Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
2001. Ask a Masshole! - in General Discussions [original thread]
Kiriasis Draca wrote: Beren Hurin wrote: Are you talking about being on the receiving end of a mass driver here? No, I mean why do they always crowd me. I get the feeling I'm standing in a group of toddlers throwing sticks at each other...
- by Beren Hurin - at 2013.08.04 04:23:00
|
2002. Ask a Masshole! - in General Discussions [original thread]
Beren Hurin wrote: Aiming tip (sighting): your sight looks like an upside down T with hashes and a circle on top. Under 10m, aim the circle just above a player's head. Above 10m, it is better to place the bottom cross of the T at the feet of yo...
- by Beren Hurin - at 2013.08.04 04:00:00
|
2003. Ask a Masshole! - in General Discussions [original thread]
Cosgar wrote: Kiriasis Draca wrote: Celeste Cyra wrote: On an unrelated note whats the best way to keep random blues away? Is there some signal for hey stop pinning me against the wall and making this particular spot a more attractive tar...
- by Beren Hurin - at 2013.08.04 03:48:00
|
2004. Ask a Masshole! - in General Discussions [original thread]
Aiming tip: your sight looks like an upside down T with hashes and a circle on top. Under 10m aim the circle just above a players head. Above 10mm it is better to place the bottom cross of the T at the feet of your target or where you think thy ar...
- by Beren Hurin - at 2013.08.04 03:35:00
|
2005. [__] Tracking Speed and Armor Suits [__] - in General Discussions [original thread]
Actually I haven't checked tracking on side arms or their ADS tracking yet...
- by Beren Hurin - at 2013.08.04 03:31:00
|
2006. [Bug/Item Stats] Grenade throw range - in Technical Support/Bugs [original thread]
So I think the max throw range is 50m. If I shoot for about a 45 degree throw angle it seems to go about as far as it possibly can. Also I noted that grenades won't start their fuses until 1) you hold them for at least one fuse 'click' or 2) they...
- by Beren Hurin - at 2013.08.04 03:25:00
|
2007. [__] Tracking Speed and Armor Suits [__] - in General Discussions [original thread]
So you can get equal eHP as shield tankers and at range be more lethal because you can stack damage mods with them.
- by Beren Hurin - at 2013.08.03 18:16:00
|
2008. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
Cross Atu wrote: Beren Hurin wrote: In another topic, what would you think about splitting down nanohives even more into explosive/projectile/plasma/rail nanohives? They could have the interesting effect of consolidating team strategies, ma...
- by Beren Hurin - at 2013.08.03 17:53:00
|
2009. [Bug/Item Stats] Grenade throw range - in Technical Support/Bugs [original thread]
Cross Atu wrote: Here's an additional tidbit. You can throw basic militia grenades from high ground, such as the top of those tall 'spires' and have them explode on the ground below. Perhaps the throw range is only defined by the arc of the thr...
- by Beren Hurin - at 2013.08.03 16:40:00
|
2010. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
Skihids wrote: Or CCP could just tell us how they coded it and list the cluster count in the item description. It is confusing to follow the discussion here, but repair and resupply work differently when it comes to clusters. repair is the ...
- by Beren Hurin - at 2013.08.03 16:38:00
|
2011. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
Cross Atu wrote: Beren Hurin wrote: On the topic of grenades though, I'm testing throw distance an I see no difference from one to another packed, core, impact, sleek, or regular. Oh, you've found another whole 'kettle of fish' It make...
- by Beren Hurin - at 2013.08.03 16:31:00
|
2012. [Bug/Item Stats] Grenade throw range - in Technical Support/Bugs [original thread]
So I've been playing around with different grenade types to see what use I can get out of sleek variants. Sleek variants say that they can be thrown further than the other variants. To test throw range I stand on flat ground and walk as far away ...
- by Beren Hurin - at 2013.08.03 16:30:00
|
2013. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
Cross Atu wrote: Beren Hurin wrote: Cross Atu wrote: Forgive me if I'm having an understanding fail, I'm very tired but since when are there Locus Grenades with a max ammo capacity of 3? If memory serves Contacts are 1, anti-Infantry are ...
- by Beren Hurin - at 2013.08.03 16:24:00
|
2014. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
Cross Atu wrote: Forgive me if I'm having an understanding fail, I'm very tired but since when are there Locus Grenades with a max ammo capacity of 3? If memory serves Contacts are 1, anti-Infantry are 2, and AV/Flux are 3, with Locus being an ...
- by Beren Hurin - at 2013.08.03 16:14:00
|
2015. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
Cross Atu wrote: CCP FoxFour wrote: ChromeBreaker wrote: From what i understand... A nano hive has a max pool of nanites... and releases a wave every cycle That cycle can either repair or resuply, but uses the same amount of nanites for...
- by Beren Hurin - at 2013.08.03 16:12:00
|
2016. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
Cross Atu wrote: CCP FoxFour wrote: Beren Hurin wrote: Note: If we know the # of clusters used / nanohive for resupply/triage, then you can start to estimate wp/hive. That was part of the intention of this post too. WP/hive??? What do ...
- by Beren Hurin - at 2013.08.03 16:03:00
|
2017. To those of you who think that the Mass Driver is OP... - in General Discussions [original thread]
Mass Drivers unequivocally do less damage over time than AR, because their raw DPS is lower and because they are normally only hitting armor because a flux grenade took out most of a players shields. Most of people's problem is because of flux gre...
- by Beren Hurin - at 2013.08.03 15:58:00
|
2018. [__] Tracking Speed and Armor Suits [__] - in General Discussions [original thread]
Paladin Sas wrote: Arkena Wyrnspire wrote: I agree - at the longer ranges, the speed penalty isn't so important in terms of actually aiming at the target. It does, however, still have an effect in other ways - consider, for example, being s...
- by Beren Hurin - at 2013.08.03 15:40:00
|
2019. [__] Tracking Speed and Armor Suits [__] - in General Discussions [original thread]
Arkena Wyrnspire wrote: I agree - at the longer ranges, the speed penalty isn't so important in terms of actually aiming at the target. It does, however, still have an effect in other ways - consider, for example, being shot at from mid-long r...
- by Beren Hurin - at 2013.08.03 15:39:00
|
2020. [__] Tracking Speed and Armor Suits [__] - in General Discussions [original thread]
Armor Victor!
- by Beren Hurin - at 2013.08.03 15:28:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |