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Monty Mole Clone
Shiv M
22
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Posted - 2013.04.01 03:01:00 -
[31] - Quote
ive got a good feeling that soon there is going to be some very easy to kill and very expensive proto suits knocking about |
Logi Bro
Eyniletti Rangers Minmatar Republic
1016
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Posted - 2013.04.01 03:19:00 -
[32] - Quote
Maken Tosch wrote:Endurance in Stamina Amount/Recovery Rate respectively using Complex Cardiac Regulators As requested by the readers of this thread
Heavy vk.0 = 525.71/56.07 Heavy vk.1 = 735.98/56.07 Assault vk.0 = 1765.47/141.23 Assault vk.1 = 1376.1/126.58 Logistics vk.0 = 1412.35/112.99 Logistics vk.1 = 2330.41/225.98 Scout vk.0 = 1788.9/132.1 Scout vk.1 = 1699.42/132.1
Confused.
Are you saying that the suits can reach over a thousand stamina? I haven't even gotten 200. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1868
|
Posted - 2013.04.01 03:24:00 -
[33] - Quote
Logi Bro wrote:Maken Tosch wrote:Endurance in Stamina Amount/Recovery Rate respectively using Complex Cardiac Regulators As requested by the readers of this thread
Heavy vk.0 = 525.71/56.07 Heavy vk.1 = 735.98/56.07 Assault vk.0 = 1765.47/141.23 Assault vk.1 = 1376.1/126.58 Logistics vk.0 = 1412.35/112.99 Logistics vk.1 = 2330.41/225.98 Scout vk.0 = 1788.9/132.1 Scout vk.1 = 1699.42/132.1 Confused. Are you saying that the suits can reach over a thousand stamina? I haven't even gotten 200.
Yup. With the exception of the Heavy. That thing needs a gym membership. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1871
|
Posted - 2013.04.01 05:19:00 -
[34] - Quote
I feel sorry for all the heavy users right now. |
hydraSlav's
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
9
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Posted - 2013.04.01 13:43:00 -
[35] - Quote
Maken Tosch wrote:I feel sorry for all the heavy users right now.
They brought this on themselves. It's a lifestyle choice
|
Nirwanda Vaughns
Planetary Response Organisation Test Friends Please Ignore
28
|
Posted - 2013.04.01 14:41:00 -
[36] - Quote
Always said theres nothing another suit can do that us logi's cant do just as well or better :) all hail to the king logis baby!! |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
313
|
Posted - 2013.04.01 14:59:00 -
[37] - Quote
Nirwanda Vaughns wrote:Always said theres nothing another suit can do that us logi's cant do just as well or better :) all hail to the king logis baby!!
What it looks like to me, is, if you have 10 total defined roles and you could try and pick a mix of 1-5 for any suit to fill, the logi might be 90%-100% as good as the best suit at most of them one-at-a-time. But the other suits will probably be better at fitting a few roles better than the logi. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1875
|
Posted - 2013.04.01 15:18:00 -
[38] - Quote
Nirwanda Vaughns wrote:Always said theres nothing another suit can do that us logi's cant do just as well or better :) all hail to the king logis baby!!
Scouts still reign supreme in sprint speed and scan radius. Top that. |
Bones McGavins
Forty-Nine Fedayeen Minmatar Republic
38
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Posted - 2013.04.01 16:26:00 -
[39] - Quote
This does not take into account the eventual stacking penalties on complex mods does it? If so, its probable the scout will eventually overtake logi in most these tests since its natural stats are better and thus the lack slots wont hurt as bad since the logi will get penalized. |
hydraSlav's
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
9
|
Posted - 2013.04.01 16:33:00 -
[40] - Quote
Bones McGavins wrote:This does not take into account the eventual stacking penalties on complex mods does it? If so, its probable the scout will eventually overtake logi in most these tests since its natural stats are better and thus the lack slots wont hurt as bad since the logi will get penalized.
Actually it does. All 5 categories that Maken Tosch used are %-based bonuses and have stacking penalty applied to them. |
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Bones McGavins
Forty-Nine Fedayeen Minmatar Republic
38
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Posted - 2013.04.01 16:42:00 -
[41] - Quote
Ah, so the logi is currently even better right now? Crazy. |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
313
|
Posted - 2013.04.01 17:48:00 -
[42] - Quote
Suit------CPU used/PG Used-----CPU Remaining/PG Remaining
Logistics vk.1 = 10.07m/s-----108/60-----336.19/29.5 Logistics vk.0 = 8.99m/s----- 108/60-----336.19/29.5 Assault vk.1 = 9.44m/s-----81/45-----288.19/29.5 Assault vk.0 = 9.56m/s-----108/60-----223.69/7 Heavy vk.1 = 6.77m/s-----54/30-----240.19/29.5 Heavy vk.0 = 6.32m/s-----54/30-----240.19/29.5 Scout vk.1 = 10.15m/s-----81/45-----178.19/29.5 Scout vk.0 = 10.36m/s-----81/45-----150.69/22
So I took your numbers and assumed that you were fitting max catalyzers for this analysis. I then, just to control for other variables, assumed that each fit was equipping a GEK and a fused locus grenade. Now if you look at the remaining fittings you can quickly see what you have to start to sacrifice.
Max tank
If for example you want to fit a max tank (2 complex shields for about +165 HP) the Assault vk.0 or Scout vk.0 will not be able to equip any equipment or sidearms, wasting 3 slots each. The remaining suits with equipment slots would have to use only a sidearm and a single equipment slot, or two equipment slots (and only standard modules). If you'd want to increase your weapon's meta, you'd then have to sacrifice tank and/or speed, but here the assault has the advantage, because as soon as you take a catalyzer off of the scout (for a PG upgrade), the assault has a better tank and more speed than the scout.
So if you priorities are, max speed>max tank>max lethality...your possibilities are...
1) scout vk.0 at 10.36 m/s (3 catalyzers) at 403 HP (and significant recharge) and only a GEK/locus grenade. 2) scout vk.1 at 10.15 m/s (3 catalyzers) at 403 HP (+ recharge) GEK/grenade +std sidearm/ std equip 3) logistics vk.1 at 10.07 m/s (4 catalyzers) at 509 HP (weak recharge, but better stamina than scout/assault) and only a GEK/grenade + 2 STD equipment (no sidearm). 4) assault vk.0 at 9.56 m/s (4 catalyzers) at541 HP and a GEK/locus grenade + a sidearm or better gun and/or maybe equip.
Here you also see what you are sacrificing to get that marginal speed bonus. For max speed, you will not get close to max damage or tank. If you threw off the last catalyzer on each of these in exchange for a PG bonus, then you could probably start to get into prototype weapons and/or equipment onto your fitting. GǪworking on similar analysis for the other categoriesGǪ |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
313
|
Posted - 2013.04.01 18:58:00 -
[43] - Quote
Stealth Tanking
Suit = dB-------CPU/PG remaining Logistics vk.1 = 8.9dB-----388.5/97.5 Logistics vk.0 = 8.9dB-----388.5/97.5 Assault vk.1 = 1.87dB-----313.5/82.5 Assault vk.0 = 8.9dB-----300.75/75 Heavy vk.1 = 20.57db-----263.25/67.5 Heavy vk.0 = 20.57dB-----263.25/67.5 Scout vk.1 = 10.68dB-----228.25/82.5 Scout vk.0 = 10.68dB-----200.75/75
I didn't go into the same depth here, but you can see that 'signal tanking' or 'stealth tanking' is a lot more forgiving on the PG/CPU than speed tanking. These numbers come from equipping the high slots with a full stack of dampeners.
For reference 4 complex armor plates add +575 HP for 120 CPU and 41 PG (significant speed reduction). All suits could get significantly more gear on though. Its not too hard to see a proto weapon, adv grenades and equipment all be able to fit there, depending on how you stack your armor. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1877
|
Posted - 2013.04.01 19:19:00 -
[44] - Quote
Beren Hurin wrote:Stealth Tanking
Suit = dB-------CPU/PG remaining Logistics vk.1 = 8.9dB-----388.5/97.5 Logistics vk.0 = 8.9dB-----388.5/97.5 Assault vk.1 = 1.87dB-----313.5/82.5 Assault vk.0 = 8.9dB-----300.75/75 Heavy vk.1 = 20.57db-----263.25/67.5 Heavy vk.0 = 20.57dB-----263.25/67.5 Scout vk.1 = 10.68dB-----228.25/82.5 Scout vk.0 = 10.68dB-----200.75/75
I didn't go into the same depth here, but you can see that 'signal tanking' or 'stealth tanking' is a lot more forgiving on the PG/CPU than speed tanking. These numbers come from equipping the high slots with a full stack of dampeners.
For reference 4 complex armor plates add +575 HP for 120 CPU and 41 PG (significant speed reduction). All suits could get significantly more gear on though. Its not too hard to see a proto weapon, adv grenades and equipment all be able to fit there, depending on how you stack your armor.
Actually, I you're confusing the profile dampeners with the precision enhancers. Profile dampeners take up low power slots. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1877
|
Posted - 2013.04.01 19:24:00 -
[45] - Quote
Beren Hurin wrote:Speed comparative analysis
Suit------CPU used/PG Used-----CPU Remaining/PG Remaining
Logistics vk.1 = 10.07m/s-----108/60-----336.19/29.5 Logistics vk.0 = 8.99m/s----- 108/60-----336.19/29.5 Assault vk.1 = 9.44m/s-----81/45-----288.19/29.5 Assault vk.0 = 9.56m/s-----108/60-----223.69/7 Heavy vk.1 = 6.77m/s-----54/30-----240.19/29.5 Heavy vk.0 = 6.32m/s-----54/30-----240.19/29.5 Scout vk.1 = 10.15m/s-----81/45-----178.19/29.5 Scout vk.0 = 10.36m/s-----81/45-----150.69/22
So I took your numbers and assumed that you were fitting max catalyzers for this analysis. I then, just to control for other variables, assumed that each fit was equipping a GEK and a fused locus grenade. Now if you look at the remaining fittings you can quickly see what you have to start to sacrifice.
Max tank
If for example you want to fit a max tank (2 complex shields for about +165 HP) the Assault vk.0 or Scout vk.0 will not be able to equip any equipment or probably no sidearms, wasting 3 slots each. The remaining suits with equipment slots would have to use only a sidearm and a single equipment slot, or two equipment slots (and only standard modules). If you'd want to increase your weapon's meta, you'd then have to sacrifice tank and/or speed, but here the assault has the advantage, because as soon as you take a catalyzer off of the scout (for a PG upgrade), the assault has a better tank and more speed than the scout. This all assumes mostly max skills. Clearly PG is your limiting factor from catalyzers.
So if you priorities are, max speed>max tank>max lethality...your possibilities are...
1) scout vk.0 at 10.36 m/s (3 catalyzers) at 403 HP (and significant shield recharge) and only a GEK/locus grenade. 2) scout vk.1 at 10.15 m/s (3 catalyzers) at 403 HP (+ recharge) GEK/grenade +std sidearm/ std equip 3) logistics vk.1 at 10.07 m/s (4 catalyzers) at 509 HP (weak recharge, but better stamina recovery than scout/assault) and only a GEK/grenade + 2 STD equipment (no sidearm). 4) assault vk.0 at 9.56 m/s (4 catalyzers) at 376 HP(no complex shields fit) and a GEK/locus grenade + a sidearm or better gun or maybe equip. 5) assault vk.1 at 9.44 m/s (3 catalyzers) at 541 HP and a GEK/locus grenade + a sidearm and/or better gun and/or maybe equip.
Here you also see what you are sacrificing to get that marginal speed bonus. For max speed, you will not get close to max damage or tank. If you threw off the last catalyzer on each of these in exchange for a PG bonus, then you could probably start to get into prototype weapons and/or equipment onto your fitting. GǪworking on similar analysis for the other categoriesGǪ
Conclusion: It really doesn't seem worth it to be able to sprint at above 9.5 m/s to sacrifice so many other aspects of your fitting ability.
Nice observation there. You are correct that going for pure speed is extremely limiting. So far there is one fit in particular that can still benefit from pure speed while still benefiting from max damage and still be able to use a prototype weapon.
Ninja fit Scout vk.1 3x complex sidearm damage mod 1x Ishukone nova knife 3x complex kinetic catalyzers
It forces the user to give up grenades and equipment but for its intended design, it's doable. But this only means that only knifers benefit from this. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1877
|
Posted - 2013.04.01 19:32:00 -
[46] - Quote
Keep in mind though that these figures only account for prototype level suits and modules. Since future updates are expected to introduce more suits and (maybe in the future) specialization suits, these figures are only definitive until May 6. The figures also don't account for cloaking modules, shield generators, etc. which are expected to be given to us on May. |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
313
|
Posted - 2013.04.01 19:32:00 -
[47] - Quote
Maken Tosch wrote:
Actually, I you're confusing the profile dampeners with the precision enhancers. Profile dampeners take up low power slots.
I thought this was the case initially...I think these stats are right, but I just have them against the wrong slots. I was using the wiki for reference and had nothing else to check it against. And for some reason I can't ctrl-v anything... |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
313
|
Posted - 2013.04.01 19:33:00 -
[48] - Quote
Maken Tosch wrote:Keep in mind though that these figures only account for prototype level suits and modules. Since future updates are expected to introduce more suits and (maybe in the future) specialization suits, these figures are only definitive until May 6. The figures also don't account for cloaking modules, shield generators, etc. which are expected to be given to us on May.
Roger that, and I still haven't seen confirmation of a rumor that dropsuit command reducing the scan profile of a suit will now be removed in the coming patch... Is that somewhere? |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1877
|
Posted - 2013.04.01 19:37:00 -
[49] - Quote
Beren Hurin wrote:Maken Tosch wrote:Keep in mind though that these figures only account for prototype level suits and modules. Since future updates are expected to introduce more suits and (maybe in the future) specialization suits, these figures are only definitive until May 6. The figures also don't account for cloaking modules, shield generators, etc. which are expected to be given to us on May. Roger that, and I still haven't seen confirmation of a rumor that dropsuit command reducing the scan profile of a suit will now be removed in the coming patch... Is that somewhere?
I think the profile bit is just rumor being rumor. Until CCP confirms that, ignore it. |
Garrett Blacknova
Codex Troopers
2321
|
Posted - 2013.04.01 19:41:00 -
[50] - Quote
Maken Tosch wrote:Nice observation there. You are correct that going for pure speed is extremely limiting. So far there is one fit in particular that can still benefit from pure speed while still benefiting from max damage and still be able to use a prototype weapon.
Ninja fit Scout vk.1 3x complex sidearm damage mod 1x Ishukone nova knife 3x complex kinetic catalyzers
It forces the user to give up grenades and equipment but for its intended design, it's doable. But this only means that only knifers benefit from this. Is it possible to alter this fit with a Shotgun and Light Damage mods (or a couple of Shield Extenders for a slight durability increase) and make a viable fitting?
Or - the horror - an ACTUAL SCOUT FITTING with speed and a few Precision Amps to give your team the edge in situational awareness. With a 45m starting radius and a buff from good SP investment, I think the extra speed would be more valuable than a range increase. Keep in mind that active scanners will make the user more visible, so passive scanning will also serve a purpose on the battlefield. |
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Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
313
|
Posted - 2013.04.01 19:47:00 -
[51] - Quote
Does the sidearm bonus and the melee damage bonus stack on the nova knives? |
The Robot Devil
BetaMax. CRONOS.
49
|
Posted - 2013.04.01 19:49:00 -
[52] - Quote
This entire thread is the reason this game is great. I love math. This thread should be what is in general. Thank you for a fun read to everyone that added here. I am ether too lazy or too busy raging aboud threads to do the math to this depth about a game. Fun read and please post more. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1879
|
Posted - 2013.04.01 19:50:00 -
[53] - Quote
Beren Hurin wrote:Does the sidearm bonus and the melee damage bonus stack on the nova knives?
As far as I know, no they don't. Only the sidearm weapon upgrade skill and its proficiency equivalent effect it. |
Rusty Shallows
Black Jackals
32
|
Posted - 2013.04.03 03:00:00 -
[54] - Quote
Bones McGavins wrote:Ah, so the logi is currently even better right now? Crazy. .... and only one weapon slot.
Balancing issues aside I'm rather content that no one class get's everything. |
dustwaffle
IMPSwarm Negative-Feedback
4
|
Posted - 2013.04.03 10:22:00 -
[55] - Quote
lol winmater carries over from EVE |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
321
|
Posted - 2013.04.03 13:03:00 -
[56] - Quote
dustwaffle wrote:lol winmater carries over from EVE
I still am not convinced that logis are best in all categories but they are the best at being well above average in nearly all. I haven't yet seen a team full of logis, but I imagine if I did, the absense of sidearms could be extremely exploitable. Generally, all weapons but the shotgun aren't optimal for fights under 15m.
Tuning an anti-logi team to be more a CQC brawling team (assaults/heavies), or to load an armor/stealth (assaults and scouts) tank could mean these suits could have an edge over the logis. |
Rei Shepard
Spectre II
118
|
Posted - 2013.04.03 13:13:00 -
[57] - Quote
Quote:Sprint Speed in meters per second using Complex Kinetic Catalyzers
Heavy vk.0 = 6.32m/s Heavy vk.1 = 6.77m/s Assault vk.0 = 9.56m/s Assault vk.1 = 9.44m/s Logistics vk.0 = 8.99m/s Logistics vk.1 = 10.07m/s Scout vk.0 = 10.36m/s Scout vk.1 = 10.15m/s
i gotta start speccing into those speed enhancers...too bad they don't increase regular run/strafe speeds and are only to gtfo of or into the dragons den. |
Rei Shepard
Spectre II
118
|
Posted - 2013.04.03 13:16:00 -
[58] - Quote
dustwaffle wrote:lol winmater carries over from EVE
Well Minmatar ships are generally the fastest and completely adaptable to either shield, armor or speed tank.
But i want 500 passive shield per second regen on my Caldari Drake Dropsuit !!! :p |
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