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101. AR/SMG/SG balance - in General Discussions [original thread]
I have to agree with the posters above. The smg is in a good spot right now. As for the shotgun... I think its woes are more a symptom of scouts being under powered atm / scanner spam. A 50% damage boost would probably let it 2 shot heavies, and ...
- by Azri Sarum - at 2013.12.20 02:51:00
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102. Leaderboards - in Technical Support/Bugs [original thread]
First up, nice addition with the weekly / monthly leaderboards CCP. It's nice to see relevant stats that are not pulled down by our time spent as a noob. That said, you have some issues in your computations. Take weekly wins/losses ratio (as of ...
- by Azri Sarum - at 2013.12.20 01:51:00
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103. How do you write your fittings? - in General Discussions [original thread]
After some trial and error this is the format i have settled on 1 [ A ] 54 ACR / ADV / AV / RE-HR-HR 1 = Used to sort the list. I try and place my most used suits in the first half dozen slots in the list. [ A ] = Denotes the role of the ...
- by Azri Sarum - at 2013.12.19 23:40:00
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104. SCANNERS - in General Discussions [original thread]
RKKR wrote: Is it popular to make scanner-threads instead of logi-threads nowadays? Yes, bashing scanners is the new hotness. Its justified, although I think by now the devs have gotten the hint.
- by Azri Sarum - at 2013.12.19 10:09:00
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105. ***Leaked Content 1.9*** - in General Discussions [original thread]
So the listed player, Revo-7 (in the top left corner) is the highlighted bar. The battle taxes, donations, and withdrawals are all for that player. Neat
- by Azri Sarum - at 2013.12.19 10:00:00
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106. ***Leaked Content 1.9*** - in General Discussions [original thread]
Jadek Menaheim wrote: Has anyone heard about the Contribution Tab ? Maybe it's something they're working on. No but i like that graph. Hopefully they do something similar for our wallets. Glad to see corp management getting some love though.
- by Azri Sarum - at 2013.12.19 09:27:00
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107. PLEASE DO THIS IN 1.8 - in General Discussions [original thread]
Pokey Dravon wrote: Respec is highly likely when racial bonuses come out. It's one thing when you spec into something which gets nerfed later because it was OP, that's your own fault for picking it in the first place. This is what most people ...
- by Azri Sarum - at 2013.12.18 23:56:00
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108. 20 mill sp player "Me" thinks this game is broken - in General Discussions [original thread]
Meknow Intaki wrote: it's just Messed up that people can spend 12,440 sp and unlock a more powerful weapon then someone who spent almost 2mill sp They just made AR's useless in this game, there is no place for them anymore.. CR = short ran...
- by Azri Sarum - at 2013.12.17 23:32:00
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109. What are you purchasing with your LP? - in General Discussions [original thread]
Mike Ox Bigger wrote: I got a few advanced suits I'm buying proto versions of. I now have 5 diff proto suits. I guess being so undecided in the beginning wasn't such a bad thing. I also been grabbing those core reppers from minmatar. Did the...
- by Azri Sarum - at 2013.12.17 21:01:00
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110. Flanking with New Rifles - in General Discussions [original thread]
Anything urban and its the ACR all the way. In longer range I might switch back to the standard CR for the extra range.
- by Azri Sarum - at 2013.12.16 23:13:00
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111. The problem with the LP system and Fictional Dev blogs - in General Discussions [original thread]
Ok.... I think i know what your talking about. You're saying that not only was the max value change, but they changed the entire curve from exponential to linear. In all honesty i'm not sure this is really a problem. At level 10 you are still m...
- by Azri Sarum - at 2013.12.16 23:06:00
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112. Faction Warfare difficulty level assessment - in General Discussions [original thread]
I thought things were probably bad until i started tracking my FW stats. Little did i realize it was far worse than i was expecting. Over the 35 FW games i played this weekend Minmatar won 87%, with Amarr winning the remaining 13%... I was lone wo...
- by Azri Sarum - at 2013.12.16 13:51:00
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113. Anyone else hating the new vehicle locks - in General Discussions [original thread]
Aikuchi Tomaru wrote: It is only a temporary fix. Ccp said this all the time. Real vehicle lock should come soon. Yea, this is just the quick and dirty fix.
- by Azri Sarum - at 2013.12.16 07:16:00
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114. Need better numbers for a Loyalty Point tool - in DUST 514 Technology Lab [original thread]
Thor Odinson42 wrote: Valto Nyntus wrote: Correction, you have to win 621 fw matches, you forgot to add all the levels win requirement. Is this correct? No, its not correct. If you look at this chart in CCP FoxFour's factional war...
- by Azri Sarum - at 2013.12.16 01:40:00
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115. Respec - in General Discussions [original thread]
BL4CKST4R wrote: The reason why many of us want a respec is because this game is so volatile and grind intensive that even a small change can destroy the entire dynamic of your gameplay. Every update since May has always led to me changing my s...
- by Azri Sarum - at 2013.12.16 00:43:00
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116. Respec - in General Discussions [original thread]
I was going to link a bunch of the previous discussions, but if the op was to lazy to search for them, I will follow suit. Bottom line is respecs work cross purpose to the underlying philosophy CCP has built up with New Eden. Do not expect to eve...
- by Azri Sarum - at 2013.12.16 00:31:00
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117. Stop playing Amarr faction - in General Discussions [original thread]
The problem with a boycott is that anyone who joins FW with all factions turned on will be funneled to Amarr/Caldari, providing at least a trickle of players. This is probably why your blueberries seem to be below average, your getting all of the ...
- by Azri Sarum - at 2013.12.15 13:34:00
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118. Now installations are useful. - in General Discussions [original thread]
Turrets are far too large of a threat to be left standing. Best to just kill them asap, take your 100 points, and save all the blueberries that would have been blapped when a red sneaks behind your line and hacks it.
- by Azri Sarum - at 2013.12.15 13:27:00
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119. Clear View and understanding of 1.7 - in General Discussions [original thread]
Monkey MAC wrote: So basically any tanker with more than 2 Iq puts on two hardners and cycles them! He gets nearly 80 seconds 'On' time, with 10 seconds to retreat to the redline, then a 10 second cooldown on his first hardner. Come on, if we ...
- by Azri Sarum - at 2013.12.15 13:22:00
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120. Clear View and understanding of 1.7 - in General Discussions [original thread]
Time and time again i see people say they can't kill tanks. That with how 'OP' the hardeners are it takes multiple AV to get through those defenses. I think that thought process is the problem. When the active modules are running, the tank is at ...
- by Azri Sarum - at 2013.12.15 12:58:00
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