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641. What about the Tactical AR needs fixing? - in General Discussions [original thread]
It needs far less kick back. Firing it is way more jarring and disorienting than the other ARs, it makes it useless.
- by Bones McGavins - at 2013.04.11 18:43:00
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642. Will SP inflation mean harder time for newberries? - in General Discussions [original thread]
The advantage one has in SP is curved. After getting a build maxed out, that build is as competitive as any other player no matter how much SP they have. After that point, SP becomes more about multi-specing and versatility rather than having an a...
- by Bones McGavins - at 2013.04.11 18:41:00
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643. An Image for the Dust community to think about... - in General Discussions [original thread]
Right but "artillery" pieces arent fun in any video game. Unit that sits out of range of battle, killing people without them having any chance to kill it back is like the most boring, terrible concept for a video game ever. It works in real life...
- by Bones McGavins - at 2013.04.11 14:30:00
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644. This is how DUST will be once its metagame evolves to EVE like levels.... - in General Discussions [original thread]
Coleman Gray wrote: I'm hoping for battles that literally last days where players can jump in and out, constantly replacing each other as the battle changes and unfolds Nah. This type of thing is what would ruin the fun of DUST. The game you...
- by Bones McGavins - at 2013.04.08 21:09:00
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645. This is how DUST will be once its metagame evolves to EVE like levels.... - in General Discussions [original thread]
Well first youd need a much better system to coordinate intra-squad than we currently have. But beyond that, GOD YES. That is what I am looking for. However, I think you over-estimate the logistical side of DUST versus the individual play when yo...
- by Bones McGavins - at 2013.04.08 20:38:00
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646. Viziam With x4 DMG Mods - in General Discussions [original thread]
The only real downside to lazers, that ive seen, is that (at lease on tier 3 without damage mods) the time it takes to eat through armor tanked folks, combined with the fact you have a giant lazer pointing to the enemy, from you, means 2 things: ...
- by Bones McGavins - at 2013.04.08 15:43:00
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647. Why is there no hull/suit integerity meter? - in General Discussions [original thread]
You technically can survive with 0 armor and 0 shields. So you have a tiny sliver of "hull" damage.
- by Bones McGavins - at 2013.04.05 17:28:00
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648. Clone costs versus equipment costs... - in General Discussions [original thread]
Skihids wrote: I brought this up back when clones were "only" 200k each. Keep in mind the defender is unable to purchase more clones so they will be quite literally priceless. PC is most definitely going to be absolute top of the line gear an...
- by Bones McGavins - at 2013.04.05 17:25:00
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649. Clone costs versus equipment costs... - in General Discussions [original thread]
Well I was under the assumption "arms races" would make corp battles epic. Youd be busting out your best stuff anyway. Youd be seeing armies of prototype versus prototype. The difference is, a standard or advanced would still have a role, and cou...
- by Bones McGavins - at 2013.04.05 15:25:00
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650. Clone costs versus equipment costs... - in General Discussions [original thread]
So we have seen a couple of dev blogs outlying the PC model. The newest one goes into some of the pricing info on clones, moving clones etc. My concern is, the cost of individual clones makes the difference between gear costs negliable. A start...
- by Bones McGavins - at 2013.04.05 15:13:00
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651. CCP DON'T ADD IN TRADING - in General Discussions [original thread]
I dont get the point of this thread. But an interesting point has come out of it, but one everyone should have been mentally prepared for. ISK in EVE is a lot more plentiful then it is in DUST. It would be pretty trivial to set up your DUST mercs ...
- by Bones McGavins - at 2013.04.03 20:15:00
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652. No Casual Player... - in General Discussions [original thread]
Spawn killing is a must. If you dont want to get spawn killed, spawn somewhere safer. Just yesterday I played with a buddy in my squad, he is new. I dropped a few uplinks near B. We then took the CRU at B. A massive fight occured for B, every time...
- by Bones McGavins - at 2013.04.03 18:11:00
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653. Will The Respec Equal more Protos? - in General Discussions [original thread]
Im conflicted. Ive ran a jack of all trades style so far, which works great as long as tankers dont blow supply depots and I can switch loadouts. Great to set up some guage uplinks around bases as a low profile scout, then hack a supply and switc...
- by Bones McGavins - at 2013.04.03 14:57:00
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654. Nano Injector - Kills and Deaths - in General Discussions [original thread]
Yes, but for all the reasons ive already gone through, a death that is rezzed is in no way the same as a death that is not. If I am looking at someone's k/d, i dont care how many times they died and then got rezzed, I care about how many suits the...
- by Bones McGavins - at 2013.04.02 22:10:00
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655. Nano Injector - Kills and Deaths - in General Discussions [original thread]
Declining solves the problem of racking up tons of deaths, which is cool to fix the issue personally. But it doesnt change the fact its still skewed. A rezzed death does not hurt the player or the team the way an actual death does, so when looking...
- by Bones McGavins - at 2013.04.02 21:16:00
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656. Nano Injector - Kills and Deaths - in General Discussions [original thread]
Awesome opinions on K/D man, but it sort of has nothing to do with the topic. Whether or not k/d matters or is important, or should be cared about, there is no reason to count a death to it when revived. I can both hold the opinion K/D doesnt mat...
- by Bones McGavins - at 2013.04.02 20:46:00
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657. Nano Injector - Kills and Deaths - in General Discussions [original thread]
gbghg wrote: this dead horse has been beaten so much its too scared to crawl out of the ground as a zombie. It's fine as it and you can decline being rezzed, its the o to respawn button, if you want to lose a suit its your choice. Well the p...
- by Bones McGavins - at 2013.04.02 20:24:00
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658. Nano Injector - Kills and Deaths - in General Discussions [original thread]
In most games that allow for rezing a team mate in an FPS (Battlefield for example) doing so saves a "death" from a team mate. Right now in DUST, if you die, and someone uses the injector to revive you, you still get a death on your stats. This in...
- by Bones McGavins - at 2013.04.02 19:36:00
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659. AV nade damage? - in General Discussions [original thread]
Im curious to know the exact amount to determine if it makes sense to have an AV squad member use flux nades to quickly drain the shields of a tank (probably all of the shields on most shield tanks) before the rest of us launch our AV nades. But i...
- by Bones McGavins - at 2013.04.02 17:00:00
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660. AV nade damage? - in General Discussions [original thread]
I am a bit confused as to how much damage AV nades actually do. For example, packed AV nades say 232.0 HP splash damage. Is that the entire damage amount? 232? Seems low. Would take a ton to even touch a militia tank, so obviously that isn't true...
- by Bones McGavins - at 2013.04.02 16:43:00
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