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841. KD does mean quite a bit. - in General Discussions [original thread]
KingBabar wrote: Its just that if you don't (at present) count: - Useless snipers. - Bad hit detection. - OP Tanks. - Pilots and logis. - All the players out there that really don't care about win/objectives that would rather stay out of harms ...
- by Billi Gene - at 2012.09.06 14:14:00
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842. CCP wants to make militia modules BPCs - in Feedback/Requests [original thread]
perhaps what people arent seeing is that all the sexy gear we get as salvage, might sometimes contain limited run BPC's. currently all gear on market is infinite, this doesnt stack well with a player driven economy. So even though it is an assump...
- by Billi Gene - at 2012.09.06 14:06:00
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843. Concerns regarding the lack of any real cover interaction - in Feedback/Requests [original thread]
with out agreeing or disagreeing with any of the content in your post: no game has to be like any other game. I am sure i could think of a few things i'd like added to a game, but whether or not those things are present in a game does not make t...
- by Billi Gene - at 2012.09.06 13:53:00
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844. KD does mean quite a bit. - in General Discussions [original thread]
EnIgMa99 wrote: OP I dont see you in the top 100 in K/D so ??? when you don't have a K/D that I can mock then you can post auto-falashio crap (no tank padding here just type 2 assault and ar) considering the number of toons in the top 50 KD...
- by Billi Gene - at 2012.09.06 13:43:00
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845. Medic Qusetions - in General Discussions [original thread]
To repair others its best to use the Remote Armor Repair Tool, found in equipment. only the heavy suits don't have an equipment slot, so any suit can fit any of the RAR, Nanohive, Injector or drop uplink. The Logistics suits provide an increased ...
- by Billi Gene - at 2012.09.06 13:36:00
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846. Seriously, LTP Logistics - in General Discussions [original thread]
can i just say: sometimes you are going to bleed out by the time an area is cleared of enemies. Now if i am playing logi i will try to get you up, but not if it means someone else dies or you'll just die again. So sometimes you have to make a j...
- by Billi Gene - at 2012.09.06 13:23:00
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847. battle servers down? thursday 6th sept. (australia) - in Technical Support/Bugs [original thread]
danke, now to see if servers are up yet from downtime >_<
- by Billi Gene - at 2012.09.06 13:12:00
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848. WP misscalculated and issues - in Feedback/Requests [original thread]
noticed this last night, had a guy in a drop ship hovering over target and set as the defend point, guys on the ground in squad (and on mic) were getting increased WP but anyone in the boat got only normal WP for kills. really all it means it tha...
- by Billi Gene - at 2012.09.06 13:08:00
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849. Dropsuits Skills/bonus - in Feedback/Requests [original thread]
there may already be bonuses that we can't see, i know in eve different ships have various bonuses that are multiplied by level in skills.
- by Billi Gene - at 2012.09.06 12:25:00
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850. Ideas for new game modes - in Feedback/Requests [original thread]
Race to the Finish Two paths with spaced links between them. Both sides need to disable defences and hack large gate structures. Both sides have pathing opportunities to attack the other side, hindering their progress. Maps would have to be te...
- by Billi Gene - at 2012.09.06 12:17:00
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851. Weapon/equipment switching - in Feedback/Requests [original thread]
<-- wants to be able to switch between weapons fast and smooth without triggering a change to a nanohive -.- equipment can be switched to when you want it, rarely do you need to switch to equipment in as much of a hurry as you do your other we...
- by Billi Gene - at 2012.09.06 12:11:00
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852. Kick them out! - in Feedback/Requests [original thread]
pro tip: don't summon vehicles near other players that you don't want to jump into them. Not always easy, but if your squad is on cans then shouldnt be too hard to set a meeting point. K.I.S.S. "keep it simple, stupid" or there abouts. tldr? ...
- by Billi Gene - at 2012.09.06 12:08:00
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853. Can we stop the Handholding - in General Discussions [original thread]
CCP Nothin wrote: Thanks for the input. We'll try out making the delay between the telegraph and the strike shorter. Escaping the strike currently does seem slightly too easy. tell that to my heavy suit wearing butch babe... who died even tho...
- by Billi Gene - at 2012.09.06 12:00:00
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854. Aussie Squad/Corp + Chat - in General Discussions [original thread]
<-- not a great K/d player but happy to play support(AV/cover fire)/logi also not thinking about commiting to any corp until: #1corps are actually available >.< #2 no more SP wipes and toons can be taken seriously...
- by Billi Gene - at 2012.09.06 11:58:00
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855. Dust 514 Not at all in the eve universe. - in General Discussions [original thread]
didnt bother reading the entire thread... not even the OP... some things don't change: -gravity -human physiology-given clones may be engineered to take more stress then "normal" but mercs are still recognisable as human, therefore mercs have not...
- by Billi Gene - at 2012.09.06 11:54:00
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856. KD does mean quite a bit. - in General Discussions [original thread]
STB Vermaak Doe wrote: Billi Gene wrote: epeen... boosting stats since 1993 Go back to the old arcades then you'll find it coin op arcade was more social for me. I've never placed great trade in statistical jibber jabber, I mean sure...
- by Billi Gene - at 2012.09.06 06:17:00
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857. NEW BUILD!!!!! - in General Discussions [original thread]
Mac Dac wrote: Quote: If you release a game to the public that is incomplete, no matter how many future expansions it has it will flop. People will say "lolbad" and never try it again. Don't use expansions as a crutch to release a prematur...
- by Billi Gene - at 2012.09.06 06:07:00
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858. Quit listening to talentless tank hiders - in General Discussions [original thread]
so OP AUR weapon benefits=/=OP tank abuse //confused
- by Billi Gene - at 2012.09.06 05:59:00
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859. Mega buff - in General Discussions [original thread]
dropships=/=gunships
- by Billi Gene - at 2012.09.06 05:57:00
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860. Why swarms way fly towwards the underside of every vehicle. - in General Discussions [original thread]
i saw a DEV post about how swarms will now fly at the object and not the person operating it... presumably they were talking about turrets, and how swarms hit the dirt at thebase of them... not sure... might be relevant
- by Billi Gene - at 2012.09.06 05:56:00
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