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601. Scrambler Rifle gonna kill shield lovers - in General Discussions [original thread]
Seems like a decent way to help balance speed tanking. Make the "skill" weapons do a bit more to shield to counter the fact the pray and spray weapons are easier to hit them with. Do we know what the headshot bonus on the scrambler rifle is? If i...
- by Bones McGavins - at 2013.04.23 21:52:00
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602. Why bother with tanks? (2) - in General Discussions [original thread]
Man that tank is really coordinating well with his squad and has good map awareness if the enemy has awesome flanks around buildings that nobody is watching.
- by Bones McGavins - at 2013.04.22 17:28:00
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603. Why bother with tanks? (2) - in General Discussions [original thread]
How bad is your squad that an AV nade can walk OUT INTO THE OPEN next to a tank, jump around for 3-5 seconds without getting shot to death? Kill times in this game are not that high for infantry, even heavies, especially if 3 dudes are shooting at...
- by Bones McGavins - at 2013.04.22 17:02:00
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604. Why bother with tanks? (2) - in General Discussions [original thread]
Except that forge with infantry support can be sniped in a matter of seconds via one player with a decent sniper and half way decent aim... A heavy in adv LAV is scary (with squad support in the LAV too) but its still 10x more vulnerable while dr...
- by Bones McGavins - at 2013.04.22 16:14:00
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605. Why bother with tanks? (2) - in General Discussions [original thread]
Why? Why should the tank be able to roll in by itself when everyone else requires team work? Packed AV nades dont have great range, you need to get close. Standard have better range, but its still way lower than AR. So if you have 3 guys supporti...
- by Bones McGavins - at 2013.04.22 15:51:00
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606. Why bother with tanks? (2) - in General Discussions [original thread]
Yeah im not sure how else to take a .1% comment other than a compliment. Imperfects are good, I dont know your stats in particular, but I do assume you are probably better than me. Awesome for you. I love the assumption of my skills by you guys ...
- by Bones McGavins - at 2013.04.22 15:23:00
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607. Why bother with tanks? (2) - in General Discussions [original thread]
Look, I feel like a loser ALL the time, one time I was playing the monopoly game at mcdonalds and I got parkplace and not boardwalk, it was the worst. But ya know what, those large fries were still delicious. It doesnt change the fact a good squa...
- by Bones McGavins - at 2013.04.22 15:17:00
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608. Why bother with tanks? (2) - in General Discussions [original thread]
Right, cause balancing a game for the top .1% of the player base is the way to make the game a success. Sorry, but your pub stomping isnt the point of this game. But keep padding those stats to make yourself feel good.
- by Bones McGavins - at 2013.04.22 14:50:00
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609. Why bother with tanks? (2) - in General Discussions [original thread]
So I am probably one of those most vocal about how tanks are NOT UP and AV is NOT OP. So I decided to try tanks for the first time. Got a Madgruder with some tier 1 or 2 armor plates and reps. Like 1K shields, 8K armor. Right now I SUCK at aimin...
- by Bones McGavins - at 2013.04.22 14:07:00
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610. Leaderboard reset or seperate recent vs lifetime performance... - in General Discussions [original thread]
Has CCP mentioned anything about potential leaderboard or stat resets, or ability to see recent instead of lifetime stats? Personally, I think if the leaderboard defaulted to the previous 30 days instead of lifetime, it would inspire a bit more c...
- by Bones McGavins - at 2013.04.19 21:26:00
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611. been playing dust 2 weeks. - in General Discussions [original thread]
I dont get it. Why do you want SP for a game you dont enjoy playing? Like, if its not worth playing now for the fun, whats the point of AFKing to get SP? I sort of, to some extent understand AFKing alts when you dont have time to really play, to ...
- by Bones McGavins - at 2013.04.19 17:27:00
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612. New Blog: Should Tanks require more Teamwork? - in General Discussions [original thread]
In the 2.5 seconds it takes to fire a round of the forge gun (and get a 126 damage bonus from the upgrade to a tank which is like 1% of the health of the tank you are fighting) you get 46.875 extra damage from the upgrade from AR to gek. That is l...
- by Bones McGavins - at 2013.04.17 21:44:00
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613. New Blog: Should Tanks require more Teamwork? - in General Discussions [original thread]
Mathmatically, I dont remotely understand how the jump from standard to advanced forge could be that different. Its like a few 100 HP. Against a unit that has what, 8K? EDIT: I mean, i get the difference between standard versus assault, assault cl...
- by Bones McGavins - at 2013.04.17 19:11:00
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614. Fun With Scrambler Pistol - in General Discussions [original thread]
I prefer the assault to the standard or breach. Breach in theory is nice, but it gives the least DPS and the damage of headshots is so high regardless of which version you are firing, there isnt much of a need. Perhaps with some damage modifiers ...
- by Bones McGavins - at 2013.04.17 17:09:00
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615. So yea skirmish.......... - in General Discussions [original thread]
People assume this is a bug and not a design choice. K/D does not matter in a game that is decided by objectives and not clones. It does not make a lot of sense to track them along side the k/d where clone loss matters.
- by Bones McGavins - at 2013.04.17 16:39:00
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616. Is active scanning bugged or just useless? - in General Discussions [original thread]
Im referring specifically to the high slot scanning "sonar". What do you mean it works, but does not inform me with red dot? If it isnt giving me a red dot, what exactly is it doing for me?
- by Bones McGavins - at 2013.04.17 16:37:00
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617. New Blog: Should Tanks require more Teamwork? - in General Discussions [original thread]
A 70K unit cant touch a 1.7M tank by itself. How can it? If a ranged AV unit has LOS on you, you have LOS on it, if its using AV nades, MOVE. One unit will only own your tank if you suck horribly. Meanwhile a free sniper can safely, without dange...
- by Bones McGavins - at 2013.04.17 14:44:00
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618. New Blog: Should Tanks require more Teamwork? - in General Discussions [original thread]
Fun fact, it takes more SP to get to logistics LAV than it does to the current highest tier tanks. Its funny that you never see LAV or dropship users complaining. Why is that? They take just as much SP and ISK to use as tanks, and are pretty much...
- by Bones McGavins - at 2013.04.17 14:23:00
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619. Is active scanning bugged or just useless? - in General Discussions [original thread]
I tried throwing some long range scanners on an LAV yesterday and drove around trying to scan for enemies. I never once picked one up. I even saw some dudes running around, drove near the building they were behind and scanned, didnt get them. Ther...
- by Bones McGavins - at 2013.04.17 14:05:00
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620. New Blog: Should Tanks require more Teamwork? - in General Discussions [original thread]
It does. If any tank ever gets solo'd versus AV they are an idiot and should quit the game. You have a speed advantage, a range advantage, a damage advantage, a health advantage. Not to mention the fact the AV is vulnerable to all sorts of other ...
- by Bones McGavins - at 2013.04.16 22:04:00
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