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81. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: An important question: Defender positioning. Will defenders start with NULL cannon control? Will they start at a near location to bases as opposed to attackers who need to find a way in? Will defenders control all installati...
- by Bendtner92 - at 2013.03.19 14:34:00
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82. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: Wait, what? I thought you only produce clones if you win? The district is still in the "online" state when being attacked and thus still generating clones. The district only goes into "offline" state after a loss, which las...
- by Bendtner92 - at 2013.03.18 14:29:00
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83. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Geth Massredux wrote: Will these structures on planets cost ISK from our corp? G求Cargo Hub: Provides a 50% bonus to clone storage G求Production Facility: Provides a 50% bonus to clone production G求Research Lab: Provides a 50% bonus to clon...
- by Bendtner92 - at 2013.03.16 14:17:00
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84. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: Bendtner92 wrote: They want this game to cater to relatively small corps (first and foremost). If they allow big corps to take as many districts as they possibly can on day one, the small corps won't have a chance. Split...
- by Bendtner92 - at 2013.03.16 07:30:00
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85. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: Good morning! New day, new effort. All in good spirit :) Since I haven't really gotten answers to the core issue I think I see with this split corps thing, I'll further elaborate by posting what I feel is an issue. I'll star...
- by Bendtner92 - at 2013.03.16 07:12:00
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86. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Shadowswipe wrote: 20 million for the starter pack. 5 million if you kill all 100 clones and let none get wasted in the MCC. The final 6 mil comes from the district producing at max cap 60 extra clones, cause if it lost the fight, it would lose...
- by Bendtner92 - at 2013.03.15 21:43:00
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87. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: The first to do it grabs a region and foritfies the bottlenecks with said alt corps. Then expands safely inside the region by giving it over to main corp by selling clones before fight, which is forfeited. If planets are anyt...
- by Bendtner92 - at 2013.03.15 20:21:00
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88. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Mr Gloo Gloo wrote: Bendtner92 wrote: Mr Gloo Gloo wrote: I'm coming back with my projection on the first day. LetG侵s do this properly. Mother corp = A Sister corps = B1-B2-B3-B4-B5 A need to provide at least 21.6M ISK to each sister ...
- by Bendtner92 - at 2013.03.15 17:28:00
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89. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Mr Gloo Gloo wrote: I'm coming back with my projection on the first day. LetG侵s do this properly. Mother corp = A Sister corps = B1-B2-B3-B4-B5 A need to provide at least 21.6M ISK to each sister corps n忉 108M ISK, and 3 members each to pr...
- by Bendtner92 - at 2013.03.15 17:07:00
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90. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
ChromeBreaker wrote: Bendtner92 wrote: Mr Gloo Gloo wrote: No no no... You take a district, and you set the reinforcement timer --> the district is lock for 24h. Just need to sync it well, as in Travian with sync attack ;) !! No one w...
- by Bendtner92 - at 2013.03.15 14:08:00
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91. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Mr Gloo Gloo wrote: No no no... You take a district, and you set the reinforcement timer --> the district is lock for 24h. Just need to sync it well, as in Travian with sync attack ;) !! No one will attack us, except us ;) !!! It can sti...
- by Bendtner92 - at 2013.03.15 13:57:00
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92. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Parson Atreides wrote: The question, which is mine too, is if a corp can decide to have the attack actually start to take place 1 minute prior to that reinforcement timer ending (it's understood they must set the attack 24hours+ beforehand), or...
- by Bendtner92 - at 2013.03.15 12:51:00
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93. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
R F Gyro wrote: If you move 100 clones to attack a district on a planet 2 jumps away, but only 60 survive the travel, then you lose the battle, what happens? You are supposed to lose a minimum of 100 clones. Do you only lose the 60 surviving ...
- by Bendtner92 - at 2013.03.15 10:42:00
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94. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: You see, if there was accumulative value in keeping planets long, small groups would have their place in holding very valuable ones. Now the corps with more players grow exponentially and there is no reason to care about whic...
- by Bendtner92 - at 2013.03.15 10:36:00
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95. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: Lets think of it as manpower efficiency: do you choose to attack or to defend? G求 defense 16 man: clones are lost, over 100 if you lose. G求 defense no-show: 100 clones lost G求 no-show takes 3 fights to flip. bad defense t...
- by Bendtner92 - at 2013.03.15 10:04:00
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96. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
BursegSardaukar wrote: The attackers should actually avoid taking ALL the objectives - their goal (to claim the district) is to deplete all the clones on it. This means their goal should be to win by clone destruction. They need to keep the p...
- by Bendtner92 - at 2013.03.14 22:20:00
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97. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
KAGEHOSHI Horned Wolf wrote: Bendtner92 wrote: KAGEHOSHI Horned Wolf wrote: There is possible gameplay problem with this system. It prioritizes clone count over depletion over MCC destruction since MCC destruction only does 100 clone los...
- by Bendtner92 - at 2013.03.14 20:41:00
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98. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
KAGEHOSHI Horned Wolf wrote: There is possible gameplay problem with this system. It prioritizes clone count over depletion over MCC destruction since MCC destruction only does 100 clone loss, while a clone count depletion has the potential to...
- by Bendtner92 - at 2013.03.14 20:21:00
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