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21. CCP: Shouldn't it be time for some more hotfixes already? - in General Discussions [original thread]
Ghosts Chance wrote: CCP Saberwing wrote: We've been working on a few fixes. The 2 ones I've seen recent updates for are: - Forge guns not firing properly - Spawning in with reduced Shields / Armor We're QAing these and hope to have a fix ...
- by Azri Sarum - at 2014.04.16 20:42:00
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22. Who uses the ACR and what tactics do you employ? - in General Discussions [original thread]
First, never ever stand still while you fire. It makes return fire much easier, while also leaving you vulnerable to snipers. If you're not in the habit of never standing still, get into it. If you're running this with a minmatar fit your operati...
- by Azri Sarum - at 2014.04.12 22:36:00
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23. Solution for Brick-Scouts. - in General Discussions [original thread]
One possible course of action would be to increase the fitting costs of all tanking modules (nothing huge, say 5-10%) and then decrease the fitting costs of all non-tanking modules (10-15%). Just a small nudge to encourage people to use more utili...
- by Azri Sarum - at 2014.04.10 22:45:00
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24. [Weekly Inquiry] Should ISK Balance Be Reset With The Player Market? - in General Discussions [original thread]
We do not need an isk wipe. The wealth imbalance in DUST is far less than what EVE experiences (top have trillions, avg player few hundred million) and It does not hurt them greatly. What needs to happen is some balance work done on incomes to ev...
- by Azri Sarum - at 2014.04.10 20:19:00
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25. Listen to Pyrex, it's time to STFU and HTFU about nerfing/buffin... - in General Discussions [original thread]
Akdhar Saif wrote: Balancing has always been a side-issue in EVE. Why can't it be the same for Dust. Introduce the new stuff alongside minor balancing tweaks. Thats really the crux of what Pyrex was saying. For a good long while now each pat...
- by Azri Sarum - at 2014.04.10 00:24:00
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26. Part 2: Armor and Shield - in General Discussions [original thread]
Skills with bonuses....!? Thats crazy talk man. Over here in dust we don't need no fancy bonuses on our skills. Unlocks, thats where its at... But yea, as awesome as getting all of those skills are, I can't see it happening. CCP seems hell bent o...
- by Azri Sarum - at 2014.04.08 16:38:00
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27. Scientific Basis for Negative Community Interaction(CCP Required Rea... - in General Discussions [original thread]
The tldr from the article Quote: If the structure of a game or the design of the controls thwarts enjoyment, it is this, not the violent content, that seems to drive feelings of aggression. Garrett Blacknova wrote: So what you're saying...
- by Azri Sarum - at 2014.04.08 16:29:00
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28. Extenders are incredibly difficult to fit - in General Discussions [original thread]
In the past we used a similar methodology to look at the fitting costs of weapons, although we looked at the sum total after converting pg to cpu. This allowed for direct comparisons since you did not have multiple variables. So for your modules y...
- by Azri Sarum - at 2014.04.08 16:11:00
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29. Medium frames need a BIG scan precision buff to combat scouts. - in General Discussions [original thread]
Piraten Hovnoret wrote: No Ppl are complaining about scouts and cloaks and dampening just don't get how to counter it. News flash there is ways out there to counter it. Gallante logi with 2-3 proto scanners works wounders. Caldari scout ...
- by Azri Sarum - at 2014.04.08 09:31:00
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30. Scanning Table 1.8 - in General Discussions [original thread]
More people really need to read this. In so many threads you see people saying 'just stack precision enhancers to combat scouts' when the cold reality is that unless you are another scout, you have few if any options to scan scouts down, and thats...
- by Azri Sarum - at 2014.04.08 09:08:00
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31. Balancing the Large Turrets - in Feedback/Requests [original thread]
I have to disagree with the notion of the large blaster being worked into a more anti-infantry role. Thats what the small turrets on your tank are for.... The large blaster should have its anti-infantry capabilities nerfed into the ground. You wa...
- by Azri Sarum - at 2014.04.08 08:44:00
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32. When a role fails on so many levels - in General Discussions [original thread]
Samantha Hunyz wrote: Dauth Jenkins wrote: Samantha Hunyz wrote: One thing that bothers me about the Calmando is proto gives only 1 low slot is bad. Every suit needs at least 2, as at least 1 needs to be an amor repair. It's a shield s...
- by Azri Sarum - at 2014.04.08 04:02:00
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33. Anyone know any sets for the Minmatar Commadno? - in General Discussions [original thread]
My top 3 combinations for that suit: ACR + MD ACR + Swarms ACR + RR The last one is used when the map has large swaths of open terrain. Its surprisingly effective since you have a strong long range weapon, and a strong mid / short range weapon. ...
- by Azri Sarum - at 2014.04.08 01:48:00
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34. Easy patch fix to camping Scouts at Objectives. - in General Discussions [original thread]
Hakyou Brutor wrote: No. Easy counter, run precision enhancers. This would absolutely ruin the whole speed hack w/ a cloak trick. I wanted to drop this link here since the argument 'just run precision enhancers' has been coming up a ton. ...
- by Azri Sarum - at 2014.04.08 01:42:00
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35. Easy patch fix to camping Scouts at Objectives. - in General Discussions [original thread]
Iron Wolf Saber wrote: Before cloaks there brought in I would do back line defense with my stealthed scout by parking well outside the objective range waiting for the hack to start and run in and shotgun you before the hack finishes. With cloa...
- by Azri Sarum - at 2014.04.08 00:34:00
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36. DUST514® Market Data - Hit PointsGǪ - in General Discussions [original thread]
iliel wrote: ... Anyway, I think it would be nice to have more publicized statistics - - especially if these statistics somehow affected matchmaking and/or balancing concerns. Fanfest usually has some really interesting presentations with da...
- by Azri Sarum - at 2014.04.07 10:17:00
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37. how to fix the afk farming - in General Discussions [original thread]
Gaurdian Satyr wrote: make it so that you get no isk/sp unless you ether die, get a kill or kill assist , get WP This was supposed to have been fixed way back in 1.4 https://forums.dust514.com/default.aspx?g=posts&m=1210968#post1210968 ...
- by Azri Sarum - at 2014.04.07 02:29:00
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38. [Ides of a Madman] The Rise of the Assault - Feedback needed - in General Discussions [original thread]
Interesting idea. I'm glad some people are looking at more interesting / innovative ways to give assaults a bump than just a slot bump (booooring). The slot mechanic allows it to be useful for anyone, but at varying cost levels, which i really li...
- by Azri Sarum - at 2014.04.04 00:55:00
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39. Advice for MinCommando - in General Discussions [original thread]
You really should not run a repper in your low slot. Drop it, upgrade your nanohives to a K17/D. That gives you all the armor repping you need without sacrificing a slot. You then have room for your choice of regulator/kincat/plate depending on yo...
- by Azri Sarum - at 2014.04.03 03:41:00
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40. Anyone else want a bow? - in General Discussions [original thread]
Heathen Bastard wrote: Okay, let's put this a simpler way: the armor on a scout can effectively stop more kinetic/thermal energy than current armored vehicles(Read the lore tidbits on the armor and weapons and just what amount of damage they do...
- by Azri Sarum - at 2014.04.03 03:30:00
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