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621. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
TheEnd762 wrote: Those don't make a sniper rifle viable at -20m. Sure they do
- by Bojo The Mighty - at 2013.07.31 00:42:00
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622. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
TheEnd762 wrote: If we have to deal with ladders and stairways, we better get anti-infantry proxy mines. Or you can upgrade your Scan Precision and Range
- by Bojo The Mighty - at 2013.07.31 00:31:00
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623. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
Thurak1 wrote: The most simplistic tactic i have seen is to take a dropship fly really high up and drop a 4 man squad on the forgegunners head. He has a lot of issues seeing and shooting at you if you stay nice and high since those guns have no...
- by Bojo The Mighty - at 2013.07.31 00:30:00
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624. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
Thurak1 wrote: Jason Pearson wrote: See a Four man heavy squad with rep nanohives down on a roof, you're not going to get rid of them and because they're killing you, they're the one with the OB, not you. I feel there should be more accessi...
- by Bojo The Mighty - at 2013.07.31 00:23:00
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625. Totally brilliant idea part 2 - in Feedback/Requests [original thread]
You're on crack, and that's unbalanced.
- by Bojo The Mighty - at 2013.07.29 23:45:00
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626. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
Canaan Knute wrote: Speaking from experience, when you see a group of enemy players sniping from a tower when only one or two are needed, that gives you a fairly significant advantage on the ground. While that can be true, outnumbered does no...
- by Bojo The Mighty - at 2013.07.29 23:16:00
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627. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
TheEnd762 wrote: Jason Pearson wrote: See a Four man heavy squad with rep nanohives down on a roof, you're not going to get rid of them and because they're killing you, they're the one with the OB, not you. I feel there should be more acces...
- by Bojo The Mighty - at 2013.07.29 20:40:00
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628. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
TheEnd762 wrote: No, because it robs those players of a well-earned position and already balanced strategy by giving easy access to people without the skill to get up there the same way. And let's be honest; the point of the stairs/ladder idea ...
- by Bojo The Mighty - at 2013.07.29 20:38:00
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629. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
TheEnd762 wrote: Try counter-forge gunning, or landing/crashing a dropship onto/into them. Or use a railgun installation. Or just ignore them and go about the rest of the match. Putting stairs or ladders up to there just means they'll have some...
- by Bojo The Mighty - at 2013.07.29 19:03:00
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630. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
TheEnd762 wrote: Like I said, it's not 100% safe. Not even close. You put stairs and ladders everywhere, people are just going to snipe from the redzone. People already do this and the thing about these buildings is that they are a commanding...
- by Bojo The Mighty - at 2013.07.29 18:34:00
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631. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
TheEnd762 wrote: If someone can't be bothered to call in a dropship of their own, but, why would you use a dropship when there is a ladder?
- by Bojo The Mighty - at 2013.07.29 16:28:00
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632. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
Yun Hee Ryeon wrote: Also, I can't help feeling that it's kind of neat that there are areas only dropships can reach. They're otherwise the most long-suffering vehicle in the game. I'm going to have to agree with you there, but what if they...
- by Bojo The Mighty - at 2013.07.29 06:17:00
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633. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
It's come to everyone's attention that people fly dropships onto buildings; tall, medium, and the sorts, and use forge guns and sniper rifles from this great height advantage. This is a minor issue. One thing that's not cool is that these areas a...
- by Bojo The Mighty - at 2013.07.29 05:59:00
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634. [Request] Option to change our name... - in Feedback/Requests [original thread]
Azri Sarum wrote: This has been debated to death for years on the EVE forums, since they are subject to the same restriction. What it comes down to is that it violates one of the tenants of the New Eden universe, that consequences matter, and t...
- by Bojo The Mighty - at 2013.07.26 18:04:00
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635. Future Request: Corporation Game Mode - in Feedback/Requests [original thread]
The World isMine wrote: How about the timer in the assault round cut in half and when the timer ends the computer saves the MCC's damages and moves that on to the next round if the MCC survives the second round that last round is a domination g...
- by Bojo The Mighty - at 2013.07.26 17:08:00
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636. Future Request: Corporation Game Mode - in Feedback/Requests [original thread]
In the distant future, Planetary Conquest should be fought in 3 phases Phase I: Recon This is a basic Ambush OMS but on a much larger map with more people, I hope. The primary idea is to get the players used to the map, maybe even scout out for ...
- by Bojo The Mighty - at 2013.07.26 05:40:00
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637. Some ideas for the LLAV - in Feedback/Requests [original thread]
How about we make them slower and directed for Logistics work? The scout LAV is faster and has more torque but has less health Logi LAV is way stronger, but doesn't have such a great turret capability, but you know what that makes it all the mo...
- by Bojo The Mighty - at 2013.07.25 22:00:00
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638. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
Militia < Standard < Advanced < Prototype And that is the way the world spins If your targets are using Prototype gear then why aren't you? First of all, my experience with the sniper: it was the first weapon I took seriously in this g...
- by Bojo The Mighty - at 2013.07.22 21:46:00
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639. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Stephen Rao wrote: 1. Just as it takes a Flux and then shooting to kill a Shield Tanker, it takes Shooting then Locus to kill an Armor Tanker. While the Locus isn't the definitive tool that Flux is against Shields, Flux cannot kill players on ...
- by Bojo The Mighty - at 2013.06.04 14:23:00
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640. Stamina Regenerative Tool - in Feedback/Requests [original thread]
Rar! I want more input damn it!
- by Bojo The Mighty - at 2013.06.04 05:02:00
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