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761. Automatic Weapon balance - in Feedback/Requests [original thread]
We measure the guns effectiveness in the field of low-mid-high range by 3 variables rof, accuracy hipfire), and stability (muzzle climb). High rof weapons have low stability but good hipfire accuracy, high DPS and low range. Long range weapons wou...
- by BL4CKST4R - at 2014.01.19 02:18:00
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762. The foolish assumption CCP has made with scout suit redesign - in Feedback/Requests [original thread]
Zahle Undt wrote: So I ran some quick and rough numbers with the Gallente scout because I think it is going to be the most OP scout... I calculated assuming Level 5 for electronics and engineering, as well as for shield extenders, armor plates...
- by BL4CKST4R - at 2014.01.18 12:45:00
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763. {Request] Slight buff to shields - in Feedback/Requests [original thread]
No, 33 44 66 or 44 55 66. Your bonuses are way to high to the point they would need either a bigger penalty or a nerf to passive shield regen.
- by BL4CKST4R - at 2014.01.18 12:40:00
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764. Ferroscale plates and the Gallente Scout - in Feedback/Requests [original thread]
Korvin Lomont wrote: I still don't get why you think the gal scout has the lowest PG rating from the provides sheets it has the highest PG value... scout: gk0 74 PG and 330 CPU ck0 66 PG and 348 CPU ak0 70 PG and 340 CPU mk0 62 PG and 366 ...
- by BL4CKST4R - at 2014.01.17 12:59:00
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765. Ferroscale plates and the Gallente Scout - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: Stop trying to use your scout as a brick Lol brick tanking with ferroscales?
- by BL4CKST4R - at 2014.01.17 12:56:00
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766. Ferroscale plates and the Gallente Scout - in Feedback/Requests [original thread]
Since the Gallente scout is going to have the lowest PG of all the Scouts suits, actually the Gallente suits are getting the lowest PG out of all the suits, could you please reduce the fitting costs. Plate tanking on a scout suit is detrimental so...
- by BL4CKST4R - at 2014.01.17 12:19:00
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767. [Feedback] Remote Explosives need to be rebalanced. - in Feedback/Requests [original thread]
Horse Schitt wrote: I've come across a few instances where remote explosives are unfairly balanced. 1. A scout jumped onto my tank, and I wasn't able to get him off. He layed down a few remote explosives, jumped off, and blew me up. I feel the...
- by BL4CKST4R - at 2014.01.16 11:09:00
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768. Reasons to AFK in a match... - in Feedback/Requests [original thread]
Redline guarded by tanks that are impossible to kill To expensive to push back Snipers from the other side of the field picking you off Enemy placing uplinks near your red line Leaving the match is a potential loss of ISK and SP and sometimes ...
- by BL4CKST4R - at 2014.01.16 02:16:00
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769. Overzealous Logi's - in Feedback/Requests [original thread]
THE-C-O-B-R-A wrote: WOW!! I never thought of that, very good idea, I guess I should retract my post, thanks for the tip....LOGI :P Your welcome. Also if you get revived by a logi who actually knows what he is doing don't run away from him ...
- by BL4CKST4R - at 2014.01.15 23:54:00
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770. Overzealous Logi's - in Feedback/Requests [original thread]
THE-C-O-B-R-A wrote: I am so tired of these gung ho logi's picking everyone up no matter where they may be, can we not get a bleed out button or a button that gives permission to pick someone up? I want control over my deaths, I don't want a lo...
- by BL4CKST4R - at 2014.01.15 23:43:00
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771. Request:a possible solution to slayer logis - in Feedback/Requests [original thread]
Meee One wrote: As a true logibro i understand there is abuse. Eg. caldari logi ck.0 with a sniper rifle and 5 complex damage mods. gallente gk.0 with 5 complex armor mods. I have tried talking to those who abuse them as such but usually get la...
- by BL4CKST4R - at 2014.01.15 23:38:00
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772. What exactly is the point of a missile gunnlogi? - in Feedback/Requests [original thread]
Operative 1171 Aajli wrote: It'd be nice to either get more range for ranged fights or get more damage and better reload for CQ. The rail turret is great at CQ with it's burst function. The rail turret is great at long range. The blaster is gr...
- by BL4CKST4R - at 2014.01.15 15:05:00
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773. [Feedback/Request] Assault Rifles - in Feedback/Requests [original thread]
DeathwindRising wrote: Assault rifle are superior over other rifles "assault" variants. its just that everyone shield tanked waaaay way back so everyone used it. then armor tanking got buffed and everyone started armor tanking to defeat the as...
- by BL4CKST4R - at 2014.01.14 13:46:00
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774. [Feedback/Request] Assault Rifles - in Feedback/Requests [original thread]
Sir Dukey wrote: Assault rifles are just awful in 1.7, they have the worst Aim, worst range, worst accuracy and are outclassed by every gun in its catagory. I.E. A rail rifle is more accurate and harder hitting in CQC than duvolle. The duvolle ...
- by BL4CKST4R - at 2014.01.14 13:41:00
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775. Turn aim assist off for CR to balance - in Feedback/Requests [original thread]
Maciej Szambelan wrote: Looks like a big percentage of people think that CR is too strong and I'm with them on that one. In close combat CR with aim assist is unstoppable, all you need to do is just keep pressing r1 and aim assist will do the r...
- by BL4CKST4R - at 2014.01.13 00:50:00
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776. large missle turrets need help /anti-air - in Feedback/Requests [original thread]
Ephraim Ghanlai wrote: Large missle turrets need more elevation to them and maybe an optional lock-on for anti-air role. Why do we not have anti-air vehicles? Every standing army today has them. Why would they disappear from the battlefield whe...
- by BL4CKST4R - at 2014.01.10 05:38:00
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777. Request weapon : Bow(with plan, have a look plz) - in Feedback/Requests [original thread]
Kash Tellan wrote: And clubs ! Now with racial specifics! Plasma club - fully automatic, 5 hits per second. Rail club - slower swing rate but the club itself is really, really long. Scrambler club - able to do a charged swing. Combat club - de...
- by BL4CKST4R - at 2014.01.09 13:17:00
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778. Face Your Enemy - in Feedback/Requests [original thread]
Big Swool wrote: How about we bring back the warbarges before battles but instead we put it where you can see your enemy on the other side the glass wall, and have a battle channel for both sides like the team so people can get there hate mail ...
- by BL4CKST4R - at 2014.01.09 12:12:00
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779. Request weapon : Bow(with plan, have a look plz) - in Feedback/Requests [original thread]
Trust me that your anti matter arrow will one shot a tank, 1 pound of anti matter has 4.07668492 +ů 10^16-ájoules. Or 22,498,261,147.902 pounds of tnt. I think that's enough to 1 shot the mcc.
- by BL4CKST4R - at 2014.01.09 12:08:00
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780. A Positive Look on the new Class Skill Bonuses - in Feedback/Requests [original thread]
My problem is that the gave the Assaults tank AND gank so when a Logistics is trying to support his team he will be the first person to die since he will have low HP and low fire power. They should give the tank to the Logistics.
- by BL4CKST4R - at 2014.01.08 20:54:00
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