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Thread Statistics | Show CCP posts - 1 post(s) |
R F Gyro
Clones 4u
1285
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Posted - 2014.04.16 18:12:00 -
[31] - Quote
The Attorney General wrote:2 points:
First, you should really be aware of what the bugs are before you start making posts like that. People who actually know about the game can clearly see that you have never fired it up.
Second, don't you dare use the term QA with anything that your studio is putting out. You don't do QA, and have never done it, which is why we get such pathetic bugs in each patch.
I'm glad you are finally fixing it, but don't insult those of us who can actually think and pretend like you guys even bother to check things before you put them out. One point...
If you attack the devs when they release information like this, their most likely response it to stop releasing information.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Ripley Riley
Incorruptibles
1765
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Posted - 2014.04.16 18:15:00 -
[32] - Quote
The Attorney General wrote: First, you should really be aware of what the bugs are before you start making posts like that. People who actually know about the game can clearly see that you have never fired it up.
Second, don't you dare use the term QA with anything that your studio is putting out. You don't do QA, and have never done it, which is why we get such pathetic bugs in each patch.
I'm glad you are finally fixing it, but don't insult those of us who can actually think and pretend like you guys even bother to check things before you put them out.
Way to be a royal douche canoe when all he did was tell us a hotfix was coming next week. When newer players wonder why CCP doesn't talk to us often I can refer them to this post.
He imposes order on the chaos of organic evolution...
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danie sous
DUST BRASIL S.A Proficiency V.
1
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Posted - 2014.04.16 18:46:00 -
[33] - Quote
CCP Saberwing wrote:We've been working on a few fixes. The 2 ones I've seen recent updates for are:
- Forge guns not firing properly - Spawning in with reduced Shields / Armor
We're QAing these and hope to have a fix for these go out next week. Scout suit slots are bugged again. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
779
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Posted - 2014.04.16 18:55:00 -
[34] - Quote
danie sous wrote:CCP Saberwing wrote:We've been working on a few fixes. The 2 ones I've seen recent updates for are:
- Forge guns not firing properly - Spawning in with reduced Shields / Armor
We're QAing these and hope to have a fix for these go out next week. Scout suit slots are bugged again.
Don't worry. I'm sure it's in QA now ;)
...
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Thor Odinson42
Molon Labe. General Tso's Alliance
3409
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Posted - 2014.04.16 18:57:00 -
[35] - Quote
CCP Saberwing wrote:We've been working on a few fixes. The 2 ones I've seen recent updates for are:
- Forge guns not firing properly - Spawning in with reduced Shields / Armor
We're QAing these and hope to have a fix for these go out next week.
I've thought it is due to the changes to equipment. Changing suits causes the bonus to deployed equipment to go away. I figured there was some "check" that was happening to see if you had any equipment out there that needed a nerf hammer.
Am I right?
Level 3 Forum Warrior
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Lance 2ballzStrong
SyNergy Gaming EoN.
4917
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Posted - 2014.04.16 19:39:00 -
[36] - Quote
Ghosts Chance wrote:CCP Saberwing wrote:We've been working on a few fixes. The 2 ones I've seen recent updates for are:
- Forge guns not firing properly - Spawning in with reduced Shields / Armor
We're QAing these and hope to have a fix for these go out next week. those are both caused by the same "no passives active on spawn" bug... why list them as two seperate bugs?
To make you think they're doing allot of work
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Taurion Bruni
D3ATH CARD
219
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Posted - 2014.04.16 19:42:00 -
[37] - Quote
CCP Saberwing wrote:We've been working on a few fixes. The 2 ones I've seen recent updates for are:
- Forge guns not firing properly - Spawning in with reduced Shields / Armor
We're QAing these and hope to have a fix for these go out next week.
but what of the turret bugs, like where the turret will jam, not finish reload, and the ADS without fire rate bonus, or fire half blanks?
Pilot // Scout
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Lance 2ballzStrong
SyNergy Gaming EoN.
4917
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Posted - 2014.04.16 19:43:00 -
[38] - Quote
Ripley Riley wrote:The Attorney General wrote: First, you should really be aware of what the bugs are before you start making posts like that. People who actually know about the game can clearly see that you have never fired it up.
Second, don't you dare use the term QA with anything that your studio is putting out. You don't do QA, and have never done it, which is why we get such pathetic bugs in each patch.
I'm glad you are finally fixing it, but don't insult those of us who can actually think and pretend like you guys even bother to check things before you put them out.
Way to be a royal douche canoe when all he did was tell us a hotfix was coming next week. When newer players wonder why CCP doesn't talk to us often I can refer them to this post.
AG has valid points though. CCP apologists like you let them get away with murder. So continue.
Just to reiterate what AG said, we're perpetual beta testers. CCP has never, EVER released an update without adding more bugs, and breaking something. People pointing that out are right.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Adipem Nothi
Nos Nothi
296
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Posted - 2014.04.16 19:58:00 -
[39] - Quote
The Attorney General wrote:CCP Saberwing wrote:We've been working on a few fixes. The 2 ones I've seen recent updates for are:
- Forge guns not firing properly - Spawning in with reduced Shields / Armor
We're QAing these and hope to have a fix for these go out next week. 2 points: First, you should really be aware of what the bugs are before you start making posts like that. People who actually know about the game can clearly see that you have never fired it up. Second, don't you dare use the term QA with anything that your studio is putting out. You don't do QA, and have never done it, which is why we get such pathetic bugs in each patch. I'm glad you are finally fixing it, but don't insult those of us who can actually think and pretend like you guys even bother to check things before you put them out. Stomps cries, hurling insults. All uppity and indignant. All the while mashing the win button you gave him.
This guy is a serious vagina tanker.
Bang?
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mollerz
3267
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Posted - 2014.04.16 20:04:00 -
[40] - Quote
Ares 514 wrote:danie sous wrote:CCP Saberwing wrote:We've been working on a few fixes. The 2 ones I've seen recent updates for are:
- Forge guns not firing properly - Spawning in with reduced Shields / Armor
We're QAing these and hope to have a fix for these go out next week. Scout suit slots are bugged again. Don't worry. I'm sure it's in QA now ;)
Again even!
You gotta hustle if you wanna make a dolla
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Ripley Riley
Incorruptibles
1771
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Posted - 2014.04.16 20:21:00 -
[41] - Quote
Lance 2ballzStrong wrote:AG has valid points though. CCP apologists like you let them get away with murder. So continue
I never made a comment, one way or another, on how CCP handles game development, bugs in patches, or anything of the sort. I said that he was being douche to someone that was passing along information. Some good news, actually.
You can be upset about a game's state. In fact, I'm not exactly happy with Dust right now myself. But we can be adults about it.
He imposes order on the chaos of organic evolution...
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Azri Sarum
BurgezzE.T.F General Tso's Alliance
312
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Posted - 2014.04.16 20:42:00 -
[42] - Quote
Ghosts Chance wrote:CCP Saberwing wrote:We've been working on a few fixes. The 2 ones I've seen recent updates for are:
- Forge guns not firing properly - Spawning in with reduced Shields / Armor
We're QAing these and hope to have a fix for these go out next week. those are both caused by the same "no passives active on spawn" bug... why list them as two seperate bugs?
An outside observer can in no way determine what is causing a bug. As someone who codes IRL, bugs are very often surprising. Their unexpected nature is why they happen in the first place. You have a suspicion, a place to start looking, but don't presume to know what is causing the bug.
As for why to list them as separate bugs, its because they are not the same symptom. When you create bug reports, you are reporting symptoms in the final product, not specific problems in the code. Sometimes you might have multiple related bugs, that can be all fixed with a single change(as you are suggesting here). Other times, you might have multiple related bugs, that you resolve with multiple fixes, each tailored to the specific bug (so a fix for each place not getting the skills).
After the fixes are in, you still want the bugs as multiple items for testing purposes. You want QA to specifically test the health / shields, and then you want them to specifically test forge guns, to make sure both work. What you don't want is for one to get tested, the fix declared done, and the other one to not actually be fixed.
EVE - Victor Maximus
DUST - Azri Sarum
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Yeeeuuuupppp
The Lionheart Coalition
245
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Posted - 2014.04.16 21:15:00 -
[43] - Quote
CCP Saberwing wrote:We've been working on a few fixes. The 2 ones I've seen recent updates for are:
- Forge guns not firing properly - Spawning in with reduced Shields / Armor
We're QAing these and hope to have a fix for these go out next week. Just the reduced Armor/shields or the whole spawning in without bonus applying for everything? I'd like to spam the trigger of my SCR without overheating after ~19 shots
CCP Saberwing: " War elephants for 1.9"
Mic status: Muted
Feel the wrath of my troll
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Spectral Clone
Dust2Dust. Top Men.
2287
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Posted - 2014.04.17 06:25:00 -
[44] - Quote
Azri Sarum wrote:What you don't want is for one to get tested, the fix declared done, and the other one to not actually be fixed.
You are completely right. But, if we know CCP, they will add a workaround for two bugs, not solve the real issue, and only test the reported bugs. Then announce that it is fixed.
Such an innovative games company! |
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