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141. Cloak n' Damps: Sacred Mechanics That Must Not And Cannot Be Cou... - in Feedback/Requests [original thread]
Vesta Opalus wrote: Again people have documented with video that even scouts running full speed in the open can be very hard to see. Here is one for reference: link I've experienced even worse instances of the visibility issues in the vid...
- by Bojo The Mighty - at 2014.07.19 19:05:00
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142. Radical assault/commando buff - in Feedback/Requests [original thread]
Meee One wrote: Yes it does,logistics gets a fitting reduction to all equipment,even cloaks. And REs fall under equipment. And tbh scouts shouldn't have the ability to equip REs,yet they do. "Use better" is a stupid comparison,lets look a...
- by Bojo The Mighty - at 2014.07.19 06:57:00
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143. Shotguns, Racially impartial. - in Feedback/Requests [original thread]
Shotguns are not a class of weapons in this game. Shotguns are a specialty of the Gallente seeing as how the Gallente are short ranged specialists. Caldari are long range specialists thus their special weapon is the sniper rifle. Having a short...
- by Bojo The Mighty - at 2014.07.19 06:46:00
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144. Cloak n' Damps: Sacred Mechanics That Must Not And Cannot Be Cou... - in Feedback/Requests [original thread]
Vesta Opalus wrote: Again I have no problem with dampening, since people running dampeners can still be seen. The problem here is the cloak has no counter when dampening is factored in. I run an advanced caldari scout with 2 precision mods a...
- by Bojo The Mighty - at 2014.07.19 04:08:00
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145. Cloak n' Damps: Sacred Mechanics That Must Not And Cannot Be Cou... - in Feedback/Requests [original thread]
Scanning is not a counter to dampening, dampening is a counter to scanning. Scanning is an advantage: to know where people are. Not being scanned is not an advantage, it's just not being at a disadvantage. Being scanned is a disadvantage. Scanni...
- by Bojo The Mighty - at 2014.07.19 03:44:00
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146. You got your heavy nerf, now LEAVE US ALONE. - in Feedback/Requests [original thread]
You act as if heavies didn't deserve the nerf..... I'm a scout and admit that scouts have issues but you're a heavy and won't admit that heavies are a problem. Don't start a thread you can't finish, you're the only one whining here.
- by Bojo The Mighty - at 2014.07.19 02:10:00
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147. You got your heavy nerf, now LEAVE US ALONE. - in Feedback/Requests [original thread]
Velociraptor antirrhopus wrote: You just had to come on here and QQ "I can't get close enough to a heavy!" You're not SUPPOSED TO GET CLOSE. You're supposed to engage us from range. That's asinine that's like saying that anyone with a shotg...
- by Bojo The Mighty - at 2014.07.19 01:24:00
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148. Hotfix Charlie Sidearms (spreadsheet inside) - in Feedback/Requests [original thread]
Fizzer94 wrote: Part of the reason the AScPs were so good was because their RoF increase as the theirs went up as well. I think they should have just standardized the RoF across the tiers. 400 for Standard and Tactical 425 for Assault ??? f...
- by Bojo The Mighty - at 2014.07.19 01:03:00
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149. Radical assault/commando buff - in Feedback/Requests [original thread]
Meee One wrote: REs are equipment,logistics is the equipment master. Scouts specialise in cloaks (hence the fitting reduction). So LOLNO on scouts being better at using equipment than the master support class (logistics). ***** please, si...
- by Bojo The Mighty - at 2014.07.19 01:01:00
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150. Hotfix Charlie Sidearms (spreadsheet inside) - in Feedback/Requests [original thread]
Fizzer94 wrote: iKILLu osborne wrote: Fizzer94 wrote: No more ScP nerfs plz. My soul can't take it. For the love of all that is Holy, just buff it back to its prenerf stats... for gods sake listen to the man and what the heck is up wi...
- by Bojo The Mighty - at 2014.07.19 00:54:00
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151. You got your heavy nerf, now LEAVE US ALONE. - in Feedback/Requests [original thread]
Velociraptor antirrhopus wrote: all of you will burn in hell No such thing. You shall be reincarnated as a slug in your next life, followed by a hungry ghost.
- by Bojo The Mighty - at 2014.07.19 00:49:00
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152. Buffing logistics in charlie - in Feedback/Requests [original thread]
Meee One wrote: Cody Sietz wrote: They are perfectly balanced. LOL! Slow + less armor is balanced he says. Scouts are fast with less armor. Heavies are slow with more armor. Yet logistics being slow with less armor is balanced? BW...
- by Bojo The Mighty - at 2014.07.19 00:44:00
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153. You got your heavy nerf, now LEAVE US ALONE. - in Feedback/Requests [original thread]
As if you couldn't use an HMG
- by Bojo The Mighty - at 2014.07.19 00:39:00
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154. Lets Talk Dust= Delta. - in Feedback/Requests [original thread]
SMG damage profile, including all projectiles, needs to be -10% +10% not -5% +10%. The damage profile is a big reason why the SMG, HMG, and CR are OP.
- by Bojo The Mighty - at 2014.07.19 00:04:00
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155. Nanite Injector Buff? - in Feedback/Requests [original thread]
I'm not sure shields are necessary since they already spark shield regeneration. What pisses people most about injectors is that twats tend to use them at the most inappropriate of times. I've been really meaning to try a M*A*S*H dropship, where ...
- by Bojo The Mighty - at 2014.07.18 23:50:00
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156. Radical assault/commando buff - in Feedback/Requests [original thread]
Meee One wrote: Assaults are mainly being ignored because scouts (and some logistics) can do their jobs better. What if assaults and Lolmandos were the kings of small arms? My idea? -Reduce DPS from all light weapons and sidearms (except KN) ...
- by Bojo The Mighty - at 2014.07.18 23:37:00
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157. Request: can we have our old beta graphics back? few other questions - in Feedback/Requests [original thread]
knight guard fury wrote: how is the saga ll better than the saga? they look the same Saga II has a built in STD Shield hardener that takes up a high slot but costs 0 CPU/PG I believe you are making suggestions on things you're not very exp...
- by Bojo The Mighty - at 2014.07.18 22:38:00
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158. Request: can we have our old beta graphics back? few other questions - in Feedback/Requests [original thread]
knight guard fury wrote: can we have a tech ll dropship that had old handling on them, similar to the ADS, but not as fast as the ADS with more ability to move but less than the ADS but more than the current DS? can we have the tech ll gallen...
- by Bojo The Mighty - at 2014.07.18 22:32:00
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159. IDEA: Active modules for assaults - in Feedback/Requests [original thread]
Ralden Caster wrote: Just as the scout has its own ""exclusive" module, the cloak, assaults should have their own modules that only they would have the fitting capabilities for. These modules would be put in the equipment slots and act similar ...
- by Bojo The Mighty - at 2014.07.18 22:27:00
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160. Redo Gallente Native Repair Rate + Give Minmatar 1hp/s all around - in Feedback/Requests [original thread]
Assaults are getting an HP buff and a speed buff so I disagree with Medium's having best native armor reps, considering that they currently have medium native reps.... I've been rep tanking my Gal Scout since chromosome, rep tanking is really a li...
- by Bojo The Mighty - at 2014.07.18 21:47:00
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