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61. DUST514 : THE BAMMSTERS PROPOSAL (PLANETARY CONQUEST) - in Feedback/Requests [original thread]
G Clone wrote: See, this is why we're doing this: Feedback and collaboration :) @1 - Spy Satellites: This is simply meant to be any gating-mechanism - doesn't have to be spy-sats, could be warbarges or anything else. We wrote some of this be...
- by Avallo Kantor - at 2015.04.15 13:49:00
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62. DUST514 : THE BAMMSTERS PROPOSAL (PLANETARY CONQUEST) - in Feedback/Requests [original thread]
One other concept I'd like to suggest for the proposal: Would district size affect the delay for an attack? For example either having Large or Small Districts take + X hours with that value changing until it reaches +0 hours on the opposite ex...
- by Avallo Kantor - at 2015.04.14 19:07:00
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63. DUST514 : THE BAMMSTERS PROPOSAL (PLANETARY CONQUEST) - in Feedback/Requests [original thread]
Some feedback: Overall I find a lot of the ideas within interesting, but I feel quite a bit of it is setting up new systems where old / current systems can be expanded into the functionality instead. 1) Spy Satellites: This could instead be ...
- by Avallo Kantor - at 2015.04.14 18:50:00
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64. Corporation Dropsuit Fits GÇô Helping the NPE - in Feedback/Requests [original thread]
DJINN Jecture wrote: CCP Rattati wrote: We are working on a similar idea, make top grade standardized loadouts, all the way to proto, and demonstrate as a progression tree to the player. Preferably using faction fitting styles, similarly as ...
- by Avallo Kantor - at 2015.04.07 13:28:00
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65. Active module mechanics - in Feedback/Requests [original thread]
I like the idea, a few suggestions though: 1) Make it 50% of full charge for min activation. Your post (unless I am reading it wrong) indicates only 10 / 30 seconds min or 33%. 2) Reactivation delay: Turning off a module prevents you from turn...
- by Avallo Kantor - at 2015.03.31 19:48:00
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66. [Idea] Subjugation Grenades - in Feedback/Requests [original thread]
Also, one other thing: I currently don't have Trello permissions, and would rather not flood the board with my (mostly) bad ideas. Would somebody else be willing to create a Trello Item linked to this thread? I would be most thankful.
- by Avallo Kantor - at 2015.03.31 00:17:00
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67. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
I'm curious as to what steps will be taken to balance the Scrambler Rifle. It seems Rattati already has enough data to declare that the weapon is in need of balancing, and despite my enjoyment of the weapon, I tend to trust his word. The questio...
- by Avallo Kantor - at 2015.03.30 18:30:00
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68. [Idea] Subjugation Grenades - in Feedback/Requests [original thread]
Breakin Stuff wrote: Cutting out a module is conceptually no different than what you propose. You simply have to carefully consider what kinds of modules could be affected. More importantly if they SHOULD. Killing a speed booster on an HAV or...
- by Avallo Kantor - at 2015.03.28 14:53:00
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69. [Idea] Subjugation Grenades - in Feedback/Requests [original thread]
Breakin Stuff wrote: Nocturnal Soul wrote: I can't see this being helpful at all... In eve the cap is used to power weapons & modules, without it you're dead. But in dust stamina is only directly related to sprint and jumping and doesn't...
- by Avallo Kantor - at 2015.03.28 14:24:00
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70. [Idea] Subjugation Grenades - in Feedback/Requests [original thread]
Nocturnal Soul wrote: I can't see this being helpful at all... In eve the cap is used to power weapons & modules without it you dead. But in dust stamina is only directly related to sprint and jumping and doesn't have in correlation to HP r...
- by Avallo Kantor - at 2015.03.28 14:22:00
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71. [Idea] Subjugation Grenades - in Feedback/Requests [original thread]
Breakin Stuff wrote: I came expecting something stupid. I Found an interesting and potentially awesome idea. Please refine this idea further. Thank you. Might I ask what you think is lacking in refinement? I am open to suggestions. My id...
- by Avallo Kantor - at 2015.03.28 14:04:00
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72. [Idea] Subjugation Grenades - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Great idea for an Amarr grenade. Kind of like their version of an energy neut from Eve. Yes, the energy neut was actually the EVE idea that inspired this grenade type, especially seeing as Stamina is an infantry ma...
- by Avallo Kantor - at 2015.03.27 21:32:00
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73. [Idea] Subjugation Grenades - in Feedback/Requests [original thread]
Text Grant wrote: Avallo Kantor wrote: Thanks for the feedback. One concern I have though is that I feel it might fall into a similar problem with the flux grenade where you have little to no incentive to go into higher tiers than basic, d...
- by Avallo Kantor - at 2015.03.27 18:17:00
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74. Upgrade the HUD - in Feedback/Requests [original thread]
Maken Tosch wrote: I remember when CCP MC Peanut (yes, that's actually a legitimate dev name) talked with us back in the Project Legion section of the forums about HUD improvements. It turned out that a 3D HUD is far more stable, flexible, and ...
- by Avallo Kantor - at 2015.03.27 18:05:00
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75. [Idea] Subjugation Grenades - in Feedback/Requests [original thread]
Thanks for the feedback. One concern I have though is that I feel it might fall into a similar problem with the flux grenade where you have little to no incentive to go into higher tiers than basic, due to higher levels not really being worth it...
- by Avallo Kantor - at 2015.03.25 02:21:00
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76. [Idea] Subjugation Grenades - in Feedback/Requests [original thread]
In DUST 514 we have a variety of counters to all types of play. There is AV for Vehicles, Anti-armor ammunition for Armor tanks, and Anti-Shield for Shield. Each of these also has a corresponding grenade type. However in DUST there is also the con...
- by Avallo Kantor - at 2015.03.24 01:48:00
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77. FutureDust: How can we strengthen the EVE lore connection... - in Feedback/Requests [original thread]
A simple approach to storytelling could be achieved without diverging too far from your speciality. Use special contracts to create a fight between two factions, perhaps even using the FW system to allow a player to choose which side. Run the ...
- by Avallo Kantor - at 2015.03.20 16:53:00
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78. Nerf Fluxes?? - in Feedback/Requests [original thread]
Apocalyptic Destroyer wrote: Ooooooh I have an I idea, why don't Caldari have a resistance to fluxes?? That's the functional equivalent of giving tanks resistance to AV or Armor resistance to explosions. It's not balance if you are able to ...
- by Avallo Kantor - at 2015.03.18 19:45:00
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79. Why is there a flashbang on protofits? - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: If you guys even knew half of it. With my work on my unofficial SDE,I have access to numbers in the client that aren't exported and types that aren't as well. There is so much stuff, it actually makes me sad how much cont...
- by Avallo Kantor - at 2015.03.18 19:40:00
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80. Normalization of Vehicle Module Progression - in Feedback/Requests [original thread]
Pokey, these are very good numbers, and I like your progression quite a bit. One other concern, that seems to have been brought up from Aeon on GD, is the issue of fitting on lower level tanks without max skills. Basically the issue boils down...
- by Avallo Kantor - at 2015.03.18 19:02:00
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