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1561. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
CCP Cmdr Wang wrote: [FEEDBACK] Shield > Armor and detailed explanation why: https://forums.dust514.com/default.aspx?g=posts&t=83983&find=unread Update: New armor modules being introduced in the next patch should address this issue...
- by BL4CKST4R - at 2013.06.06 15:48:00
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1562. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Zauis Gallente wrote: CCP Remnant wrote: We'll be addressing armor tanking with multiple updates going forward: - New armor modules will be released with the Uprising 1.2 patch: - Ferroscale plates (smaller HP buff but no speed penalty) -...
- by BL4CKST4R - at 2013.06.06 15:43:00
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1563. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
IceStormers wrote: they can still achieve this, however not when repping has no impact in battle the only impact in Dust is buffer, then how fast you can get that buffer back and get back into battle then we just add on the penalty for armor ...
- by BL4CKST4R - at 2013.06.06 15:23:00
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1564. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: BL4CKST4R wrote: EXASTRA INVICTAS wrote: Absolutely not. Armor and Structure only regenerate with an armor/structure repair module equipped (and unlike in DUST, the module requires capacitor management to utilize, ...
- by BL4CKST4R - at 2013.06.06 14:20:00
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1565. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: Absolutely not. Armor and Structure only regenerate with an armor/structure repair module equipped (and unlike in DUST, the module requires capacitor management to utilize, it isn't free passive armor regen). Basically ...
- by BL4CKST4R - at 2013.06.06 14:13:00
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1566. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: BL4CKST4R wrote: Well the biggest drawback is almost double the cost in CPU but 1 PG cheaper than armor, and the low HP added. That's why I say that ferroplates NEED to be higher because yet again, shield tanking will...
- by BL4CKST4R - at 2013.06.06 14:03:00
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1567. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Well the biggest drawback is almost double the cost in CPU but 1 PG cheaper than armor, and the low HP added. That's why I say that ferroplates NEED to be higher because yet again, shield tanking will have lesser drawbacks.
- by BL4CKST4R - at 2013.06.06 13:47:00
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1568. [RAGE TOPIC] Fix the aim... - in Feedback/Requests [original thread]
There is no need for all caps rage, the AIM system in Dust is... iffy, but the devs have already said they are working on it. The only real change they need to make is faster sensitivity settings for the DS3.
- by BL4CKST4R - at 2013.06.06 13:44:00
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1569. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Torin Darieux wrote: CCP Remnant wrote: We'll be addressing armor tanking with multiple updates going forward: - New armor modules will be released with the Uprising 1.2 patch: - Ferroscale plates (smaller HP buff but no speed penalty) - ...
- by BL4CKST4R - at 2013.06.06 13:42:00
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1570. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: BL4CKSTAR wrote: So your suggesting that 14% Shield reduction for a 10 decrease increase in regen, which makes them.... better? Also your leaving it to choice for the Caldari to sacrifice a Complex mod for a recharger...
- by BL4CKST4R - at 2013.06.06 13:32:00
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1571. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Beren Hurin wrote: BL4CKST4R wrote: I dislike bars because they trick the mind into thinking that whenever you make a change, nothing happens. For example lets say you have 100 HP, and you add 20 HP, a bar will not show this change. With w...
- by BL4CKST4R - at 2013.06.06 13:25:00
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1572. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: 2/3) There i feel you misunderstood me. Like a lot. The whole point, the main idea of my previous reply is to enhance the efficiency of armor oriented suits to use armor modules. And same goes with shield. Regarding ba...
- by BL4CKST4R - at 2013.06.06 13:24:00
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1573. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Beren Hurin wrote: BL4CKST4R wrote: Beren Hurin wrote: EXASTRA INVICTAS wrote: Ah! I was not exactly meaning to imply the information be relative to the HUD, but rather: 1) The Weapon information/stats details 2) The dropsuit informa...
- by BL4CKST4R - at 2013.06.06 13:10:00
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1574. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Beren Hurin wrote: EXASTRA INVICTAS wrote: Ah! I was not exactly meaning to imply the information be relative to the HUD, but rather: 1) The Weapon information/stats details 2) The dropsuit information/stats details 3) The dropsuit fitting...
- by BL4CKST4R - at 2013.06.06 13:00:00
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1575. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: BL4CKST4R wrote: EXASTRA INVICTAS wrote: It's worth noting that the Caldari shield tanker, if this change were to go through, could experience something like this: 3 Extenders + 1 Recharger He'd be sacrificing on...
- by BL4CKST4R - at 2013.06.06 12:52:00
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1576. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: It's worth noting that the Caldari shield tanker, if this change were to go through, could experience something like this: 3 Extenders + 1 Recharger He'd be sacrificing one extender so his sHP would drop from 474 to 40...
- by BL4CKST4R - at 2013.06.06 12:23:00
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1577. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: Arkena Wyrnspire wrote: EXASTRA INVICTAS wrote: Arkena Wyrnspire wrote: Hrm. I don't think this would work, as it would probably be an even harsher penalty than armour. Proportionally, you do recharge slower if...
- by BL4CKST4R - at 2013.06.06 12:08:00
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1578. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Mary Sedillo wrote: Arkena Wyrnspire wrote: Treablo James Howard wrote: Remote Armor Repair. Find a logi. Hug your logi. Love your logi. I covered this. It takes a gun off the field, and shield regen is similarly effective. Gun off t...
- by BL4CKST4R - at 2013.06.06 10:58:00
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1579. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
ImpureMort wrote: omg the armor tankers are getting a buff lol this is epic ccp if this is your plans just take the caldari class out its complete crap...not even a challenge for me to pop. armor tanks are the only tanks in dust that are even r...
- by BL4CKST4R - at 2013.06.06 10:47:00
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1580. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Zlocha wrote: - Main reason why Armor is inferior is because there is no any kind of ewar in DUST. Free mid slots is gold because you can put more ewar and counter ewar modules. - The game will be whole another thing when webs are introduced. ...
- by BL4CKST4R - at 2013.06.06 10:46:00
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