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Lightning xVx
R 0 N 1 N
552
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Posted - 2014.04.07 23:41:00 -
[31] - Quote
KING CHECKMATE wrote:Lightning xVx wrote:Recently, I've come across a few Scouts that have ABSOLUTELY no gun game. They will SIT at an objective sometimes not even moving and camp it. When I see this, it honestly bugs me, because these Scouts aren't the regular scouts I see on a regular basis. These scouts who will not be named, pull this little easy mode out of their ass to get an easy win. And it's honestly pathetic. So my solution to this problem is to have it where ANYONE using a cloak in a certain radius of it, around the objective should have a distortion field (electrical current) running through them. Let's just have it where it makes sense, tie it into the lore and say the radio frequencies interfere with the electrical system of the cloak. Every time they come to close to an objective on it, distorts their cloak, lets say 15-20 feet from it sounds fair? Or about the same length as the circular arena inside (I think) the Gallente facility? (city map) I would like everyone's opinion on this. Here's an example of what I am trying to say: http://www.youtube.com/watch?v=dOXkI0PKweM You dont need to have gun game to do well in a game.
Current ''Elitist'' corps are proof of this.Proto stomping,HP tanked scouts,R/E abuse,Tanking,etc...
Do what i do lightning. When i get to an enemy objective, i just keep circling it... getting kills until friendlies arrive....
I love how you put a sig about me and I completely agree with you on not needing gun game, but you do have to accept the fact it's cheap. Especially when that many people are doing it, you all can disagree on me with this but last time I checked a lot of people are leaving this game, because of balance issues. So mock me, call me a scrub, point and laugh. But I was right on EVERY single prediction/ iteration about this game before. |
Lightning xVx
R 0 N 1 N
552
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Posted - 2014.04.07 23:47:00 -
[32] - Quote
Draxus Prime wrote:how is there 0 risk? you can only stand still and when you decloak everyone can see you and easily kill you cloked at objective= hope no one see's/scan you, uncloaked at objective= dead in 3 seconds AND there is a counter... precision enhancers and your eyes if you want to see that scouts are camping the objective ur gonna have to give up some slots to enhancers and have less hp
So you want someone to run the WHOLE AREA 2-3 times before they start hacking it, so the campers can just sit there all the while laughing and de-cloaking for the kill. Absolutely, Not. And your answer is for someone to have precision enchancers on their suit? Why should they be penalized on part of their suit while other doesn't? Makes absolutely no sense. I see these guys and hear them on my headset but when it's THAT MANY people doing it. It's game breaking you might as well redline snipe if you want cheap kills. |
Shutter Fly
Molon Labe. General Tso's Alliance
302
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Posted - 2014.04.07 23:49:00 -
[33] - Quote
I love how people are stating scanners and precision enhancers are a solution to this.
A Gal Scout with one complex profile dampener is 100% unscannable while cloaked, add an extra enhanced dampener and they are completely unscannable by any means at any time. In other words, there can be a 600+ eHP scout that cannot be scanned and almost completely invisible. You could flux the objective, but you still won't know they are there, and they could still have over 500 armor left.
This is incredibly easy to do, I use my unscannable Gal Scout all the time. All I have to do is sit in a corner, watch all the red dots run past me, then kill them all if their backs are ever turned for even a moment. They could search the objective, but their chances of finding me would be very small, especially considering they have no indication I'm even there in the first place. |
Lightning xVx
R 0 N 1 N
552
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Posted - 2014.04.07 23:53:00 -
[34] - Quote
Shutter Fly wrote:I love how people are stating scanners and precision enhancers are a solution to this.
A Gal Scout with one complex profile dampener is 100% unscannable while cloaked, add an extra enhanced dampener and they are completely unscannable by any means at any time. In other words, there can be a 600+ eHP scout that cannot be scanned and almost completely invisible. You could flux the objective, but you still won't know they are there, and they could still have over 500 armor left.
This is incredibly easy to do, I use my unscannable Gal Scout all the time. All I have to do is sit in a corner, watch all the red dots run past me, then kill them all if their backs are ever turned for even a moment. They could search the objective, but their chances of finding me would be incredibly small.
Thank you, Shutter Fly. I'm not asking or demanding a nerf I just want it balanced. It should not be THAT easy to get kills. And no one should have to sacrifice their style to pick someone else up. True people NEED to look and hear for them but you can't take them out when they are close enough to not get caught or picked up. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4975
|
Posted - 2014.04.07 23:53:00 -
[35] - Quote
Lightning xVx wrote:
I love how you put a sig about me and I completely agree with you on not needing gun game, but you do have to accept the fact it's cheap. Especially when that many people are doing it, you all can disagree on me with this but last time I checked a lot of people are leaving this game, because of balance issues. So mock me, call me a scrub, point and laugh. But I was right on EVERY single prediction/ iteration about this game before.
Im not here to insult you. Im here to say there are other ways to deal with this. Belive me it HAS happened to me. BUT, it doesnt hurt a lot considering: a) Im also in a Scout suit wtih a Deadly weapon around the corner b) there are LOTS of other kills that TRULY make my blood boil, like Roadkills! Sniper kills! 2 tanks camping the ONLY CRU your team has? Far worse,far cheaper.
So here comes some advice, if you want to take it: GÖª Once you get to an objective Alone, DONT take it, stay around killing spawning enemies and call in for reinforcements. GÖª Carrying WIDE RANGE grenades such as Core Locus, M1 or Sleek will help you dig out those cloaked meanies. GÖª Also Mass Driver if you dont main a LIGHT WEAPON, you can always sacrifice your L slot for a Cool Sidearm as an Assault MD. SMG + MD is dangerous, BELIEVE ME. GÖª Staying in a group can help. I understand cloaked dudes dont like it becasue of radar issues etc...but then group up with other scouts
this are just some... :3
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
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Doshneil Antaro
Dem Durrty Boyz Dirt Nap Squad.
255
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Posted - 2014.04.07 23:59:00 -
[36] - Quote
TunRa wrote:Easy fix, go in with two people. One guy hacks and the other covers. In other words...TEAM PLAY! I do understand what you are conveying, and I do not condone OP's message. I do see an issue with your reasoning. It appears that alot of people think like this to. Players that are not scouts are never allowed to be alone, though through combat losses happen and at times you will be alone. Yet the scout is free to not use any teamwork at all. Scouts=COD solo fanboys=bad for the health of dust.
Sage /thread
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Hakyou Brutor
G0DS AM0NG MEN
163
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Posted - 2014.04.08 00:00:00 -
[37] - Quote
Lightning xVx wrote:Shutter Fly wrote:I love how people are stating scanners and precision enhancers are a solution to this.
A Gal Scout with one complex profile dampener is 100% unscannable while cloaked, add an extra enhanced dampener and they are completely unscannable by any means at any time. In other words, there can be a 600+ eHP scout that cannot be scanned and almost completely invisible. You could flux the objective, but you still won't know they are there, and they could still have over 500 armor left.
This is incredibly easy to do, I use my unscannable Gal Scout all the time. All I have to do is sit in a corner, watch all the red dots run past me, then kill them all if their backs are ever turned for even a moment. They could search the objective, but their chances of finding me would be incredibly small. Thank you, Shutter Fly. I'm not asking or demanding a nerf I just want it balanced. It should not be THAT easy to get kills. And no one should have to sacrifice their style to pick someone else up. True people NEED to look and hear for them but you can't take them out when they are close enough to not get caught or picked up. Please, just no. It's not just the objective campers that use the un-scannable GalScout, and there is, according to the vet scouts, no counter. So, in reality, the real problem isn't the objective campers, it's the GalScout that is impossible to scan, ever. You say, "no one should have to sacrifice their style to pick someone else up," yet whenever someone claims the counter to the cloaks are Precision Enhancers, it's utter bs.
I'm a logi now! :D
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ghtyui fdaqq
Kinsho Swords Caldari State
17
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Posted - 2014.04.08 00:03:00 -
[38] - Quote
Lightning xVx wrote:Recently, I've come across a few Scouts that have ABSOLUTELY no gun game. They will SIT at an objective sometimes not even moving and camp it. When I see this, it honestly bugs me, because these Scouts aren't the regular scouts I see on a regular basis. These scouts who will not be named, pull this little easy mode out of their ass to get an easy win. And it's honestly pathetic. So my solution to this problem is to have it where ANYONE using a cloak in a certain radius of it, around the objective should have a distortion field (electrical current) running through them. Let's just have it where it makes sense, tie it into the lore and say the radio frequencies interfere with the electrical system of the cloak. Every time they come to close to an objective on it, distorts their cloak, lets say 15-20 feet from it sounds fair? Or about the same length as the circular arena inside (I think) the Gallente facility? (city map) I would like everyone's opinion on this. Here's an example of what I am trying to say: http://www.youtube.com/watch?v=dOXkI0PKweM The sitting and being cloaked and shotgunning people in the back is the biggest problem I see with the cloaks, its creating cod style play. |
Draxus Prime
BurgezzE.T.F General Tso's Alliance
3613
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Posted - 2014.04.08 00:08:00 -
[39] - Quote
I must say lightning you've gotten your points across without insults and personal attacks unlike many forum users and I compliment you for that
BUT It's still a tactic and you can't expect for every suit u have to be immune to the tactic
To counter a sniper you need to counter snipe
To counter a vehicle you need AV
To counter a cloaked scout you need a suit with a high scan precision
Here's a example of counters
A level 3 Caldari Scout has a 15% increase to scan precision
A level 3 Gallante Scout has a 15% reduction to scan profile
Those suits bonuses balance out
So for the Caldari Scout to out EWAR the Gallante Scout it needs to give up slots and potential HP with precision enhancers
If the Gallante Scout wants to out EWAR the Caldari Scout it needs to give up ITS slots and potential HP with profile dampaners
Every tactic has a counter
"Spilling floor cleaner only makes the floor cleaner" -Draxus Prime
Closed Beta Vet
Nova Knife Proficiency 5 \o/
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Lightning xVx
R 0 N 1 N
552
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Posted - 2014.04.08 00:11:00 -
[40] - Quote
Hakyou Brutor wrote:Lightning xVx wrote:Shutter Fly wrote:I love how people are stating scanners and precision enhancers are a solution to this.
A Gal Scout with one complex profile dampener is 100% unscannable while cloaked, add an extra enhanced dampener and they are completely unscannable by any means at any time. In other words, there can be a 600+ eHP scout that cannot be scanned and almost completely invisible. You could flux the objective, but you still won't know they are there, and they could still have over 500 armor left.
This is incredibly easy to do, I use my unscannable Gal Scout all the time. All I have to do is sit in a corner, watch all the red dots run past me, then kill them all if their backs are ever turned for even a moment. They could search the objective, but their chances of finding me would be incredibly small. Thank you, Shutter Fly. I'm not asking or demanding a nerf I just want it balanced. It should not be THAT easy to get kills. And no one should have to sacrifice their style to pick someone else up. True people NEED to look and hear for them but you can't take them out when they are close enough to not get caught or picked up. Please, just no. It's not just the objective campers that use the un-scannable GalScout, and there is, according to the vet scouts, no counter. So, in reality, the real problem isn't the objective campers, it's the GalScout that is impossible to scan, ever. You say, "no one should have to sacrifice their style to pick someone else up," yet whenever someone claims the counter to the cloaks are Precision Enhancers, it's utter bs.
If scanners and precision's are the only way to get them that's cheap. And lets look at Caldari Scout: you put 1 complex range and 1 complex precision enhancer on their and you can pick up people from HUGE distances and with Gallente you can put just 1 complex dampener on their with cloak and you are COMPLETELY invisible both on radar, visually and by scanners. |
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Hakyou Brutor
G0DS AM0NG MEN
163
|
Posted - 2014.04.08 00:15:00 -
[41] - Quote
Lightning xVx wrote:Hakyou Brutor wrote:Lightning xVx wrote:Shutter Fly wrote:I love how people are stating scanners and precision enhancers are a solution to this.
A Gal Scout with one complex profile dampener is 100% unscannable while cloaked, add an extra enhanced dampener and they are completely unscannable by any means at any time. In other words, there can be a 600+ eHP scout that cannot be scanned and almost completely invisible. You could flux the objective, but you still won't know they are there, and they could still have over 500 armor left.
This is incredibly easy to do, I use my unscannable Gal Scout all the time. All I have to do is sit in a corner, watch all the red dots run past me, then kill them all if their backs are ever turned for even a moment. They could search the objective, but their chances of finding me would be incredibly small. Thank you, Shutter Fly. I'm not asking or demanding a nerf I just want it balanced. It should not be THAT easy to get kills. And no one should have to sacrifice their style to pick someone else up. True people NEED to look and hear for them but you can't take them out when they are close enough to not get caught or picked up. Please, just no. It's not just the objective campers that use the un-scannable GalScout, and there is, according to the vet scouts, no counter. So, in reality, the real problem isn't the objective campers, it's the GalScout that is impossible to scan, ever. You say, "no one should have to sacrifice their style to pick someone else up," yet whenever someone claims the counter to the cloaks are Precision Enhancers, it's utter bs. If scanners and precision's are the only way to get them that's cheap. And lets look at Caldari Scout: you put 1 complex range and 1 complex precision enhancer on their and you can pick up people from HUGE distances and with Gallente you can put just 1 complex dampener on their with cloak and you are COMPLETELY invisible both on radar, visually and by scanners. If scanners and precisions are "cheap" then what do you suggest to find cloaked scouts?
I'm a logi now! :D
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Vargralor
Mikramurka Shock Troop Minmatar Republic
29
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Posted - 2014.04.08 00:16:00 -
[42] - Quote
Sure, getting killed by a cloaked shotgunner who is camping an objective is annoying but where do you draw the line? Is it any better when they are camping an uplink or CRU and killing people as they spawn rather than hacking/destroying it, something I have seen a lot of lately? At least you have a chance to react when you are heading for an objective. Often my shields are gone before I have spawned in enough for the controls to respond.
The game has changed as it has many times before and will many times again. The situation you describe is one of few that you can actively counter and I have watched people do it. Fluxing an objective doesn't help much anymore which is why more and more people RE the object first. A cloaked bricked scout won't survive that.
Multiple scouts guarding an objective is a lot harder to deal with but in a pub match I will cheerfully throw myself at them over and over and over again. Because whilst they are racking up kills against my cheap suits, three or four of them guarding the one objective against my attacks means we have a numerical advantage across the rest of the map. |
Iron Wolf Saber
Den of Swords
14175
|
Posted - 2014.04.08 00:19:00 -
[43] - Quote
Before cloaks there brought in I would do back line defense with my stealthed scout by parking well outside the objective range waiting for the hack to start and run in and shotgun you before the hack finishes.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Izlare Lenix
Arrogance.
375
|
Posted - 2014.04.08 00:23:00 -
[44] - Quote
Campers are bad players and they need to get gun game. But I don't see any difference between a cloaked scout camping and someone that leaves REs on an objective. That's camping from a distance.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Lightning xVx
R 0 N 1 N
553
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Posted - 2014.04.08 00:24:00 -
[45] - Quote
Iron Wolf Saber wrote:Before cloaks there brought in I would do back line defense with my stealthed scout by parking well outside the objective range waiting for the hack to start and run in and shotgun you before the hack finishes.
And I'm completely okay with that because I would either find you on my radar, hear your footsteps or just see you. But in this iteration you will have people literally camp right next to an objective and there is no penalty for it. It's an easy kill and rewards cheap gameplay, how is that not unfair? Cloaks are fine EVERYWHERE except at objectives WITHIN A CERTAIN RADIUS/CIRCUMFERENCE. |
Lynn Beck
Wake N' Bake Inc Top Men.
1037
|
Posted - 2014.04.08 00:27:00 -
[46] - Quote
So... Guy was smart and used his tools to the best of their ability and youmre complaining?
"Waaah thale's are keeping me from hacking A on manus flats, op plz nerf"
"Wahh heavies with Gastun's HMG is blocking a doorway i continually run into and gibs me, Waah op ppz nerf"
Quit yer bitchin and grab either: a scanner, a Calscout, a precision Amped galscout, a buddy, follow a blueberry and cover his ass from afar, or just stop QQing, it's making my floors dirty.
Sometimes ya just feel like surfin
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Lightning xVx
R 0 N 1 N
554
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Posted - 2014.04.08 00:29:00 -
[47] - Quote
Izlare Lenix wrote:Campers are bad players and they need to get gun game. But I don't see any difference between a cloaked scout camping and someone that leaves REs on an objective. That's camping from a distance.
Excellent observation, but difference is. With RE's their is an array of ways to counter it: (Explosives, Flux, Shooting, Looking, Scanners) where as the Cloak only 2 ways: (Precision Enhancers and Scanners).....That's a problem. And even then scanners/precision's work but so much. =/ |
Lynn Beck
Wake N' Bake Inc Top Men.
1038
|
Posted - 2014.04.08 00:31:00 -
[48] - Quote
Lightning xVx wrote:Iron Wolf Saber wrote:Before cloaks there brought in I would do back line defense with my stealthed scout by parking well outside the objective range waiting for the hack to start and run in and shotgun you before the hack finishes. And I'm completely okay with that because I would either find you on my radar, hear your footsteps or just see you. But in this iteration you will have people literally camp right next to an objective and there is no penalty for it. It's an easy kill and rewards cheap gameplay, how is that not unfair? Cloaks are fine EVERYWHERE except at objectives WITHIN A CERTAIN RADIUS/CIRCUMFERENCE. Cloaks have timers. Watch an obj for about 50 seconds before entering and check for blue squiggles.
Have a Mlt fit blue walk in and hack, keeping still and checking surrounding areas for blue squiggles.
Carry a light frame and stack precisions, then a range amp or 2, pull out shotgun and hack. Redot appears and you counter blap his arrogant ass.
Sometimes ya just feel like surfin
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Izlare Lenix
Arrogance.
375
|
Posted - 2014.04.08 00:32:00 -
[49] - Quote
I also want to add I would rather get shot by a scout camping an objective than by some red line hugging ***** sniper. At least the scout is in the battle, not sitting in safety like a thales user.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Lightning xVx
R 0 N 1 N
554
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Posted - 2014.04.08 00:33:00 -
[50] - Quote
Lynn Beck wrote:So... Guy was smart and used his tools to the best of their ability and youmre complaining?
"Waaah thale's are keeping me from hacking A on manus flats, op plz nerf"
"Wahh heavies with Gastun's HMG is blocking a doorway i continually run into and gibs me, Waah op ppz nerf"
Quit yer bitchin and grab either: a scanner, a Calscout, a precision Amped galscout, a buddy, follow a blueberry and cover his ass from afar, or just stop QQing, it's making my floors dirty.
And why don't you actually contribute to making this game playable for EVERYONE, other then yourself. This is NOT EVE this is Dust on a Console so the only ones who need to HTFU are CCP before they lose more customers. |
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Azri Sarum
BurgezzE.T.F General Tso's Alliance
303
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Posted - 2014.04.08 00:34:00 -
[51] - Quote
Iron Wolf Saber wrote:Before cloaks there brought in I would do back line defense with my stealthed scout by parking well outside the objective range waiting for the hack to start and run in and shotgun you before the hack finishes.
With cloaks?
Means I can take on 2-3 more guys than normal.
And this is why the OP's suggestion won't really change anything. Scouts are fast, they do not need to be right on top of an objective to defend it. Once a hack starts they can sweep in and blap the hacker. This was what scouts did before 1.8, the only real change from cloaks is that they can now be even closer to pull off this stunt.
What has also dramatically changed is the number of people now playing as scouts, which is why the frustration level has risen so high. Before 1.8 the odds of a scout guarding a point we're low, and they were sort of gimped so not much of a threat. Post 1.8? If you find a point unguarded the chance of a scout being nearby ready to kill you is exceptionally high, to the point where you have to assume there is at least one around.
The real question is how do we address this issue? Is the damping ability of scouts to high? is it scanning precision being weak that needs tweaking? Is it the size of the gap between scout scan profiles and most suits scan resolutions that makes precision enhancers seem pointless? Are things fine and people just need to adapt?
Difficult to say...
EVE - Victor Maximus
DUST - Azri Sarum
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mollerz
3245
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Posted - 2014.04.08 00:35:00 -
[52] - Quote
This isn't a problem to fix.
It is a tactic to counter
I'm getting a bit tired of everyone thinking dying needs to be fixed. HTFU you immortal pussies.
You gotta hustle if you wanna make a dolla
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Lightning xVx
R 0 N 1 N
554
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Posted - 2014.04.08 00:37:00 -
[53] - Quote
Lynn Beck wrote:Lightning xVx wrote:Iron Wolf Saber wrote:Before cloaks there brought in I would do back line defense with my stealthed scout by parking well outside the objective range waiting for the hack to start and run in and shotgun you before the hack finishes. And I'm completely okay with that because I would either find you on my radar, hear your footsteps or just see you. But in this iteration you will have people literally camp right next to an objective and there is no penalty for it. It's an easy kill and rewards cheap gameplay, how is that not unfair? Cloaks are fine EVERYWHERE except at objectives WITHIN A CERTAIN RADIUS/CIRCUMFERENCE. Cloaks have timers. Watch an obj for about 50 seconds before entering and check for blue squiggles. Have a Mlt fit blue walk in and hack, keeping still and checking surrounding areas for blue squiggles. Carry a light frame and stack precisions, then a range amp or 2, pull out shotgun and hack. Redot appears and you counter blap his arrogant ass.
You're are exactly right about timers but...They can cloak and decloak anytime because the cool-down lessens for adv./proto cloak....So....I don't see your argument. Literally. haha |
Lightning xVx
R 0 N 1 N
555
|
Posted - 2014.04.08 00:39:00 -
[54] - Quote
Azri Sarum wrote:Iron Wolf Saber wrote:Before cloaks there brought in I would do back line defense with my stealthed scout by parking well outside the objective range waiting for the hack to start and run in and shotgun you before the hack finishes.
With cloaks?
Means I can take on 2-3 more guys than normal. And this is why the OP's suggestion won't really change anything. Scouts are fast, they do not need to be right on top of an objective to defend it. Once a hack starts they can sweep in and blap the hacker. This was what scouts did before 1.8, the only real change from cloaks is that they can now be even closer to pull off this stunt. What has also dramatically changed is the number of people now playing as scouts, which is why the frustration level has risen so high. Before 1.8 the odds of a scout guarding a point we're low, and they were sort of gimped so not much of a threat. Post 1.8? If you find a point unguarded the chance of a scout being nearby ready to kill you is exceptionally high, to the point where you have to assume there is at least one around. The real question is how do we address this issue? Is the damping ability of scouts to high? is it scanning precision being weak that needs tweaking? Is it the size of the gap between scout scan profiles and most suits scan resolutions that makes precision enhancers seem pointless? Are things fine and people just need to adapt? Difficult to say...
Exactly, the game is in no way fully balanced and people are running it because its a cheap way of winning/kills. And I'm sorry CCP but you want constructive criticism on Scouts/Cloaks you will get it. |
The Robot Devil
Brave Bunnies Brave Collective
2280
|
Posted - 2014.04.08 00:40:00 -
[55] - Quote
Get CCP to add a new grenade that decloaks and a piece of equipment like a nanohive that decloaks in its AoE. Flux grenades shouldn't decloak but there should be a decloaking grenade.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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Lightning xVx
R 0 N 1 N
555
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Posted - 2014.04.08 01:00:00 -
[56] - Quote
Iron Wolf Saber wrote:Before cloaks there brought in I would do back line defense with my stealthed scout by parking well outside the objective range waiting for the hack to start and run in and shotgun you before the hack finishes.
With cloaks?
Means I can take on 2-3 more guys than normal.
Boom answered. |
Azri Sarum
BurgezzE.T.F General Tso's Alliance
303
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Posted - 2014.04.08 01:42:00 -
[57] - Quote
Hakyou Brutor wrote:No. Easy counter, run precision enhancers. This would absolutely ruin the whole speed hack w/ a cloak trick.
I wanted to drop this link here since the argument 'just run precision enhancers' has been coming up a ton.
link
The tldr is that the argument of 'just run precision enhancers' is just wishful thinking, and is NOT a viable counter. Any scout running a single basic damp will be immune to medium / heavy passive scanning while cloaked. Any scout running 1c+1e damps will be immune to any form of scanning while cloaked.
EVE - Victor Maximus
DUST - Azri Sarum
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Lightning xVx
R 0 N 1 N
555
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Posted - 2014.04.08 01:47:00 -
[58] - Quote
Azri Sarum wrote:Hakyou Brutor wrote:No. Easy counter, run precision enhancers. This would absolutely ruin the whole speed hack w/ a cloak trick. I wanted to drop this link here since the argument 'just run precision enhancers' has been coming up a ton. linkThe tldr is that the argument of 'just run precision enhancers' is just wishful thinking, and is NOT a viable counter. Any scout running a single basic damp will be immune to medium / heavy passive scanning while cloaked. Any scout running 1c+1e damps will be immune to any form of scanning while cloaked.
I think you threw the hammer on that guy with logic, OH SNAP! |
LEHON Xeon
Ahrendee Mercenaries Dirt Nap Squad.
400
|
Posted - 2014.04.08 02:01:00 -
[59] - Quote
Lightning xVx wrote:Recently, I've come across a few Scouts that have ABSOLUTELY no gun game. They will SIT at an objective sometimes not even moving and camp it. When I see this, it honestly bugs me, because these Scouts aren't the regular scouts I see on a regular basis. These scouts who will not be named, pull this little easy mode out of their ass to get an easy win. And it's honestly pathetic. So my solution to this problem is to have it where ANYONE using a cloak in a certain radius of it, around the objective should have a distortion field (electrical current) running through them. Let's just have it where it makes sense, tie it into the lore and say the radio frequencies interfere with the electrical system of the cloak. Every time they come to close to an objective on it, distorts their cloak, lets say 15-20 feet from it sounds fair? Or about the same length as the circular arena inside (I think) the Gallente facility? (city map) I would like everyone's opinion on this. Here's an example of what I am trying to say: http://www.youtube.com/watch?v=dOXkI0PKweM
I've fought you in multiple matches in my shotgun scout. You're fun as you make me have to check my surroundings more and always be on guard.
Anyway for what you wrote, that's why I always check objectives multiple times before I even start hacking. Takes more time yes, but it also helps prevent immediate counter hacks.
Always the last person to leave. Always the one cleaning up people's messes.
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Lightning xVx
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Posted - 2014.04.08 02:09:00 -
[60] - Quote
LEHON Xeon wrote:Lightning xVx wrote:Recently, I've come across a few Scouts that have ABSOLUTELY no gun game. They will SIT at an objective sometimes not even moving and camp it. When I see this, it honestly bugs me, because these Scouts aren't the regular scouts I see on a regular basis. These scouts who will not be named, pull this little easy mode out of their ass to get an easy win. And it's honestly pathetic. So my solution to this problem is to have it where ANYONE using a cloak in a certain radius of it, around the objective should have a distortion field (electrical current) running through them. Let's just have it where it makes sense, tie it into the lore and say the radio frequencies interfere with the electrical system of the cloak. Every time they come to close to an objective on it, distorts their cloak, lets say 15-20 feet from it sounds fair? Or about the same length as the circular arena inside (I think) the Gallente facility? (city map) I would like everyone's opinion on this. Here's an example of what I am trying to say: http://www.youtube.com/watch?v=dOXkI0PKweM I've fought you in multiple matches in my shotgun scout. You're fun as you make me have to check my surroundings more and always be on guard. Anyway for what you wrote, that's why I always check objectives multiple times before I even start hacking. Takes more time yes, but it also helps prevent immediate counter hacks.
I'm glad man, awareness is key but fighting this is honestly ridiculous. The guy who made a thread about scans/precision's is getting extremely close to what Im talking about. |
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