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41. Little Things to improve DUST 514 - in Feedback/Requests [original thread]
Able to see and join all open squad slots in your Alliance/Corporation .
- by Avinash Decker - at 2013.04.18 20:47:00
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42. [REQUEST] More Movement Options! - in Feedback/Requests [original thread]
Great idea
- by Avinash Decker - at 2013.04.12 05:00:00
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43. [Request] Differentiating weapon types through ballistics - in Feedback/Requests [original thread]
Dont know if this is relevant anymore , but heres an page about bullets and other guns( if you look) from the offical Eve wiki http://wiki.eveonline.com/en/wiki/Bullets
- by Avinash Decker - at 2013.02.20 20:37:00
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44. [Request] Differentiating weapon types through ballistics - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Vermaak Doe wrote: Not so much for plasma being the slowest, it is compact lighting basically. Lightning is plasma, but not all plasma is lightning. Lightning works very differently from our plasma guns anyway...
- by Avinash Decker - at 2013.02.20 06:18:00
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45. [Request] Differentiating weapon types through ballistics - in Feedback/Requests [original thread]
Vermaak Doe wrote: Not so much for plasma being the slowest, it is compact lighting basically. Its for balance reasons I guess , since plasma are similar to blasters like in Eve online so thus do more damage up close ( or tat least they sho...
- by Avinash Decker - at 2013.02.19 22:18:00
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46. [Request] Differentiating weapon types through ballistics - in Feedback/Requests [original thread]
Maybe you should put this in your immersion thread.
- by Avinash Decker - at 2013.02.19 22:08:00
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47. [Request] Differentiating weapon types through ballistics - in Feedback/Requests [original thread]
I support this idea
- by Avinash Decker - at 2013.02.18 20:53:00
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48. Leaning - in Feedback/Requests [original thread]
They don't have to remove controls to add leaning . When you hold the zoom in button the controls on the dpad would just switch or when zooming in holding down sprint and moving the analog left or right could work too.
- by Avinash Decker - at 2013.02.16 20:31:00
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49. [Request] Immersion: part 2 (out of battle, movement, lighting, etc.) - in Feedback/Requests [original thread]
I agree with the movement. With the sky spawning idea it'll make sense if players get dropped from the warbarge instead of npc dropships, since the warbarge is already in orbit.
- by Avinash Decker - at 2013.02.09 09:32:00
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50. Sniper Aiming During Crowded Battle - in Feedback/Requests [original thread]
I agree the reticule can be pretty hard to see.
- by Avinash Decker - at 2013.01.27 22:54:00
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51. Spartan Laser - in Feedback/Requests [original thread]
I think he is referring to this spartan laser and spartan laser 2
- by Avinash Decker - at 2013.01.08 19:21:00
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52. MCC's - in Feedback/Requests [original thread]
The MCC will be a player controlled vessel. The commander will call in installations ; like you see right now and perform other actions in which some of us dont know yet . And what you want op will be in the game at a later date , where players ca...
- by Avinash Decker - at 2012.10.19 22:53:00
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53. Request - LAV driving controls/mechanics - in Feedback/Requests [original thread]
Grit Breather wrote: Sari Galana wrote: I was thinking the same thing (although I was worried about starting a PS3 v Xbox thread). For those who don't know, the vehicles in Halo work as follows: The right stick lets you look around. The le...
- by Avinash Decker - at 2012.08.21 05:47:00
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54. Feedback for a better game - in Feedback/Requests [original thread]
Templar Two wrote: 2) Thsi is the description of a RPG not a FPS. Yes it is.....what part of MMOFPS do you not get? In this game the better players will stop the newer players. That's how its been in New Eden and that's how it will stay in...
- by Avinash Decker - at 2012.07.17 08:37:00
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55. Light Assault Vehicles - in Feedback/Requests [original thread]
Tbh using the blaster on the Lav is so useless unless you are using it as a mobile gun platform for yourself . I think gunning should be similar to starhawk or here
- by Avinash Decker - at 2012.07.17 08:11:00
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56. Feedback for a better game - in Feedback/Requests [original thread]
The tutorials right now are crap and I'm pretty sure will be fixed hopefully. There is no reason not to have a better tutorial; simply a few boxes of text isn't going to clear anything up such for a game such as dust , otherwise ccp wouldnt be try...
- by Avinash Decker - at 2012.07.17 01:11:00
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57. [Feedback] CreoDron Breach AR - in Feedback/Requests [original thread]
I think all the AR weapons seem to have the same range correct me if im wrong , so i think the breach ar should have less range and the tactical should get the most.
- by Avinash Decker - at 2012.07.11 04:03:00
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58. [Request] Improvements for animations + weapons feel. - in Feedback/Requests [original thread]
Templar Two wrote: Some of you pointed out that we use our helmets and so it should not be possible to aim down the sight traditionally but this is simply a poor excuse. First: countless of FPS have character with helmets (Halo, Crysis, Paln...
- by Avinash Decker - at 2012.07.11 02:35:00
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59. Ideas For Vehicles - in Feedback/Requests [original thread]
I think if a heavy as a forge or a machine gun. And near the side doors they can " sit up" their heavy weapons like turrets
- by Avinash Decker - at 2012.07.05 23:23:00
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60. Points instead of KDR - in Feedback/Requests [original thread]
I agree with this. I suggest showing points and kills . Then at the bottom show kills, deaths , vehicles destroyed, hacks , revives, assists , etc for your eyes only like in TF2
- by Avinash Decker - at 2012.07.05 10:41:00
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