases and players exist persistantly together in DUST. Players will interact in individual matches and that is about it.
It can still be amazingly cool, with the economic factors and conquest of districts/planets. But all of this will occur within the format we have now of individual matches.
That may grow, to eventually having to fly warbridges to the planet in order to drop more resources for players on the ground, etc. But it will always be "a round of DUST is being played" similar to "a round of Halo, or COD"
Honestly, its for the best. Try to play Planetside or WWIIOnline. Despite all the claims of persistance, your actions ultimately feel 100 times LESS important then a match of Halo, because you see no real results. Sure, maybe the enemy just decides the fight was boring and logs off or goes somewhere else, but it doesnt feel like a victory. And as soon as you go to bed, guess what? Everything you did is gone.
DUST has the potential to capture the FUN of arena shooters and give it a persistant, epic backbone that drives those matches. But it will never, nor should it ever, be a persistant open world FPS. Everything you're saying you're basing only on your experience in thee beta, do you really think those huge open ranges beyond the redline are only for show? You're pretty much saying that since the only Ai around is highly limited we won't get a pve mode which I'm pretty sure is confirmed |
Hagintora
Chatelain Rapid Response Gallente Federation
37
|
Posted - 2013.03.01 18:46:00 -
[32] - Quote
Bones McGavins wrote:Again, I think you guys are seriously mis-judging what this game is if you think it could become an open world MMO. It is 100% an arena shooter built ontop of a persistant universe to give each match meaning and have your characters persist in an impactful way.
It is COD/HALO + consequences. Thats it.
If you are playing this game, thinking it will become more, you are going to be massively let down.
You will not see the day that bases and players exist persistantly together in DUST. Players will interact in individual matches and that is about it.
It can still be amazingly cool, with the economic factors and conquest of districts/planets. But all of this will occur within the format we have now of individual matches.
That may grow, to eventually having to fly warbridges to the planet in order to drop more resources for players on the ground, etc. But it will always be "a round of DUST is being played" similar to "a round of Halo, or COD"
Honestly, its for the best. Try to play Planetside or WWIIOnline. Despite all the claims of persistance, your actions ultimately feel 100 times LESS important then a match of Halo, because you see no real results. Sure, maybe the enemy just decides the fight was boring and logs off or goes somewhere else, but it doesnt feel like a victory. And as soon as you go to bed, guess what? Everything you did is gone.
DUST has the potential to capture the FUN of arena shooters and give it a persistant, epic backbone that drives those matches. But it will never, nor should it ever, be a persistant open world FPS.
I think you're misunderstanding whtat people are saying right now. At least, those who are for an Open World. Everything you're talking about right now with the arenas should ABSOLUTELY stay, as it is the backbone of any FPS game. We'd just like to have an Open World experience in addition to the Planetary Conquest, FW, and Corp Matches and such. Planetary Conquest shouldn't be decided in an open world context (large maps, sure, but not open world). But having PVE Contracts, with the chance of running into another Merc and having it turn into PVP, in an open world environment; I'm not seeing how that would negatively impact the game at all.
It's an FPSMMORPG. Where's the RPG if I can't wander around, and get into mischief? |
Buzzin Fr0g
KILL-EM-QUICK RISE of LEGION
86
|
Posted - 2013.03.01 18:47:00 -
[33] - Quote
CCP FoxFour wrote:Hope this is not too divergent from the OP, but arena matches between groups of players (not necessarily corporations) with agreed upon terms (reward, match type, map, etc.) and that allows betting from others. Discuss. I am interested in hearing what you guys think.
Hope I don't need to say this, but I am: This is just something I would love to see, not something we are doing. I just want to get your guys opinion and feedback on it.
I posted this before, in the feedback section, and consequently probably 99% of the playerbase that visits the forums missed it. I know you guys had mentioned arena style combat matches that pilots and infantry could bet on might be implemented in the future. If that is the case it should remain a minor part of the game. The main focus should be on planetary conquest. Nothing else makes as much sense on the grand scale. Planetary conquest, infrastructure development, etc. should be synonymous with Dust, not isolated battles. The former is where you can truly blaze a new trail and advance the genre. Everyone I've talked to sees such broad-scale persistence as the future and the formulaic COD style gameplay as a relic of the past that has made only relatively small strides since Doom's deathmatches.
All that said, it would make sense to have broadcasted arena combat in a universe where clones and consciousness migration has rendered mortality... dead. Guilt free bloodsports; the crowds of spectators would be sprawling and a gambling mechanic would be awesome. People could see the rise of particular mercs and hire them for bounty hunting and other small missions (since sprawling warfare is beyond any individual's capabilities). A particular company, or group of companies (they could even eventually become player run) could hold territory on several planets and use them for the arenas (instead of infinite variety, use the same dozen or so arenas over and over to reinforce the idea that this is a structured league/organization). Mercs, soldiers, and pilots who aren't battling could sit back and watch the entertainment while awaiting deployment on their latest missions. Modes like CTF, DM (ambush), and even skirmish could be implemented. I don't see a point in ambush persisting outside of this framework anyway. Obviously this is just scratching the surface of the potential of such a mode, but it should be kept a secondary and much reduced aspect of New Eden.
As for open world combat, eventually doing away with contracts that warp you from the merc quarters to the planet would be cool. Instead allow players to pilot a warbarge with their corpmates, arrive at the planet, descend (autopilot to district), and fight a battle. Let the two factions determine at what point the battle should end, withdrawing after sustaining too many casualties or the loss of too many assets (by this I mean a fluid determination on the part of the GC's, not a preset value). Obviously a playercap should be implemented, but make it high. That way corps can essentially show with as many soldiers as they want. Less structured, artificial scenarios and more freedom to wage war how we see fit.
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John Xulu
Tritan-Industries Legacy Rising
3
|
Posted - 2013.03.01 18:49:00 -
[34] - Quote
Bones McGavins wrote:Again, I think you guys are seriously mis-judging what this game is if you think it could become an open world MMO. It is 100% an arena shooter built ontop of a persistant universe to give each match meaning and have your characters persist in an impactful way.
It is COD/HALO + consequences. Thats it.
If you are playing this game, thinking it will become more, you are going to be massively let down.
You will not see the day that bases and players exist persistantly together in DUST. Players will interact in individual matches and that is about it.
It can still be amazingly cool, with the economic factors and conquest of districts/planets. But all of this will occur within the format we have now of individual matches.
That may grow, to eventually having to fly warbridges to the planet in order to drop more resources for players on the ground, etc. But it will always be "a round of DUST is being played" similar to "a round of Halo, or COD"
Honestly, its for the best. Try to play Planetside or WWIIOnline. Despite all the claims of persistance, your actions ultimately feel 100 times LESS important then a match of Halo, because you see no real results. Sure, maybe the enemy just decides the fight was boring and logs off or goes somewhere else, but it doesnt feel like a victory. And as soon as you go to bed, guess what? Everything you did is gone.
DUST has the potential to capture the FUN of arena shooters and give it a persistant, epic backbone that drives those matches. But it will never, nor should it ever, be a persistant open world FPS.
And...Now I quit. If you're right there's no point in me playing anymore.
|
crazy space 1
ZionTCD Legacy Rising
891
|
Posted - 2013.03.01 18:50:00 -
[35] - Quote
Bones McGavins wrote:.
You will not see the day that bases and players exist persistantly together in DUST. Players will interact in individual matches and that is about it.
then you know nothing about dust 514. Because it IS coming and its coming soon.
It won't be open world, but each planet will have it's own terrian, each map will be as big as when you zoom out all the way in a match, each maps buildings will be placed by eve or dust players, each time you fight on a district it will be the same district. Sure it's still an anera battle, but it's YOUR arena, that YOU built.
And there will be an explore mode on your arenas where you need to fight off rouge drones to keep up production and power plants |
John Xulu
Tritan-Industries Legacy Rising
3
|
Posted - 2013.03.01 18:51:00 -
[36] - Quote
crazy space 1 wrote:Bones McGavins wrote:.
You will not see the day that bases and players exist persistantly together in DUST. Players will interact in individual matches and that is about it. then you know nothing about dust 514. Because it IS coming and its coming soon.
*SoonTM |
crazy space 1
ZionTCD Legacy Rising
891
|
Posted - 2013.03.01 18:53:00 -
[37] - Quote
John Xulu wrote:crazy space 1 wrote:Bones McGavins wrote:.
You will not see the day that bases and players exist persistantly together in DUST. Players will interact in individual matches and that is about it. then you know nothing about dust 514. Because it IS coming and its coming soon. *SoonTM
Haven't you seen the 3 hours of video explaining all this? |
John Xulu
Tritan-Industries Legacy Rising
3
|
Posted - 2013.03.01 18:55:00 -
[38] - Quote
crazy space 1 wrote:John Xulu wrote:crazy space 1 wrote:Bones McGavins wrote:.
You will not see the day that bases and players exist persistantly together in DUST. Players will interact in individual matches and that is about it. then you know nothing about dust 514. Because it IS coming and its coming soon. *SoonTM Haven't you seen the 3 hours of video explaining all this?
I wasn't doubting the legitimacy of your claim, talking about how soon it was. I was only reminding everyone of CCP's motto. I'm sorry if that distressed you in any way.
|
Mavado V Noriega
SyNergy Gaming
2303
|
Posted - 2013.03.01 18:55:00 -
[39] - Quote
CCP FoxFour wrote:Hope this is not too divergent from the OP, but arena matches between groups of players (not necessarily corporations) with agreed upon terms (reward, match type, map, etc.) and that allows betting from others. Discuss. I am interested in hearing what you guys think.
Hope I don't need to say this, but I am: This is just something I would love to see, not something we are doing. I just want to get your guys opinion and feedback on it.
i sent frame an email on this months ago ask him to fwd it to u for my thoughts it was a long detailed post |
Bones McGavins
TacoCat Industries
29
|
Posted - 2013.03.01 19:01:00 -
[40] - Quote
OOOK. Keep dreaming. A game doesnt get this far into beta, for this long and go PUBLIC if what we are seeing is a small fraction of the core gameplay.
Could there potentially be some "open" game modes, with a larger map, no teams and just the ability to walk around and fight NPCs? Perhaps. But it would be more like a game of GTA or red dead redemption multiplayer, and not WOW or Planetside.
Quote:then you know nothing about dust 514. Because it IS coming and its coming soon. Really? Where can I read up on this supposed open world gameplay coming? I have never once heard anything about this, and I watched many videos detailing the promise of interaction between EVE and DUST. But it has always been about individual matches taking place, not an open world persistant environment for your merc to walk around in. |
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John Xulu
Tritan-Industries Legacy Rising
3
|
Posted - 2013.03.01 19:02:00 -
[41] - Quote
Bones McGavins wrote:OOOK. Keep dreaming. A game doesnt get this far into beta, for this long and go PUBLIC if what we are seeing is a small fraction of the core gameplay. Could there potentially be some "open" game modes, with a larger map, no teams and just the ability to walk around and fight NPCs? Perhaps. But it would be more like a game of GTA or red dead redemption multiplayer, and not WOW or Planetside. Quote:then you know nothing about dust 514. Because it IS coming and its coming soon. Really? Where can I read up on this supposed open world gameplay coming? I have never once heard anything about this, and I watched many videos detailing the promise of interaction between EVE and DUST. But it has always been about individual matches taking place, not an open world persistant environment for your merc to walk around in.
Well...We're supposed to have FW and district/planet conquering along with their economy...So that's pretty persistent...
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Buzzin Fr0g
KILL-EM-QUICK RISE of LEGION
87
|
Posted - 2013.03.01 19:04:00 -
[42] - Quote
Bones McGavins wrote:... Despite all the claims of persistance, your actions ultimately feel 100 times LESS important then a match of Halo, because you see no real results... But it will never, nor should it ever, be a persistant open world FPS.
I disagree with you here. The grand vision many are describing is, granted, probably not going to be fully realized... yet. The genre is advancing and will get their someday. We are trying to help CCP push the ball as far as they can. I totally support 100 times LESS importance per individual player. Unreal Tournament/Quake Arena, COD/BF, etc. can continue the small scope style of isolated conflict that give rise to leaderboards and inflated egos. My brother and I, since we were young (10 years old or so), have desired to see a game break the mold and go for something different. Even if it sucked, you'd still have to applaud the attempt and ingenuity. WWII online is awesome in that no one player or their 1337 skills achieve anything. You need the concerted effort of an army to succeed. It's the difference between a virtual conflict and "corp battles." How about going even further? Remove kill attribution entirely. If you and your squadmates are shooting at a guy and he is incapacitated or killed, what difference in a large-scale conflict does it make who's bullet was responsible? All that matters is that he is no longer a threat. I do realize this kind of a game wouldn't appeal to everyone as many seek the individual glory and want the more immediate rewards offered in contemporary FPS games, but it would be cool to have a variety of options in the genre. |
Bones McGavins
TacoCat Industries
29
|
Posted - 2013.03.01 19:05:00 -
[43] - Quote
John Xulu wrote:Bones McGavins wrote:OOOK. Keep dreaming. A game doesnt get this far into beta, for this long and go PUBLIC if what we are seeing is a small fraction of the core gameplay. Could there potentially be some "open" game modes, with a larger map, no teams and just the ability to walk around and fight NPCs? Perhaps. But it would be more like a game of GTA or red dead redemption multiplayer, and not WOW or Planetside. Quote:then you know nothing about dust 514. Because it IS coming and its coming soon. Really? Where can I read up on this supposed open world gameplay coming? I have never once heard anything about this, and I watched many videos detailing the promise of interaction between EVE and DUST. But it has always been about individual matches taking place, not an open world persistant environment for your merc to walk around in. Well...We're supposed to have FW and district/planet conquering along with their economy...So that's pretty persistent...
Yes, a persistant meta game that drives the meaning of individual matches. Thats what makes DUST cool and unique. But it isnt the same as a persistant universe that allows you to run around on a planet, hop on a space ship, join up with 200 other mercs and launch a massive invasion of another planet.
Instead, those fights for FW and districts will be driven by the same, arena style "16v16, 24v24" etc matches we see now. |
Bones McGavins
TacoCat Industries
29
|
Posted - 2013.03.01 19:10:00 -
[44] - Quote
Buzzin Fr0g wrote:Bones McGavins wrote:... Despite all the claims of persistance, your actions ultimately feel 100 times LESS important then a match of Halo, because you see no real results... But it will never, nor should it ever, be a persistant open world FPS. I disagree with you here. The grand vision many are describing is, granted, probably not going to be fully realized... yet. The genre is advancing and will get their someday. We are trying to help CCP push the ball as far as they can. I totally support 100 times LESS importance per individual player. Unreal Tournament/Quake Arena, COD/BF, etc. can continue the small scope style of isolated conflict that give rise to leaderboards and inflated egos. My brother and I, since we were young (10 years old or so), have desired to see a game break the mold and go for something different. Even if it sucked, you'd still have to applaud the attempt and ingenuity. WWII online is awesome in that no one player or their 1337 skills achieve anything. You need the concerted effort of an army to succeed. It's the difference between a virtual conflict and "corp battles." How about going even further? Remove kill attribution entirely. If you and your squadmates are shooting at a guy and he is incapacitated or killed, what difference in a large-scale conflict does it make who's bullet was responsible? All that matters is that he is no longer a threat. I do realize this kind of a game wouldn't appeal to everyone as many seek the individual glory and want the more immediate rewards offered in contemporary FPS games, but it would be cool to have a variety of options in the genre.
I dunno, you already have planetside for that. And what that game devolves into is a big zerg of one team running around capping bases, fighting small groups and rolling over them, while a big zerg of another team does the same, and the zergs never clash. Its boring.
The problem with a "virtual battlefield" is that war isnt fun. Its not fun to sit around at a base for hours waiting for a potential attack that never comes. And winning is always the path of least resistance, so fair, even, fun fights will mainly be avoided while massive, lopsided, boring slaughters will happen left and right.
DUST will mantain the fun of knowing you helped take that base, or helped shift that war effort, or took out that 20 million ISK tank and turned the tied of the battle, but will funnel it into fun, even matches where teams actually fight instead of taking bases where nobody is defending. |
Fox Gaden
DUST University Ivy League
173
|
Posted - 2013.03.01 19:13:00 -
[45] - Quote
I like the suggestion made earlier that the boundaries of an arena match be set onto an open world map. That is basically what the red zone is now. For a legally agreed on match, where anyone who leaves the battlefield is naturalized through remote detonation of their implant, and anyone not legally part of the conflict gets the same red zone effect if they get within a certain distance of the battlefield.
Meanwhile, outside of arena matches you have computer generated landscapes based on the landscapes of the planets as seen from space in EVE. The action would happen in the small areas where there are structures and activity: things to fight; things to fight over. This can foster both a PVE and PVP game play.
The central areas that control each district would receive more developer attention as these would be the areas that would get segregated for Arena matches when control of a district is in dispute. Other nodes could get attention for PVE. To start CCP might only develop small areas at the centre of each district with the areas between being fairly empty, but as the years go by CCP can expand the developed areas and add more computer generated content to the undeveloped areas.
Also: Water... we donGÇÖt have rivers, lakes, and oceans yet. We donGÇÖt have boats, ships and subs yet. This is more of an observation than a request. But since we are on Temperate planets, water will eventually have to be addressed. |
Cade Orion
Tronhadar Free Guard Minmatar Republic
27
|
Posted - 2013.03.01 19:14:00 -
[46] - Quote
Personally I like arena for this type of game....however what I'd like to see done is a random map generation type gameplay. Where you might see the same elements of a map on other maps but it wouldn't necessarily be in the same place. Sort of a map designed by puzzle pieces where as the puzzle pieces fit together to make something entirely new and random each time you play - for this type of game, I think it would be great as we are supposed to be fighting on different planets with different terrain. |
Hagintora
Chatelain Rapid Response Gallente Federation
39
|
Posted - 2013.03.01 19:21:00 -
[47] - Quote
Bones McGavins wrote:I dunno, you already have planetside for that. And what that game devolves into is a big zerg of one team running around capping bases, fighting small groups and rolling over them, while a big zerg of another team does the same, and the zergs never clash. Its boring.
The problem with a "virtual battlefield" is that war isnt fun. Its not fun to sit around at a base for hours waiting for a potential attack that never comes. And winning is always the path of least resistance, so fair, even, fun fights will mainly be avoided while massive, lopsided, boring slaughters will happen left and right.
DUST will mantain the fun of knowing you helped take that base, or helped shift that war effort, or took out that 20 million ISK tank and turned the tied of the battle, but will funnel it into fun, even matches where teams actually fight instead of taking bases where nobody is defending.
Again, no one is disagreeing with how FW and Corp Matches, and such, should dealt with in the game. What we're asking for is a more Open World Experience in addition to the the standard PVP that we see today. As in, I don't want to go take over a planet today, I just want to explore it. And yes, they've already said that the topography of the maps will match the topography of each individual planet that they are on. It will be the same topography that EVE players see when they look at a planet from space. So there are going to be thousands of of maps. I'll try to find where exactly this was said so you can see. If someone wants to pitch in on this effort that'd be great. |
crazy space 1
ZionTCD Legacy Rising
891
|
Posted - 2013.03.01 19:22:00 -
[48] - Quote
John Xulu wrote:crazy space 1 wrote:John Xulu wrote:crazy space 1 wrote:Bones McGavins wrote:.
You will not see the day that bases and players exist persistantly together in DUST. Players will interact in individual matches and that is about it. then you know nothing about dust 514. Because it IS coming and its coming soon. *SoonTM Haven't you seen the 3 hours of video explaining all this? I wasn't doubting the legitimacy of your claim, talking about how soon it was. I was only reminding everyone of CCP's motto. I'm sorry if that distressed you in any way.
Oh I thought you were bones :P nvm haha
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Iron Wolf Saber
BetaMax.
2934
|
Posted - 2013.03.01 19:26:00 -
[49] - Quote
I would certainly love the following...
Tailored Maps for the mode. Player designed maps using ingame means and mechanics (such as isk costs in desinging and owning that arena) similar to halo's forge in arragment and properties. Traditional Game modes - Deathmatch (not ambush) Capture the Flag, Domination ect ect. Various Game modes. Eve Side Betting. Dust 514 side Betting. Obsever Mode. Replay Mode. Rules such as no orbital strikes from a barge, no havs, no vehicles, no suits, no officer gear. No teams, Team size, Multiple Team options. Having to pay arena rent :P
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crazy space 1
ZionTCD Legacy Rising
892
|
Posted - 2013.03.01 19:35:00 -
[50] - Quote
http://www.youtube.com/watch?v=pNmCRti9dFM |
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Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2013.03.01 19:35:00 -
[51] - Quote
Iron Wolf Saber wrote:I would certainly love the following...
-Sports/Gladitorial event story angle thrown into it.
-Special Tailored Maps for the mode with one or two maps per season and fine tuned and fixed.
-Player designed maps using ingame means and mechanics (such as isk costs in desinging and owning that arena) similar to halo's forge in arragment and properties.
-Traditional Game modes - Deathmatch (not ambush) Capture the Flag, Domination ect ect.
-Various Game modes.
-Eve Side Betting.
-Dust 514 side Betting.
-Obsever Mode.
-Replay Mode.
-Rules such as no orbital strikes from a barge, no havs, no vehicles, no suits, no officer gear.
-No teams, Team size, Multiple Team options.
-Having to pay arena rent :P
-Team Coloring (after all its a sporting envrionment)
^^ What he said ^^ |
crazy space 1
ZionTCD Legacy Rising
892
|
Posted - 2013.03.01 19:36:00 -
[52] - Quote
Bones McGavins wrote:OOOK. Keep dreaming. A game doesnt get this far into beta, for this long and go PUBLIC if what we are seeing is a small fraction of the core gameplay. Could there potentially be some "open" game modes, with a larger map, no teams and just the ability to walk around and fight NPCs? Perhaps. But it would be more like a game of GTA or red dead redemption multiplayer, and not WOW or Planetside. Quote:then you know nothing about dust 514. Because it IS coming and its coming soon. Really? Where can I read up on this supposed open world gameplay coming? I have never once heard anything about this, and I watched many videos detailing the promise of interaction between EVE and DUST. But it has always been about individual matches taking place, not an open world persistant environment for your merc to walk around in.
http://www.youtube.com/watch?v=pNmCRti9dFM |
Kwik Draw
Traitors Function
4
|
Posted - 2013.03.01 19:55:00 -
[53] - Quote
CCP FoxFour wrote:Hope this is not too divergent from the OP, but arena matches between groups of players (not necessarily corporations) with agreed upon terms (reward, match type, map, etc.) and that allows betting from others. Discuss. I am interested in hearing what you guys think.
Hope I don't need to say this, but I am: This is just something I would love to see, not something we are doing. I just want to get your guys opinion and feedback on it. Woah i love this idea... "agreed upon terms" basically what you mean is a Live Wager system.. where one team bets something against the other. that would be SICK whether its ISK, items, or even SP! |
KEQ Harbinger
KILL-EM-QUICK RISE of LEGION
2
|
Posted - 2013.03.01 20:05:00 -
[54] - Quote
Open Universe, requiring multiple clones (like Eve) to DL into- to hop regions, or required to travel in a Ship (via contract), along with Open Planets (PlanetSide style), with specific "conquest" epicenters (like PlanetSide). It would basically require a constant 24/7 combat activity.
I also do like they way it's structured today, it makes the combat focused and to the point. You still have an impact on NewEden anyway, especially as the game progresses in the future- taking contracts which affect specific regions for PVP SOV or Faction SOV... today, the way it's designed, basically takes the logistics of travel out of the equation and focuses on combat....
I believe as the game evolves, even if there are "game battle sessions" the persistence elements will still be of extreme value, even if it's not as obvious as say PlanetSide, that you're part of this larger universe.
One thing to help Dusters see the impact they have, is putting the NewEden map on display in the Merc HQ- as a primary focal point. Also do more of a visual when you take a contract showing NewEden star-map and how this contract will affect SOV either for NPC or PVP... this will connect the player more emotionally with their success or failure & motivate players..... |
KEQ Harbinger
KILL-EM-QUICK RISE of LEGION
2
|
Posted - 2013.03.01 20:06:00 -
[55] - Quote
Kwik Draw wrote:CCP FoxFour wrote:Hope this is not too divergent from the OP, but arena matches between groups of players (not necessarily corporations) with agreed upon terms (reward, match type, map, etc.) and that allows betting from others. Discuss. I am interested in hearing what you guys think.
Hope I don't need to say this, but I am: This is just something I would love to see, not something we are doing. I just want to get your guys opinion and feedback on it. Woah i love this idea... "agreed upon terms" basically what you mean is a Live Wager system.. where one team bets something against the other. that would be SICK whether its ISK, items, or even SP!
Should be a complete gambling side-game; bet on corps battles, have stock trading of corps, etc... |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
51
|
Posted - 2013.03.01 20:23:00 -
[56] - Quote
CCP FoxFour wrote:Hope this is not too divergent from the OP, but arena matches between groups of players (not necessarily corporations) with agreed upon terms (reward, match type, map, etc.) and that allows betting from others. Discuss. I am interested in hearing what you guys think.
Hope I don't need to say this, but I am: This is just something I would love to see, not something we are doing. I just want to get your guys opinion and feedback on it.
I would be all for this so long as we need to travel through some free-roam city/district sandbox to get to the arena building to actually participate in the competition. |
Bones McGavins
TacoCat Industries
29
|
Posted - 2013.03.01 20:31:00 -
[57] - Quote
Hagintora wrote:
Again, no one is disagreeing with how FW and Corp Matches, and such, should dealt with in the game. What we're asking for is a more Open World Experience in addition to the the standard PVP that we see today. As in, I don't want to go take over a planet today, I just want to explore it. And yes, they've already said that the topography of the maps will match the topography of each individual planet that they are on. It will be the same topography that EVE players see when they look at a planet from space. So there are going to be thousands of of maps. I'll try to find where exactly this was said so you can see. If someone wants to pitch in on this effort that'd be great.
That may be reasonable. However, I would suspect that if they are serious about their "thousands of maps" (which i personally always thought seemed a little too ambitious and unrealistic, but we will see), and those maps are big enough, and filled out enough to be worth exploring, they could implement a mode where each planet is its own little open world experience similar to the multiplayer on red dead dedemption and gta.
However, with so much space to explore, what would be the odds of finding other players? What would be the point in all this exploring? Do you think they will populate 1000 different planets with enough content to make them worth anything?
The most realistic possibility is this:
Every planet does have a number of unique maps procedurely developed based on various stats of the planet. A map for every district.
Every planet will have a "open world" instance that allows players to just hang out, explore, fight NPC stuff, maybe player kill. These instances will consist of the pvp maps, strung together with some rather useless, boring environment connecting them.
To make the world feel connected, players will be kicked off the planet when a pvp match is scheduled, and players can not re-enter until its over.
That is probably as close to a truly open world experience as youll get in this game. And even that is a bit of a long shot. |
Mercian Enforcer
Krusual Covert Operators Minmatar Republic
5
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Posted - 2013.03.01 20:33:00 -
[58] - Quote
Betting my ISK on some over sized egos death in the arena is very appealing |
Kushmir Nadian
Valor Coalition RISE of LEGION
78
|
Posted - 2013.03.01 20:41:00 -
[59] - Quote
KEQ Harbinger wrote:
One thing to help Dusters see the impact they have, is putting the NewEden map on display in the Merc HQ- as a primary focal point. Also do more of a visual when you take a contract showing NewEden star-map and how this contract will affect SOV either for NPC or PVP... this will connect the player more emotionally with their success or failure & motivate players.....
Good point, Harb. Being able to see tangible results is important.
i'm not a real big fan of consensual warfare over nothing tho...all the "you get your corp with 16 guys .vs. 16 of mine and we'll fight over some ISK" in a nice organized battle or in some arena doesn't really interest me.
SOV does.
that said, some people are INTO that so it should be included. In a true sandbox everyone gets what they want. Personally, i'd like to see PVE and PVE game modes as contracts so we could choose what kind of operations our corps undertook. Then we could feel like real CEO's deciding the direction, styles and fortunes of our corporations. |
Hagintora
Chatelain Rapid Response Gallente Federation
41
|
Posted - 2013.03.01 20:56:00 -
[60] - Quote
Bones McGavins wrote:That may be reasonable. However, I would suspect that if they are serious about their "thousands of maps" (which i personally always thought seemed a little too ambitious and unrealistic, but we will see), and those maps are big enough, and filled out enough to be worth exploring, they could implement a mode where each planet is its own little open world experience similar to the multiplayer on red dead dedemption and gta.
However, with so much space to explore, what would be the odds of finding other players? What would be the point in all this exploring? Do you think they will populate 1000 different planets with enough content to make them worth anything?
The most realistic possibility is this:
Every planet does have a number of unique maps procedurely developed based on various stats of the planet. A map for every district.
Every planet will have a "open world" instance that allows players to just hang out, explore, fight NPC stuff, maybe player kill. These instances will consist of the pvp maps, strung together with some rather useless, boring environment connecting them.
To make the world feel connected, players will be kicked off the planet when a pvp match is scheduled, and players can not re-enter until its over.
That is probably as close to a truly open world experience as youll get in this game. And even that is a bit of a long shot.
In Free Beers post about FW and EVE, CCP FoxFour (I think it's in there, damn that thread is big), he talked about having to phse in FW planets and maps over time. So having thousands of maps may be ambitious, but if it's something that they're just contually adding to over the corse of the say, 2-5 years, then I think it's easy doable.
And this is pretty much EXACTLY what I'm talking about, except that instead of being kicked off of the entire planet, you'd be kicked off of that specific map (or district, if the battle is going to be large enough).
And remember, this isn't something that anybody is expecting right the word go, but rather just the direction we would like to see Dust develope into. The game is supposed to last for 10 years, thats a lot room for growth in every aspect of the game. |
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