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Bojo The Mighty
Bojo's School of the Trades
697
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Posted - 2013.03.26 01:45:00 -
[31] - Quote
The Black Jackal wrote:Can I ask a simple question. While I do support the idea of an upgraded Melee Attack style, it would ill suit this game due to one pretty big reason (unless you put in even more styles).
The Dropsuit.
In the case of a Scout Suit, Martial Arts could be used pretty effectively, and with less mobility, the Assault Dropsuit, but... the bulkiness of the Logistics Suit, or the simple size and armor plating of the Heavy Suit would severely hinder their ability to pull off even the most basic Martial Arts moves... The Heavy Dropsuits would probably be able to throw a decent punch, but as for kicking... the weight alone would topple you.
While I fully support the concept of better Melee, I don't see actual martial arts coming in. Simple. The Suits would also reflect fighting style.
- Scout: Quick and Agile based martial arts. Kung Fu, Karate, Jujutsu
- Assault: More formal but powerful style. Boxing, Taekwondo, Muay Thai
- Logi: Slightly more chess-like style. Pankration, Judo (defensive)
- Amarr: Uses size and power. Sumo, Sambo, General Wrestling
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RoundEy3
Condotta Rouvenor Gallente Federation
12
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Posted - 2013.03.26 16:29:00 -
[32] - Quote
As a long time F.E.A.R. fan I would love some hand to hand face kicking action in DUST. It can be done in a FPS with great result. |
Charlotte O'Dell
Planetary Response Organisation Test Friends Please Ignore
73
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Posted - 2013.03.26 17:08:00 -
[33] - Quote
+1 |
Sinboto Simmons
SVER True Blood Unclaimed.
149
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Posted - 2013.03.26 17:15:00 -
[34] - Quote
hmm would like to see this gives me a reason to start skilling my hand to hand combat a few more levels |
slypie11
Planetary Response Organisation Test Friends Please Ignore
25
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Posted - 2013.03.26 17:31:00 -
[35] - Quote
We have to have something more than a weird jerky looking elbow to the face. I was thinking that the fighting styles should reflect the views of the different races, but should also incorporate whatever weapon you are using, as it's not realistic to think you're going to drop your weapon to do melee. Situational melee would be cool. For instance, if you're near a wall, you can smash their face into it. Nova knives should have a kill animation as well.
Amarr: more spiritualistic martial arts like Kung Fu
Minmatar: brutal like Krav Maga |
ARF 1049
The Phoenix Federation
6
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Posted - 2013.03.26 18:02:00 -
[36] - Quote
okay how does this sound.... a little more of a magnetic melee box to hit them and nova knives can be used as a cinematic like if you are in a scout suit you jump on there back and stab them both through there head and neck? this way you wouldn't really need to go through the 1st person to third back to first but it would still look epic. heavies with nova knives (god forbid they exist and succeed) would grab the person from the back of there head and stab it into there face. assault and logi with nova knives would just grab them swing them around by the shoulder into there knife >_> beware of nova knives now for assault and logis almost like clothes lining someone by grabbing them and swinging them into your knife imaging how comical that would look from a ways away! |
Sinboto Simmons
SVER True Blood Unclaimed.
150
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Posted - 2013.03.26 18:05:00 -
[37] - Quote
ARF 1049 wrote:okay how does this sound.... a little more of a magnetic melee box to hit them and nova knives can be used as a cinematic like if you are in a scout suit you jump on there back and stab them both through there head and neck? this way you wouldn't really need to go through the 1st person to third back to first but it would still look epic. heavies with nova knives (god forbid they exist and succeed) would grab the person from the back of there head and stab it into there face. assault and logi with nova knives would just grab them swing them around by the shoulder into there knife >_> beware of nova knives now for assault and logis almost like clothes lining someone by grabbing them and swinging them into your knife imaging how comical that would look from a ways away!
o.o this man is a god! |
Bojo The Mighty
Bojo's School of the Trades
1192
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Posted - 2013.06.01 23:20:00 -
[38] - Quote
wait so was the melee skill removed? If so....damn! |
Akaruiwrx
Deadly Blue Dots RISE of LEGION
13
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Posted - 2013.06.01 23:32:00 -
[39] - Quote
I'm going to tell you this as a former member of the military who has worked jointly with several JTF's. The use of martial arts on a battlefield is limited as a soldier your best weapon is the gun in your hands. Most SpecOps groups focus less on killing with your hands and more on getting back to your tools ie your sidearm or your primary weapon. Most encounters involve a quick headbutt to the opponents face while stepping back so you can bring your weapon to bear and pull the trigger. Knives (while cool in the movies and games) are far far less useful than a well placed bullet to the brain and far less effective. A real soldier is more likely to give you a rifle slap to the had and back off to shoot you than to bother with dirtying his hands. About the only exception to this rule is when prisoners must be taken.. and even then sometimes its far easier to shoot someone in the leg than to get into a knock down drag out fight. Given that in the world of Dust we wont be taking prisoners, there 0 need for a knife or melee in general. I'd rather they give us the options for a silenced weapon that does massive dmg at very short range, since it sounds like you are concerned with being stealthy. My advice is to avoid the knife and instead get back to your tools and put a few rounds in the back of their skull and be done with it. |
Lichsmash RN
Quackery Labs Roid Addicts
7
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Posted - 2013.06.02 01:12:00 -
[40] - Quote
ire seen take down moves in other games but those were nonlethal stun options but in dust everything is cranked up to 11 as far as the suits are concerned and they are more designed to use weapons and fire them than to be a weapon
i cant see a scout punching a heavy with 3 complex armor plates ending well no matter how mater points hes put into space ninja
there is zero background on fighting arts on eve that i have read and there are a a lot of lore articles out there
overall the suits are either built for movement and stealth, massive tanking or a general purpose mix of the two its our weapons capable of shattering a normal human skeleton as well as vaporizing a good portion of the flesh that enable use to do the damage
punches and kicks really just don't make sense |
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DigiOps
Kirkinen Risk Control Caldari State
336
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Posted - 2013.06.02 01:19:00 -
[41] - Quote
While it sounds like a neat idea, I don't think it really fits in Dust 514. I'd love a first person brawler. It sounds like a great idea, but for a different game. I wouldn't want the controls to be overly complicated. +1 for thinking outside the box, though. I dig it. |
Doyle Reese
OSG Planetary Operations Covert Intervention
66
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Posted - 2013.06.02 04:44:00 -
[42] - Quote
will I get to roundhouse kick a Heavy in the back of the head? |
Bojo The Mighty
Bojo's School of the Trades
1197
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Posted - 2013.06.03 18:02:00 -
[43] - Quote
Lichsmash RN wrote:ire seen take down moves in other games but those were nonlethal stun options but in dust everything is cranked up to 11 as far as the suits are concerned and they are more designed to use weapons and fire them than to be a weapon
i cant see a scout punching a heavy with 3 complex armor plates ending well no matter how mater points hes put into space ninja
there is zero background on fighting arts on eve that i have read and there are a a lot of lore articles out there
overall the suits are either built for movement and stealth, massive tanking or a general purpose mix of the two its our weapons capable of shattering a normal human skeleton as well as vaporizing a good portion of the flesh that enable use to do the damage
punches and kicks really just don't make sense Hmmm....Do you remember the Powerfists from Fallout?
What if martial arts had to be accompanied by special boots and gloves designed for armor piercing melee? |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
66
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Posted - 2013.06.03 21:49:00 -
[44] - Quote
DigiOps wrote:While it sounds like a neat idea, I don't think it really fits in Dust 514. I'd love a first person brawler. It sounds like a great idea, but for a different game. I wouldn't want the controls to be overly complicated. +1 for thinking outside the box, though. I dig it.
I would say two or three takedown / assasination moves like Gears of War executions. These wold be easily done by pressing a face button once you got into range and would only be available if you skill up your Hand to Hand skill.
The animations would be done to reflect the style of the characters race or can be individual if they split it out as a choice in the skill when levelling.
This would be way down the line though after we have all the suits / weapons / vehicles planned and then we add the other missing animations.
It could work without breaking the genre. |
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