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961. OMG Crater Lake in EULA - in General Discussions [original thread]
Delta 749 wrote: Now thats a map, we need more stuff like that instead of these bits of mostly flat land with the same installations plugged in I would take a dozen well designed unique maps over 500 generic semi random but not really maps like...
- by Bendtner92 - at 2013.07.20 20:02:00
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962. OMG Crater Lake in EULA - in General Discussions [original thread]
Fiddlestaxp wrote: Great. 16 people would camp on top of those rocks with flaylocks. Then everyone on the other team would go red line snipe. Then everyone on the team that was flaylocking would go red line snipe. Sounds fun. I doubt a team ...
- by Bendtner92 - at 2013.07.20 19:55:00
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963. Should deaths after a revive count? - in General Discussions [original thread]
Cat Merc wrote: If it was easier to force people to bleed out nanite injectors would be even less common. It's already very easy to bleed them out, do a headshot or kill them with explosive weaponry. I meant easier to bleed them out after the...
- by Bendtner92 - at 2013.07.20 19:48:00
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964. Should deaths after a revive count? - in General Discussions [original thread]
Cat Merc wrote: Bendtner92 wrote: I've always believed it should count as a death. In my opinion you were killed, it doesn't matter if you get revived or not. What's next? You take the kill away from the guy that killed you? But the clone...
- by Bendtner92 - at 2013.07.20 19:41:00
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965. Should deaths after a revive count? - in General Discussions [original thread]
I've always believed it should count as a death. In my opinion you were killed, it doesn't matter if you get revived or not. What's next? You take the kill away from the guy that killed you?
- by Bendtner92 - at 2013.07.20 19:37:00
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966. The 24-48 hour PC mechanic needs to be rethought. - in General Discussions [original thread]
My thoughs on the very long warning timer: https://forums.dust514.com/default.aspx?g=posts&m=1079388#post1079388
- by Bendtner92 - at 2013.07.20 17:25:00
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967. Whats next 4 Bandwagon Corps that joined LOI? - in The War Room [original thread]
Ydubbs81 RND wrote: You are right....but I have to ask you this. When you left SI, why would you join IE? Imperfects and NF had so much talent. You could have joined any other corp. And it's actually worse for players because there are many c...
- by Bendtner92 - at 2013.07.20 15:59:00
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968. FW: I pretend it matters. - in General Discussions [original thread]
CCP Nullarbor wrote: Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit...
- by Bendtner92 - at 2013.07.20 12:46:00
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969. Here is the story of the Imperfects. - in General Discussions [original thread]
Aeon Amadi wrote: Youll never really quit. Dust is going to be like Eve Online. Youll read about another free expansion a year or two from now and come back, eager and excited, like we all do. No-one truly leaves New Eden. theyre just taking a...
- by Bendtner92 - at 2013.07.20 11:10:00
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970. An Attackers Perspective on PC Victory - in General Discussions [original thread]
I still think they should drop the warning timer down to 4-28 hours instead of the 24-48 hour warning timer we have now, meaning that attacks happen the day they're scheduled as long you schedule it more than 4 hours before the reinforcement timer...
- by Bendtner92 - at 2013.07.20 10:15:00
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971. [Request] Respec for AUR - in Feedback/Requests [original thread]
+1 Mavado. CCP made Dust for the dedicated console players, NOT the EVE players that wanted to and was able to play Dust. Sure if the EVE players want to play Dust let them, but the game should not be focused around them. That's what I thought CC...
- by Bendtner92 - at 2013.07.20 08:05:00
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972. [Bug] Vehicle armor reps repair 3x what they should. - in Technical Support/Bugs [original thread]
It's funny since this bug has existed since forever I believe? It's been present since I ran some low-end tanks back in October (I can't remember exactly when I ran tanks, it might have been earlier than that tbh). Though, what's even funnier is ...
- by Bendtner92 - at 2013.07.19 07:24:00
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973. New Dev Blog (Calidari Logi Nerfed) - in General Discussions [original thread]
Deluxe Edition wrote: your math is wrong. its 16.5HP per shield extender, or up to 82.5HP buff and actually thats without me knowing how to calculate how this skill stacks with the other passive shield skills. I belive my number is actually low...
- by Bendtner92 - at 2013.07.18 17:31:00
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974. Attn: Devs. Please explain how you're calculating max shielding for the Cald... - in Feedback/Requests [original thread]
SirManBoy wrote: In the final analysis, this makes sense. I was confused about how they sequenced their multiplication on the bonuses. It seems weird to me that you would multiply a figure by one bonus, reach an answer, and then multiply that n...
- by Bendtner92 - at 2013.07.18 17:22:00
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975. Attn: Devs. Please explain how you're calculating max shielding for the Cald... - in Feedback/Requests [original thread]
BL4CKST4R wrote: 66 x 5= 330 330 x 1.1= 363 363 x 1.25=453.75 453.75 + 225= 678.75 This. Edit: Which obviously means the change in 1.3 is a 91 HP nerf to the Caldari Logi.
- by Bendtner92 - at 2013.07.18 17:09:00
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976. Why armor plates are useless for heavys, the slower you are the worse plates bec... - in General Discussions [original thread]
As a former full time heavy and now part time heavy that have never run with complex plates I must agree with OP.
- by Bendtner92 - at 2013.07.17 21:04:00
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977. [Feedback] Sniper Rifles underpowered in planetary conquest. - in Feedback/Requests [original thread]
Symbioticforks wrote: Your comment about Thale's doing 1000 damage for a body shot was idiotic. With damage modules and maxed skill.. Thale's will hit for about 515. (using these regularly shouldn't be considered) Charged will hit for about 46...
- by Bendtner92 - at 2013.07.17 15:47:00
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978. [Feedback] Sniper Rifles underpowered in planetary conquest. - in Feedback/Requests [original thread]
George Moros wrote: The headshot argument is ridiculous. You can only get headshots on a distant moving target by sheer chance. Even if it's a heavy suit, you're usually talking about a 1 pixel margin of error in order to get a hit. The only re...
- by Bendtner92 - at 2013.07.17 11:19:00
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979. [Feedback] Sniper Rifles underpowered in planetary conquest. - in Feedback/Requests [original thread]
Clyffton Donovan wrote: I agree with this. In PC it is, depending on the map, fairly hard to get a headshot. I don't think it should be a ton more power, but I do think that the damage spread between a NT511 and an Ishukone should be more than ...
- by Bendtner92 - at 2013.07.17 07:29:00
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980. [Request] Change how the drop uplink works - in Feedback/Requests [original thread]
Cat Merc wrote: N1ck Comeau wrote: I like the current system we have now, but make the uplinks bigger (easier to see) But take them of the map unless someone scanned it or sees it. The current system promotes spam of these. I think this wi...
- by Bendtner92 - at 2013.07.16 20:29:00
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