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621. New Blog: Should Tanks require more Teamwork? - in General Discussions [original thread]
Even right now, I cant imagine how deadly tanks would be if they had crew manning the smaller turrets. Imagine me with my AV nades running at a tank that actually had folks on the smaller turret, theyd be chomping at the bits for a chance to shoot...
- by Bones McGavins - at 2013.04.16 19:36:00
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622. Claymores - in General Discussions [original thread]
Both. Someone else mentioned anti personal proximity mines. Aside from the effective area of the device, for gameplay mechanics they are pretty much identical. And maybe I would camp more with them in place. Also, the game, as it currently stan...
- by Bones McGavins - at 2013.04.16 17:11:00
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623. Claymores - in General Discussions [original thread]
Yes, both sides get it, but the problem is: It encourages a type of gameplay I find to be boring and rewards camping and less agressive play and punishes agressive play and folks who actually drive the fight forward. Anything that encourages camp...
- by Bones McGavins - at 2013.04.16 16:47:00
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624. Claymores - in General Discussions [original thread]
There wasnt really a complaint about remotes in there. They are fine. Getting killed by one is annoying, but they are relatively fun and require some skill. My point is, prox mines are just remote mines without skill. And this discussion is abou...
- by Bones McGavins - at 2013.04.16 16:42:00
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625. Claymores - in General Discussions [original thread]
claymores encourage camping. Camping is lame and not fun. COD has claymores and you can just secure a nifty sniper spot and use claymores to watch your make. Even if someone kills the claymore it still warns you of their approach, fun... Difficul...
- by Bones McGavins - at 2013.04.16 16:23:00
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626. Claymores - in General Discussions [original thread]
Nah prox mines arent fun. Nobody has ever been like "OH MAN THAT PROX MINE JUST KILLED ME THIS IS FUN! THE GUY WHO PUT IT THERE IS GOOD!" The only way they would be acceptable is if they showed up on radar, or were very, very obvious. Remote min...
- by Bones McGavins - at 2013.04.16 16:05:00
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627. New Blog: Should Tanks require more Teamwork? - in General Discussions [original thread]
I love tank drivers complaining about AV. You are just bad at the game if you lose 1on1 to AV. All these complaints about packed AV. WHY ARE YOU LETTING ME GET NEXT TO YOU WITH PACKED AV!? Have some situational awareness. Use the tools given to ...
- by Bones McGavins - at 2013.04.16 15:57:00
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628. CCP, just get rid of tanks already - in General Discussions [original thread]
Right. A squad can easily kill a tank, sure. But a squad has a very, VERY difficult time dealing with a tank with its own squad support. Stop lone wolfing as a tank and then complaining you arent immortal.
- by Bones McGavins - at 2013.04.12 21:18:00
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629. Have Orbitals Changed? - in General Discussions [original thread]
Harpyja wrote: Bones McGavins wrote: Wait. Orbitals slightly annoy you and make you be out of action for like a minute without too much danger because of silly redline mechanics meaning AV cant take advantage of your damaged state... and yo...
- by Bones McGavins - at 2013.04.12 21:03:00
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630. Have Orbitals Changed? - in General Discussions [original thread]
Wait. Orbitals slightly annoy you and make you be out of action for like a minute without too much danger because of silly redline mechanics meaning AV cant take advantage of your damaged state... and you need a buff? OOOOOOK.
- by Bones McGavins - at 2013.04.12 20:24:00
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631. New Blog: Should Orbitals be limited by Warpoints? - in General Discussions [original thread]
Im approaching it from a FPS game and how free reign from an outside source just making entire areas automatic deaths would ruin that game. Im approaching it from a realistic expectation of a video game and ability to balance based on what weve se...
- by Bones McGavins - at 2013.04.12 18:26:00
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632. New Blog: Should Orbitals be limited by Warpoints? - in General Discussions [original thread]
Quote: another guy ranting without actually reading the blog. they said in the beginning that cooldowns, planetary weapons and no ground intel would make bombarding useless. I was responding to a poster who said cooldowns would make it usele...
- by Bones McGavins - at 2013.04.12 18:07:00
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633. New Blog: Should Orbitals be limited by Warpoints? - in General Discussions [original thread]
If you have a fleet of EVE ships, and each ship had a timer, each ship could still fire one bombardment. 20 ships would mean 20 bombardments. You would absolutely wreck the ground force. Even with that cooldown restriction its still potentionally ...
- by Bones McGavins - at 2013.04.12 18:02:00
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634. New Blog: Should Orbitals be limited by Warpoints? - in General Discussions [original thread]
What is the realistic alternative? You just sit there and bombard DUSTIES every 30 seconds for free, absolutely ruining the ground game with no risk? Even ONE bombardment is a game changer on the ground, and the balance needs to reflect that. Ho...
- by Bones McGavins - at 2013.04.12 17:46:00
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635. why heavys are becoming useless - in General Discussions [original thread]
If you unload a clip at an assault with the STANDARD HMG and he doesnt die, you are doing it wrong, I dont care how much he jumps around. I destroy black suit assaults 1on1 all the time with my standard hmg and standard heavy suit. Usually with pl...
- by Bones McGavins - at 2013.04.12 17:32:00
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636. New Blog: Should Orbitals be limited by Warpoints? - in General Discussions [original thread]
Care to explain? Why wouldnt an allied eve corp send 10 ships capable of providing orbital strikes to the planet if they have air supportity, then spend a million ISK to launch 10 strikes which will absolutely turn the tide an easily pay for itsel...
- by Bones McGavins - at 2013.04.12 17:28:00
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637. New Blog: Should Orbitals be limited by Warpoints? - in General Discussions [original thread]
I could see this being a possibility if the cooldown for an orbital was very long, like 15 minutes +. So yeah you can just bring in 10 ships and call in 10 orbitals. But one ship shouldnt be able to rain down orbitals at all. Orbitals should also ...
- by Bones McGavins - at 2013.04.12 16:47:00
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638. Making nova knifes more usefull. - in General Discussions [original thread]
I wouldnt mind a OHK from behind with this. I mean lets face it, i dont care what suit your wearing, if a shotty got behind you close enough to where a nova knife could strike, youd be dead. It doesnt take long to fire a second or third shot while...
- by Bones McGavins - at 2013.04.12 16:42:00
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639. MAVs? - in General Discussions [original thread]
Isnt there going to be mobile CRUs? These could easily fill the role of a MAV. Heavily armored, little or likely zero offensive capabilites. Hell mobile supply depots would be awesome too. These two vehicles would make the game way more dynamic an...
- by Bones McGavins - at 2013.04.12 16:38:00
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640. Bad Furry breaks Manus Peak (video) - in General Discussions [original thread]
I love all the silly posts explaining how to overcome it... Yes, because something not being 100% unbeatable means it is good gameplay and balanced properly. Look, if I in theory had a gun that fires as fast as an HMG and deals sniper damage wit...
- by Bones McGavins - at 2013.04.11 19:43:00
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