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BL4CKST4R
WarRavens
95
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Posted - 2013.06.01 20:32:00 -
[1] - Quote
Can we get a proximity mine that works on people, or make the current one work on vehicles and people? Or add a feature to detonate the explosive by pressing Square twice. |
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Lichsmash RN
Quackery Labs Roid Addicts
4
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Posted - 2013.06.01 21:02:00 -
[2] - Quote
there is a lot of room to run with this from just the toss it and online mines to claymores and even flux versions of mines limit the blast radius so an aware person or squad can safely shoot thes to blow them up or just flux temn
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TheEnd762
Algintal Core Gallente Federation
46
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Posted - 2013.06.01 21:12:00 -
[3] - Quote
+1 Yes, please. |
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Arx Ardashir
Bragian Order Amarr Empire
31
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Posted - 2013.06.01 21:13:00 -
[4] - Quote
Do not want "fire and forget" anti-infantry weapons.
-1 |
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Bojo The Mighty
Bojo's School of the Trades
1192
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Posted - 2013.06.01 22:41:00 -
[5] - Quote
Arx Ardashir wrote:Do not want "fire and forget" anti-infantry weapons.
-1 This.
RE's and Lady Proxy are balanced at the moment because:
RE's require attention but don't give their position away at the moment Proxy don't require attention but give audible beep when about to blow.
I use them, proxy not so much, but I've seen Proxies work against my LAV (back in Chromy). |
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Longshot Ravenwood
Algintal Core Gallente Federation
702
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Posted - 2013.06.02 06:44:00 -
[6] - Quote
Set it. And. FORGET IT!! Or not. I wouldn't mind racking up the free kills from this, but...I like the added level of complexity involved with the manual triggers & positioning to catch unsuspecting vehicles.
Most memorable moment so far, tank rolled up on my position when I only had grenades, a rifle, REs and a nanohive. Set a patch of 5 REs & lured the tank over them. Clicked a button and blew it to pieces. It was amazing.
Working as intended. |
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Templar Renegade200
Amarr Templars Amarr Empire
1
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Posted - 2013.06.02 07:26:00 -
[7] - Quote
Replace proximity with anti-personal. Make it indiscriminate and such that infantry has to step directly on the mine to set it off. A proximity trigger would be too OP. |
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Longshot Ravenwood
Algintal Core Gallente Federation
702
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Posted - 2013.06.02 07:32:00 -
[8] - Quote
Templar Renegade200 wrote:Replace proximity with anti-personal. Make it indiscriminate and such that infantry has to step directly on the mine to set it off. A proximity trigger would be too OP. While I appreciate the cowardly input of a renegade Templar who has refused her majesty's hospitality and support, I'd have to insist that an anti-personnel landmine would be riddiculous. I already scare enough people away from hacking objectives with careful use of remote explosives. Anti-personnel landmines would make everything smaller than a heavy twitchier than a minmitar 1/2 way through his second crate of crash. |
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Templar Renegade200
Amarr Templars Amarr Empire
1
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Posted - 2013.06.02 07:46:00 -
[9] - Quote
Longshot Ravenwood wrote: While I appreciate the cowardly input of a renegade Templar who has refused her majesty's hospitality and support, I'd have to insist that an anti-personnel landmine would be riddiculous. I already scare enough people away from hacking objectives with careful use of remote explosives. Anti-personnel landmines would make everything smaller than a heavy twitchier than a minmitar 1/2 way through his second crate of crash.
I can't help my defection, the voice inside my head made me do it. It also made me write 514 on this thread! |
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Sinboto Simmons
Sver true blood Public Disorder.
611
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Posted - 2013.07.11 18:37:00 -
[10] - Quote
Always thought infantry re should do the same damage as granades per level making them not as powerfull as the remote explosives but good enough to kill someone who's not got a decently tanked fit. (Stacked damage mods anyone? )
Or a scout lol |
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BL4CKST4R
WarRavens League of Infamy
726
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Posted - 2013.07.11 20:13:00 -
[11] - Quote
Was going to give this thread a like, until I realized I post this. Why did you necro my thread :I |
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Sinboto Simmons
Sver true blood Public Disorder.
611
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Posted - 2013.07.11 20:52:00 -
[12] - Quote
BL4CKST4R wrote:Was going to give this thread a like, until I realized I post this. Why did you necro my thread :I Be proud good idea |
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BL4CKST4R
WarRavens League of Infamy
727
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Posted - 2013.07.11 20:56:00 -
[13] - Quote
I am all for the idea but knowing CCP it will either never be added because people will QQ to much, or it will be added but be extremely OP. Although I think the proximity mine we have now is weak enough that changing it to kill mercs, but increasing the damage to 1000, would be enough to kill most mercs except heavies and provide for a good item that all suits, except heavies, could use. |
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