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Avallo Kantor
856
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Posted - 2015.08.09 04:50:00 -
[31] - Quote
DUST Fiend wrote:Avallo Kantor wrote: BLARGH But more and more development time is fine so long as the end product reflects the vision that created it. I am concerned for "dead time" kind of like a ground trooper sitting in the passenger seat, what will he have to do? Stuff like that can likely be addressed with just more and more little things to do (exactly what you hate). The thing about SC though is that it's supposed to be a space simulator, and parts of space are going to be boring and tedious. I think that's part of the pitched beauty of it all, if it ends up working as envisioned. Being good at doing the little things will just make you that much better than the competition, allowing you to train friends to also be that much better and pull that much further ahead. It definitely won't be for everyone, but depending on how they launch the final game you may never even have to be involved with that. For all we know, if you just want to dogfight, like in AC, you can do that and only that. If you want to shoot faces in SM, you can do that and only that. If you want to race, you can do that and only that. Or you can go out and do everything, or some of it. Who knows. It's a big dream and plenty have failed before it *cough cough* but if it keeps going the way it's going, the end product will be something thoroughly addicting to those who crave over the top immersion and quality. Guess we just ride the train and see what happens
Hrmm, allow me to try to explain a bit better about why I feel this is bad by giving an example in World of Warcraft.
The idea here is that extra activities create "dead time" via the common MMO trend of players feeling that they are required to do something to feel optimized. The example here is the Garrison from the Warlords of Draenor Expansion (kind of like the Warbarge in DUST)
It is an activity that -technically- is not forced except for certain small inputs of time. However it offers benefits that many players feel are required to be optimized. As such players feel forced to do these activities, and do so, especially because they provide direct benefits. However these things are NOT fun for the player. Nobody plays WoW for the Garrison activities, they are just a roadblock in the path to doing the things they want. They will still do them however and just feel annoyed at the feature set. It is ultimately not good game design for engaging the player in the game, and detracts from their play time doing the things they want to do. (As a parallel to DUST, imagine if the Warbarge took 30 min - 1 hour to collect everything from, but at highest level always gave one officer weapon at the end of it all)
Simulation games can be quite fun, but forcing simulation is going to hurt the experience especially when it becomes repetitive. I mean, sure having a bladder system in a game is making it a better simulation, but I'm sure players are not going to enjoy having to take a **** every few hours in game while playing in game.
"Mind Blown" - CCP Rattati
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TEBOW BAGGINS
1
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Posted - 2015.08.09 04:52:00 -
[32] - Quote
Bro, 10 year road plan/NDA |
DUST Fiend
17
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Posted - 2015.08.09 04:57:00 -
[33] - Quote
Avallo Kantor wrote:DUST Fiend wrote:Avallo Kantor wrote: BLARGH But more and more development time is fine so long as the end product reflects the vision that created it. I am concerned for "dead time" kind of like a ground trooper sitting in the passenger seat, what will he have to do? Stuff like that can likely be addressed with just more and more little things to do (exactly what you hate). The thing about SC though is that it's supposed to be a space simulator, and parts of space are going to be boring and tedious. I think that's part of the pitched beauty of it all, if it ends up working as envisioned. Being good at doing the little things will just make you that much better than the competition, allowing you to train friends to also be that much better and pull that much further ahead. It definitely won't be for everyone, but depending on how they launch the final game you may never even have to be involved with that. For all we know, if you just want to dogfight, like in AC, you can do that and only that. If you want to shoot faces in SM, you can do that and only that. If you want to race, you can do that and only that. Or you can go out and do everything, or some of it. Who knows. It's a big dream and plenty have failed before it *cough cough* but if it keeps going the way it's going, the end product will be something thoroughly addicting to those who crave over the top immersion and quality. Guess we just ride the train and see what happens Hrmm, allow me to try to explain a bit better about why I feel this is bad by giving an example in World of Warcraft. The idea here is that extra activities create "dead time" via the common MMO trend of players feeling that they are required to do something to feel optimized. The example here is the Garrison from the Warlords of Draenor Expansion (kind of like the Warbarge in DUST) It is an activity that -technically- is not forced except for certain small inputs of time. However it offers benefits that many players feel are required to be optimized. As such players feel forced to do these activities, and do so, especially because they provide direct benefits. However these things are NOT fun for the player. Nobody plays WoW for the Garrison activities, they are just a roadblock in the path to doing the things they want. They will still do them however and just feel annoyed at the feature set. It is ultimately not good game design for engaging the player in the game, and detracts from their play time doing the things they want to do. (As a parallel to DUST, imagine if the Warbarge took 30 min - 1 hour to collect everything from, but at highest level always gave one officer weapon at the end of it all) Simulation games can be quite fun, but forcing simulation is going to hurt the experience especially when it becomes repetitive. I mean, sure having a bladder system in a game is making it a better simulation, but I'm sure players are not going to enjoy having to take a **** every few hours in game while playing in game. I'm curious if they'll actually put in real needs like actually having to use the toilet and eat haha, that would be awesome. You'e in the middle of an epic dog fight and your guy just HAS to use it so you like put it on autopilot under fire while you run back and mash X to drop a massive deuce, only to hop back in the pilot seat and wreck some face.
Purely imaginative I assure you, but I guess it's just a matter of making the best of things. I definitely see where you're coming from, but we really don't know enough about what the actual game will have to say anything concretely. If the activities can be easily separated and selected by a player instead of having to do everything, i think that would take away a lot of the issue right there. Make it open to all sorts of gamers by having all sorts of areas and ways for them to play the game. Or it'll end up being a boring ass space truck simulator that just looks obnoxiously pretty. It's still really early in the development to say one way or the other.
As for me I'm just excited for SM and i'm personally hoping it's delayed even longer so I can have my PC fixed in time for it haha. I really love their character movement models even this early on in the alpha, they're mostly believable already.
I am a beautiful space manatee, flying through the sky with the greatest of ease
Swarms everywhere.
So-bittervet
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Vesta Opalus
Rebels New Republic The Ditanian Alliance
963
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Posted - 2015.08.09 07:47:00 -
[34] - Quote
General Mosquito wrote:DUST Fiend wrote: So salty.
Arena Commander is already great fun, and the progress SC is making iis incredible. Under normal circumstances, we still would have barely heard of SC at this point in its development. Instead, we're showered with updates and communication. Be angry all you want but the game is coming along swimmingly.
If people can throw money away on CCP I think it's plenty safe to throw some of it at CR as well
In looking back over some of your dust posting, the praise you have for another behind schedule overhyped game is understandable I suppose. I wouldn't have advised people to give CCP one cent after FF'14, but I am not their mothers. Anyone want to take bets on how many years behind schedule SC will get a full release?
I'd rather have a late game than an early game. |
Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.08.09 15:37:00 -
[35] - Quote
CommanderBolt wrote:Mobius Wyvern wrote:Vrain Matari wrote:Much better without the commentary.
Immediately brings on visions of Derek Smart and CCP upper management getting drunk and bitter together in a seedy Vegas bar. Again assuming Star Citizen is any threat whatsoever to EVE Online. Let's not forget that players till have an option to regulate whether or not they can be interacted with by other players as long as they stay in the "core" areas of the game. Given the kind of community I've seen in Elite Dangerous, you're going to have a LOT of whiny man-children who never leave the highest-security space because they're afraid other players might be mean to them. Add to that that SC will not allow players to hold Sovereignty over solar systems, nor will it allow players to build space structures or manufacture anything directly, and SC is no threat whatsoever to EVE Online. Rather, they are two different experiences that each have merit in their own right. All the better for the players that have come from harsh games like EVE. I'm almost tempted to back SC. My thoughts exactly.
I'm honestly looking forward to the amount of tears that will innevitably follow an organization like Goonswarm deciding to set up a group for playing Star Citizen as well as the ones they have for MWO and Planetside 2.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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