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741. MTACs -- are we SURE it's gonna be a vehicle? - in Feedback/Requests [original thread]
I wouldnt want the to be like the dreadnought from warhammer or like any powerful tank crushing machine. I would rather them be a important but not powerful part of the battle were player should be on the look out for them but shouldnt think of th...
- by Avenger 245 - at 2012.08.14 04:43:00
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742. tracer rounds - in Feedback/Requests [original thread]
I would like a module that shows the trajectory of your bullets with a white line this would be realy useful for mass drivers.
- by Avenger 245 - at 2012.08.13 23:59:00
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743. Shouldnt Dust Play more like Quake 3? - in Feedback/Requests [original thread]
I would like more fluid controls but I rather you have to aim so that way it requires some skill to kill people.
- by Avenger 245 - at 2012.08.13 23:42:00
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744. Equipment and Features - in Feedback/Requests [original thread]
1 lots of thread request that I hope ccp takes the hint. 2 in eve ships have small bonus to their atuff like 10% increase to.track apeed for hybrid turrets or 5% oncrease to blaster or 10% less capacitor cost for lasers ect ect. On top of each shi...
- by Avenger 245 - at 2012.08.13 22:20:00
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745. Vehicle "Weak Spots" - in Feedback/Requests [original thread]
I would think if they did add a weak spot they should put it on the bottom of the tank so only mines(or real stupid drivers who roll their tank) can real get the full effect of this and shield should have a weakspot on the very top peak of the shi...
- by Avenger 245 - at 2012.08.13 22:10:00
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746. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
Large sub machine gun for light weapon slot rather than side arm pretyy much treat the regualer side arm smg as machine pistols and make a light sub machine gun for people. adjustable burst rifle 3 or 6 (why is this gun damage so low? If a gun ha...
- by Avenger 245 - at 2012.08.13 22:03:00
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747. MTACs -- are we SURE it's gonna be a vehicle? - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Avenger 245 wrote: Iron Wolf Saber wrote: MTACs also double up as hazard humaniods so do expect some maps possibly 'requiring' MTACs at basic gear to get even the simplest things done but also expect the facilites to ...
- by Avenger 245 - at 2012.08.13 21:46:00
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748. Ideas for how dust combat could be alot more interesting - in General Discussions [original thread]
All of these things would add new level of meta game. Cloaking would be used primarly for scouting or yeah camping but what game doesnt have campers? The portals would change the flow of combat. Signature and sensors in the suit will make people t...
- by Avenger 245 - at 2012.08.13 21:36:00
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749. MTACs -- are we SURE it's gonna be a vehicle? - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: MTACs also double up as hazard humaniods so do expect some maps possibly 'requiring' MTACs at basic gear to get even the simplest things done but also expect the facilites to scale up with them. Maybe there will be vario...
- by Avenger 245 - at 2012.08.13 21:17:00
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750. Orbital Strikes...Will a roof protect you? - in General Discussions [original thread]
Since they are firing 100mm and up wards I would say no. I thinm the dreadnoughts are firing rounds the size of simi trucks so I dont think your safe.
- by Avenger 245 - at 2012.08.13 21:07:00
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751. In all honesty the controls -- remapping request - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: On the way but well keep screaming for remapping and more preset themes, at least we get keyboard and mouse next patch Cause you know the kb/m support is so important to the average person or hardcore console player. D...
- by Avenger 245 - at 2012.08.13 21:03:00
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752. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
I think it should be a short range to mid range AV weapon my suggestion supports that, but I will try and see how well a forge deals with tanks next week.
- by Avenger 245 - at 2012.08.13 15:48:00
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753. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
I be happy and I think a 10% or 20% drop would accomplish what im asking for.
- by Avenger 245 - at 2012.08.13 15:14:00
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754. Ideas for how dust combat could be alot more interesting - in General Discussions [original thread]
Wouldnt prone have the same issue of cloaking allowing camping? I would be happy if just combat movement were added sense that make the battlefield a bit more interesting. But it would have to be added early if it was to be brought in. why do some...
- by Avenger 245 - at 2012.08.13 15:11:00
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755. Some good ideas about the future of dust combat and warfare - in Feedback/Requests [original thread]
But if ccp were to add only one thing I would like a well.developed and well balanced movement system and that would mean it would have to be brought in early.
- by Avenger 245 - at 2012.08.13 14:59:00
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756. MTACs -- are we SURE it's gonna be a vehicle? - in Feedback/Requests [original thread]
When I think MTAC I think large mobile heavy firepower built to deal with urban enviroments, not a super tank that can rasly rival a tank, MTAC would fill the one role a tank is ill suited for urban combat, a small MTAC about the size of a upfirgh...
- by Avenger 245 - at 2012.08.13 14:57:00
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757. Ideas for how dust combat could be alot more interesting - in General Discussions [original thread]
Not that I want that argument on this thread but, hipfire is really accaurct as is, and ADS is hard due to tracking speed and I thought have skills to train into on or the other was a good idea, but for those skills to be need hipfire will have to...
- by Avenger 245 - at 2012.08.13 04:04:00
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758. Dust comparisons - in General Discussions [original thread]
I have a small and annoying phone that only shows a couple of words when I type. I have no clue if there is any errors or not, my laptop died so my phones all I got left.
- by Avenger 245 - at 2012.08.13 03:53:00
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759. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
Bones1182 wrote: Chao Wolf wrote: Range is the only thing that can save a forge gun wielding heavy. The turn speed and movement speed are to low for up cqc, and at mid range its to easy to loss sight of your target. The best way I have found...
- by Avenger 245 - at 2012.08.13 03:47:00
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760. Dust comparisons - in General Discussions [original thread]
Some mechanics from CoD are pretty good and it what makes the game so good, others are because its a quick game and should not be considered. Some mechanics from other games are good and others wouls be bad for a game we shouldnt discount other me...
- by Avenger 245 - at 2012.08.12 23:58:00
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