Pages: 1 [2] 3 4 5 6 7 8 9 10 20 30 40 50 60 |
21. Have unlimited ammo for HAV turrets - in Feedback/Requests [original thread]
Captain Tibsen wrote: I had my tank out and I was destroying other tanks and drop ships and I ran out of ammo and had no way of refilling it! Boo hoo I fuckin hate HAV drivers
- by Bojo The Mighty - at 2014.12.21 20:40:00
|
22. No Death Until Clone Termination - in Feedback/Requests [original thread]
We've gone over this before: A death insinuates that you lost a fight, and thus is a record that you lost Not recording that kill/death would be like spilling water on yourself and saying you didn't because it evaporates later.
- by Bojo The Mighty - at 2014.12.19 19:23:00
|
23. Nanites as Consumables - in Feedback/Requests [original thread]
Meee One wrote: All suits should have the same nanite capacity because a bias on nanite count would be unbalanced. Even though considering the Logistics suit, the internal nanite ability would be more of a SlayLogi use and nobody needs kill...
- by Bojo The Mighty - at 2014.12.17 10:30:00
|
24. Nanites as Consumables - in Feedback/Requests [original thread]
So like from a background, nanites practically run the whole mercenary-war machine. They are the ammo, the armor reps, the decomposing bodies, the suits, etc. Why can't we apply nanites as consumables? Nanohives have a set nanite capacity so why...
- by Bojo The Mighty - at 2014.12.16 21:54:00
|
25. I want to try eve - in Feedback/Requests [original thread]
i would be down but I know I wouldn't subscribe
- by Bojo The Mighty - at 2014.12.12 21:11:00
|
26. Game Mode Suggestion - in Feedback/Requests [original thread]
How could they camp all 30 something CRUs?
- by Bojo The Mighty - at 2014.12.11 16:36:00
|
27. Game Mode Suggestion - in Feedback/Requests [original thread]
Ambush - CRU Spam CRU's are every 100 meters in an Ambush sized map: 3 supply depots along the middle: no vehicles 250 Clones Chaos ensues
- by Bojo The Mighty - at 2014.12.11 06:58:00
|
28. Map Design Suggestions - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Bojo The Mighty wrote: OK let's neglect vehicles and if anything yall should ask CCP for some better roads then. Ok, for the sake of this discussion. I think that a deployable cover piece of equipment would be a...
- by Bojo The Mighty - at 2014.12.08 08:36:00
|
29. Map Design Suggestions - in Feedback/Requests [original thread]
OK let's neglect vehicles and if anything yall should ask CCP for some better roads then.
- by Bojo The Mighty - at 2014.12.08 08:16:00
|
30. Map Design Suggestions - in Feedback/Requests [original thread]
True Adamance wrote: Lol sorry there was more I meant to suggest. All I'm saying is that on most maps now vehicles do not have access to the objectives themselves..... the more notable being A on Manus Peak in Skirmish and A on Line Harvest...
- by Bojo The Mighty - at 2014.12.07 04:04:00
|
31. Map Design Suggestions - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Call in vehicles ahead of time, and have them there as support in other roles and to provide mobile cover while crossing small areas, while for larger areas, calling in light transports becomes an option (Such as the B...
- by Bojo The Mighty - at 2014.12.07 03:57:00
|
32. Map Design Suggestions - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: But, addressing the OP: The introduction of speeder-bikes (or SLAVs) and MAVs (or HAVs with transport slots) would enable people to move between objectives without being gunned down...vehicles are a part of this game B...
- by Bojo The Mighty - at 2014.12.07 03:43:00
|
33. Map Design Suggestions - in Feedback/Requests [original thread]
True Adamance wrote: There are few enough spaces for tanks to operate now. ..... not every stretch of planet will be filled with hard Cover. Let's neglect roads and I'm not saying to all spaces but fuq tanks anyways lol
- by Bojo The Mighty - at 2014.12.07 03:31:00
|
34. Map Design Suggestions - in Feedback/Requests [original thread]
I do not believe I am alone when I say that Maps and Game modes are lacking and super-effing repetitive. I've played since Replication so I have seen this **** go round and round and more than anything and I miss the old Manus dearly but LogicLoop...
- by Bojo The Mighty - at 2014.12.07 01:39:00
|
35. Updating the frontline starter fittings - in Feedback/Requests [original thread]
God damn dude can we just jump back in time to when we had a scout starter, a logi starter, a heavy starter, and an assault starter? I hate how all the starter fits were converted, at Codex I think, to medium frames except class fits. I want 4 st...
- by Bojo The Mighty - at 2014.12.05 04:17:00
|
36. [Discussion] Flux Grenades and Shield-Based Suits. - in Feedback/Requests [original thread]
Tell me this, Why would I use a flux grenade if it did not entirely swipe off the shields of an enemy infantry unit? If all it did was scratch at shields I would rather have used a locus grenade because at least a locus grenade can do that and ki...
- by Bojo The Mighty - at 2014.12.05 04:01:00
|
37. Races should've had scannner parity - in Feedback/Requests [original thread]
Each race should've been granted their unique infantry scanning method that best counters their racial nemesis: Gallente: Picks up on the EM profile of targets. Shield heavier targets emit higher EM profile thus Caldari are most susceptible to th...
- by Bojo The Mighty - at 2014.11.29 10:56:00
|
38. Hotfix Charlie Sidearms (spreadsheet inside) - in Feedback/Requests [original thread]
Zindorak wrote: fixed If you couldn't find the clear cut advantage the assault had/has then you were obviously blinded by the light. AScP was hands down better choice.
- by Bojo The Mighty - at 2014.08.23 20:00:00
|
39. Hotfix Charlie - Respec for Scouts ? - in Feedback/Requests [original thread]
Actually there's good reason to wait; in delta CCP is looking to replace even the proposed scout bonuses with module efficacy bonuses
- by Bojo The Mighty - at 2014.08.09 23:57:00
|
40. ForgeGun Zoom - in Feedback/Requests [original thread]
Vehicles are this big: <------------------------------------------------------------------------------------------------------------------------------------> And you need zoom to hit them?
- by Bojo The Mighty - at 2014.08.09 23:38:00
|
Pages: 1 [2] 3 4 5 6 7 8 9 10 20 30 40 50 60 |
First page | Previous page | Next page | Last page |