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881. RTS or matchs. How is planetary war going to happen - in General Discussions [original thread]
Im not asking whats known what do we WANT, not what is CCP planning
- by Avenger 245 - at 2012.08.08 18:38:00
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882. As testers what kinda game do we want? Argue fight kill each other just discuss - in General Discussions [original thread]
This thread is less about the goal and more about the mechanics that make that goal happen
- by Avenger 245 - at 2012.08.08 18:27:00
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883. RTS or matchs. How is planetary war going to happen - in General Discussions [original thread]
When I first thought of dust planetary warfare I thought of a planet being divided up into zones and players controling the zones wher you.have to fight battles to unlock the next zone and each zone provides resource such as artillery support, and...
- by Avenger 245 - at 2012.08.08 18:23:00
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884. As testers what kinda game do we want? Argue fight kill each other just discuss - in General Discussions [original thread]
So another question what kind of game do we want? Do we want a complete balanced FPS or a rock paper sissors to the extreme. Do we want a hipfire or ADS game? Do we want fast pace or mild game. what exactly do we want from this game are we looking...
- by Avenger 245 - at 2012.08.08 18:15:00
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885. RTS or matchs. How is planetary war going to happen - in General Discussions [original thread]
So I got a question is planetary warfare going to be like some RTS for commanders where there are lots of tacical and strategic option to do and accomplsih things or will it be a series of matchs that winning one gives you a bonus in the next matc...
- by Avenger 245 - at 2012.08.08 17:58:00
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886. Grids lasers and airstikes - in Feedback/Requests [original thread]
A grid that overlays the intire map in first person view, I was think a battleship like grid A4 f2 for larger maps AB1 or A14. The grid your in could be displayed right below the radar/minimap thing. But yes a grid that overlays the map at all tim...
- by Avenger 245 - at 2012.08.08 17:49:00
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887. climbing skills/gear - in Feedback/Requests [original thread]
I made a suggestion ar about the same time you did for a module that does something like this. Creatinng a disposable and.fading laddar like thing.
- by Avenger 245 - at 2012.08.08 17:03:00
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888. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
Yeah I know I could of sworn I mention it as being a module you have to fit if you want the trajectory thing
- by Avenger 245 - at 2012.08.08 17:02:00
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889. New non combat modules - in Feedback/Requests [original thread]
I would love some non direct combat modules, right now all modules affect your abilty to deal dmg or take dmg there not much elses I would like the see some more modules that give passive secobdary things like HuD support. And things that help in ...
- by Avenger 245 - at 2012.08.08 17:00:00
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890. Grids lasers and airstikes - in Feedback/Requests [original thread]
Its beed suggested that dust have a large toggable overlay grid set up with letters and numbers this would be a great tool for team coordinations but it can also be a valid machanic. A player could equip a laser targeter/designator that pinpoint...
- by Avenger 245 - at 2012.08.08 16:46:00
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891. Deployable equipment - in Feedback/Requests [original thread]
I known there will be statis webifiers grenades but I was think of something that could be deployed and set up AoE webifer that works so long as the equipment is active and slows down anything that moves in it, think of it as a tank trap, the webi...
- by Avenger 245 - at 2012.08.08 16:35:00
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892. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
Forge guns are powerful AV weapons kinda like modern day bazookas what bothers me is that they good at agnk ainst infintry I think that lowering the accaurcy at medium range to the point they cant hit infintry but can still hit vehicles would help...
- by Avenger 245 - at 2012.08.08 16:25:00
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893. Swarm launchers should lock on everything - in Feedback/Requests [original thread]
Its a AV missile weapon not a AP weapon, I wouldnt want it to become OP it needs to stick to be a tool to kill tanks and dropships not an all around killing machine. All weapon should be good at their role not have verstility a meeds to beat b and...
- by Avenger 245 - at 2012.08.08 15:49:00
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894. built in dropsuit advantages? - in General Discussions [original thread]
Like ship bonus in eve? I would like that having a diffrent one for every suit.
- by Avenger 245 - at 2012.08.08 01:19:00
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895. Water? - in General Discussions [original thread]
I think I would like water, maybe streams and rivers and lakes could dot the map and rovers and such could push characters a bit, or larger heavy stuff could sink in deeper bodies of water. Heavys stuff could also get bogged down crossing creeks a...
- by Avenger 245 - at 2012.08.07 23:33:00
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896. new equipment - in General Discussions [original thread]
I would like module that could be equpiied to any dropsuit one that expands on the inertia damperns to make a glider kinda thing for high to low points. And a peice of deployable equipment thatcreates a ladder like thing for anyone on your team(se...
- by Avenger 245 - at 2012.08.07 19:45:00
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897. It's quiet--too quiet... - in General Discussions [original thread]
Yea but with 2 days till next test week and no information on a new build its driving some of us insane, pissed or really pissed doesnt matter. The complete silence from CCP on this is annoying, I mean could they atleast tell us when they want it ...
- by Avenger 245 - at 2012.08.07 19:40:00
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898. [Request] More starting classes. - in Feedback/Requests [original thread]
Sey up your own builds, do it your self its not that hard with milita
- by Avenger 245 - at 2012.08.07 03:26:00
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899. Snipers and Scout Suits - in Feedback/Requests [original thread]
Dont agree wit the sniper having a movement nerf for it, its a long range rifle like an assault is a rapid fire rifle they would way the same. Also the should a speed nerf be attached to the gun my sniper build relies on my proto assault suit(bein...
- by Avenger 245 - at 2012.08.07 03:25:00
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900. Subscreen for Vehicles - in Feedback/Requests [original thread]
Idea allow the tanks owner the ability to assign roles and assign multiple roles so a tank owner can still solo if nececary but if personel are avalible I should be able to assign a 1 guy to each of the three turret and let me focus on driving. Se...
- by Avenger 245 - at 2012.08.04 19:57:00
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