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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.09.06 04:16:00 -
[61] - Quote
CCP Nothin wrote:Sees an economy thread, drops into the economy thread!
Yes, militia items will become consumable in the next patch. They'll also be very inexpensive and should be easily affordable even if you happen to go 0/10 multiple matches in a row. Starter fits will never become consumable and will always be there for you to fall back on.
Overall, the philosophy with the reward system is that you should be able to comfortably play using militia and standard gear and still be earning money most of the time. The intention isn't to bleed you dry, since that doesn't make for a very fun game :) The low earnings after we patched weren't intentional and it later turned out that there was a fairly nasty bug hiding in the reward system: militia BPOs not contributing to the rewards at all and thus as everyone was playing with them, the overall rewards were consistently too way low.
Since we couldn't fix the broken code, we temporarily upped the base reward level.The rewards that you're now getting after the hotfix are more on the level that we intended. Proper fix will be in when we patch, but the reward level should remain fairly close to what you're seeing now. Pester me if it doesn't, it's my job to pay your wages.
Thanks for stopping in and commenting on this :)
I can accept the idea you've presented in theory and if/as it takes form in the same shape then that is likely an iteration that addresses the concerns voiced (at least those voiced by me). Obviously this will take some actual hands on to see if it hits this bar or not but then again this is beta so testing is the name of the game and I'm content to play "lab rat" for the sake of Dust balance (otherwise why would I join a beta eh?).
While I must admit to still being a bit wary of BPCs replacing BPOs that may just be the EVE Indy in me always wanting in on the ground floor ;) and I do also need to acknowledge one clear benefit to new players of going the BPC route. It will help them to learn to keep their fits stocked which is also important to remember as the character moves forward (I've only just considered this angle).
So, looking forward to the next build and getting my grubby little hands on the new iteration to see how it plays, I'll be posting back with my impressions pro/con or both after I've gotten some time to chew on it.
Cheers, Cross |
Grenwal Hiesenberg
Shadow Company HQ
226
|
Posted - 2012.09.06 04:18:00 -
[62] - Quote
CCP Nothin wrote:Sees an economy thread, drops into the economy thread!
Yes, militia items will become consumable in the next patch. They'll also be very inexpensive and should be easily affordable even if you happen to go 0/10 multiple matches in a row. Starter fits will never become consumable and will always be there for you to fall back on.
Overall, the philosophy with the reward system is that you should be able to comfortably play using militia and standard gear and still be earning money most of the time. The intention isn't to bleed you dry, since that doesn't make for a very fun game :) The low earnings after we patched weren't intentional and it later turned out that there was a fairly nasty bug hiding in the reward system: militia BPOs not contributing to the rewards at all and thus as everyone was playing with them, the overall rewards were consistently too way low.
Since we couldn't fix the broken code, we temporarily upped the base reward level.The rewards that you're now getting after the hotfix are more on the level that we intended. Proper fix will be in when we patch, but the reward level should remain fairly close to what you're seeing now. Pester me if it doesn't, it's my job to pay your wages.
Thanks for clearing this up, I got a little worried because i use mainly starters and am usually on the bottom third of the leader board. |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.09.06 04:32:00 -
[63] - Quote
CCP Nothin wrote:Sees an economy thread, drops into the economy thread!
Yes, militia items will become consumable in the next patch. They'll also be very inexpensive and should be easily affordable even if you happen to go 0/10 multiple matches in a row. Starter fits will never become consumable and will always be there for you to fall back on.
I question the point of not making them free if they are so cheap though.
I hope you see this edit: wouldn't it make sense to make them not free once players can manufacture gear? I mean unless your hinting that we'll have that feature on release?
if i can build and sell them *by or soon after release* I'm all in favor of the changes |
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CCP Nothin
C C P C C P Alliance
177
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Posted - 2012.09.06 04:38:00 -
[64] - Quote
crazy space wrote:CCP Nothin wrote:Sees an economy thread, drops into the economy thread!
Yes, militia items will become consumable in the next patch. They'll also be very inexpensive and should be easily affordable even if you happen to go 0/10 multiple matches in a row. Starter fits will never become consumable and will always be there for you to fall back on.
I question the point of not making them free if they are so cheap though.
The economist in me gets queasy with too many free, permanent items in what is eventually supposed to be a player-driven economy :) |
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Grenwal Hiesenberg
Shadow Company HQ
226
|
Posted - 2012.09.06 04:44:00 -
[65] - Quote
crazy space wrote:CCP Nothin wrote:Sees an economy thread, drops into the economy thread!
Yes, militia items will become consumable in the next patch. They'll also be very inexpensive and should be easily affordable even if you happen to go 0/10 multiple matches in a row. Starter fits will never become consumable and will always be there for you to fall back on.
I question the point of not making them free if they are so cheap though. Maybe it helps to get you acclimated to having to restock your supplies? As long as they're not "invalid" after purchase, I'm okay with it. |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.09.06 06:50:00 -
[66] - Quote
CCP Nothin wrote:crazy space wrote:CCP Nothin wrote:Sees an economy thread, drops into the economy thread!
Yes, militia items will become consumable in the next patch. They'll also be very inexpensive and should be easily affordable even if you happen to go 0/10 multiple matches in a row. Starter fits will never become consumable and will always be there for you to fall back on.
I question the point of not making them free if they are so cheap though. The economist in me gets queasy with too many free, permanent items in what is eventually supposed to be a player-driven economy :)
see my edit : ) but basically you said yes to my question before I asked it. lol.
If you do make everything free only for starter fits please look into tweaking them a bit : )
or.... keep militia gear free but limit it's use to NPC contracts? or same with starter fits if you make militia gear into BPCs. Limit their use outside of highsec so everyone has to at least risk something even if only very little : ) I def see your point, and like I said in my edit. As long as the game becomes player driven soon, and not soon as in a year after release, making them BPCs sounds like a great idea : ) |
hupi testi
22
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Posted - 2012.09.06 08:53:00 -
[67] - Quote
What I would like to see is the market opend up to DUST players to buy and sell items to oneanother. And to accomodate that I think why we are seeing this permanent/infinity use free stuff go away. Eventually.
Player-driven ecomomy wont holdup if there is free efficien backup that players can go to when in tight spot.
And I believe that PvP isn't going to be the only or even the most profitable way of making ISK, alteast not at beginning where we are limited to lowsec and hisec.
Any one remember fanfest presentation? There were talks about exterminating NPC roguedrones. This would be somewhat equivalent to doing missions/complexes/ratting. |
Kyy Seiska
Zumari Force Projection Caldari State
188
|
Posted - 2012.09.06 09:24:00 -
[68] - Quote
I have to admit, the lower ISK rewards had their charm tough. Having to work more to get few fittings worth of higher-tier gear and having to use lower end gear to do so, somewhat improved the balance between newer and older players.
But when most people jumped in to militia sniper fits to get cash and the fact how tank users rarely if ever die made running any other build fairly unrewarding and not really worth it.
As for putting a price on basic militia items, I have to agree that I have been abusing(?) those militia items a lot. Militia Repair modules and shield extender modules have a pretty absurd Price/Value ratio. Same goes for many other militia items as well.
I somewhat saw this coming, but I was expecting more of a nerf to some of the militia items since many of the standard and above items are not that much better when it comes to stats, but yet they cost a lot more ISK and CPU/PG (forcing to more expensive armor etc). |
Soleire
90
|
Posted - 2012.09.06 11:33:00 -
[69] - Quote
CCP Nothin wrote:The economist in me gets queasy with too many free, permanent items in what is eventually supposed to be a player-driven economy :)
I just realized why BPOs were a bad idea as they were. Hopefully when you guys add industry side to dust this will be balanced out. The economist in me is quite turned on by Eve's economy and wishes for something similar for dust.
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hupi testi
22
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Posted - 2012.09.06 11:37:00 -
[70] - Quote
Soleire wrote:CCP Nothin wrote:The economist in me gets queasy with too many free, permanent items in what is eventually supposed to be a player-driven economy :) I just realized why BPOs were a bad idea as they were. Hopefully when you guys add industry side to dust this will be balanced out. The economist in me is quite turned on by Eve's economy and wishes for something similar for dust.
I like this ALOT. |
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J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.09.06 11:38:00 -
[71] - Quote
Well, if we are gonna give it a go, kudoes to CCP for telling us and communicating. Better to try it during beta rather than after release IMO. Thanks for communicating, CCP! I would be fine with the AV nerf if you had warned us like you are for this! :) |
hupi testi
22
|
Posted - 2012.09.06 11:51:00 -
[72] - Quote
Don't know about others but I was under the impression/hope from getgo that all items would be limited use, must be purchased and that players could produce those items themself in the longrun. Provided that sayed player had invested the nessesary SP and ISK into relevant industry skill books. |
dent 308
Subdreddit Test Alliance Please Ignore
967
|
Posted - 2012.09.06 12:09:00 -
[73] - Quote
What about the Skinweave suits? How will these changes effect them?
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Aqil Aegivan
The Southern Legion
50
|
Posted - 2012.09.06 12:22:00 -
[74] - Quote
dent 308 wrote:What about the Skinweave suits? How will these changes effect them?
Good Question.
Edit - Will CCP replace the basic sets with ones which aren't failfits? |
Patches The Hyena
204
|
Posted - 2012.09.06 14:01:00 -
[75] - Quote
Of all my concerns with the game, the economy isn't one of them. EVE is ground breaking in MMOs with it's player driven economy so I have faith CCP can figure the Dust economy out.
Also to everyone concerned, please remember the beta is not an accurate representation of our income levels after a full featured release. We will be able to sell salvage and take contracts, among other things CCP has planned I'm sure. So while right now having militia items being BPC would kind of suck, when you are taking advantage of other income sources even newbies have access to it won't be a problem.
Side note, some posters are confused on the BPO and BPC terms. Any item that is infinite use after one purchase is BPO. Any item that requires a purchase per use is BPC. There is no third option.... |
Billi Gene
Tronhadar Free Guard Minmatar Republic
130
|
Posted - 2012.09.06 14:06:00 -
[76] - Quote
perhaps what people arent seeing is that all the sexy gear we get as salvage, might sometimes contain limited run BPC's.
currently all gear on market is infinite, this doesnt stack well with a player driven economy. So even though it is an assumption, I still say it is safe to assume that most if not all gear that gets posted to market will be player made, be that EVE or DUST.
The main question will be, where do the BP's come from?
The next question, will mercs get to train industrial/production?
A possible third question being, will future DUST salvage no longer be gear, but rather salvage for making gear? |
Aq'sa
L.O.T.I.S. Legacy Rising
44
|
Posted - 2012.09.06 14:16:00 -
[77] - Quote
CCP Nothin wrote:crazy space wrote:CCP Nothin wrote:Sees an economy thread, drops into the economy thread!
Yes, militia items will become consumable in the next patch. They'll also be very inexpensive and should be easily affordable even if you happen to go 0/10 multiple matches in a row. Starter fits will never become consumable and will always be there for you to fall back on.
I question the point of not making them free if they are so cheap though. The economist in me gets queasy with too many free, permanent items in what is eventually supposed to be a player-driven economy :)
On a philosophical level I agree about the FREE ITEM- problem of being a huge ISK faucet with no sink.
I am quite confused by Wang's terminology by the way - BPO in Eve is an 'Original blueprint' = own this plan and make as many as you like- or make BPCs- with the materials. BPC in Eve is a multiple run blueprint, & typically multiple units per run- meaning I can get a BPC for a gun and make 10 of them 3 times- I have 30 guns.
In Dust and Eve- single units that you attach to ships or dropsuits are neither BPC or BPO- they are actual things. A BPC/BPO in Eve is a plan that requires inputs and time to create these actual things. I'm confused how this has changed terminology wise. The militia BPOs in Dust (the blue unlimited items) don't yet require time, material inputs or 'runs' of items, understandably with everything else for CCP to handle for release. With this added into Dust the items will no loger be economically defiant 'freebies' and will have tangible, but low, costs in time and materials.
If we want Dust to have a place in Eve economy (and since CCP has seemed to move away from BPOs in Eve) - give Dust players the only drops of Dust BPCs- that Eve players, and eventually Dust players, will then buy and manufacture. This gives them intrinsic control in one of the vital inputs to create their own goods- Eve players have materials, MFG & capital- Dust players have the BPC drops.
See thread here for more details on PI/BPO/BPC/DUST - EVE Market interaction. (Section 2 & 3) |
Corban Lahnder
ZionTCD Legacy Rising
158
|
Posted - 2012.09.06 15:54:00 -
[78] - Quote
If you have no bed rock to fall back on there is a potential at one time you may not be able to play dust because you have no cash and your bpc's are all expended.
There needs to be a safety net for new players to fall back on. |
hupi testi
22
|
Posted - 2012.09.06 16:15:00 -
[79] - Quote
Corban Lahnder wrote:If you have no bed rock to fall back on there is a potential at one time you may not be able to play dust because you have no cash and your bpc's are all expended.
There needs to be a safety net for new players to fall back on.
CCP Nothin wrote: Starter fits will never become consumable and will always be there for you to fall back on.
But this is just the starter fits. If you change it anyway those changed items are BPCs that must be bought everytime that one loset them.
Aq'sa: Maybe the BPO/BPC terminology mixing is due to the fact that in DUST there isn't yet implementation of a industry or working market system, where supply and demand governs. So CCP is using this as a temporary mid-way point until the manufacturing/industry and market(buy/sell orders) are implemented. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.06 16:27:00 -
[80] - Quote
J'Jor Da'Wg wrote:Tbh if ISK is their worry thats theres too much floating around, this build solved that. 22 freaking assault SMGS cost me around 100k I believe. Thats just standard assault. Not even a standard dropsuit. The only thing on my suit thats BPC is the SMG. The rest is freaking miltia. I still worry about money, if I want to upgrade to double standard SMGs then it costs me 9,000 isk Per suit. That gives me a bunch of deaths per game if I want to break even, but if I decide to ever upgrade to standard gear, now I am costing, like 30,000 ISK per dropsuit just for all standard gear.
Militia needs to stay BPO imo, plus the starter fits are ********. Changing them is NECESSARY to even being able to be effective.
agree the starter fits are garbage i have standard suits as well tht still use militia items and still come up around 20-30K depending on if i use assault or lollogistics
militia gear is ****, takes up more CPU/PG than basic mods and now we gonna have to pay for em repeatedly? CCP is just making things more difficult for the average player imo |
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hupi testi
22
|
Posted - 2012.09.06 16:50:00 -
[81] - Quote
Let's just remember that we aren't seeing all the income means availabe. Buying/selling the salvage and stuff. I have few tanks that could be thrown to the market, neting me some handy ISK. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.06 17:55:00 -
[82] - Quote
As long as they adjust the prices. |
Slam Pig Cephalopod
Villore Sec Ops Gallente Federation
4
|
Posted - 2012.09.06 23:03:00 -
[83] - Quote
This is a bad idea. It is hard to say exactly why it is a bad idea because I am not sure what problem they are trying to solve but I do know that the militia gear is nice because it allows a player to experiment with different play styles without risking lots of money.
It also lets us make some money if we need to make some money on the instant battle scene.
If they are concerned about everyone using too much militia gear, that will change quickly once the outcomes of the matches actually matter and they are being fought for real territory. People will start using more of their high end gear when more of the matches actually matter.
People play games to relieve stress. I am not trying to give myself an ulcer because all of my equipment is costing me money no matter what. Sometimes you want to just goof around. |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.06 23:06:00 -
[84] - Quote
CCP Nothin wrote:crazy space wrote:CCP Nothin wrote:Sees an economy thread, drops into the economy thread!
Yes, militia items will become consumable in the next patch. They'll also be very inexpensive and should be easily affordable even if you happen to go 0/10 multiple matches in a row. Starter fits will never become consumable and will always be there for you to fall back on.
I question the point of not making them free if they are so cheap though. The economist in me gets queasy with too many free, permanent items in what is eventually supposed to be a player-driven economy :)
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BlacMage
Royal Uhlans Amarr Empire
59
|
Posted - 2012.09.07 09:42:00 -
[85] - Quote
Slam Pig Cephalopod wrote:This is a bad idea. It is hard to say exactly why it is a bad idea because I am not sure what problem they are trying to solve but I do know that the militia gear is nice because it allows a player to experiment with different play styles without risking lots of money.
It also lets us make some money if we need to make some money on the instant battle scene.
If they are concerned about everyone using too much militia gear, that will change quickly once the outcomes of the matches actually matter and they are being fought for real territory. People will start using more of their high end gear when more of the matches actually matter.
People play games to relieve stress. I am not trying to give myself an ulcer because all of my equipment is costing me money no matter what. Sometimes you want to just goof around. Right now the starter sets, which will remain BPO, and Militia gear are identical in stats for dropsuits. If I had to guess it would be that this has to do with additional things like shields, grenades, armour boosts, and other things that help out a lot, but are not needed to fight. |
madd mudd
41
|
Posted - 2012.09.07 09:52:00 -
[86] - Quote
personally I don't like the idea of having to buy a bunch of items over and over again... I don't really see it as a useful dynamic and at some point the ISK being spent is really going to be neglible or just a waste...
If the sole reason they are doing this is for monetization of the game then they probably won't make a good amount of money on the game...
Furthermore, when it costs so much SP to be able to upgrade the skills needed to buy the higher end gear then a lot of players may loose interest quickly if they are quickly running out of ISK to buy starter gear that isn't very efffective against better equipped players. |
Reb El
Zumari Force Projection Caldari State
19
|
Posted - 2012.09.07 14:53:00 -
[87] - Quote
Nova Knife wrote:To add some context, this change might not be permanent, but they want to test some things in the economy. They noticed there was too much ISK floating around in the last build and are exploring options to get a nice economic balance. Again, this change might not necessarily be permanent. They have heard and acknowledged that many players have misgviings about this and CCP CmdrWang came on IRC to help address the concerns of players.
This is a test to gain numbers on the economy. It is not an indication of how things will be forever. As with everything in the beta, anything can change at any time. Player feedback is always encouraged, and they definitely want us to let them know how we find the market/economy with the changes active. If you don't like it, definitely tell them about your experience!
But let's not form a lynch mob until test is over :)
They should be aware that most of us PS3 players are hoarding ISK, which is why they seem to have a lot of ISK floating around. Typical PS3 console gamers tend to stock up coins, bucks, or in this case ISK, until we have a handle on WHAT kinds of upgrades we want to use or buy. I have been in for 2 weeks and only bothered to make 2 custom loadout suits that don' t cost much to restock. Sure, I die a lot, and can't take more than a couple hits before dying. So what? I'm a noob so Im gonna die a lot anyway. I am slow, so I qm gonna die a lot. I haven't earned much SP yet, so I get to die a lot. We won't actually spend that cash until we have skilled and leveled up enough, and have experience enough, to use the ISK wisely.
Until I am WAY higher I won't even bother playing an ambush match. Too many tanks and HAVs swarming noobs, spawning clones, and unconnected random players. I leave any battle that isn't objective oriented, since I don't enjoy spawn/death cheaters. How long will it take to adjust the game so we can PICK Ambush or Skirmish? Guarantee the numbers would be overwhelmingly in favor of Skirmish.
Anyway thats why the total ISK in their economy is ramping up. We PSPlus users are hoarding. |
Reb El
Zumari Force Projection Caldari State
19
|
Posted - 2012.09.07 15:13:00 -
[88] - Quote
Linus D'roso wrote:The isk must flow! Dust will have massive inflation if militia gear is free forever. Make it depletable, and let the strong survive through rewards. Don't peg all rewards on the current NPC games. Keep them low and make people group up and join corps.
It'll never happen. 90% of us console players will be on to the next game before they even get DUST released. Most of us hate the overly complex market/skill/ISK system as it is. The only way you will attract new consolers is with a basic free loadout, crappy or not. The attention span in this market is MUCH smaller than you folks seem to think. I know most people who play EvE are intelligent adults. You may be motivated here by your love of a game NO ONE in the console world has heard of, and you haven't impressed the consolers. One needs the soul of an accountant (or an economist) to enjoy any part of this game except the combat. No consoler wants to "join" anything, we aren't even interested in playing w a regular squad. We just want to log on, spawn in & frag some people for an hour. Shouldn't need a squad or team, we all know what we are ther for, and mmost regular shooter players can operate as a squad without even using mic.
For the record my IQ is half again and more of what an average person has, and even I find this game boring when not in-game. I would rather read a technical journal on spallation mechanics.... |
Reb El
Zumari Force Projection Caldari State
19
|
Posted - 2012.09.07 15:25:00 -
[89] - Quote
Skytt Syysch wrote:My (current) issue with the discussion we had on IRC boils down to how Wang talked about this change. It felt like he wanted the starter fits to be where you go to make money, and that even militia fits should have the ability to bleed you dry (if you're bad enough). My problem with this is, the starter fits are starter fits. I should never have to go back to them once I've progressed beyond.
My stance is I believe what Grid was saying. Even if you go 0/10 in militia gear, you shouldn't go broke. That's how that needs to be priced. It should cut up the rewards you receive, but not drain your wallet. Standard gear should be priced such that you can have a few borderline ok games and some bad games thrown in and still not be hurting for cash. Higher stuff, I'm fine with being more expensive (it's probably way too expensive right now).
As it stands, though, the current prices of militia gear are absurd if we're expected to restock per death. My current setup uses a modified starter assault fit, and has purchased shield extender, armor repairer, SMG and nanite injector. That's 4 items that comes to 8840 ISK. At current payouts, that'd last me about 7 deaths per match to break even or barely turn a profit. While I can manage that, many others can't.
That is my problem with this idea, how negatively it will affect the lower-tier players. The people who aren't the top 10 leaderboard people, whose "bad" game isn't only 5 deaths, are going to have a very hard time making any progress gear-wise if it's not made incredibly cheap. Not only that, but those of us who will manage just fine with this change will just create a larger gap in the gear that's used between the top players and everyone else. While you're breaking even or barely turning a profit with a few militia mods, I'm going to be moving on to standard and advanced gear, and keeping you in a state of financial hell.
Solution 1: Make the militia items very cheap, on the order of a few hundred ISK maximum each (you have up to 7 slots to fit when customizing the current starter fits, that adds up); the drop uplinks (which NO starter fit uses) are 4960 (!!!) and weapons range from 960 to 3600 (that 3600 being the swarm launcher, which you WILL be the primary target if you shoot that thing at my tank, so expect to die if you ever bring that out against anybody). That is way too much for bottom tier gear. (the average game has been giving me a payout of about 60-80k for reference, and lately seems to be pushing up toward 100k as people upgrade or LAV spam)
Solution 2: Make a LOT of new starter fits. Sure, keep the 4 we have now, just let more be purchaseable, and have them actually be fits people might use. Let the community design some and pick your favorite 10-20 and let the BPOs be purchaseable for something like 10-50k ISK. The current starter fits look like they were fitted via the dartboard method, and there's not a single one I wouldn't customize.
Solution 3: Allow us to sell salvage to NPC markets. I feel this is more something that should exist to allow people the finances to go from militia to standard/advanced, though. Also, it's not a reliable source of income. I tend to always get garbage salvage, and while I've gotten a few dropship and LAV drops, I generally run 10-20 games in a row of no salvage or something like 2 basic armor repairers or nanohives, stuff that won't even be noticed if I was able to sell it.
I'll say it again: the starter fits should be starter fits, not what we have to rely on if we want to make money. A fully customized militia setup should fit that role, and in my opinion the standard gear should also be able to fit that role later down the line. Don't implement this in a way that only screws the little guy, because that's all it's going to do. It isn't fun to play a game where you access skills and then still don't have the money to use what those skills unlocked, and the people put in that position will leave.
The little guy thanks you. Brains still seem rare here for such an intelligent base demographic.... LOL |
Shiro Mokuzan
220
|
Posted - 2012.09.07 16:10:00 -
[90] - Quote
Reb El wrote:Linus D'roso wrote:The isk must flow! Dust will have massive inflation if militia gear is free forever. Make it depletable, and let the strong survive through rewards. Don't peg all rewards on the current NPC games. Keep them low and make people group up and join corps. It'll never happen. 90% of us console players will be on to the next game before they even get DUST released. Most of us hate the overly complex market/skill/ISK system as it is. The only way you will attract new consolers is with a basic free loadout, crappy or not. The attention span in this market is MUCH smaller than you folks seem to think. I know most people who play EvE are intelligent adults. You may be motivated here by your love of a game NO ONE in the console world has heard of, and you haven't impressed the consolers. One needs the soul of an accountant (or an economist) to enjoy any part of this game except the combat. No consoler wants to "join" anything, we aren't even interested in playing w a regular squad. We just want to log on, spawn in & frag some people for an hour. Shouldn't need a squad or team, we all know what we are ther for, and mmost regular shooter players can operate as a squad without even using mic. For the record my IQ is half again and more of what an average person has, and even I find this game boring when not in-game. I would rather read a technical journal on spallation mechanics.... You should speak for yourself, and not for all console gamers. Not all console gamers are casual gamers.
CCP games are not for everyone, and it sounds like DUST is not for you. I'm not sure why you're here, but it'd probably be better for everyone if you went back to CoD instead of arguing for dumbing down DUST. |
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