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1021. M1 contact locus grenades. - in General Discussions [original thread]
They aren't everywhere because not everyone wants to spend AUR on pub matches.
- by Bendtner92 - at 2013.06.28 15:48:00
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1022. M1 contact locus grenades. - in General Discussions [original thread]
P2W indeed. It's time for CCP to start listening and delete all contact nades from the game forever, or at least balance them with lower damage. If they really listen to the community as they claim they do, this is one of the things they will hav...
- by Bendtner92 - at 2013.06.28 14:41:00
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1023. Roadmap MISSING - in General Discussions [original thread]
Kane Fyea wrote: Source unless your talking about what Eterne said in which case he didn't say they were releasing a dev blog on the road map. Only on stuff in 1.2 in which they did release those. https://forums.dust514.com/default.aspx?g=po...
- by Bendtner92 - at 2013.06.28 10:04:00
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1024. Roadmap MISSING - in General Discussions [original thread]
Kane Fyea wrote: 5aEKUXeRJGJ27kCDnDVYak3 wrote: So, if any CCP staff, at all, is reading this, could you please update us with an ETA of your "roadmap" please, thanks. Well they said in your link he would start working on it once he got ba...
- by Bendtner92 - at 2013.06.28 10:00:00
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1025. Is there a schedule for the comming patches? - in General Discussions [original thread]
Robert JD Niewiadomski wrote: I am afraid the roadmap dev blog covering new features will be delayed because CCP is "looking far more on fixing our basic mechanics than other things" (no pun intended, i like this approach) CCP Eterne wrote:...
- by Bendtner92 - at 2013.06.28 09:44:00
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1026. Roadmap MISSING - in General Discussions [original thread]
We were actually supposed to get a devblog on their roadmap wednesday this week. Anyone know what happened to that?
- by Bendtner92 - at 2013.06.28 09:01:00
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1027. Everyone will be Commando - in General Discussions [original thread]
Alaika Arbosa wrote: I thought it was supposed to be today. Well, he did say wednesday here https://forums.dust514.com/default.aspx?g=posts&m=974560#post974560 It could've been pushed to thursday of course, but we should also be gettin...
- by Bendtner92 - at 2013.06.27 14:15:00
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1028. Everyone will be Commando - in General Discussions [original thread]
Django Quik wrote: DUST Fiend wrote: I'm pretty sure someone said it was going to be the commando blog. Either way, it's not going to have the stats that we need to actually judge the suit (or at least, I highly doubt it will have the stats)...
- by Bendtner92 - at 2013.06.27 14:11:00
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1029. Sticky:Get your name in the EVE Collector's Edition book! - in General Discussions [original thread]
I fear that CCP aren't capable of making anything but a sub-par lobby shooter with bad gameplay mechanics and gamemodes. I fear that CCP won't be trying to include the community in improving this game by reaching out to the community and listening...
- by Bendtner92 - at 2013.06.27 11:32:00
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1030. Everyone will be Commando - in General Discussions [original thread]
Who would really want to though? The suit is looking like it's going to suck and it's going to be a huge SP sink for everyone, at least to get to Proto. Heavies will have to skill into the suit itself and since they're heavies, probably a light w...
- by Bendtner92 - at 2013.06.27 10:06:00
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1031. Why the QQ over Commando? - in General Discussions [original thread]
DUST Fiend wrote: We're supposed to get the Commando Dev Blog today, this ought to be rich. I just can't wait!
- by Bendtner92 - at 2013.06.26 12:04:00
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1032. Only thing I like about domination - in Domination Gamemode [original thread]
CCP LogicLoop wrote: How do others feel about this? I'd like to see what you guys think about Scheneighnay McBobs feelings. YES please. No spawning on objectives is something that should be implemented for Skirmish as well. It adds a lot of ...
- by Bendtner92 - at 2013.06.26 07:40:00
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1033. If the Commando suit is the biggest thing in 1.2 - in General Discussions [original thread]
Missing racials > Commando suit. Not to mention people are going to spend a lot of SP just to use the Commando suit. Heavies will have to skill into at least one light weapon, and probably two if they want full effect from the suit. Non-heavie...
- by Bendtner92 - at 2013.06.25 18:14:00
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1034. Stacking penalty - in General Discussions [original thread]
SethRitch514 wrote: What does all that mean,Musta? That using more than 3 damage mods is overkill unless you're a sniper and needs as much damage as you can get. If you're anything else than sniper you're better off using shield extenders in...
- by Bendtner92 - at 2013.06.25 16:22:00
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1035. My respec saved this game for me! - in General Discussions [original thread]
Django Quik wrote: Removing the light weapon slot is the only thing that can stop logis being better assaults than assaults. How is that the only thing that can do that? How about giving Assaults proper bonuses (damage bonus for example) and...
- by Bendtner92 - at 2013.06.25 12:15:00
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1036. The real problem with Contact Grenades - in General Discussions [original thread]
Scheneighnay McBob wrote: I still like the old idea of having to switch to grenades instead of having a button for them Which could also solve other problems at the same time. L2 swaps between nades and equipment and R2 swaps between weapons...
- by Bendtner92 - at 2013.06.23 14:14:00
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1037. [Feedback] Spawning - in Feedback/Requests [original thread]
Django Quik wrote: I'm not sure about not having CRUs near objectives though; especially if you go ahead and remove spawning on objectives - it makes no strategic sense to have no built in spawn point near the thing you want to capture/protect....
- by Bendtner92 - at 2013.06.22 08:33:00
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1038. Announcement:Dev Blog: Developing Game Mode Variations - in Announcement and Events [original thread]
The community never wanted you to take out Skirmish 1.0. We merely wanted the first two objectives to have more health, so that it would require more effort to take them, since a tank could basically instakill them. I also have no idea what's so b...
- by Bendtner92 - at 2013.06.21 17:48:00
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1039. [Bug] Loot in PC matches - in Technical Support/Bugs [original thread]
CCP FoxFour wrote: Hey guys, The end of match screen currently will only show you a maximum of 5 items but you will actually get far more than that . There is a fix coming in Uprising 1.2 for the way this gets reported so you should hopeful...
- by Bendtner92 - at 2013.06.21 11:40:00
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1040. Player drive storefronts - in General Discussions [original thread]
CCP FoxFour wrote: Bendtner92 wrote: CCP FoxFour wrote: Item transferring, or trading, is something we have been thinking about. Actually worked on a bit of the design for it awhile ago. We have other priorities right now, True Grit is wo...
- by Bendtner92 - at 2013.06.20 16:06:00
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