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61. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Absolute Idiom II wrote: (easy solution/stopgap is to reduce the isk reward for killed clones down to 50% - so 75,000 isk) No. If anything it's the passive income that should be lowered. Do not ever lower the rewards for winning.
- by Bendtner92 - at 2013.07.10 11:25:00
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62. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Robert JD Niewiadomski wrote: @self-locking district idea, according to CCP Nullabor's post, there is no clone production in 2 cycles following the last battle... That's only if the defenders lost the first battle, and then won the battle tha...
- by Bendtner92 - at 2013.07.10 08:56:00
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63. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Laurent Cazaderon wrote: With those new numbers you can actually make money by self-locking your districts. But it will be boring to do. I'll post what I also posted in another thread. Bendtner92 wrote: That you can make a small profit fr...
- by Bendtner92 - at 2013.07.10 08:26:00
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64. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Robert JD Niewiadomski wrote: Is there any limit on number of "5 minute" re-attacks in a row? Max 4 battles if there are 400 clones in the district and attacker manages to keep it's clone count above 100? You can have a max of 3 battles in a ...
- by Bendtner92 - at 2013.07.10 08:07:00
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65. Announcement:Dev Blog: Developing Game Mode Variations - in Announcement and Events [original thread]
The community never wanted you to take out Skirmish 1.0. We merely wanted the first two objectives to have more health, so that it would require more effort to take them, since a tank could basically instakill them. I also have no idea what's so b...
- by Bendtner92 - at 2013.06.21 17:48:00
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66. Announcement:Dev Blog: Uprising Skill Point Respec Details - in Announcement and Events [original thread]
Mr Gloo Gloo wrote: Really good, I think we have all the keys to wait for monday afternoon !!! Q : Can you confirm that TVU purchased in the market AND activated will be refund if not consume completly ? I mean, some of my mate bought a year ...
- by Bendtner92 - at 2013.05.04 15:43:00
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67. Announcement:Dev Blog: Uprising Skill Point Respec Details - in Announcement and Events [original thread]
I asked on IRC if AUR BPO gear would be refunded at the current marketprice as well. The answer was that they will, so people will get millions of AUR for all of those BPO items they bought back when they were like 100 AUR each.
- by Bendtner92 - at 2013.05.04 13:25:00
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68. Announcement:Dev Blog: Prepare For Planetary Conquest - in Announcement and Events [original thread]
ChromeBreaker wrote: DEV Blog wrote: The skill point respec happens on May 6th, but new content (weapons, dropsuits, etc.) being released on May 14th leaves players a hard choice: Spend skill points to do good now and miss out on the new ite...
- by Bendtner92 - at 2013.05.03 10:18:00
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69. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
Django Quik wrote: Will we be able to see what specific map a district is before claiming/attacking? I don't think so. From what I understand you'll be able to see the SI, the owner of the district, the reinforcement timer and how many clones...
- by Bendtner92 - at 2013.04.22 08:58:00
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70. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
Django Quik wrote: You can definitely change your reinforcement timer, as long as the district is not locked. There was some mention about the first day being more complicated because the RTs are seeded randomly but after that first lock status...
- by Bendtner92 - at 2013.04.18 10:32:00
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71. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
Mortedeamor wrote: Bendtner92 wrote: With these numbers a won match will give you 12 million ISK at a minimum. 80k ISK in biomass * 150 clones lost. On top of that you get both standard ISK payout and loot. The loot will for the most part b...
- by Bendtner92 - at 2013.04.17 12:06:00
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72. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
Kovak Therim wrote: So, I see a lot of numbers being thrown around and big corp talk. What does all this crap mean for a merc like me? Tell me why I should care about PC. A heavy fit with proto everything (which will almost be a requirement) is...
- by Bendtner92 - at 2013.04.06 05:55:00
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73. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
CCP FoxFour wrote: Bendtner92 wrote: CCP FoxFour wrote: Where did I say what? I didn't know the clones the winners lost would count as biomass reward as well. That makes it slightly higher than 12 million ISK, but I still don't think th...
- by Bendtner92 - at 2013.04.05 15:00:00
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74. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
CCP FoxFour wrote: Where did I say what? I didn't know the clones the winners lost would count as biomass reward as well. That makes it slightly higher than 12 million ISK, but I still don't think that's enough of a reward to the winning side...
- by Bendtner92 - at 2013.04.05 14:49:00
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75. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
CCP FoxFour wrote: Bendtner92 wrote: With these numbers a won match will give you 12 million ISK at a minimum. 80k ISK in biomass * 150 clones lost. On top of that you get both standard ISK payout and loot. The loot will for the most part b...
- by Bendtner92 - at 2013.04.05 14:44:00
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76. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
With these numbers a won match will give you 12 million ISK at a minimum. 80k ISK in biomass * 150 clones lost. On top of that you get both standard ISK payout and loot. The loot will for the most part be useless until we get trading though, but ...
- by Bendtner92 - at 2013.04.05 14:35:00
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77. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
I would like to discuss the 24+ hour notice there currently is. It has been discussed a lot on IRC and like others there I agree that having both a reinforcement window and this long a notice is a little overkill. I like the window a lot and thi...
- by Bendtner92 - at 2013.03.27 09:21:00
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78. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
I'm pretty sure FoxFour already said the "dibs hour" starts when the battle starts. So if the window is 12-13 and the attack happens at 12:15 the district would be in "under attack" status until the battle ends. The defenders cannot reinforce the...
- by Bendtner92 - at 2013.03.27 09:08:00
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79. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Questions, which I don't think have been asked/answered: "Loot is a percentage of the items lost in the battle such as vehicles, drop suits, and weapons. This includes Aurum items." Does that include modules and equipment (so basically everythin...
- by Bendtner92 - at 2013.03.20 11:23:00
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80. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Laurent Cazaderon wrote: NO BATTLE happens as it's not been a full 24h since the first fight Don't know if you guys took that into account but it's important. Or at least that's the way i understood that part of the wiki I think that if th...
- by Bendtner92 - at 2013.03.19 20:51:00
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