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361. Tank Wreckage Remaining on the Map - in Feedback/Requests [original thread]
Vermaak Doe wrote: Why stop at just tanks? I would love to properly welcome a freshly downed pilot back to the ground properly. **takes great effort to climb on burning dropship husk** **ferociously teabags dropship as it slowly get's devour...
- by Baal Omniscient - at 2013.12.28 22:55:00
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362. [Request] Swarm missiles travel at a realistic speed - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: DeadlyAztec11 wrote: KEROSIINI-TERO wrote: Even tho I don't agree on the reason (for more realistic) of the suggestion, I do agree on the improvement suggestion. Swarms should have way more speed, but lesser ...
- by Baal Omniscient - at 2013.12.28 21:02:00
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363. [Request] Swarm missiles travel at a realistic speed - in Feedback/Requests [original thread]
Mobius Kaethis wrote: As my signature says fun needs to trump realism in a game. By reducing the damage on the swarms and the lock on range CCP effectively made the weapon un-fun to play with. By simply increasing the lock on range the swarms ...
- by Baal Omniscient - at 2013.12.28 20:12:00
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364. Tank Wreckage Remaining on the Map - in Feedback/Requests [original thread]
After reading this, I can't help but remember this other spectacular idea I heard way back in the day about vehicle damage zones. You should totally read it , I think you'd fall in love. The OP was a guy named Bucktooth Badger in a corp named "Bu...
- by Baal Omniscient - at 2013.12.28 19:23:00
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365. [Request] Swarm missiles travel at a realistic speed - in Feedback/Requests [original thread]
In order for swarms to be usable again without giving them a damage buff, we need: 175% missile speed increase A return of the 5 swarm clip 10% reduction to lock-on times for standard variant Better swarm variant options (seriously, who's stupid ...
- by Baal Omniscient - at 2013.12.28 19:03:00
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366. [Request] Vehicle-to-Vehicle Lock-on Missiles - in Feedback/Requests [original thread]
For your merry enjoyment, I bring you... THE ORIGINAL AV TURRET THREAD!!! This is from back when missile turrets were the most OP thing in the game. I wrote this thread on one of my closed beta characters on the 14th of November, 2012. Just tho...
- by Baal Omniscient - at 2013.12.28 18:40:00
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367. [Request] Edge Grappling (aka climbing over shoulder high or shorter objects) - in Feedback/Requests [original thread]
Sole Fenychs wrote: Pete B wrote: I would love a 'Brink' style parkour/mobility system; Scouts can run fastest, can jump highest and can pull themselves better then any other class, and can 'parkour' in that they can wall run or at leas...
- by Baal Omniscient - at 2013.12.24 03:14:00
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368. [Request] Edge Grappling (aka climbing over shoulder high or shorter objects) - in Feedback/Requests [original thread]
bump
- by Baal Omniscient - at 2013.12.23 09:36:00
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369. [Request] Vehicle damage WP for AV - in Feedback/Requests [original thread]
bump
- by Baal Omniscient - at 2013.12.12 00:47:00
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370. scopes assault rifle - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Alam Storm wrote: i think now that with the new guns out and what not they all have scopes on them i think the assault rifle should also have a scope on it and im talking about the fully auto rifles not the burst or tact...
- by Baal Omniscient - at 2013.12.11 11:39:00
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371. [Request] Vehicle damage WP for AV - in Feedback/Requests [original thread]
It's time to pull this old idea back outta the closet, eh? Well, as I always, I approve. Now would definitely be the time when it is needed most.
- by Baal Omniscient - at 2013.12.11 11:36:00
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372. [Request] @CCP Remnant, Minmatar Assault and all Speed tanks - in Feedback/Requests [original thread]
bump
- by Baal Omniscient - at 2013.12.11 11:30:00
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373. [request] Scouts should share passive scan results with their squad - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: Samantha Hunyz wrote: Shotty GoBang wrote: The last time we Scouts debated the idea ... which we debated at length ... the majority were opposed unless we could toggle it off/on (ON for PC, otherwise OFF). Quite a ...
- by Baal Omniscient - at 2013.12.07 11:19:00
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374. [request] Scouts should share passive scan results with their squad - in Feedback/Requests [original thread]
SponkSponkSponk wrote: Passive scan is neat, but for most suits it's stupidly small. Except for scouts, except since it isn't shared with the squad, it's not so useful (scouts being squishy etc) If scouts could share scan results with their s...
- by Baal Omniscient - at 2013.12.07 11:10:00
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375. [Request] Rethinking weapon range and damge profiles. - in Feedback/Requests [original thread]
Indeed a valid idea and one worth discussing. Have a raging headache from being on the forums so much today, but I'll gladly bump this along for one with a clearer mind to discuss. One thing I'd like to say though, range effect adjustments will n...
- by Baal Omniscient - at 2013.12.05 23:10:00
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376. [Request] Edge Grappling (aka climbing over shoulder high or shorter objects) - in Feedback/Requests [original thread]
Anyone else support this? bump
- by Baal Omniscient - at 2013.11.23 19:15:00
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377. [Request] Edge Grappling (aka climbing over shoulder high or shorter objects) - in Feedback/Requests [original thread]
Bump because..... bacon.
- by Baal Omniscient - at 2013.11.21 20:27:00
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378. [Idea] Making Passive Scanning Useful - in Feedback/Requests [original thread]
Too tired to add anything to this thread, but I support it and I like all of the suggestions herein. So, without further ado, allow me to supply you with a fresh BUUUUUMP!
- by Baal Omniscient - at 2013.11.18 14:23:00
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379. [Request] Edge Grappling (aka climbing over shoulder high or shorter objects) - in Feedback/Requests [original thread]
Weekly bump. Because it matters.
- by Baal Omniscient - at 2013.11.16 09:13:00
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380. [Request] Edge Grappling (aka climbing over shoulder high or shorter objects) - in Feedback/Requests [original thread]
Bump
- by Baal Omniscient - at 2013.11.02 02:00:00
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