Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Spkr4theDead
International-Fleet
917
|
Posted - 2013.09.27 08:39:00 -
[31] - Quote
Bendtner92 wrote:Spkr4theDead wrote:What the hell are you talking about? Wiyrkomi does 2772 base. Ah you were talking about the Breach. Yes, 2772 base damage. 2772 * 1.2 (2 Damage Mods) * 1.09 (Prof 3) * 0.6 (40% resist) * 0.9 (shield damage penalty) = around 1950 damage * 2 (weakspot) = 3900 damage. LOL NO
I've one-shot a Kaalakiota tac HAV with the DCMA, and that's around 2500 base. That was during Chromosome, so I might have been doing near Wiyrkomi damage.
You're doing everything you can to make it look like forge guns aren't god's gift to mercenaries. |
Spkr4theDead
International-Fleet
917
|
Posted - 2013.09.27 08:40:00 -
[32] - Quote
Breakin Stuff wrote:Ishukone Assault Forge:
1622 base damage + 15% skill +20% damage mods (diminishing returns diminish actual, but I'll play your silly little game)
the equation is 1622 x 1.15 x 1.2 = 2238.36
Backshot in weakspot is 195% so 1.95
2238.36 x 1.95 = 4364 maximum damage on an Ishukone assault forge
That's IF you present your ass directly to his crosshairs and let him shoot you in your known weak spot.
Now take those goddamned numbers and subtract your resists on your individual fits
Base hit (no weakspot) versus Gunnlogi before the gunnlogi's resists is 2014.52
base hit versus madrugar after a shield breach is 2462.20 (I rounded up)
Where the flaming **** are you math fails getting 6000 HP per forge hit? WIYRKOMI BREACH FORGE GUN.
Can you not read??????????????????????????? |
Bendtner92
Imperfects Negative-Feedback
1115
|
Posted - 2013.09.27 08:42:00 -
[33] - Quote
Spkr4theDead wrote:WIYRKOMI BREACH FORGE GUN.
Can you not read??????????????????????????? Can't you read? I just did the math on the Breach and with a 40% resist shield tank the damage is less than 2k when not hitting the weakspot. |
Spkr4theDead
International-Fleet
917
|
Posted - 2013.09.27 08:42:00 -
[34] - Quote
Bendtner92 wrote:Spkr4theDead wrote:WIYRKOMI BREACH FORGE GUN.
Can you not read??????????????????????????? Can't you read? I just did the math on the Breach and with a 40% resist shield tank the damage is less than 2k when not hitting the weakspot. LOL OKAY
Goodnight |
Rusty Shallows
Black Jackals
411
|
Posted - 2013.09.27 08:42:00 -
[35] - Quote
Spkr4theDead wrote:So why can't I attach an Ishukone to my tank? CCP hates Large Turrets like they do Heavy Dropsuits. Look we have something in common? |
Monkey MAC
killer taxi company General Tso's Alliance
779
|
Posted - 2013.09.27 08:43:00 -
[36] - Quote
Spkr4theDead wrote: Infantry just cannot accept that the best counter to a tank should be another tank. No, it has to be infantry weapons, that are each all more powerful than a turret. That's like saying a 40mm 203 round is more powerful than the main gun of an
We will ignore Djin if people ignore this guy to, they are both extremes of an argument, if you remove our extreme we want yours removed as well
|
Breakin Stuff
Goonfeet Top Men.
1332
|
Posted - 2013.09.27 08:46:00 -
[37] - Quote
2772 x 1.15 x 1.2 = 3825.36
now again let's see what the breach forge can do before a weakspot hit.
Madrugar: 4207.9
Gunnlogi: 3442.82
If you let a breach forge charge up and shoot you in the ass you DESERVE to die. 6 second charge + time to aim (before resists):
*drumroll*
7459.45. add or subtract 10% based on your tank type
If you let a fatty into your rear arc for 6 seconds unmolested while he sights down and shoots you in the weakspot you fail at tanking and deserve to die.
THESE NUMBERS DO NOT INCLUDE TANK RESISTS
BEHOLD! MATH! THIS IS HOW IT WORKS! |
Lorhak Gannarsein
Molon Labe. RISE of LEGION
431
|
Posted - 2013.09.27 08:55:00 -
[38] - Quote
Breakin Stuff wrote:2772 x 1.15 x 1.2 = 3825.36
now again let's see what the breach forge can do before a weakspot hit.
Madrugar: 4207.9
Gunnlogi: 3442.82
If you let a breach forge charge up and shoot you in the ass you DESERVE to die. 6 second charge + time to aim (before resists):
*drumroll*
7459.45. add or subtract 10% based on your tank type
If you let a fatty into your rear arc for 6 seconds unmolested while he sights down and shoots you in the weakspot you fail at tanking and deserve to die.
THESE NUMBERS DO NOT INCLUDE TANK RESISTS
BEHOLD! MATH! THIS IS HOW IT WORKS!
all of those things I agree, except that it's a 4.5s charge time for the one that's worth bothering with.
It's very embarrassing when I get killed by a breach forge gun; almost always my fault. |
Exmaple Core
Ancient Exiles
1406
|
Posted - 2013.09.27 08:56:00 -
[39] - Quote
Breakin Stuff wrote:2772 x 1.15 x 1.2 = 3825.36
now again let's see what the breach forge can do before a weakspot hit.
Madrugar: 4207.9
Gunnlogi: 3442.82
If you let a breach forge charge up and shoot you in the ass you DESERVE to die. 6 second charge + time to aim (before resists):
*drumroll*
7459.45. add or subtract 10% based on your tank type
If you let a fatty into your rear arc for 6 seconds unmolested while he sights down and shoots you in the weakspot you fail at tanking and deserve to die.
THESE NUMBERS DO NOT INCLUDE TANK RESISTS
BEHOLD! MATH! THIS IS HOW IT WORKS! This is the damage per shot, there is 4 total. How did we get on the breech were talking about the assault forge! Btw, you only DIVSERVE to die if you dont move after the first shot in your rear armor. you have no shared squad vision and no way to know that the enemy is behind you. Also, you only have 4 seconds to move, not 6. your probally dead anyways if the breach is behind you, the skills shorten the charge time. Your also dead if the forger is on top of buildings looking over the whole map. You have to recal
but seriously, this thread is about numbers, not tactics. that amount of damage per shot and in the clip |
Breakin Stuff
Goonfeet Top Men.
1332
|
Posted - 2013.09.27 09:00:00 -
[40] - Quote
tower forgegunners can kiss my ass.
buncha risk-averse sissies. I prefer going gun-to-turret.
4 shots. takes three breach shots to kill a pristine tank that is well-tanked. unless he's parked in your 6 'o clock. That's a minimum of 12 seconds to get the hell away.
Forge gun is an antimateriel gun
it is the only heavy weapon capable of killing a tank
quit trying to take it away.
Tanks should fear heavies, not laugh at them. |
|
Exmaple Core
Ancient Exiles
1406
|
Posted - 2013.09.27 09:04:00 -
[41] - Quote
Breakin Stuff wrote:tower forgegunners can kiss my ass.
buncha risk-averse sissies. I prefer going gun-to-turret.
4 shots. takes three breach shots to kill a pristine tank that is well-tanked. unless he's parked in your 6 'o clock.
Forge gun is an antimateriel gun
it is the only heavy weapon capable of killing a tank
quit trying to take it away.
Tanks should fear heavies, not laugh at them. agree, thats the fun way to play. and its less gay |
Exmaple Core
Ancient Exiles
1406
|
Posted - 2013.09.27 09:04:00 -
[42] - Quote
everyones offering different formulas to calculate the damage, and instead of arguing it would be easier to get this on video. So if we can get anyone with a video record, and another person with a proto forge with at least profficentcy 3, then you can blow up one of my tanks and we can post it on this thread. Thanks |
Exmaple Core
Ancient Exiles
1406
|
Posted - 2013.09.27 09:24:00 -
[43] - Quote
Breakin Stuff wrote:tower forgegunners can kiss my ass.
buncha risk-averse sissies. I prefer going gun-to-turret.
4 shots. takes three breach shots to kill a pristine tank that is well-tanked. unless he's parked in your 6 'o clock. That's a minimum of 12 seconds to get the hell away.
Forge gun is an antimateriel gun
it is the only heavy weapon capable of killing a tank
quit trying to take it away.
Tanks should fear heavies, not laugh at them. not trying to take it away, this thread is not about that. I agree that a proto forge of any kind should be soloing our standard tanks, and this Djin is saying that he is not doing that, that shield tanks are OP and are too hard to destroy, that they take 2 clips to kill. Hes trying to get shield tanks nerfed!! Theyre bad enough as it is. As i stated in the OP that is impossible. They die in one, but its difficult to prove because everyone is throwing up different numbers and forumulas, even though both of mine show the math of how its done if we can get a forge gunner and a guy with a vid recorder, it would be great. I wouldent mind loosing 2 tanks for this |
Breakin Stuff
Goonfeet Top Men.
1334
|
Posted - 2013.09.27 20:25:00 -
[44] - Quote
Exmaple Core wrote:Breakin Stuff wrote:tower forgegunners can kiss my ass.
buncha risk-averse sissies. I prefer going gun-to-turret.
4 shots. takes three breach shots to kill a pristine tank that is well-tanked. unless he's parked in your 6 'o clock. That's a minimum of 12 seconds to get the hell away.
Forge gun is an antimateriel gun
it is the only heavy weapon capable of killing a tank
quit trying to take it away.
Tanks should fear heavies, not laugh at them. not trying to take it away, this thread is not about that. I agree that a proto forge of any kind should be soloing our standard tanks, and this Djin is saying that he is not doing that, that shield tanks are OP and are too hard to destroy, that they take 2 clips to kill. Hes trying to get shield tanks nerfed!! Theyre bad enough as it is. As i stated in the OP that is impossible. They die in one, but its difficult to prove because everyone is throwing up different numbers and forumulas, even though both of mine show the math of how its done if we can get a forge gunner and a guy with a vid recorder, it would be great. I wouldent mind loosing 2 tanks for this
In my experience, because nine times out of ten I am the sole jackwad driving tanks off the field. I've gotten very, very good at both forcing tanks to disengage within seconds, or if the driver doesn't take the hint, killing them outright. I am also an opportunistic killer so if I see you taking hits I will join the party to watch you burn. E-Honor be damed, tanks are a game-changer if you do not act smart and take steps to neutralize them.
These are the normal trends I have noticed:
Well-tanked gunnlogi take 5 shots from an ishukone assault.
Nine times out of ten when this happens there's a ******** tanker who doesn't buy the hint to RUN.
Average shot count for a gunnlogi runs between 3-5 shots depending on the skill of the tank driver. Sagaris used to take six.
Madrugars can take up to seven or eight depending on the buffer and the rep timing. but swarms bitchstomp them. but six is considered normal. four for a poorly tanked maddy. Surya used to take 8-10. I've only soloed like four surya versus the 20-30 sagaris.
now with the breach different story. But I don't use the breach because 4-6 seconds utterly immobile makes me wanna scream.
Now one of the rotten butthole things I like to do is have another guy who, like me, has no fear of losing suits and either a advanced assault forge or another ishukone, and we stagger shots so it feels like you're getting hit by a fracking machinegun of rapid fire tank killer shots. this obliterates just about anything but in DUST teamwork counts more than gear and we all know it.
|
Chunky Munkey
Amarr Templars Amarr Empire
1594
|
Posted - 2013.09.27 20:32:00 -
[45] - Quote
Why waste your time on leuko? |
pegasis prime
BIG BAD W0LVES
1079
|
Posted - 2013.09.27 20:38:00 -
[46] - Quote
I run shields 99% of tge time and about 60% of my deaths (tank losses) are to assault forge guns . No so much now as I have a fusion accelerator on each fit and that allows me to gtf and perform basic strafing manouvers in my retreat making me harder to hit. All it take to break even my strongest and most durable buffer tanks shields is 4 or 5 hits in succession from a dua assault or ishikoni assault forg gun. The trick is to gtf and not let them hit you. But thise tower forges =recall or looses a tank. |
Void Echo
Morsus Mihi Aperuitque Imperium
1552
|
Posted - 2013.09.27 20:43:00 -
[47] - Quote
I have to say.... lueky boy won his fight with you since you made a hate thread on him lol...
truly sad.... if you wanted to win, you shouldn't have made a thread about that scrub. |
pegasis prime
BIG BAD W0LVES
1080
|
Posted - 2013.09.27 20:52:00 -
[48] - Quote
Void Echo wrote:I have to say.... lueky boy won his fight with you since you made a hate thread on him lol...
truly sad.... if you wanted to win, you shouldn't have made a thread about that scrub.
This isnt a hate thread its what appears to be a mutual dislike thread . None of us care enough to hate him . Just cant be arsed with his illogical and unprecedented claims.
|
CharCharOdell
Shining Flame Amarr Empire
1027
|
Posted - 2013.09.27 21:12:00 -
[49] - Quote
Luko is an idiot. Nobody needed to prove it. |
Gallente Mercenary 08551380
The Vanguardians
30
|
Posted - 2013.09.27 21:22:00 -
[50] - Quote
You can't just subtract percentages from each other like that. Here is how you would do it.
Using the Dust514 fitting tool The maximum damage and Ishukone Assault Forge Gun can do per shot is 2287 damage (rounded from 2286.8) With a 4 shot clip thats 9148 damage per clip
The tank in question has 5,000 shields correct? With 50% passive shield resist? You seem to forget that passive resist mods have a stacking penalty. The number of shield resistance mods would have to be, at its best to achieve 50% would be 2 ward shield amps at 15% each 2 Shield resistance amps at 10% each Thats 4 mods, stacking penalty is as follows 1st mod 100% 2nd mod 87% 3rd mod is 57% 4th is 28% In an optimal situation this comes out to only 15 + 13.05 + 5.7 + 2.8 for a grand total of 36.55% passive resistance. When interpreted by the game this comes out to 37%
SO When the forge gun shot carrying 2287 damage hits the 37% resistance of the shield on the tank, the damage done to the tanks shields is 2287 - (2287 x 0.37). This equals 1441 damage. Using the modified values we can see that the total damage per clip is now 5764.
I do not know if you factored in the resistance value given by the vehicle shield upgrade skill when you did your calculations, but if the was not factored in, then you must add another 10% of resistance to the total resistance as this number is not affected by module stacking. With the shield resistance skill maxed the damage of the forge shot would be1212 damage. And each clip would deal 4848 damage.
The MAXIMUM passive resistance you can achieve on a shield tank is 15 + 13.05 + 8.55 + 4.2 + 1.6 = 42% plus 10% from skills are you are now at 52% That would make the forge shot damage equal 1098 damage and each clip would deal 4392 damage
Theres your calcs now everyone should be satisfied, good day.
|
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |