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41. Battle Damaged Skins Request - in Feedback/Requests [original thread]
Skins do not modify the physical model of a suit, only the colors on top of it. It would be impossible to add any effects (such as exposed skin or missing pieces) via color alteration as those would require physical model changes (which the skin s...
- by Avallo Kantor - at 2015.07.19 23:37:00
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42. Power core thought. - in Feedback/Requests [original thread]
It's a good idea for moving the powercore forward after the initial concept (if it gets implemented). It was suggested back during the initial discussion (by you I think) and it could certainly allow for more "type-B" frames for each race. The p...
- by Avallo Kantor - at 2015.07.19 03:20:00
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43. [Proposal] New Shield Modules - in Feedback/Requests [original thread]
It would probably be better to introduce a module that increases shield damage threshold than introduce a constant shield repair that is different from regular repair. It may also be useful to implement it as a part of another module, perhaps re...
- by Avallo Kantor - at 2015.07.13 20:42:00
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44. Sticky:[Feedback] Loadout Names - in Feedback/Requests [original thread]
CoochMaster Flex wrote: CCP Rattati wrote: Dear lore enthusiasts as part of the progression feature we are working on, I decided to go for a thematic approach, inspired by EVE Online. Something a little more exciting than "Minmatar Combat ...
- by Avallo Kantor - at 2015.06.19 21:24:00
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45. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: Breakin Stuff wrote: CCP Rattati wrote: castba wrote: CCP Rattati wrote: sprint and strafe speeds are just multipliers off of movement speed, so all go up. Would it be possible to lower the strafe speed multi...
- by Avallo Kantor - at 2015.05.28 15:41:00
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46. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Another good thing I would like to see brought in is the tree training; not as a mandatory thing in what CCP Z would suggest; but as a recommendation and optional way of developing your role and various kinds of subroles...
- by Avallo Kantor - at 2015.05.26 19:16:00
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47. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: I still don't like APEX suits being superior to standard suits. It's a bit pay-to-win. Before APEX suits, Dust had a very fair microtransaction model. They are still inferior to both ADV and Proto suits, both of whi...
- by Avallo Kantor - at 2015.05.26 18:09:00
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48. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
Eve Pilots also don't need to pay for their pods. They get those for free. Same concept. The pod, like the suit i the power core module, is basically just the thing you slot in the important bits. (slot a pod into a real ship, or slot a powercor...
- by Avallo Kantor - at 2015.05.26 17:09:00
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49. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
CCP Rattati wrote: 1) no idea 2) they can, but not slots 3) not sure, not even sure I understand the question :) 4) yes, but not critical By 4, I believe Aero is talking about the idea of moving the bonus of a suit to the powercore, for in...
- by Avallo Kantor - at 2015.05.26 15:29:00
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50. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
Sorry Nocturnal, and Denchlad 7, I seem to have caused some confusion. The idea with the 81k was just an example he gave, not the final in game price. Basically the only thing to keep in mind is that the cost of the Proto-suit and the proto-powe...
- by Avallo Kantor - at 2015.05.26 07:37:00
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51. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
Nocturnal Soul wrote: So does the dropsuit still cost isk or not? He listed it as a BPO, so it will not cost ISK (unless they have it as a 1 time purchase, but you'd still probably start with all of them as a newbie)
- by Avallo Kantor - at 2015.05.26 07:24:00
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52. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
Denchlad 7 wrote: Impressive as it is, 81,000 ISK for the Proto Core is ridiculous. Can I ask why? In the example given 81k was the cost of the same Proto Suit, and the powercore makes the BPO suit function exactly as that did.
- by Avallo Kantor - at 2015.05.26 07:22:00
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53. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear Players, [img]http://puu.sh/i0Qfj/5f3d7dc537.png[/img] Discuss This is amazing. Its like a dream. You are amazing for being able to implement this, sir.
- by Avallo Kantor - at 2015.05.26 07:14:00
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54. Pros and Cons of The Powercore Idea - in Feedback/Requests [original thread]
Pokey: That's the idea I am already proposing. I don't see what changed. Also, as has been stated the attributes are less costly than the object. (Aka the suit)
- by Avallo Kantor - at 2015.05.20 22:52:00
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55. Pros and Cons of The Powercore Idea - in Feedback/Requests [original thread]
Tesfa Alem wrote: I'm very skeptical about all of this. Frankly about the idea that mermory will be 'saved.' Maybe the PS3 hard drive? To get this straight to reduce the number of suits from 180 ( only total 96 but BPO vairants) to 20 (bulls...
- by Avallo Kantor - at 2015.05.20 19:45:00
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56. Pros and Cons of The Powercore Idea - in Feedback/Requests [original thread]
Void Echo wrote: So basically tiercide would mean that everyone has a prototype dropsy it automatically but they need to skill up to get better pg/cpu? Sort of. Currently the only difference between std and pro is modules and pg/CPU. After ...
- by Avallo Kantor - at 2015.05.20 18:28:00
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57. Pros and Cons of The Powercore Idea - in Feedback/Requests [original thread]
There seems to be some confusion on the tiericide concept in this thread. The idea is not to make all suits equal, but instead provide a more linear progression. As a simple example, imagine you were brick tanking a Suit. Pre-tiericide each lev...
- by Avallo Kantor - at 2015.05.20 17:56:00
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58. Correcting Mistakes of Old CCP: Base HP versus Movement Speed - in Feedback/Requests [original thread]
Aero Yassavi wrote: CCP Rattati wrote: Another thing that can be done, or two actually, are faction fitting bonuses, i really like them because they can be seen like a mini wow set bonus, and more efficacy bonuses. This is also all in relat...
- by Avallo Kantor - at 2015.05.14 18:53:00
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59. Correcting Mistakes of Old CCP: Base HP versus Movement Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: DeathwindRising wrote: Well I'll ask a couple questions. What's the benefit in having the same slot layout across all tiers vs only having one dropsuit with one slot layout? Does a standard suit count as a separate suit...
- by Avallo Kantor - at 2015.05.14 16:07:00
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60. Skins should cover all racial suits - in Feedback/Requests [original thread]
The reason they do it they way they do (by race / suit type) is due to the mechanical restraints of adding skins to a suit. Very simply, it's applying a texture pack to a model. These texture packs have to be based to a certain degree on the mod...
- by Avallo Kantor - at 2015.05.13 15:55:00
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