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Sloth9230
Reaper Galactic
842
|
Posted - 2013.04.12 20:47:00 -
[31] - Quote
Thumb Green wrote:Also you keep bringing up militia as if it did any less damage than a standard weapon. That's not how it goes; while I haven't looked at all militia weapons the only thing that's makes the ones I have looked at worse is more cpu/pg usage, less clip ammo, and longer reload.
Bingo. |
Paran Tadec
Imperfects Negative-Feedback
972
|
Posted - 2013.04.12 20:48:00 -
[32] - Quote
join a corp scrublet |
Paran Tadec
Imperfects Negative-Feedback
972
|
Posted - 2013.04.12 20:50:00 -
[33] - Quote
Thumb Green wrote:Spkr4theDead wrote:Then tell me why when using the best modules I can get for my SP, which reduce a quarter of the damage taken to my armor, that militia swarm launchers still take out a ton of my armor. Same thing with militia forge guns. Not everybody has a DCMA or the DAU assault. Chances are you're getting hit by more than just militia swarms. Because there are 4 rockets in a swarm it has 4 chances to be the last thing that hit you before you blew up resulting in the kill feed saying you were killed by them. Also you keep bringing up militia as if it did any less damage than a standard weapon. That's not how it goes; while I haven't looked at all militia weapons the only thing that's makes the ones I have looked at worse is more cpu/pg usage, less clip ammo, and longer reload. Spkr4theDead wrote:Well then, I'm sure you'll do great against my tank, because no matter what I do, I continue to get absolutely destroyed no matter what happens.. I might do good but If I do great against your tank it's because you and your crew are morons. I know that's harsh and I apologize if it offends you but it's the truth none the less.
say, arnt you that 12 yr old who made that horrible dust review? |
Thumb Green
THE STAR BORN
53
|
Posted - 2013.04.12 20:56:00 -
[34] - Quote
Paran Tadec, are you talking about me or Spkr4theDead? With you quoting me I have to assume it is me that you're talking about; so no, I'm 25 and I don't have anything to make videos with. |
Winscar Shinobi
Better Hide R Die
159
|
Posted - 2013.04.12 21:15:00 -
[35] - Quote
Lol spkr is mad cause he got killed by something...... Again.
A tank with a 3 man defense squad is nearly unbeatable. Lrn2tactics |
Bones McGavins
Sanmatar Kelkoons Minmatar Republic
65
|
Posted - 2013.04.12 21:18:00 -
[36] - Quote
Right. A squad can easily kill a tank, sure. But a squad has a very, VERY difficult time dealing with a tank with its own squad support. Stop lone wolfing as a tank and then complaining you arent immortal. |
Jotun Hiem
The Tritan Industries RISE of LEGION
526
|
Posted - 2013.04.12 22:48:00 -
[37] - Quote
I love having tanks in my games.
Validates putting points into my Forge Gun. |
Logi Bro
Eyniletti Rangers Minmatar Republic
1172
|
Posted - 2013.04.12 22:50:00 -
[38] - Quote
I really wish there were more armor tanks. The HAV pilots that play on my team always run with shield tanks, and I never get a chance to test my fit designed specifically for repairing armor tanks. |
Sloth9230
Reaper Galactic
844
|
Posted - 2013.04.12 22:51:00 -
[39] - Quote
Have you considered that the "Dead" you are speaking for, are dead for a reason, maybe cause they suck? |
Kazio De Vihura
Rave Technologies Inc. C0VEN
10
|
Posted - 2013.04.12 23:35:00 -
[40] - Quote
Spkr4theDead wrote:That's what everybody else on the forum wants, anyway, to be able to solo Suryas and Sagaris' with militia swarm launchers, so just give them what they want and get rid of tanks completely. I can't make one circuit around a map without half the enemy team magically becoming AV professionals without a prior need (none of my team has LAVs).
Why CCP? Why do you listen to people that want things done their way, which results in the useless of an entire class? Just get rid of tanks already, it'll give you guys less of a headache as well.
Next up on the chopping block, all things heavy-related. Just get 10k fit with Packed AV, call free LAV take 3 friend and gang tank 2 times 4 mil gone in fire, he will not call tank again |
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Aythadis Smith
The Generals EoN.
2
|
Posted - 2013.04.12 23:35:00 -
[41] - Quote
I agree and disagree. I kinda ran into tanking due at the time a lack of them ( no, they were just making them selves total B.A.'s before they brought them out)..ehem, due to the lack of them, I ran heavy, waist deep. Now I know, New Eden isn't exactly safe, kinda like freshman year of college, simple mistakes can brand you for a life time. Same is true with tanks. Some rounds, wow, I do amazing, even if I didn't kill half the clones, I felt useful. Removed all installations and kept them out of our objective. Then some matches, the most simple of mistake can be catastrophic. For instance, I was doing a circular strafe on a red missile tank, but due to my speed, he couldn't keep said turrets on me. In turn I won. BUT he did hit me, hard, upon trying to retreat I left my rear exposed and the finishing touch was a mix of forge and swarm.
I guess his point is that mistakes are very unforgiving. It takes millions of points to get even into a seat of tank ( not really, 300k plus 75k ? JUST to sit in one). I guess the part I do agree with him is the expense of a tank does not counter well to how cheap AV tech is. I mean one can easily dual spec AV and AI. Armor is kinda feeling lack luster. If I lose a tank, about 5-8 games it takes to rebuilt one tank.
So one part driver skill, a part character (toon) skill, and your squad. If they can't take out a swarm kid with a sniper, or keep him pinned or you can't put some form of (shield/armor) hardener on and learn to "book it" or not get trapped. But again, what point is a tank if it can't suppress and take a few blows? What usefulness if it is redlined?
For me, tanker needs to learn he is NOT god. He is a tool, jsut like a logi, or the stealth hacker, or the sniper. A sniper doesn't over camp, learns to move, take new position. The Logi isn't going to run out into a gun fight ( unless he is a douche) and pick you up just to drop again. The stealth kiddo isn't going to rush into a fire fight.
My 2 isk. |
Aythadis Smith
The Generals EoN.
2
|
Posted - 2013.04.12 23:41:00 -
[42] - Quote
Kazio De Vihura wrote:Spkr4theDead wrote:That's what everybody else on the forum wants, anyway, to be able to solo Suryas and Sagaris' with militia swarm launchers, so just give them what they want and get rid of tanks completely. I can't make one circuit around a map without half the enemy team magically becoming AV professionals without a prior need (none of my team has LAVs).
Why CCP? Why do you listen to people that want things done their way, which results in the useless of an entire class? Just get rid of tanks already, it'll give you guys less of a headache as well.
Next up on the chopping block, all things heavy-related. Just get 10k fit with Packed AV, call free LAV take 3 friend and gang tank 2 times 4 mil gone in fire, he will not call tank again
Ok, why are you in said tank if you can't say blow up said AV, or friends saying "Hey, we got some kids that might be rushing you off your six, we got some shots on them, but you have to leave or make them see if there is a god"
But as a AV team, your job, blow me up. My team, get free kills from blowing you up. So.. when I die, who gets the credit/ blame? Me, the AV squad, or my team, for being idiots? |
DJINN Marauder
Hellstorm Inc League of Infamy
447
|
Posted - 2013.04.12 23:43:00 -
[43] - Quote
Logi Bro wrote:I really wish there were more armor tanks. The HAV pilots that play on my team always run with shield tanks, and I never get a chance to test my fit designed specifically for repairing armor tanks. I see more armor tankers than shield. |
ladwar
Dead Six Initiative
123
|
Posted - 2013.04.12 23:45:00 -
[44] - Quote
DJINN Marauder wrote:Logi Bro wrote:I really wish there were more armor tanks. The HAV pilots that play on my team always run with shield tanks, and I never get a chance to test my fit designed specifically for repairing armor tanks. I see more armor tankers than shield. must be you but I seen a raise in shield blaster/missiles tanks and a raise in full damage mod armor rail tanks, why anyone would put 5 damage mods on a tank is beyond me. |
Mavado V Noriega
SyNergy Gaming EoN.
2751
|
Posted - 2013.04.13 03:40:00 -
[45] - Quote
Thor Odinson42 wrote:I'm not a fan of tanks. When the tank gets skilled up they become impossible to kill.
I think we need webifiers to slow them down. If they are dumb enough to get too close they should be slowed down to a crawl.
Tanks shouldn't be sitting 10 feet from an objective mowing down infantry without a care in the world.
no tank is impossible to kill both armor and shield can use a buff tbh armor mainly on fixing the ezmode-ness of swarms and av nades and shields need missiles fixed and hardeners bumped to 30 secs duration time
atm far too squishy/easy to dispatch hence like someone said most tanks play gay |
KalOfTheRathi
Talon Strike Force LTD
334
|
Posted - 2013.04.13 09:17:00 -
[46] - Quote
Spkr4theDead wrote:That's what everybody else on the forum wants, anyway, to be able to solo Suryas and Sagaris' with militia swarm launchers, so just give them what they want and get rid of tanks completely. I can't make one circuit around a map without half the enemy team magically becoming AV professionals without a prior need (none of my team has LAVs).
Why CCP? Why do you listen to people that want things done their way, which results in the useless of an entire class? Just get rid of tanks already, it'll give you guys less of a headache as well.
Next up on the chopping block, all things heavy-related. Is your Troll-O-Matic on button stuck?
|
blue gt
Algintal Core Gallente Federation
24
|
Posted - 2013.04.13 10:19:00 -
[47] - Quote
this is unfortunatly about right, I want mean tanks back but with wp for dmg done. |
blue gt
Algintal Core Gallente Federation
24
|
Posted - 2013.04.13 10:21:00 -
[48] - Quote
oh also get ******* rid of terrain collision damage on tanks, **** tanks should be able to run into walls full speed and take no dmg, lavs I can kinda see(tho its buggy as ****) but not on tanks. |
blue gt
Algintal Core Gallente Federation
24
|
Posted - 2013.04.13 10:32:00 -
[49] - Quote
swarms and AV nades are fine we need stronger tanks, says the infantry man. STD are fineish but we need ADV and PRO that can stand up to one or two same level AV weapons, I shouldn't be able to take out a same level tank by my self(unless the tanker is stupid).
there is no good reason for a dedicated AV profession any more side arms are too weak, tanks drop too quick, and when they are there give **** for WP. I miss that days when as a dedicated AV guy I could top the charts, forge gunners can do alright , but they spend more time playing AP than AV
that said OBs need a dmg buff |
Takahiro Kashuken
Red Star. EoN.
208
|
Posted - 2013.04.13 11:48:00 -
[50] - Quote
Big problems are the imbalances we still have
Armor are still favoured, better reppers and hardners so less shield tanks in general apart from the Sagaris with 3 dmg mods and proto rail which can still get 2 shotted by the exact same fit except with a Madrugar and at least 1mil cheaper
AV is still broke to an extent, swarms do still bend around that corner tho not as much but always happens at the worst time, AV and mines do untold damage, FG do more damage than a vehicle mounted railgun, SL do more damage against armor
Spider tanking doesnt really pay off either, no WP for any of it
Yday was in a game with Spkr, against some tankers i knew of, so i brought out my tank destroyer expecting to see at least 1-2 tanks, instead we got 4 including a Sagaris 2 Madrugars and 1 Gunlogi
I took out the Sagaris and i think a madrugar then i got whacked later on by another Sagris with railgun while the other tanks hid in the redline, i changed to AV so did Spkr and when the tanks came down we popped another 2 yet they called in more tanks, by the end of the game 3 tanks were hid in ther redline, the 2nd Sagaris he brought out and i think a madrugar and gunlogi
Now the AV we used were 1 proto FG and me with the adv 9k FG and between us we were able to pop 2 tanks fairly quickly but also were able to keep 3 tanks in the redline
Now i know you may say '**** team' or 'i would have sniped you' etc but this was 3 tanks proper fitted aswell, overall 4 tanks got whacked and they brought in 7 in the entire game, skirmish btw and they still got slaughtered by 2ppl
Sometimes it doesnt even require 2ppl
Another big thing that tankers need is PROTO tanks, now BO HAVs are not proto tanks either, they are more of a sub type of HAV
Im talking about PROTO tanks so that the armor version is what maybe 7low 4 high and opposite for shield tanks, we dont have them which would allow us to tank more because as it is now its basic vs adv or even proto AV
Pilot suits im hoping come into uprising complete with some mods that help make the vehicle more effective
Maybe cap will also come in at some point along with the additional mods
Plus we have yet to see the amarr and minmatar tanks complete with arty/AC and laser turrets
As it is vehicle users dont have alot of choice in general since its armor tank with either rail and 3 dmg mods or blaster and an okay tank |
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Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation
256
|
Posted - 2013.04.13 11:58:00 -
[51] - Quote
blue gt wrote:swarms and AV nades are fine we need stronger tanks, says the infantry man. STD are fineish but we need ADV and PRO that can stand up to one or two same level AV weapons, I shouldn't be able to take out a same level tank by my self(unless the tanker is stupid).
This right here is my biggest gripe in this discussion. Vehicles are far more gear sensitive than dropsuits. A militia dropsuit can be successful, a militia HAV will probably not last.
As far as more extensive vehicle balance, see this. |
Garrett Blacknova
Codex Troopers
2462
|
Posted - 2013.04.13 12:01:00 -
[52] - Quote
Infantry gear works as follows:
Militia: Baseline stats, but with higher fitting cost or slightly lower PG/CPU capacity on the suit. Significantly reduced cost. Standard: Same baseline stats as Militia, but with better fitting capabiltiies and a significantly higher pricetag Advanced: A step above Standard in many aspects. Prototype: Another step up from Advanced.
Vehicles work as follows:
Militia: Baseline stats, short on fitting capabilties,but really, REALLY cheap. Standard: N/A - closest is the real-money pack that comes with 40 "Militia" tanks that have higher PG/CPU capacity than the actual Militia HAVs. Advanced: Notably higher stats than the Militia baseline, and better fitting capabilities than the "real money" Militia tanks. AUR variants have even better PG/CPU capacity. Prototype: Better stats all around again, and on top of the better stats, a unique role-specific bonus - so far this only means Marauders with damage buffs for specific weapon types, but presumably other Proto HAVs will come with different advantages.
I'd say we have a valid Prototype-level tank tier already. We just need a "tank" version to go up against the current "DPS"-focused Marauders. Combine that with some alterations to how the game works in relation to the tank vs. tank and AV vs. tank situations, and we should see a lot more interesting vehicle fits. |
Takahiro Kashuken
Red Star. EoN.
208
|
Posted - 2013.04.13 12:44:00 -
[53] - Quote
Garrett Blacknova wrote:Infantry gear works as follows:
Militia: Baseline stats, but with higher fitting cost or slightly lower PG/CPU capacity on the suit. Significantly reduced cost. Standard: Same baseline stats as Militia, but with better fitting capabiltiies and a significantly higher pricetag Advanced: A step above Standard in many aspects. Prototype: Another step up from Advanced.
Vehicles work as follows:
Militia: Baseline stats, short on fitting capabilties,but really, REALLY cheap. Standard: N/A - closest is the real-money pack that comes with 40 "Militia" tanks that have higher PG/CPU capacity than the actual Militia HAVs. - Have to be bought tho with real money, so for me doesnt count because ther i not really an ISK equivelent Advanced: Notably higher stats than the Militia baseline, and better fitting capabilities than the "real money" Militia tanks. AUR variants have even better PG/CPU capacity. - No they dont, AUR Madrugar is the same as ISK version, only the AUR gulogi has 50 more CPU than the ISK equivelent, its not even a side grade plus it doesnt require any skills to use, for me its below the normal gunlogi and madrugar Prototype: Better stats all around again, and on top of the better stats, a unique role-specific bonus - so far this only means Marauders with damage buffs for specific weapon types, but presumably other Proto HAVs will come with different advantages.- Barely better stats plus the diff between the basic tanks and marauders is 1 extra slot in the wrong area, armor tank extra high slot which is next to useless, the shield extra low slot is more use for the shield, these are not proto in my eyes
I'd say we have a valid Prototype-level tank tier already. We just need a "tank" version to go up against the current "DPS"-focused Marauders. Combine that with some alterations to how the game works in relation to the tank vs. tank and AV vs. tank situations, and we should see a lot more interesting vehicle fits.
We dont have a proto HAV tier yet |
Garrett Blacknova
Codex Troopers
2463
|
Posted - 2013.04.13 13:01:00 -
[54] - Quote
Takahiro Kashuken wrote:Garrett Blacknova wrote:Infantry gear works as follows:
Militia: Baseline stats, but with higher fitting cost or slightly lower PG/CPU capacity on the suit. Significantly reduced cost. Standard: Same baseline stats as Militia, but with better fitting capabiltiies and a significantly higher pricetag Advanced: A step above Standard in many aspects. Prototype: Another step up from Advanced.
Vehicles work as follows:
Militia: Baseline stats, short on fitting capabilties,but really, REALLY cheap. Standard: N/A - closest is the real-money pack that comes with 40 "Militia" tanks that have higher PG/CPU capacity than the actual Militia HAVs. - Have to be bought tho with real money, so for me doesnt count because ther i not really an ISK equivelent Advanced: Notably higher stats than the Militia baseline, and better fitting capabilities than the "real money" Militia tanks. AUR variants have even better PG/CPU capacity. - No they dont, AUR Madrugar is the same as ISK version, only the AUR gulogi has 50 more CPU than the ISK equivelent, its not even a side grade plus it doesnt require any skills to use, for me its below the normal gunlogi and madrugar Prototype: Better stats all around again, and on top of the better stats, a unique role-specific bonus - so far this only means Marauders with damage buffs for specific weapon types, but presumably other Proto HAVs will come with different advantages.- Barely better stats plus the diff between the basic tanks and marauders is 1 extra slot in the wrong area, armor tank extra high slot which is next to useless, the shield extra low slot is more use for the shield, these are not proto in my eyes
I'd say we have a valid Prototype-level tank tier already. We just need a "tank" version to go up against the current "DPS"-focused Marauders. Combine that with some alterations to how the game works in relation to the tank vs. tank and AV vs. tank situations, and we should see a lot more interesting vehicle fits. We dont have a proto HAV tier yet According to the game itself, we don't have a Standard tier.
Sica/Soma = Militia Gunnlogi/Madrugar = Advanced Sagaris/Surya = Protoype.
Also according - as I showed in my post - to the logic that applies to most Dropsuits, we don't have a Standard tier. Heavies being the only exception where there's a non-fitting difference between Militia and Standard.
Look at how the stats line up, it makes sense that a "Standard" HAV should have the same shield/armour HP, and the same of every other stat EXCEPT PG/CPU (and maybe slots) when compared with the Militia variant. Much like the PS Store "Militia" HAVs are, but with skill requirements to purchase/use, and a higher ISK cost. The Store versions would then be the equivalent of an AUR Standard item, making them cost real money, but saving you on skill training to get that extra fitting capacity. Just like AUR gear does for infantry. It doesn't make sense for the Madrugar and Gunnlogi, with large increases in PG/CPU, slots and both shield and armour HP to be "Standard" - they improve too many aspects to fit the established pattern. |
The Dragon Ascendant
Destruction Initiative Enterprise
146
|
Posted - 2013.04.13 13:09:00 -
[55] - Quote
Spkr4theDead wrote:That's what everybody else on the forum wants, anyway, to be able to solo Suryas and Sagaris' with militia swarm launchers, so just give them what they want and get rid of tanks completely. I can't make one circuit around a map without half the enemy team magically becoming AV professionals without a prior need (none of my team has LAVs).
Why CCP? Why do you listen to people that want things done their way, which results in the useless of an entire class? Just get rid of tanks already, it'll give you guys less of a headache as well.
Next up on the chopping block, all things heavy-related.
Wait, you're complaining that HALF the enemy team goes AV and kills you? Seriously? If half the enemy team goes AV I should think they SHOULD kill you. They obviously saw you as a target and decided to poor on the pressure. You shouldn't able to survive swarms and AVs from that many people at once, ever.
Just because you are in a tank does not make you an invincible god. I know for a fact that trying to solo anything above a stardard tank with militia gear is impossible, and even a full squad will have difficulty against a well built higher level vehichle.
If your enemies are coordinated and prepared enough to see you as a threat and react accordingly and in enough numbers, then by all rights you should die. |
Takahiro Kashuken
Red Star. EoN.
208
|
Posted - 2013.04.13 13:49:00 -
[56] - Quote
Garrett Blacknova wrote:Takahiro Kashuken wrote:Garrett Blacknova wrote:Infantry gear works as follows:
Militia: Baseline stats, but with higher fitting cost or slightly lower PG/CPU capacity on the suit. Significantly reduced cost. Standard: Same baseline stats as Militia, but with better fitting capabiltiies and a significantly higher pricetag Advanced: A step above Standard in many aspects. Prototype: Another step up from Advanced.
Vehicles work as follows:
Militia: Baseline stats, short on fitting capabilties,but really, REALLY cheap. Standard: N/A - closest is the real-money pack that comes with 40 "Militia" tanks that have higher PG/CPU capacity than the actual Militia HAVs. - Have to be bought tho with real money, so for me doesnt count because ther i not really an ISK equivelent Advanced: Notably higher stats than the Militia baseline, and better fitting capabilities than the "real money" Militia tanks. AUR variants have even better PG/CPU capacity. - No they dont, AUR Madrugar is the same as ISK version, only the AUR gulogi has 50 more CPU than the ISK equivelent, its not even a side grade plus it doesnt require any skills to use, for me its below the normal gunlogi and madrugar Prototype: Better stats all around again, and on top of the better stats, a unique role-specific bonus - so far this only means Marauders with damage buffs for specific weapon types, but presumably other Proto HAVs will come with different advantages.- Barely better stats plus the diff between the basic tanks and marauders is 1 extra slot in the wrong area, armor tank extra high slot which is next to useless, the shield extra low slot is more use for the shield, these are not proto in my eyes
I'd say we have a valid Prototype-level tank tier already. We just need a "tank" version to go up against the current "DPS"-focused Marauders. Combine that with some alterations to how the game works in relation to the tank vs. tank and AV vs. tank situations, and we should see a lot more interesting vehicle fits. We dont have a proto HAV tier yet According to the game itself, we don't have a Standard tier. Sica/Soma = Militia Gunnlogi/Madrugar = Advanced Sagaris/Surya = Protoype. Also according - as I showed in my post - to the logic that applies to most Dropsuits, we don't have a Standard tier. Heavies being the only exception where there's a non-fitting difference between Militia and Standard. Look at how the stats line up, it makes sense that a "Standard" HAV should have the same shield/armour HP, and the same of every other stat EXCEPT PG/CPU (and maybe slots) when compared with the Militia variant. Much like the PS Store "Militia" HAVs are, but with skill requirements to purchase/use, and a higher ISK cost. The Store versions would then be the equivalent of an AUR Standard item, making them cost real money, but saving you on skill training to get that extra fitting capacity. Just like AUR gear does for infantry. It doesn't make sense for the Madrugar and Gunnlogi, with large increases in PG/CPU, slots and both shield and armour HP to be "Standard" - they improve too many aspects to fit the established pattern.
But if the Sagaris/Surya are classed as prototype then they are defo very weak proto tanks when compared to proto AV or even dropsuits
Proto AV can defo dent a Surya without really trying, 3k a shot on a 7.5k tank, granted it has resistances but the SL does 30% more damage anyways because lol @ armor
Like compare the different between milita dropsuits and the prototypes and ther is a very big difference but for vehicles in general the differnce isnt that great
I still think we need a proper proto tank to be able to match the proto AV out ther and be able to tank it to some degree instead of **** proto AV run run gtfo activate everything and just find cover
|
Garrett Blacknova
Codex Troopers
2465
|
Posted - 2013.04.13 14:28:00 -
[57] - Quote
Takahiro Kashuken wrote:But if the Sagaris/Surya are classed as prototype then they are defo very weak proto tanks when compared to proto AV or even dropsuits
Proto AV can defo dent a Surya without really trying, 3k a shot on a 7.5k tank, granted it has resistances but the SL does 30% more damage anyways because lol @ armor
Like compare the different between milita dropsuits and the prototypes and ther is a very big difference but for vehicles in general the differnce isnt that great
I still think we need a proper proto tank to be able to match the proto AV out ther and be able to tank it to some degree instead of **** proto AV run run gtfo activate everything and just find cover Unless, as has been suggested multiple times, the current "Marauder" Proto tanks are the "DPS" variants, and we're also getting "tank" variants with built-in damage resistance or regen instead of the damage buff the Sagaris and Surya get.
The current Proto HAVs might be glass cannons by design, and the more durable variants are in the pipeline for future builds. |
SIRAJKNIGHT
KNIGHTZ OF THE ROUND
37
|
Posted - 2013.04.13 14:36:00 -
[58] - Quote
i just spent 500k SP on skills to use tanks, gonna try them out for the first time |
Takahiro Kashuken
Red Star. EoN.
208
|
Posted - 2013.04.13 14:52:00 -
[59] - Quote
Garrett Blacknova wrote:Takahiro Kashuken wrote:But if the Sagaris/Surya are classed as prototype then they are defo very weak proto tanks when compared to proto AV or even dropsuits
Proto AV can defo dent a Surya without really trying, 3k a shot on a 7.5k tank, granted it has resistances but the SL does 30% more damage anyways because lol @ armor
Like compare the different between milita dropsuits and the prototypes and ther is a very big difference but for vehicles in general the differnce isnt that great
I still think we need a proper proto tank to be able to match the proto AV out ther and be able to tank it to some degree instead of **** proto AV run run gtfo activate everything and just find cover Unless, as has been suggested multiple times, the current "Marauder" Proto tanks are the "DPS" variants, and we're also getting "tank" variants with built-in damage resistance or regen instead of the damage buff the Sagaris and Surya get. The current Proto HAVs might be glass cannons by design, and the more durable variants are in the pipeline for future builds.
Possibly
We do get a new HAV for uprising which is supposed to be glass cannon build
I would like to see a tank tank HAV with resistances at the cost of DPS and maybe mobility and i do think the game needs it more than these glass cannon builds |
Spkr4theDead
Namtar Elite Gallente Federation
49
|
Posted - 2013.04.13 20:06:00 -
[60] - Quote
Sloth9230 wrote:Have you considered that the "Dead" you are speaking for, are dead for a reason, maybe cause they suck? Have you tried searching "speaker for the dead" on Google? |
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