Pages: [1] 2 3 4 |
1. Trace With Eve and Vice Versa - in Feedback/Requests [original thread]
Maken Tosch wrote: Avinash Decker wrote: Fox Gaden wrote: deezy dabest wrote: Dust will not interact with Eve at a higher level any time soon if ever. CCP has already made it clear that they are not willing to commit much in the way ...
- by Avinash Decker - at 2015.07.15 00:35:00
|
2. Trace With Eve and Vice Versa - in Feedback/Requests [original thread]
Fox Gaden wrote: deezy dabest wrote: Dust will not interact with Eve at a higher level any time soon if ever. CCP has already made it clear that they are not willing to commit much in the way of resources to Dust. If we can not even get a ...
- by Avinash Decker - at 2015.07.13 23:37:00
|
3. why dust isn't growing. - in Feedback/Requests [original thread]
emm kay wrote: Interesting take on this.Does this mean that you think plaayers don't stay long enough to learn? Probably or probably not. It depends on how long players actually stay. Dust really isn't that complicated of a game besides the...
- by Avinash Decker - at 2015.05.10 19:22:00
|
4. Dust development for ps4 - in Feedback/Requests [original thread]
Peter Hanther wrote: TerranKnight87 wrote: Peter Hanther wrote: TerranKnight87 wrote: Peter Hanther wrote: I highly doubt they will bring it over to the PS4, even if I would love them forever if they did. The framerate boost on its ...
- by Avinash Decker - at 2015.02.11 22:52:00
|
5. Warbarge Components - in Feedback/Requests [original thread]
Components does not need to be trade to a main necessarily, although its more convenient that way; a player can just log in to an alt and donate .
- by Avinash Decker - at 2015.02.10 21:00:00
|
6. Team Balancing with Solo Players and The Lack of Team Play - in Feedback/Requests [original thread]
Soraya Xel wrote: Avinash, I'm pretty doubtful DUST will go above 16v16, personally. And between trying to shove more people in the game, and making the game perform better, at this point I'd prefer the latter. I have no idea what Legion's scal...
- by Avinash Decker - at 2014.09.25 20:52:00
|
7. Team Balancing with Solo Players and The Lack of Team Play - in Feedback/Requests [original thread]
Soraya Xel wrote: Avinash, would you consider DUST a large scale battle game? :) Compared to how most shooters have 12-18 maximum battles yes is is close to one or it is one . But let's say it isn't , it wouldn't change what I said doesn't m...
- by Avinash Decker - at 2014.09.25 20:43:00
|
8. Team Balancing with Solo Players and The Lack of Team Play - in Feedback/Requests [original thread]
Most warfare/large scale battle games on the market has a automatically squad system, heavily intensives it, or makes very, very easy to get in a squad . Only in dust case as far as I know this doesn't really happen completely. Games like BF and P...
- by Avinash Decker - at 2014.09.25 20:26:00
|
9. Question about legion (nothing crazy) - in Feedback/Requests [original thread]
Fire of Prometheus wrote: Will we be able to use ps3 controllers in legion? I know my friend uses a ps3 controller to play battlefield or something on his PC, so will we be able to do the same in legion? Are there plans to do this? Thanks. ...
- by Avinash Decker - at 2014.05.03 19:39:00
|
10. Matchmaking by Gear. - in Feedback/Requests [original thread]
KatanaPT wrote: JAMES1257 wrote: They should base it on lifetime skillpoints Nope, if you think about it there is lots of problems with that. Lots of problems with gear too.
- by Avinash Decker - at 2014.03.11 03:55:00
|
11. I guess I will try it here - in Feedback/Requests [original thread]
he reason CCP may not do this is because it will already split up the already small player base for each gamemode and will increase search times dramatically for certain groups of people. Even if you get higher rewards in lower secs it needs to be...
- by Avinash Decker - at 2014.03.06 19:53:00
|
12. Matchmaking by Gear. - in Feedback/Requests [original thread]
This was discussed before and I think during the beta as well. The reason CCP may not do this is because it will already split up the already small player base into 4s - 5s for each gamemode and will increase search times dramatically for certain ...
- by Avinash Decker - at 2014.02.25 15:58:00
|
13. sight for assault rifles - in Feedback/Requests [original thread]
The AR doesn't have optics because people complained about the sights in the beta , so CCP removed it and used iron sights instead because everyone is used to iron sights in other modern games. CCP is going to add gun customization , but they sa...
- by Avinash Decker - at 2013.12.24 02:45:00
|
14. [FEEDBACK] [Video] Friendly Fire TK griefing - in Feedback/Requests [original thread]
What is a more acceptable form of "griefing/tk/faction infiltration " for Dust 514 since this is new eden ?
- by Avinash Decker - at 2013.12.12 22:35:00
|
15. [Request] War Points: Dynamic Assist Rewards - in Feedback/Requests [original thread]
Bf4 did a similar system as you start capturing an objective you start to get points unlike needing to fully capturing an objective to get the full points and an assist count as a kill.
- by Avinash Decker - at 2013.11.04 23:06:00
|
16. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
Vell0cet wrote: First, let me say that I really appreciate the transparency and the approach CCP has implemented by bringing this to the community for feedback so early. I think it will help find and fix flaws before they go live and save a lot...
- by Avinash Decker - at 2013.10.21 00:01:00
|
17. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Brush Master wrote: CCP Nullarbor wrote: Brush Master wrote: CCP Nullarbor wrote: Regarding friendly fire suiciding as a means of griefing, we were brainstorming an idea where selecting the punish option on the death screen would cost ...
- by Avinash Decker - at 2013.10.19 17:13:00
|
18. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
CCP Nullarbor wrote: Woo lots of feedback so far, thanks guys. We'll need a bit of time to discuss all the comments with the team. A couple of early tidbits though, basically stuff we have already discussed internally. Friendly Fire I can see ...
- by Avinash Decker - at 2013.10.19 16:02:00
|
19. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
I'm going to ask a few questions to you FoxFour(or any other CCP employee) if you don't mind. What kind of player are you guys targeting to participate ? What stops a high level player (16 kills to get booted) from simply killing a low level pl...
- by Avinash Decker - at 2013.10.18 20:02:00
|
20. would appreciate a little headsup on plans for ps4 crossover.. - in Feedback/Requests [original thread]
Jakobi Wan wrote: Krom Ganesh wrote: Considering the current trends of MMOs and the over saturation of FPS games on the market, I doubt CCP is planning on switching Dust to a monthly fee. As for the PS4 port, I don't think CCP is going to...
- by Avinash Decker - at 2013.10.09 23:31:00
|
Pages: [1] 2 3 4 |
First page | Previous page | Next page | Last page |