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Clone Number 1
Royal Uhlans Amarr Empire
77
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Posted - 2012.09.06 07:05:00 -
[31] - Quote
TEBOW BAGGINS wrote:Clone Number 1 wrote:Zekain Kade wrote:Pezz IsDank wrote:In this beta KD means little in terms of bragging rights because it's so easy to have a really nice one after you get so much SP, or spec into marauder tanks.. if you're always playing in one of those you should have a 7.0+.
Otherwise I agree, that's almost always what ends up to me.. run around owning & capping objectives just to lose them just as fast. I'm currently around 4.20, and it's still still going up at a steady pace. I don't use tanks, other then driving around a Sice once in a blue moon. Calling shenanigans . I see you in a tank a lot! OK here is a theory. I have been on foot this whole build. Howdidthattaste. Barely a 3.0 However I am only good in close places and objectives as a heavy would you want me on your team? I mean my kdr is not even decent? we did before you became an elitist
Thanks tebow.
As I pop my collar and says. " com on luvvy we will get our own coconuts" Gilligan's island. |
suhaim
Sanmatar Kelkoons Minmatar Republic
1
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Posted - 2012.09.06 07:11:00 -
[32] - Quote
It is the WP not KD that tell how good you're in teamwork. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.09.06 07:28:00 -
[33] - Quote
k/d r would be more useful with other stats. If we had wp/d r, kills per match, wp per match, isk efficiency, then a better picture of there ability could be made. Are they farming noobs, using tanks/sniper or support, are they taking obj or hunting strays at map edge? With more stats kdr is both more useful and not the only measurement.
Different people will have different opinions on what is most useful, but other stats will make stat padding harder to do regardless of stat attempted to pad. |
John Surratt
Sanmatar Kelkoons Minmatar Republic
49
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Posted - 2012.09.06 07:45:00 -
[34] - Quote
I'd like to sum up OP's post in ASIC art, but I'd get in trouble. I can, however describe the steps necessary to make said ASCI art:
Place a number eight: "8"
Place several equal signs next to the eight "="
Place capital d on the end: "D"
Nice troll bro.
KDR by itself equating to success in team driven objective based play is lol. Not that it's a dead horse or anything. . . |
ICECREAMK1NG WARRIORS
134
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Posted - 2012.09.06 07:48:00 -
[35] - Quote
Zekain Kade wrote:Your KD will determine if you're able to hide in a tank by an objective by being able to take out the defenders.
Your KD will determine if you're able to Defend the objective hiding in a tank from attackers.
Your KD will determine if you're able to be an asset to the team. (being able to pull your own weight.) Sure, you can go tank, tanks are good, they may get a lot of kills. But they don't help keep the team together.
If you're a sniper that's neg bombing, then please just quit, and open up the spot to a tank who may be a little more capable at killing the team. You're useless... There really is no nice way to say it. Get a tank.
I run an assault Type II suit. I use either a gek, or a proto rifle, but I still use my milita gear if i don't feel like steam rolling the enemy team (which is quite often.). I'm able to mow down 15-20+ people a game, and only die 1-4 times most of the time. In-between those kills, I am capping OBJ's While the rest of you are spawning tanks.
I am always trying to cover every objective as much as possible. Why? because I have no faith in my team when I'm running solo. There are times where I will be overwhelmed, and the rest of my team is busy HIDING IN TANKS.
So please, fore the love of all things ISK, try to not die ,and actually be an asset.Get a tank.
My team ends up losing so many skirmish games because they CAN'T defend the objective.Get a tank.
Stat padding with a tank is a different story. The longer you spend in the tank, the worse you'll actually become when you go infantry.
A tanky '' go infantry '' lol...
EDIT. I edited your OP for you. |
Antonius Dacinci
Bragian Order Amarr Empire
65
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Posted - 2012.09.06 07:55:00 -
[36] - Quote
Blahblahblah trolltopic, Once again I'm a tank driver but I also terrorize bunnysuits with my shotgun, why because I can aim and I can move. Whoopdydoo K/D ratio, I would rather go with Money/Loss Ratio :3 that is a much better measure of your ability. |
Clone Number 1
Royal Uhlans Amarr Empire
77
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Posted - 2012.09.06 08:02:00 -
[37] - Quote
So I spent some isk on tanks. Omg easy button! But really boring. I have to remind myself not to jump out of my oh so expensive tank. How can any one that drives them say with a straight face its not easy kills. For example I can shoot around corners with my splash damage hehehehehehehehe, they never stood a chance and probably never saw where it came from.
Oh that red dot across the map. Yes that one way across the map. .........
Got him he must have been a noob militia shooting non AV guy. Cause you know if he was on our team he could have so hunted us down with his 6 friends using better than militia gear.
Good thing ccp made our tanks expensive.... hehhehehehe cause other wise we might have to get out of these paper thin under valued so fragile tanks and actual play this game....
I know..... I can't kill anybody. Thanks for letting me ride in your tank. ..... I just got like 100 sp and 300,000 isk.
I love you bro! |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
191
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Posted - 2012.09.06 08:05:00 -
[38] - Quote
K/D will means something when we'll have also revives, hacks and assists stated on the leaderboards and in the info. Until then it means NOTHING. Because a good logi might have a terrible k/d but have revived 30+ people in the team. A dropship pilot won't have a good k/d but he will have dropped his team on the objective. There are invaluable roles that can't be measured effectively with only K/D. |
Zerlathon
Algintal Core Gallente Federation
213
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Posted - 2012.09.06 08:06:00 -
[39] - Quote
KDR is just a stat at the end of the day...
Sure it has some purpose, but by all means it isn't as important as some people make it out to be (especially in tactical shooters like Dust).
One of the joys of this game, is that you don't have to be a killer to be successful. Running support suits can allow you to keep those killers alive and supplied with ammo. Potentially, they could be indirectly responsible for countless deaths, without actually firing a round at the enemy.
I've also played bait on a number of occasions (some leading to my death), but 90% of the time the tank or group of hostiles are either dead or severely damaged/ wounded. Another common tactic is for a scout or LAV to flank the enemy and capture a point far behind enemy lines. This can sometimes lead to a death, but 9/10 times you have distracted multiple hostiles (sometimes up to a squad or 2) that can allow the rest of your Team to make a push forward.
As long as you play your role to its strengths, then that's all that matters in my opinion. |
Primus Core
Brimstone Tactical Covert Intervention
22
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Posted - 2012.09.06 08:53:00 -
[40] - Quote
Honestly? I'd like to see something like average WP earned per match over KDR. Personally, KDR is one of the most useless stats when judging a player's "skill". |
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fenrir storm
Tronhadar Free Guard Minmatar Republic
314
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Posted - 2012.09.06 09:29:00 -
[41] - Quote
No what you need is an objective based score system all kd means is you can shoot better than someone with a lower one ,
You might sit in the hills and do little all match but snipe and have a great kd, where as some one running about tacking objectives and dies alot may have a poor kd but who is benefiting the team most? |
Xammer Bone
Osmon Surveillance Caldari State
0
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Posted - 2012.09.06 11:28:00 -
[42] - Quote
Primus Core wrote:Honestly? I'd like to see something like average WP earned per match over KDR. Personally, KDR is one of the most useless stats when judging a player's "skill".
I could not agree more...
I don't like "KD stats doodes"...
They do have impressive stats somtimes, but does CRAP for the team, and just go out hunting for kills ( or sniping) when they could have capped some points. |
Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
117
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Posted - 2012.09.06 11:41:00 -
[43] - Quote
actually your statement is false, theres been plenty of objective modes across several games where KD was very high on the attackers or defenders side but they could not secure the match. sure killers kill alot but its either camping somewhere or just headhunting if all their objectives are red they still lose.
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Beld Errmon
Tal-Romon Legion Amarr Empire
479
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Posted - 2012.09.06 11:44:00 -
[44] - Quote
I'm at around 8.6 KDR, I do my best to help my team win and take objectives I rarely use tanks at this stage. though I'm skilling into them so i can take them out.
Frankly I don't think KDR means a great deal I often encounter players who kill me but don't have a great KDR, and I often see/benefit from the logi dudes that aren't at the top of their team, hopefully in the future they will allow us to see WPs, kill assists, revives and many more stats on the end of battle screens, a lot of good players don't get their due from a simple kill/death tally. |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.09.06 12:02:00 -
[45] - Quote
KDR means **** all tbh when hit detection is still dodgy, we are having framerate drops and its easy as pie to skill into a tank |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
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Posted - 2012.09.06 12:11:00 -
[46] - Quote
I don't have any trouble hitting people, but i blame playing mechwarrior3 with an 800 ping for allowing me to lag shoot (when required which is rare these days) as for tanks, I totally agree they are an OP Iwin button for some ppl, all you can do is skill into tanks yourself and take them out, unlike them if you have any skill you can bail out and continue killing. |
Kyy Seiska
Zumari Force Projection Caldari State
188
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Posted - 2012.09.06 12:18:00 -
[47] - Quote
How does this single stat hep with anything? you can't win your opponent by showing him your K/D ratio. What actually matters is your gear and your skills to use that gear. Kills / Deaths ratio in Dust is a poor way to measure players skill, there are players who greatly benefit the team by just being there.
Logistic might save the team by providing the team a spawn points in ambush and thus saving lives and indirectly grouping the team up. They might also heal wounded players and revive the fallen ones thus avoiding unnecessary re-spawns that use up clones.
Drop-ships pilots might not do the actual killing themselves but by raining death from the skies or acting as a moving spawn point might really turn the tide in skirmish.
Hell you could be pacifist Tank driver and just scare the infantry shitless by just being there. Opposing team might even switch to AV-infantry which make up for easy targets. Even a group of bad players can be asset for the team just by being there as they are constantly revealing enemy positions and somehow indirectly acting as baits for lonewolfs.
Assists are really valuable thing as well, many fail to realize that even one assist may completely alter the course of the game. The player you assisted might actually be a good player and the little damage you did to the enemy soldier helped him to win/survive and he might just be the one who will help capturing the objective just by being there instead of not.
Those too attached to this simple K/D value fail to see the big picture. |
EnIgMa99
Imperfects Negative-Feedback
219
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Posted - 2012.09.06 12:29:00 -
[48] - Quote
OP I dont see you in the top 100 in K/D so ??? when you don't have a K/D that I can mock then you can post auto-falashio crap (no tank padding here just type 2 assault and ar) |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.06 13:26:00 -
[49] - Quote
Zekain Kade wrote:Obama DAT wrote:Ok. Guess I should have went with the internet term TL/DR. All I want is for you people to go positive. That's all. Or at-least stay below -7 deaths.
So er how does everyone go positive ? Maybe I'm having a maths fail |
STB-LURCHASAURUS EV
Circle of Huskarl Minmatar Republic
173
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Posted - 2012.09.06 13:32:00 -
[50] - Quote
believe CCP said there will be a point based scoreboard implemented in the next build. K/D is not the most significant stat for corp battles when each battlefield role will have different duties that might not be all about killing the enemy. |
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Ire's thug
GunFall Mobilization Covert Intervention
272
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Posted - 2012.09.06 13:38:00 -
[51] - Quote
Oh.... this type of post again... Just an fyi k/d means NOTHING to a dropship pilot most mstches i go 0-0 while my gunners get 20+ kills each.. I, and I assume most others worth their salt mesure their sucsesses by isk gain vs isk lost. It is narrow sighted and ill minded to think k/d has the same relevence in this game like it does in other games.
Give your head a shake. |
Billi Gene
Tronhadar Free Guard Minmatar Republic
130
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Posted - 2012.09.06 13:43:00 -
[52] - Quote
EnIgMa99 wrote:OP I dont see you in the top 100 in K/D so ??? when you don't have a K/D that I can mock then you can post auto-falashio crap (no tank padding here just type 2 assault and ar)
considering the number of toons in the top 50 KDR with less then 30 kills but a great k/d rating.... i think the entire premise is a little shonky :) |
Tailss Prower
Pro Hic Immortalis RISE of LEGION
26
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Posted - 2012.09.06 13:48:00 -
[53] - Quote
Zekain Kade wrote:Obama DAT wrote:Ok. Guess I should have went with the internet term TL/DR. All I want is for you people to go positive. That's all. Or at-least stay below -7 deaths.
I stay below 7 deaths normally but I only got a 1.40kdr now why do you think that and sadly I have to disagree as I only use a dropship 90% of the game and since I ain't some crusher nob which by the way I could be if I wanted I normally get 0/0 in the match and thus get no higher or lower in kdr so it don't show EVERYONES skill most just not everyone |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2012.09.06 14:06:00 -
[54] - Quote
Its just that if you don't (at present) count: - Useless snipers. - Bad hit detection. - OP Tanks. - Pilots and logis. - All the players out there that really don't care about win/objectives that would rather stay out of harms way than taking risks.
And if you count everytone as: - Dedicated players. - In a clan or organized team. - Playing a corp battle. - All are players with much SP and fanzypants gear.
In short - remove everything down to the core, no OP stuff, no amount of noobs to kill, both teams have plenty off whatever gear they want, plenty off skillpoints. Picture a Dust clan battle in 2 years time.
Who do you really think will win the battle? The clan with the good killers or the clan with supposedly " best teamwork"?
I'll put my bet on the best killers any day, all my considerable MAG and other FPS experience says so.
THIS DOES NOT MEAN THAT KDR IS THE ONLY MEASSUREMENT OF A PLAYERS SKILL, ITS JUST THE MOST IMPORTANT. BUT DON'T THINK THAT A TEAM CAN "CO-ORDINATE" A VICTORY WHEN THE ENTIRE TEAM KEEPS DYING TO SUPERIOR SKILLED PLAYERS. GOOD LUCK WITH THAT... |
Billi Gene
Tronhadar Free Guard Minmatar Republic
130
|
Posted - 2012.09.06 14:14:00 -
[55] - Quote
KingBabar wrote:Its just that if you don't (at present) count: - Useless snipers. - Bad hit detection. - OP Tanks. - Pilots and logis. - All the players out there that really don't care about win/objectives that would rather stay out of harms way than taking risks.
And if you count everytone as: - Dedicated players. - In a clan or organized team. - Playing a corp battle. - All are players with much SP and fanzypants gear.
In short - remove everything down to the core, no OP stuff, no amount of noobs to kill, both teams have plenty off whatever gear they want, plenty off skillpoints. Picture a Dust clan battle in 2 years time.
Who do you really think will win the battle? The clan with the good killers or the clan with supposedly " best teamwork"?
I'll put my bet on the best killers any day, all my considerable MAG and other FPS experience says so.
THIS DOES NOT MEAN THAT KDR IS THE ONLY MEASSUREMENT OF A PLAYERS SKILL, ITS JUST THE MOST IMPORTANT. BUT DON'T THINK THAT A TEAM CAN "CO-ORDINATE" A VICTORY WHEN THE ENTIRE TEAM KEEPS DYING TO SUPERIOR SKILLED PLAYERS. GOOD LUCK WITH THAT...
considering the nature of this game's future:
If i throw a billion isk at an alliance, asking them to field their entire mercenary force at some little spec of rock in nulsec, and that the defending force may or may not know whats coming, then no... victory has nothing to do with kdr, victory in this case is about overwhelming numbers, used to smash all opposition, repeatedly... until said opposition decides its not worth it...
The problem is, is that you define victory in terms of a standard death match.
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EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.09.06 14:17:00 -
[56] - Quote
KingBabar wrote:Its just that if you don't (at present) count: - Useless snipers. - Bad hit detection. - OP Tanks. - Pilots and logis. - All the players out there that really don't care about win/objectives that would rather stay out of harms way than taking risks.
And if you count everytone as: - Dedicated players. - In a clan or organized team. - Playing a corp battle. - All are players with much SP and fanzypants gear.
In short - remove everything down to the core, no OP stuff, no amount of noobs to kill, both teams have plenty off whatever gear they want, plenty off skillpoints. Picture a Dust clan battle in 2 years time.
Who do you really think will win the battle? The clan with the good killers or the clan with supposedly " best teamwork"?
I'll put my bet on the best killers any day, all my considerable MAG and other FPS experience says so.
THIS DOES NOT MEAN THAT KDR IS THE ONLY MEASSUREMENT OF A PLAYERS SKILL, ITS JUST THE MOST IMPORTANT. BUT DON'T THINK THAT A TEAM CAN "CO-ORDINATE" A VICTORY WHEN THE ENTIRE TEAM KEEPS DYING TO SUPERIOR SKILLED PLAYERS. GOOD LUCK WITH THAT...
MGO was a game where KDR didnt matter obv except TDM but the less skilled players could always use different tactics to catch and kill a better killer
Tactically sound teams could easily beat teams made of killers and it happened a fair bit
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Sleepy Zan
Internal Error. Negative-Feedback
2047
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Posted - 2012.09.06 14:29:00 -
[57] - Quote
EnglishSnake wrote:
Tactically sound teams could easily beat teams made of killers and it happened a fair bit
I am inclined to agree with you, I have jumped into many games were the team with the most kills (and sometimes even the only one with a tank on the field) were loosing horribly to the other team with the lower KDR, but if you have tactically sound killers on your team then thats when you dominate. If you have good tactics without the skill to kill the other team then its meaningless, and vice versa. You have to find a balance between both of them. |
EnIgMa99
Imperfects Negative-Feedback
219
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Posted - 2012.09.06 14:45:00 -
[58] - Quote
Billi Gene wrote:EnIgMa99 wrote:OP I dont see you in the top 100 in K/D so ??? when you don't have a K/D that I can mock then you can post auto-falashio crap (no tank padding here just type 2 assault and ar) considering the number of toons in the top 50 KDR with less then 30 kills but a great k/d rating.... i think the entire premise is a little shonky :)
true but im in the top 100 so eff it :P |
Kyy Seiska
Zumari Force Projection Caldari State
188
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Posted - 2012.09.06 15:11:00 -
[59] - Quote
KingBabar wrote: Who do you really think will win the battle? The clan with the good killers or the clan with supposedly " best teamwork"?
I'll put my bet on the best killers any day, all my considerable MAG and other FPS experience says so.
There's your problem, Dust 514 isn't M.A.G and it's quite different from those generic run and gun fests like BF3 or COD. In Dust even a good player can get his **** blasted on a wall by 3 average players who can point their gun in his general direction.
Besides your comparison is flawed, you can't achieve the "best teamwork" without being at least a good killer. Sure Team might have good strategy but the whole team needs the skill to pull off that strategy. [Edit] Besides a good team acknowledges the weaknesses of each individual team member, and work hard to compensate them by not putting them to those positions.
But to answer the question, I would say that In ARMA II Multiplayer the team with the Best team work would win. They would most likely just drop the whole killers team dead before they would know what hit em. They might even do so without any causalities. |
Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2012.09.06 16:08:00 -
[60] - Quote
KDR is just so TDM. |
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