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101. [idea/suggestion] remove isk from DUST - in Feedback/Requests [original thread]
Hynox Xitio wrote: I'd like the idea of different empires having different currency, but they'd never do that. Also in theory, wouldn't removing ISK also remove an EVE player's capacity to reward Dust players for their work? Sounds like we'd s...
- by Billi Gene - at 2014.03.10 00:16:00
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102. Open letter to CCP CEO Hilmar Pétursson - in General Discussions [original thread]
mollerz wrote: Billi Gene wrote: mollerz wrote: Billi Gene wrote: i'd agree ... so the fastest way to get any attention would surely be to call in favours from people intimately assured of your abilities? I have pretty formidable ...
- by Billi Gene - at 2014.03.10 00:00:00
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103. [idea/suggestion] remove isk from DUST - in Feedback/Requests [original thread]
as it currently stands: using ISK as a currency within DUST is an impediment to the integration of New Eden's economies. would not using a planetary currency better suit DUST? The SOE epic arc makes mention of planetary currency and its limitati...
- by Billi Gene - at 2014.03.09 10:04:00
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104. Open letter to CCP CEO Hilmar Pétursson - in General Discussions [original thread]
mollerz wrote: Billi Gene wrote: i'd agree ... so the fastest way to get any attention would surely be to call in favours from people intimately assured of your abilities? I have pretty formidable references to my abilities. That shoul...
- by Billi Gene - at 2014.03.09 09:47:00
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105. Open letter to CCP CEO Hilmar Pétursson - in General Discussions [original thread]
mollerz wrote: Billi Gene wrote: what i don't get is why you'd post and discuss this on these forums. if you are industry, arranging a meeting via other.. more discrete channels would surely have a lower risk of possible aggravation? PR sh...
- by Billi Gene - at 2014.03.09 09:41:00
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106. Open letter to CCP CEO Hilmar Pétursson - in General Discussions [original thread]
what i don't get is why you'd post and discuss this on these forums. if you are industry, arranging a meeting via other.. more discrete channels would surely have a lower risk of possible aggravation? PR should always have the facts at hand, any...
- by Billi Gene - at 2014.03.09 09:22:00
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107. What should CCP prioritize now? - in General Discussions [original thread]
full racial vehicles, turrets+inevitable balance sweep pve ewar+inevitable balance sweep Commander Suits, drones, placable installations bounty system like Eve's, but won't be so broken in Dust imho influx of players so that we can get large...
- by Billi Gene - at 2014.03.09 03:32:00
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108. Announcement:Upcoming Changes to PC and FW in EVE:Rubicon 1.3 - in Announcement and Events [original thread]
not aware of the costs, but i'd say that district locking should bleed itself dry if the game mechanics are sound. certainly some alliances should have massive stockpiles of clone packs by now ; /
- by Billi Gene - at 2014.03.09 03:24:00
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109. Being A Logi Is NOT Profitable, This HAS To Change - in General Discussions [original thread]
might help/might not: healing nanohives, you still get the rep WP, without having to drop your gun. Drop a normal nanohive on top of it to soak up newbs trying to resupply from the healing nanohive. If you are wearing a yellow suit, you are a tar...
- by Billi Gene - at 2014.03.08 22:50:00
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110. I really miss the tanking from 1.6... - in General Discussions [original thread]
The Attorney General wrote: Godin Thekiller wrote: Legand never killed me, I would always kill him. Well, other than the time his Maddy grew wings. Anyways, PC is just a bunch of FOTM scrubs, so PC doesn't matter either. OK, you keep ...
- by Billi Gene - at 2014.03.08 21:14:00
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111. Headshot = Instant Death - in Feedback/Requests [original thread]
you see, this is exactly why i pleaded with the boffins to move our brains into our big toe. they gave me some pithy excuse about stubbing our toes and getting brain damage.... helmet can typically be made tougher than other parts because o...
- by Billi Gene - at 2014.03.08 20:33:00
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112. Headshot = Instant Death - in Feedback/Requests [original thread]
sudden death=/= instant death [?]
- by Billi Gene - at 2014.03.07 21:24:00
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113. Okay CCP Logibro answer me this - in General Discussions [original thread]
when you plan on building a house....it is not uncommon to to look ahead at the final product, its furnishings and finish. there is no point putting that $600 hand basin into the main ensuite if you haven't done the tiling yet, or that fancy set ...
- by Billi Gene - at 2014.03.07 21:22:00
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114. NPE, are we getting the wrong n00bs? - in General Discussions [original thread]
Delta 749 wrote: I still maintain the idea that all the terrible players are EVE pilots who got cocky and thought they could just roll right over us lowly console players they're called orbitals, and the worst part is that you need a Dust B...
- by Billi Gene - at 2014.03.07 20:16:00
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115. ScR nerf - in General Discussions [original thread]
Awesome Pantaloons wrote: I'm going to remain true to my background and stick with my scrambler rifle. My scram pistol will probably still headshot kill people once I get their armor down. If not, an SMG (possibly magsec) with it's decent damag...
- by Billi Gene - at 2014.03.07 06:36:00
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116. Semi-Solution to "Red-Line Sniping" - in General Discussions [original thread]
Lightning xVx wrote: Billi Gene wrote: redline shenanigans are a map design issue. All newer maps limit the ability to score kills across large tracts of the map from the redline. Newer sockets also prevent alot of sniping from great dis...
- by Billi Gene - at 2014.03.07 05:59:00
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117. Invisible shotgun users - in General Discussions [original thread]
i remember when Doom came out... i was high on acid around a lady friends house and she let me play it to chill out..... scouts are way easy to kill, which is why when you wear a scout suit you have to become an utter cowardly bastard. RE dri...
- by Billi Gene - at 2014.03.07 05:46:00
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118. Semi-Solution to "Red-Line Sniping" - in General Discussions [original thread]
redline shenanigans are a map design issue. All newer maps limit the ability to score kills across large tracts of the map from the redline. Newer sockets also prevent alot of sniping from great distance. old maps come from a different desig...
- by Billi Gene - at 2014.03.07 05:36:00
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119. Should AV add Debuffs on vehicles? - in General Discussions [original thread]
1. webber grenade's/deployable equipment(ala prox mines) AV and AP variants (one type cannot affect both vehicles and infantry[?]) 2. ewar: tracking disruptor handheld equipment, "energy neut" handheld equipment (drains remaining time on active m...
- by Billi Gene - at 2014.03.07 05:28:00
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120. [Feedback] 1.8 damage mods, 3%-5%-7% would be better - in Feedback/Requests [original thread]
CCP are giving themselves headroom to balance later on. with these changes if they go live, fitting a proto weapon (the most expensive addition to any suit in terms of isk and fitting cost) will now be mandatory if you want to achieve low TTK. ...
- by Billi Gene - at 2014.03.07 05:16:00
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