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121. ScR nerf - in General Discussions [original thread]
STEALTH HUNTER ZERO wrote: Really?? Tears because you can no longer do almost 100 dmg per shot without charge.. smh. It's rather sad to see certain people raging out because their certain easy mod fit might not work against everyone anymore. Ho...
- by Billi Gene - at 2014.03.07 05:07:00
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122. Proficiency skill changes reduce logi combat effectiveness :D - in General Discussions [original thread]
on a side note to the OP.... increased TTK means that Heavies will no longer be the only viable target for repping.... somewhat.... dumb mercs will still die from standing in the passageway.... but the smarter ones will now be haunting logi's for...
- by Billi Gene - at 2014.03.06 09:01:00
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123. Announcement:Dev Blog: Expanding The Arsenal With Uprising 1.8 - in Announcement and Events [original thread]
>.< stopped reading after page 7 at this point.... just wanted to say: yay on the FG vs Dropship front... not entirely convinced, but then i guess DS are meant to be a little squishy... RPG trade-offs and all that. not commited to saying...
- by Billi Gene - at 2014.03.06 08:20:00
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124. Should we go back to suits having different base turn speeds? - in General Discussions [original thread]
currently you should probably come from the flank if you want to get in close to a heavy... if you nerf the turning speed: we will be back at the days of old when just running at them and skipping side to side was enough to dodge 95% of anything...
- by Billi Gene - at 2014.03.03 22:51:00
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125. MIND = BLOWN (TTK might not be because of hit detection fixes!) - in General Discussions [original thread]
Dr PepperPoP wrote: How did you prove this mechanic even exists? try taunting a heavy some time......... i can vouch that it exists also: higher TTK would be nice, but I'm not sure how newer players would feel about it.... at least w...
- by Billi Gene - at 2014.02.28 08:07:00
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126. Doing as instructed! - in General Discussions [original thread]
bleh just keep the sandpit in mind. don't limit players from entering a match set up for meta 1 gear, on the basis that they have meta 6 fits. just don't let them use those meta 6 fits! sure they'll still have more armor, shields, cpu and pg ...
- by Billi Gene - at 2014.02.28 07:57:00
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127. I'll Take Deaths from KB/M players over Aim assist. - in General Discussions [original thread]
i'm divided over AA. Sometimes i don't notice it, and other times my reticule moves a good few degrees by itself when a raspberry moves in front of me. I like the idea of some AA but the magnetic setting is too high for my tastes. Weren't we goi...
- by Billi Gene - at 2014.02.28 07:43:00
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128. Why people die in Dust - in General Discussions [original thread]
Spartacus Dust wrote: yeah scouts don't last long :/ though shotgun scouts are still good when it comes to close range. But if you're a scout in the open there's a wonderful tool called the LAV Scouts do run alone though for the most part, but...
- by Billi Gene - at 2014.02.28 07:38:00
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129. Drop Ships of the past. - in General Discussions [original thread]
late reply: i never got into the LDS, i think i was too busy running the logi suit with a squad at the time... preparing for the incoming PC patch. mostly it'd just be nice to see what is in 1.8 .... .....and an idea of what might be worked on f...
- by Billi Gene - at 2014.02.28 07:30:00
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130. Drop Ships of the past. - in General Discussions [original thread]
Christiphoros von Poe wrote: Hehe I remember the dropships of the Replication era. The bunny hopping iron dropships of death. That's what I was hoping the video was of. But nah. The codex and chromosome dropships were pretty cool. Although this...
- by Billi Gene - at 2014.02.19 23:51:00
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131. Thank you CCP. <3 - in General Discussions [original thread]
but who will shed tears for the drop ships?
- by Billi Gene - at 2014.02.19 23:45:00
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132. tank dropship balance - in General Discussions [original thread]
Pvt Numnutz wrote: Right because they would have reduced elevation with their main turret. that was the jist of it. there was a CCP response in a thread earlier saying they had talked with judge, and were looking into possible changes, but...
- by Billi Gene - at 2014.02.19 23:43:00
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133. Drop Ships of the past. - in General Discussions [original thread]
ive played/play all the roles, and even though i kill DS from the redline, i still feel guilty about it . in as much as its the best way to get DEV attention, i'll continue to do it, and feel bad for the DS.... tanks? meh die fkr...
- by Billi Gene - at 2014.02.19 23:40:00
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134. tank dropship balance - in General Discussions [original thread]
iirc Judge suggested tanks should need to put a small turret on the top of the large to gain air defense. not saying yay or nay.. just saying
- by Billi Gene - at 2014.02.19 23:38:00
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135. Drop Ships of the past. - in General Discussions [original thread]
glimse:... into why we have the vehicles we do now. the original iterations worked great, they did their designated roles. So why do we have the vehicles we have now? My guess is that the map sizes and match player counts are the culprits. ...
- by Billi Gene - at 2014.02.19 23:32:00
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136. RedLiners, I salute you - in General Discussions [original thread]
keeping evil tanks off the field from the redline is a special pleasure reserved for when I'm feeling really really bitchy :) hats off to good snipers, i wish i was better at it.
- by Billi Gene - at 2014.02.19 22:13:00
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137. rail turrets - in General Discussions [original thread]
mostly its a map design issue....
- by Billi Gene - at 2014.02.19 22:12:00
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138. IDEA - in General Discussions [original thread]
CR4SH OVERRIDE wrote: Billi Gene wrote: what a great idea... excuse me i need to top up my proto suits to farm this new 'Event'......... .... sorry but the super competitive-win at all costs types would ruin any attempt at such an event unl...
- by Billi Gene - at 2014.02.19 22:10:00
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139. IDEA - in General Discussions [original thread]
what a great idea... excuse me i need to top up my proto suits to farm this new 'Event'......... .... sorry but the super competitive-win at all costs types would ruin any attempt at such an event unless it was a game mode
- by Billi Gene - at 2014.02.19 22:04:00
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140. every other combat game has.................. - in General Discussions [original thread]
ive fairly much given up on using swarms on alot of maps and when not squaded. its a magnet for any reds in the vicinity, or snipers...
- by Billi Gene - at 2014.02.19 21:54:00
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