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1001. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Laurent Cazaderon wrote: With those new numbers you can actually make money by self-locking your districts. But it will be boring to do. I'll post what I also posted in another thread. Bendtner92 wrote: That you can make a small profit fr...
- by Bendtner92 - at 2013.07.10 08:26:00
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1002. PC Derp - in General Discussions [original thread]
2-Ton Twenty-One wrote: You really need to bracket this info. Using this amount of time and manpower you could earn way way more money just grinding pup matches and prob make more money in a shorter amount of time. Please do that math on th...
- by Bendtner92 - at 2013.07.10 08:23:00
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1003. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Robert JD Niewiadomski wrote: Is there any limit on number of "5 minute" re-attacks in a row? Max 4 battles if there are 400 clones in the district and attacker manages to keep it's clone count above 100? You can have a max of 3 battles in a ...
- by Bendtner92 - at 2013.07.10 08:07:00
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1004. HMG Optimal on LAV's should be extended - in General Discussions [original thread]
Cat Merc wrote: Bendtner92 wrote: Big Popa Smurff wrote: Zekain K wrote: What you need is a heavy weapon that is actually built to combat shields. cough its called the forge gun. i feel they just need to increase the hit box of lav's...
- by Bendtner92 - at 2013.07.09 15:25:00
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1005. HMG Optimal on LAV's should be extended - in General Discussions [original thread]
Big Popa Smurff wrote: Zekain K wrote: What you need is a heavy weapon that is actually built to combat shields. cough its called the forge gun. i feel they just need to increase the hit box of lav's just a tad, my forge shots always seem ...
- by Bendtner92 - at 2013.07.09 15:04:00
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1006. [Feedback] Core FPS feedback (prepare for high amounts of logic to be dropped) - in Feedback/Requests [original thread]
If CCP knew how big a problem these things are they should've done something about it in 1.2. At least some of the things. Flaylock has been OP ever since Uprising dropped, yet nothing has been done about them yet? How in the world does it take m...
- by Bendtner92 - at 2013.07.08 07:31:00
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1007. [Feedback] Spawning - in Feedback/Requests [original thread]
From this thread it sounds like objective spawning might be going away altogether really soon. CCP LogicLoop at least tested the waters about it. This is a really good step in the right direction regarding spawning in general. Now there just ha...
- by Bendtner92 - at 2013.07.07 20:06:00
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1008. New weapons? - in General Discussions [original thread]
You missed the Precision Rifle. We might get the Combat Rifle in 1.3 since we already saw that in a video a while ago. The others are probably a long way off though.
- by Bendtner92 - at 2013.07.07 10:11:00
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1009. [Feedback & Complaint] Stealth nerf to sniper rifles. - in Feedback/Requests [original thread]
Jathniel wrote: Well, Ben it's a big problem when your only truly effective weapon is your Thale's. I'm not a glass cannon sniper, but with the changes to the sniper rifle weapon profile, I may as well be. lol That extra 10% damage to armor ren...
- by Bendtner92 - at 2013.07.05 20:53:00
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1010. [Feedback] Let's talk about Uplinks... - in Feedback/Requests [original thread]
See this thread for how to improve the Drop Uplink situation as well as spawning in general https://forums.dust514.com/default.aspx?g=posts&m=881177#post881177 As said above in this thread, some of the problems with Uplinks comes from the f...
- by Bendtner92 - at 2013.07.05 17:54:00
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1011. [Feedback] 3x SP feels normal - in Feedback/Requests [original thread]
The 190k cap is probably fine in my opinion, but I would really like the 1k max after that cap to go away and then instead make it so that you get 1 SP for 1 WP with no max. This way you could get 2-4k SP for a skirmish match usually.
- by Bendtner92 - at 2013.07.05 15:21:00
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1012. [Feedback & Complaint] Stealth nerf to sniper rifles. - in Feedback/Requests [original thread]
Vell0cet wrote: Bendtner92 wrote: You're not supposed to be soloing the entire enemy team with your redline sniper with view over most of the battlefield No, but you should be able to actually kill things with a f*cking high-powered long ...
- by Bendtner92 - at 2013.07.05 14:42:00
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1013. [Feedback & Complaint] Stealth nerf to sniper rifles. - in Feedback/Requests [original thread]
Sure, the fact that it was a stealth change is really bad. I completely agree with that, but the change itself (making Hybrid Railgun weapons do 90/110 damage instead of 100/100) isn't really that bad. You're not supposed to be soloing the entire...
- by Bendtner92 - at 2013.07.05 06:33:00
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1014. Optional Respecs after all New Content - in General Discussions [original thread]
I don't see why we wouldn't be able to have a bunch of respecs available each year. Give people 2-4 respecs to use each year, either all free or maybe half of them available for AUR only like Caz said just above. You could always implement a pena...
- by Bendtner92 - at 2013.07.04 08:05:00
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1015. When shield recharge delay is fixed, armour will reign supreme - in General Discussions [original thread]
Cat Merc wrote: Yes because 3 seconds with one or two shield regulators is significant right? Sorry bud, Armor has waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay more problems than just shields having a bug in the recharg...
- by Bendtner92 - at 2013.06.30 11:45:00
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1016. A plea to sanity... The flaylock - in General Discussions [original thread]
Yeah because a sidearm being used as a primary is not wrong, and especially when it has the lowest fitting requirements of all the sidearms...
- by Bendtner92 - at 2013.06.29 06:26:00
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1017. Aaaaand I've finally tried the Flaylock pistol... - in General Discussions [original thread]
What's worse is that we probably have to live with this until at least 1.3 drops. And the LAV spam as well...
- by Bendtner92 - at 2013.06.29 05:47:00
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1018. Aaaaand I've finally tried the Flaylock pistol... - in General Discussions [original thread]
Yeah I don't know who made this sidearm better than the Mass Driver and then gave it the least fitting requirements of all the sidearms on top of that. Just lol.
- by Bendtner92 - at 2013.06.28 19:07:00
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1019. M1 contact locus grenades. - in General Discussions [original thread]
calisk galern wrote: the level 5 contact grenade is isk based right? then isn't this no different the the usual pay to win faster? It's not the same since the AUR versions use less CPU/PG. Also they have a bigger splash radius.
- by Bendtner92 - at 2013.06.28 16:17:00
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1020. M1 contact locus grenades. - in General Discussions [original thread]
Dust Project 514 wrote: Bendtner92 wrote: P2W indeed. It's time for CCP to start listening and delete all contact nades from the game forever, or at least balance them with lower damage. If they really listen to the community as they claim ...
- by Bendtner92 - at 2013.06.28 16:02:00
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