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641. inertia dampener as module - in Feedback/Requests [original thread]
Emerald Bellerophon wrote: What would it do? prevent MCC Spawns, people putting droplinks on towers, people jumping off of tall things, prevent a lot of people playing chicken with the ground (guess what, the ground never activates it's dampe...
- by Bojo The Mighty - at 2013.06.04 04:42:00
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642. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Stephen Rao wrote: No player is able to fit all of the modules they wish they had. The issue I have with Armor Plates is that there is no reason to spec up to Level 5 in them as has been stated again and again in this thread. If you'd like to ...
- by Bojo The Mighty - at 2013.06.04 04:34:00
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643. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Stephen Rao wrote: CPU/PG are not defensive stats, they are a resource to be managed pre game. While we're are at it let's dig up the ISK cost and the time it takes to ship from the manufacturer. Total eHP, eHP regeneration, and speed are al...
- by Bojo The Mighty - at 2013.06.04 02:45:00
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644. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
BL4CKST4R wrote: Bojo The Mighty wrote: I won't give my input until I am online and you include PG/CPU costs of said modules You totally glanced over an area where armor is favorable Shields are still superior. *facepalm* The OP is us...
- by Bojo The Mighty - at 2013.06.03 23:55:00
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645. Optional Skill Respect - in Feedback/Requests [original thread]
Respect?
- by Bojo The Mighty - at 2013.06.03 23:22:00
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646. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
I won't give my input until I am online and you include PG/CPU costs of said modules You totally glanced over an area where armor is favorable
- by Bojo The Mighty - at 2013.06.03 23:15:00
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647. Martial Arts in Dust - in Feedback/Requests [original thread]
Lichsmash RN wrote: ire seen take down moves in other games but those were nonlethal stun options but in dust everything is cranked up to 11 as far as the suits are concerned and they are more designed to use weapons and fire them than to be a ...
- by Bojo The Mighty - at 2013.06.03 18:02:00
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648. Martial Arts in Dust - in Feedback/Requests [original thread]
wait so was the melee skill removed? If so....damn!
- by Bojo The Mighty - at 2013.06.01 23:20:00
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649. Can we do something to balance small fights between heavy and light characters? - in Feedback/Requests [original thread]
Torr Wrath wrote: Wow this is a great troll post! for a moment I actually believed that someone was this dumb! :D thanks for the laugh! which part? The part where he used a light frame for sniping or the part where Heavies are OP?
- by Bojo The Mighty - at 2013.06.01 23:18:00
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650. [Request] Infantry Proximity Mine/Better Remote Explosive - in Feedback/Requests [original thread]
Arx Ardashir wrote: Do not want "fire and forget" anti-infantry weapons. -1 This. RE's and Lady Proxy are balanced at the moment because: RE's require attention but don't give their position away at the moment Proxy don't require attentio...
- by Bojo The Mighty - at 2013.06.01 22:41:00
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651. Can we do something to balance small fights between heavy and light characters? - in Feedback/Requests [original thread]
I disagree with your argument. Zethnos wrote: So before the heavy police try to lock me up. Think about what i am going to say. I have seen this 1st hand. A full prototype sniper is on a mountain or high building. All the sudden a heavy wal...
- by Bojo The Mighty - at 2013.06.01 22:36:00
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652. The Relationship between ISK, SP and Gameplay - in Feedback/Requests [original thread]
GLiMPSE X wrote: This game might not be fore you. There isn't an 'obscene' advantage to be had after investing a bit of time in the game. 5 mil, specialized sp, can compete just fine with 10-15 mil. Things curve very hard towards the upper end...
- by Bojo The Mighty - at 2013.05.31 04:18:00
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653. Small Railguns: Very Broke! - in Feedback/Requests [original thread]
Bojo The Mighty wrote: CCP Cmdr Wang wrote: [FEEDBACK] Small Railguns: https://forums.dust514.com/default.aspx?find=unread&g=posts&t=65499 Update: The dev team will investigate this further. Success! Not Success! Damage is stil...
- by Bojo The Mighty - at 2013.05.24 20:36:00
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654. Removal Of Weapon Variants - in Feedback/Requests [original thread]
Ok I found out Burst Rifle was not removed but was moved up to be exotic or some crap like that. I glanced over it, bad eyes.
- by Bojo The Mighty - at 2013.05.23 03:13:00
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655. Rotary Gauss Gun - Caldari Heavy Weapon - in Feedback/Requests [original thread]
Nova Knife wrote: Holy threads, batman. Could you like.. Maybe consolidate the weapon suggestions into one thread? :O Seeing like six threads get bumped (Bumping is against the rules FYI) at once just makes people go o.o However we are at...
- by Bojo The Mighty - at 2013.05.23 03:02:00
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656. Requesting a Map Scale - in Feedback/Requests [original thread]
Ecshon Autorez wrote: You're the OP.... did you really forget about this thread? No, at first I meant for a map scale merely on the forum maps....but I want it in the overview map as well. Also when I mean scale, I mean a scale that tells yo...
- by Bojo The Mighty - at 2013.05.23 02:58:00
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657. Requesting a Map Scale - in Feedback/Requests [original thread]
I'd like to see it in game as well.
- by Bojo The Mighty - at 2013.05.23 01:42:00
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658. Removal Of Weapon Variants - in Feedback/Requests [original thread]
Chunky Munkey wrote: Missing the point of specialisation once again. Specializing is supposed to be easier than a master of all trades but this goes against that. CCP stated in the demo that the skill system is supposed to promote specializat...
- by Bojo The Mighty - at 2013.05.22 20:48:00
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659. [Request] Stamina Draining Tool - in Feedback/Requests [original thread]
Pseudogenesis wrote: Bojo The Mighty wrote: Thought: My patent lawyers will find you... https://forums.dust514.com/default.aspx?g=posts&m=800139#post800139 Hey, same idea different direction. Therefore it's a new product. :3 The...
- by Bojo The Mighty - at 2013.05.22 20:01:00
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660. Stamina Regenerative Tool - in Feedback/Requests [original thread]
In light of an inverse suggestion, what are thoughts on this tool having an Area of Effect? https://forums.dust514.com/default.aspx?g=posts&t=80399&find=unread
- by Bojo The Mighty - at 2013.05.22 19:59:00
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