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Oswald Rehnquist
795
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Posted - 2013.12.07 09:08:00 -
[31] - Quote
Samantha Hunyz wrote:Shotty GoBang wrote:The last time we Scouts debated the idea ... which we debated at length ... the majority were opposed unless we could toggle it off/on (ON for PC, otherwise OFF). Quite a few of us rely on sneak attacks, which tend to involve sneaking up directly behind a target. Timing is everything, and you don't want your target getting jumpy.
Teammates (even squaddies) tend to move in the direction of the nearest red and fire without second thought. Bad news for us Assassin types who may be stalking or closing gap when the "help" arrives.
If MedFrames must have this of us, then let them have it. But don't call it a "Scout Buff" ... this is not what we've waited for. Permit us to toggle it off and on; it'll likely do us more harm than good.
I expected better from you Shotty. I liked this idea before the black eagle event. I like it even more now. I would run in a squad with a logi throwing up an active scan, my team would engage. During the firefight, I could easily slip behind the reds and go down the-įline with my Shotty getting multiple easy kills in a row. This is exactly how it will help you if we scouts share info with our squad. We would scan the enemy on approach of their rear. Our squad engages from the front holding their attention. As for an on/off button, simply don't squad up. If you must play as an individual and do not wish to contribute, do so like every everyone else does and go solo. Being selfish and trying to be a solo assassin but in squad makes little sense to me. Trying to prevent scouts from being able to contribute in a way that makes sense is selfish. This is not a medium suit buff, it is a teamwork buff.
You can call it want you want but this would limit several play styles and random squading, if I want to broadcast a location I use verbal communication which is sufficient for those who are close enough to understand it and provides it when I want it (or I use an active scanner, which is one of the cheapest equipment items out there). But having a red revealed, teammates automatically and non tactfully start assaulting it, which may alert the general hoard of enemies nearby stirring up the hornets nest when I am next to it and I am the one that gets stung vs being able to take out the peripherals before anybody is notified and verbally have teammates approach.
Also most scouts are not with the pack per say, but are off with A) other scouts or B) another person, which none of these scenarios needs the feature you suggest.
Also I may just be having fun joining random squads and may not want to communicate that kind of information which may in fact hurt me.
I'd rather have the passive scanner have strengths that differ from the active scanner, not a mirror which then literally makes the active scanner a "scout in a pocket"
You so can throw me in that group of naysayers.
Below 28 dB
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Baal Omniscient
L.O.T.I.S. Public Disorder.
792
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Posted - 2013.12.07 11:10:00 -
[32] - Quote
SponkSponkSponk wrote:Passive scan is neat, but for most suits it's stupidly small.
Except for scouts, except since it isn't shared with the squad, it's not so useful (scouts being squishy etc)
If scouts could share scan results with their squad, then
1. it would encourage them to fit range extenders and/or precision amps in some situations (up from 'never') 2. They would find a role separate from 'lolscouts just use active scanner', since they don't let reds know they turned up on scan 3. They would reclaim the equipment slot that may have been an active scanner 4. scout suits actually have a scouting bonus
Discuss. How about... YES, YES, YES, FOR THE LOVE OF GOD --- YES!!!! ---
Will that suffice?
MINMATAR ARISE! DEMAND that our race's suits be FIXED!!! WE WILL NOT GIVE IN!!
MATARI PRIDE!!
FIX TTK!!
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Baal Omniscient
L.O.T.I.S. Public Disorder.
792
|
Posted - 2013.12.07 11:19:00 -
[33] - Quote
Oswald Rehnquist wrote:Samantha Hunyz wrote:Shotty GoBang wrote:The last time we Scouts debated the idea ... which we debated at length ... the majority were opposed unless we could toggle it off/on (ON for PC, otherwise OFF). Quite a few of us rely on sneak attacks, which tend to involve sneaking up directly behind a target. Timing is everything, and you don't want your target getting jumpy.
Teammates (even squaddies) tend to move in the direction of the nearest red and fire without second thought. Bad news for us Assassin types who may be stalking or closing gap when the "help" arrives.
If MedFrames must have this of us, then let them have it. But don't call it a "Scout Buff" ... this is not what we've waited for. Permit us to toggle it off and on; it'll likely do us more harm than good.
I expected better from you Shotty. I liked this idea before the black eagle event. I like it even more now. I would run in a squad with a logi throwing up an active scan, my team would engage. During the firefight, I could easily slip behind the reds and go down the-įline with my Shotty getting multiple easy kills in a row. This is exactly how it will help you if we scouts share info with our squad. We would scan the enemy on approach of their rear. Our squad engages from the front holding their attention. As for an on/off button, simply don't squad up. If you must play as an individual and do not wish to contribute, do so like every everyone else does and go solo. Being selfish and trying to be a solo assassin but in squad makes little sense to me. Trying to prevent scouts from being able to contribute in a way that makes sense is selfish. This is not a medium suit buff, it is a teamwork buff. You can call it want you want but this would limit several play styles and random squading, if I want to broadcast a location I use verbal communication which is sufficient for those who are close enough to understand it and provides it when I want it (or I use an active scanner, which is one of the cheapest equipment items out there). But having a red revealed, teammates automatically and non tactfully start assaulting it, which may alert the general hoard of enemies nearby stirring up the hornets nest when I am next to it and I am the one that gets stung vs being able to take out the peripherals before anybody is notified and verbally have teammates approach. Also most scouts are not with the pack per say, but are off with A) other scouts or B) another person, which none of these scenarios needs the feature you suggest. Also I may just be having fun joining random squads and may not want to communicate that kind of information which may in fact hurt me. I'd rather have the passive scanner have strengths that differ from the active scanner, not a mirror which then literally makes the active scanner a "scout in a pocket" You so can throw me in that group of naysayers. A scout runs into a taken objective area and finds targets so your team can see them, then begins to take them out from the back.
Your squad moves in from the front while they are occupied by trying to find the scout.
Boom, scouts have a viable role.
I would however like for scouts to be able to "mark" targets as well and have the mark last until 5 seconds after the target moves out of LoS. This would make it far better.
MINMATAR ARISE! DEMAND that our race's suits be FIXED!!! WE WILL NOT GIVE IN!!
MATARI PRIDE!!
FIX TTK!!
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KalOfTheRathi
Nec Tributis
921
|
Posted - 2013.12.07 11:29:00 -
[34] - Quote
OP, not a bad idea.
A great idea is that TacNet actually worked as stated. And as it used to.
CCP/Shanghai - Ganking Lore and Functionality. All in a day's work. |
Ruthless Lee
The Eliminators
122
|
Posted - 2013.12.07 14:57:00 -
[35] - Quote
I don't think everyone should be in such a hurry to "give scouts a role" that they turn us into a piece of glorified equipment... |
Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2011
|
Posted - 2013.12.07 15:49:00 -
[36] - Quote
Minmatar scouts say, "what good does this do me?"
This would just be another buff to gallente, who are the recon based scouts. Minmatar which are assassins and combat support have zero use for this.
As cool as this seems on paper it only benefits one suit type by turning them into a piece of equipment rather than giving them a combat role.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Shotty GoBang
Pro Hic Immortalis
2678
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Posted - 2013.12.07 16:12:00 -
[37] - Quote
Cyrius Li-Moody wrote: As cool as this seems on paper it only benefits one suit type by turning them into a piece of equipment rather than giving them a combat role.
*** MedFrames want a role for Scouts, so long as its a Support Role. Tsk Tsk Tsk. ***
Why would MedFrames want Moody -- a lowly Scout -- to have a combat role? Scouts aren't supposed to be killing things. Those points are supposed to be for EZ Mode, Moody. As a Scout, its our job to make EZ Mode easier. So "buff" we've waited six months for should involve something that benefits EZ Mode.
There's a 250 page thread somewhere on these Forums with lots of good ideas for fixing Scouts. Yet somehow "Scout Fix" suggestions cooked up by EZ Mode are what catches Wolfman's eye. Blows my mind. |
Ruthless Lee
The Eliminators
125
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Posted - 2013.12.07 16:15:00 -
[38] - Quote
Shotty GoBang wrote:Cyrius Li-Moody wrote: As cool as this seems on paper it only benefits one suit type by turning them into a piece of equipment rather than giving them a combat role.
*** MedFrames want a role for Scouts, so long as its a Support Role. Tsk Tsk Tsk. *** Why would MedFrames want Moody -- a lowly Scout -- to have a combat role? Scouts aren't supposed to be killing things. Those points are supposed to be for EZ Mode, Moody. As a Scout, its our job to make EZ Mode easier. So "buff" we've waited six months for should involve something that benefits EZ Mode. There's a 250 page thread somewhere on these Forums with lots of good ideas for fixing Scouts. Yet somehow "Scout Fix" suggestions cooked up by EZ Mode are what catches Wolfman's eye. Blows my mind.
...and there you have it |
Oswald Rehnquist
797
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Posted - 2013.12.07 18:03:00 -
[39] - Quote
Cyrius Li-Moody wrote:Minmatar scouts say, "what good does this do me?"
This would just be another buff to gallente, who are the recon based scouts. Minmatar which are assassins and combat support have zero use for this.
As cool as this seems on paper it only benefits one suit type by turning them into a piece of equipment rather than giving them a combat role.
I don't believe the OP meant this as a scout fix, but more of an idea, but yeah as far as scout utility the gal scout would be the only one really to provide any great utility with the suggested feature. Also non combat areas are a great way to expand scouts, but it should be passive aggressive support via ewar. Our current flanking abilities plus debuffing would be a great way to take the scout as the anti logi.
Below 28 dB
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2017
|
Posted - 2013.12.07 18:48:00 -
[40] - Quote
Oswald Rehnquist wrote:Cyrius Li-Moody wrote:Minmatar scouts say, "what good does this do me?"
This would just be another buff to gallente, who are the recon based scouts. Minmatar which are assassins and combat support have zero use for this.
As cool as this seems on paper it only benefits one suit type by turning them into a piece of equipment rather than giving them a combat role. I don't believe the OP meant this as a scout fix, but more of an idea, but yeah as far as scout utility the gal scout would be the only one really to provide any great utility with the suggested feature. Also non combat areas are a great way to expand scouts, but it should be passive aggressive support via ewar. Our current flanking abilities plus debuffing would be a great way to take the scout as the anti logi.
Noncombat areas.
I whole heartedly disagree with tailoring this class to spend more time out of action and hiding than we already do. This sort of thing is a job for equipment not a person.
How if implemented this would be used tactically::
1. Send in scout ahead of assaults and logis. 2. Make scout hide to ensure he doesn't die so you have vision throughout engagement. 3. That's it.
Yeah that's it. Nope. Don't think so. Myself and many people didn't waste months of their lives to be eventually used by their team like a piece of equipment because that is what would happen. It's nice on paper but it is not what the class needs. Tacnet is OP as it is. Scanners are OP as it is. We DO NOT need another mechanic to make stealth and flanking even more difficult. We do not need another bonus in areas that will make a scout not at all fun to play.
While many might see this as an "added bonus" for scouts it isn't. It's condemning them to a life of hiding in corners and on roofs.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Oswald Rehnquist
798
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Posted - 2013.12.07 19:04:00 -
[41] - Quote
Cyrius Li-Moody wrote:Oswald Rehnquist wrote:Cyrius Li-Moody wrote:Minmatar scouts say, "what good does this do me?"
This would just be another buff to gallente, who are the recon based scouts. Minmatar which are assassins and combat support have zero use for this.
As cool as this seems on paper it only benefits one suit type by turning them into a piece of equipment rather than giving them a combat role. I don't believe the OP meant this as a scout fix, but more of an idea, but yeah as far as scout utility the gal scout would be the only one really to provide any great utility with the suggested feature. Also non combat areas are a great way to expand scouts, but it should be passive aggressive support via ewar. Our current flanking abilities plus debuffing would be a great way to take the scout as the anti logi. Noncombat areas. I whole heartedly disagree with tailoring this class to spend more time out of action and hiding than we already do. This sort of thing is a job for equipment not a person. How if implemented this would be used tactically:: 1. Send in scout ahead of assaults and logis. 2. Make scout hide to ensure he doesn't die so you have vision throughout engagement. 3. That's it. Yeah that's it. Nope. Don't think so. Myself and many people didn't waste months of their lives to be eventually used by their team like a piece of equipment because that is what would happen. It's nice on paper but it is not what the class needs. Tacnet is OP as it is. Scanners are OP as it is. We DO NOT need another mechanic to make stealth and flanking even more difficult. We do not need another bonus in areas that will make a scout not at all fun to play. While many might see this as an "added bonus" for scouts it isn't. It's condemning them to a life of hiding in corners and on roofs.
I'm talking about abilities that disable hostile mini maps (so they can't tell friend or foe), that causes weapons to malfunction, that drain users stamina, etc.
These are passive aggressive debuffs which scouts can use to help a team out (especially if its aoe) or use to help himself for better set up (slowing down suits then knifing them).
Again I favor the active module idea for these abilities, but debuffing is certainly a passive aggressive trait which would fit well with the different variant of scouts who can either more ewar vs assassin oriented.
Below 28 dB
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Kilo Shells
G.L.O.R.Y Public Disorder.
12
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Posted - 2013.12.07 20:16:00 -
[42] - Quote
Note that Scans from every suit used to be shared until active scanners where released. Which I find really discourages the use of range amps and precision enhancers. Proper use of a mic would also make this a little redundant.
But also I find the active scanner to be over the top since it keeps units marked for the duration.
And so I think the active scanner should show a snap shot or require constant use which would boost the usefullness of scout intel. |
Samantha Hunyz
Legions of Infinite Dominion
55
|
Posted - 2013.12.07 20:53:00 -
[43] - Quote
Shotty GoBang wrote:Cyrius Li-Moody wrote: Minmatar scouts say, "what good does this do me?"
This would just be another buff to gallente, who are the recon based scouts. Minmatar which are assassins and combat support have zero use for this.
As cool as this seems on paper it only benefits one suit type by turning them into a piece of equipment rather than giving them a combat role.
*** MedFrames want a role for Scouts, so long as its a Support Role. Tsk Tsk Tsk. *** Why would MedFrames want you, Moody -- a lowly Scout -- to have a combat role? Scouts aren't supposed to be killing things. Those points are supposed to be for EZ Mode, Moody. The Scout Buff and Role -- we've waited six months -- should involve something that benefits EZ Mode. Its the Scout's job to make EZ Mode easier, Moody. Stop being selfish.
There's a 250 page thread somewhere on these Forums with lots of good ideas for fixing Scouts. Yet "Scout Fix" suggestions cooked up by EZ Mode are the ones which catch the Wolfman's eye. :: Mind Blown :: How about instead of blaming this on medium suit players (could have swore I was a scout)and just saying no its no good, you give constructive feedback. Scout is in our name. This implies that we gather Intel and share it with our squad. How does this affect all of you that simple don't want this? How does this prevent players from being solo assassin's? Do you all play with bad players all of the time that you think that defining our role on the battlefield (in a manner that works with our name) is a bad thing? So far all the counter arguments have been selfish in nature and blames others for no reason. I don't mind criticism if it is well thought out.
I did notice that minmatar do think this does not help them, but can someone expand on this and give reasons why, as well as possible give an example of how this is bad for them? So far the argument of teammates (though this is squad shared vision idea) would rush up to the scout and screw up what they were doing holds no water. As pointed, most scouts are away from the action to start. If you can not solo the objective after some time but the squad leader realizes through your information that it might be a prime time to move the rest of the squad to take it, how is that bad for you? Arguing that your squad mates would see red dots and rush to your location is not the fault of your suit, but a testament to what type players you have chosen to play with.
When I look down my scope, all I see are dead people.
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Shotty GoBang
Pro Hic Immortalis
2688
|
Posted - 2013.12.07 21:50:00 -
[44] - Quote
Samantha Hunyz wrote: How about instead of blaming this on medium suit players (could have swore I was a scout)and just saying no its no good, you give constructive feedback.
I know you're a Scout, Sam. And I've already told you that we debated this at length. How about instead of stomping your feet, you go out and find the thread.
The vast majority of Scouts are not in favor of this idea. Most of the folks who favor the idea are not Scouts. These are facts worthy of your consideration. |
Samantha Hunyz
Legions of Infinite Dominion
56
|
Posted - 2013.12.07 21:57:00 -
[45] - Quote
Shotty GoBang wrote:Samantha Hunyz wrote: How about instead of blaming this on medium suit players (could have swore I was a scout)and just saying no its no good, you give constructive feedback.
I know you're a Scout, Sam. And I've already told you that we debated this at length. How about instead of stomping your feet, you go out and find the thread. The vast majority of Scouts are not in favor of this idea. Most of the folks who favor the idea are not Scouts. These are facts worthy of your consideration. I still have the thread, and all the arguments against this is the same ones here. The facts are that many did oppose this, but the reasoning was minimal. Elaborate as to why this is bad is a better tactic than just stomping you foot and saying "no I don't like this".
When I look down my scope, all I see are dead people.
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Shotty GoBang
Pro Hic Immortalis
2689
|
Posted - 2013.12.07 22:22:00 -
[46] - Quote
Samantha Hunyz wrote: I still have the thread, and all the arguments against this is the same ones here. The facts are that many did oppose this, but the reasoning was minimal. Elaborate as to why this is bad is a better tactic than just stomping you foot and saying "no I don't like this".
You're gonna make for a fine Forum Warrior, Samantha Hunyz. Even when you're dead wrong, you make it look so good :-) You must promise to continue doing this for Scouts, long after I've left.
Not gonna argue this one further, other than to say ... We're a low priority. We'll get one tweak a year. When it comes, I hope it'll be something useful. Here are some of the useful tweaks Scouts have proposed:
* Add Hi / Lo Slot + PG / CPU * Add EQ Slot + PG / CPU * Backstab Damage Multiplier * Built-in Active Camo / Cloak * Faster Movement / Sprint / Strafe Speed * Better Scan Statistics (Profile, Precision, Range) * Better Racial Bonuses * Improved Mobility (jump, fall, stamina, etc) * Improved Evasives (hit-box adjustment, auto-aim resistance) * High-Alpha, Scout-Only Weapons
^ Find the ones that EZ Mode won't sign off on ... those are the ones we want. |
Samantha Hunyz
Legions of Infinite Dominion
57
|
Posted - 2013.12.07 22:34:00 -
[47] - Quote
Shotty GoBang wrote:Samantha Hunyz wrote: I still have the thread, and all the arguments against this is the same ones here. The facts are that many did oppose this, but the reasoning was minimal. Elaborate as to why this is bad is a better tactic than just stomping you foot and saying "no I don't like this".
You're gonna make for a fine Forum Warrior, Samantha Hunyz. Even when you're dead wrong, you make it look so good :-) You must promise to continue doing this for Scouts, long after I've left. Not gonna argue this one further, other than to say ... We're a low priority. We'll get one tweak a year. When it comes, I hope it'll be something useful. Here are some of the useful tweaks Scouts have proposed: * Add Hi / Lo Slot + PG / CPU * Add EQ Slot + PG / CPU * Backstab Damage Multiplier * Built-in Active Camo / Cloak * Faster Movement / Sprint / Strafe Speed * Better Scan Statistics (Profile, Precision, Range) * Better Racial Bonuses * Improved Mobility (jump, fall, stamina, etc) * Improved Evasives (hit-box adjustment, auto-aim resistance) ^ Find the ones that EZ Mode won't sign off on. Those are the ones we want. I agree with you on all points on this. This topic is just an idea to give scouts a role, which I believe all suits should have. This however does little to nothing towards actually fixing the scout issues. Any of the problems you point out if fixed would be a breath of life back into us scouts. The only reason I am advocating this over the real problems is that the coding for this is already in place in a dormant state. The code can be easily adjusted with minimal work on ccp's part. From there they can take the time to rewrite or create new code that actual makes the suit viable.
When I look down my scope, all I see are dead people.
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Shotty GoBang
Pro Hic Immortalis
2689
|
Posted - 2013.12.07 22:52:00 -
[48] - Quote
Samantha Hunyz wrote:I agree with you on all points on this. This topic is just an idea to give scouts a role, which I believe all suits should have. This however does little to nothing towards actually fixing the scout issues. Any of the problems you point out if fixed would be a breath of life back into us scouts. The only reason I am advocating this over the real problems is that the coding for this is already in place in a dormant state. The code can be easily adjusted with minimal work on ccp's part. From there they can take the time to rewrite or create new code that actual makes the suit viable.
Good :-)
Now keep in mind that CCP's time and resources are in short supply and extremely high demand. Especially when it comes to balance-related issues.
They aren't gonna spend a whole lot of time researching or wiring a fix for 5% of the playerbase. While a mixed bag of buffs would be the best approach, it'd require too many resources. Not gonna happen. Better we Scouts propose and discuss easily accomplished things that'd actually help. Rather than debate and draw attention to things that won't.
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The-Errorist
Closed For Business For All Mankind
368
|
Posted - 2013.12.08 00:21:00 -
[49] - Quote
Related thread https://forums.dust514.com/default.aspx?g=posts&m=1575980 |
IAmDuncanIdaho II
R 0 N 1 N
194
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Posted - 2013.12.08 02:35:00 -
[50] - Quote
Samantha Hunyz wrote:IAmDuncanIdaho II wrote:Ummm...we already discussed this over in the scout registry a while back, and I think the general consensus was concern about our stealth going to **** because there's likely to be a gaggle of mercs closing on your position, and alerting whoever you might be stalking.
So, *if* this was implemented, for the love of scouts, allow us to disable or enable it, or somehow press a button that shares the data when we decide we want to.
The last thing I want is one or more non-dampened, non-stealthy, AR-toting team-mates running gung-ho to the target(s) I'm stalking, alerting them and most likely giving away my position. We are discussing squad vision, not team. You choose who you squad with, so I don't see your issue with this as relevant.
Team-mates, squad mates. All blue. You appear to argue semantics, you have the point made clearly by me here, but you appear to dismiss it out of hand under the guise of me not fully realising a specific detail in the OP. However, my point is just as valid.
Samantha Hunyz wrote: So far all the counter arguments have been selfish in nature and blames others for no reason. I don't mind criticism if it is well thought out.
We have elaborated. We've suggested the best of both worlds. Allow the individual to flick a switch to control the data. That would seem to be about as level as it gets, it most certainly isn't selfish, as if this feature ended up in game, I would be intrigued to try it out. But sometimes I'm gonna want to turn it off I would think, and I would like that option. Plus, we do have comms if you're in the sorts of organised squads it sounds like you're in most of the time.
How is what I've said not well thought out? Allow me to control my engagements, and share the data I want to.
I'm not convinced on the general idea, but I would certainly try it out to see for real. But I don't understand your apparent belligerence that is bordering on aggressive. You're not really selling your standpoint from an angle I can take seriously. |
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Oswald Rehnquist
805
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Posted - 2013.12.08 05:11:00 -
[51] - Quote
At least going back to the OP, this could work if we didn't have active scanners, I think the scout shared vision plus the active scanner for anybody with an equipment slot would equate to a little too much omniscience. One or the other gets the job done and active scanners already do it a little too well already
Didn't mean to throw the idea without elaborating, because I have considered it before myself, but scout vision or active scanner vision is the question, having both is a little overdone in my opinion and would take away all flanking for everybody except a few scouts.
Also active scanners can get the range and precision that a scout never could, so they generally would outperform hypothetical scouts in this aspect, meaning a scout would be outperformed again.
Below 28 dB
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Protected Void
Endless Hatred
199
|
Posted - 2013.12.08 17:13:00 -
[52] - Quote
Samantha Hunyz wrote:IAmDuncanIdaho II wrote:Ummm...we already discussed this over in the scout registry a while back, and I think the general consensus was concern about our stealth going to **** because there's likely to be a gaggle of mercs closing on your position, and alerting whoever you might be stalking.
So, *if* this was implemented, for the love of scouts, allow us to disable or enable it, or somehow press a button that shares the data when we decide we want to.
The last thing I want is one or more non-dampened, non-stealthy, AR-toting team-mates running gung-ho to the target(s) I'm stalking, alerting them and most likely giving away my position. We are discussing squad vision, not team. You choose who you squad with, so I don't see your issue with this as relevant. Actually, you don't. If you're not a squad leader, you choose whether to join a squad and whether to stay in it or not. That's it. If you're in a squad and a gung ho medium user who abuses the intel you provide jumps into squad, you can either leave or ruin the mood in the squad by yelling at him/her. Neither is a good choice. It also kills any incentive for scouts to join random squads in the hope of finding new friends, recruiting etc. Let us choose when to share the intel, or this will just be another scout nerf in disguise. |
Protected Void
Endless Hatred
200
|
Posted - 2013.12.08 17:33:00 -
[53] - Quote
Baal Omniscient wrote:A scout runs into a taken objective area and finds targets so your team can see them, then begins to take them out from the back.
Your squad moves in from the front while they are occupied by trying to find the scout.
Boom, scouts have a viable role.
True, that would happen from time to time. Far more likely, though, is this scenario:
A scout runs into a taken objective area and finds targets so your team can see them. The scout starts flanking the targets.
Some of your squad moves in from the front, some follow the scout's path, all start firing and alerts the enemy before the scout has finished their flanking maneuver. The enemy spots the scout.
Boom, scout is dead. |
Samantha Hunyz
Legions of Infinite Dominion
63
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Posted - 2013.12.08 23:53:00 -
[54] - Quote
Seriously guys, you are a speedy little scouts, with a second rate scan ability compared to the active scanner. Do you really believe that your squad is going to see the one or two red dots on your radar and drop everything to go get those out of the way, middle of nowhere red dot or two? Let's say that they do., would those red dots even be there by the time they started moving? Those times that your radar is actually full of reds, that is when and where your squad should be. And guess what, I highly doubt you are alive by the time your squad even gets there unless your a part of the 1% elite, because you are wearing a scout little hp suit.
IMHO, it seems as though most of you scouts will not be happy until you can be one man armies. You believe you are entitled to have a suit that can slay every others with 1HKs, and take on the whole enemy by yourself. I will no longer continue to help this is or any other scout issues. Even though the scout does deserve to be fixed, your greediness has made me decide to distance myself from the majority. I will continue to be a asset to my team, and live with what little ccp decides to give us.
When I look down my scope, all I see are dead people.
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Oswald Rehnquist
810
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Posted - 2013.12.09 03:46:00 -
[55] - Quote
Samantha Hunyz wrote:Seriously guys, you are a speedy little scouts, with a second rate scan ability compared to the active scanner. Do you really believe that your squad is going to see the one or two red dots on your radar and drop everything to go get those out of the way, middle of nowhere red dot or two? Let's say that they do., would those red dots even be there by the time they started moving? Those times that your radar is actually full of reds, that is when and where your squad should be. And guess what, I highly doubt you are alive by the time your squad even gets there unless your a part of the 1% elite, because you are wearing a scout little hp suit.
IMHO, it seems as though most of you scouts will not be happy until you can be one man armies. You believe you are entitled to have a suit that can slay every others with 1HKs, and take on the whole enemy by yourself. I will no longer continue to help this is or any other scout issues. Even though the scout does deserve to be fixed, your greediness has made me decide to distance myself from the majority. I will continue to be a asset to my team, and live with what little ccp decides to give us.
Actually you are the one that is unreasonable
Between the comments, there were these mentioned
1) Scouts often move alone or in very small packs where communication is sufficient, thus utility would be limited (one of my comments)
2) The difference would not be noticeable considering how small scout radius's are and how much weaker it is to the active scanner stat wise, thus instead of making it compete directly with the active scanner keep its separate niche like it does now. (one of my comments)
3) Even if it was made effective that plus the active scanner would be way to much info, we would practically be back to everyone having vision again. (my second post)
4) Could be implemented into an active module (I agreed with this could work too)
5) If scouts are getting a one time look at, focus on things that would actually benefit scouts
6) Only the gallente scout would be able to use this really due to its radius bonus, and the min scout would not
All of them are valid concerns, and it is what they are concerns, which if an idea is not able to hold up to scrutiny then it may be a bad idea or the person arguing the pros is a little sensitive and not open for direct rebuttal.
You could of talked how you wanted to change the active scanner to make the idea fit in better because as I have mentioned MWO has this ability and makes it useful, but you did not and instead pretty much just dismissed everybody without addressing the concerns.
Essentially I don't see how you were planning on turning anybody over with the verbal tactics you were using.
Below 28 dB
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Samantha Hunyz
Legions of Infinite Dominion
65
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Posted - 2013.12.09 07:39:00 -
[56] - Quote
Oswald Rehnquist wrote:
Actually you are the one that is unreasonable
Between the comments, there were these mentioned
1) Scouts often move alone or in very small packs where communication is sufficient, thus utility would be limited (one of my comments)
2) The difference would not be noticeable considering how small scout radius's are and how much weaker it is to the active scanner stat wise, thus instead of making it compete directly with the active scanner keep its separate niche like it does now. (one of my comments)
3) Even if it was made effective that plus the active scanner would be way to much info, we would practically be back to everyone having vision again. (my second post)
4) Could be implemented into an active module (I agreed with this could work too)
5) If scouts are getting a one time look at, focus on things that would actually benefit scouts
6) Only the gallente scout would be able to use this really due to its radius bonus, and the min scout would not
All of them are valid concerns, and it is what they are concerns, which if an idea is not able to hold up to scrutiny then it may be a bad idea or the person arguing the pros is a little sensitive and not open for direct rebuttal.
You could of talked how you wanted to change the active scanner to make the idea fit in better because as I have mentioned MWO has this ability and makes it useful, but you did not and instead pretty much just dismissed everybody without addressing the concerns.
Essentially I don't see how you were planning on turning anybody over with the verbal tactics you were using.
1. This is true, but the wp idea helps give scouts other outlets of being useful and valuable.
2. Because the scout vision would be passive, the active scanner should be stronger as is the way of dust.
3. See my answer 2
4. See your answer 3
5. Look back at my post referring to develop time
6. I do agree that the gallente current plays type has to do little to implement and make useful. The mini can rework layouts and sp to take advantage of this as well. In the end it offers both new tools to learn and use to their advantage. The missing suits could bridge the gap, but at the end of the day some suits are better at using things than others.
I did not include changes to current active scanners due to forum rules. Plus there already well thought out conversations discussing changes to them.
When I look down my scope, all I see are dead people.
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Oswald Rehnquist
814
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Posted - 2013.12.09 08:02:00 -
[57] - Quote
Samantha Hunyz wrote:
I did not include changes to current active scanners due to forum rules. Plus there already well thought out conversations discussing changes to them.
To me this is the biggest thing because a flexible logi can throw on an active scanner and just blow scouts out of this feature, it won't be used over the active scanner at all. Its also the cheapest equipment out there.
While not everyone would agree I actually think it would be fun to have a build or scout variant that worked as senors for the team while fighting but there is no room for it with active scanners in its current iteration.
http://www.youtube.com/watch?v=QfM-7IZ4hGs#t=4m40s
The unit here is required to scout out targets but would not be useful it the other frames could compensate by throwing on electronics themselves. So again I think active scanners need to be dialed in as part of the discussion otherwise I disagree with the change due to a vast shadow it would be living under.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7363
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Posted - 2013.12.09 09:37:00 -
[58] - Quote
I support this
Gū¦Gū+Supreme emperor god-kingpĒÉKAGEH¦PSHIpĒę// Lord of the threads // Forum alt Gū¦Gū+
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Thurak1
Psygod9 D.E.F.I.A.N.C.E
406
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Posted - 2013.12.09 11:10:00 -
[59] - Quote
SponkSponkSponk wrote:Passive scan is neat, but for most suits it's stupidly small.
Except for scouts, except since it isn't shared with the squad, it's not so useful (scouts being squishy etc)
If scouts could share scan results with their squad, then
1. it would encourage them to fit range extenders and/or precision amps in some situations (up from 'never') 2. They would find a role separate from 'lolscouts just use active scanner', since they don't let reds know they turned up on scan 3. They would reclaim the equipment slot that may have been an active scanner 4. scout suits actually have a scouting bonus
Discuss. This is actually how it used to be for quite a while. I would love to see it. |
Karl Marx II
Holdfast Syndicate Amarr Empire
346
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Posted - 2013.12.09 11:56:00 -
[60] - Quote
SponkSponkSponk wrote:Samantha Hunyz wrote: Add in Intel kill assist points. Also, show the squad those I'm tracking in my sights for the same effect. This is what scouts do, gather Intel and give it to those that need it.
That is a good idea and you should feel good. (edit: not 100% sure about intel assists just for looking at someone, but definitely intel assists for passive scanning)
I can make women pregnant just by looking at them though
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