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101. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
MINA Longstrike wrote: Golden Day wrote: CCP rattati don't you dare rip a hole in lore just to give us Anti-shield swarms >:( There is no hole in lore. Every race in eve makes their own missiles. Caldari make kinetic warheads, Minmatar...
- by Avallo Kantor - at 2015.03.09 17:34:00
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102. To make this game seem "BIG" - in Feedback/Requests [original thread]
It's too bad we can't have something like Endor and the Death Star (II) from Star Wars. I.e: A station that is invulnerable to attack so long as it's planetary shield generator remains fully operational. Thus requiring a small strike force of gr...
- by Avallo Kantor - at 2015.03.06 16:31:00
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103. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
One concern with the ASCR, which I currently use. (Clearly making me an idiot since the weapon is apparently far crappier than I realized) With an Amarr Assault at level 5, this gun does not overheat. I can fire a full clip without overheat, not...
- by Avallo Kantor - at 2015.03.05 06:58:00
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104. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
Pokey Dravon wrote: CCP Rattati wrote: Pokey Dravon wrote: Not really a fan. I think it waters down the New Eden feel too much in exchange for easier to balance mechanics. Just my personal opinion. That's not the primary reason, as sta...
- by Avallo Kantor - at 2015.03.05 06:44:00
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105. [Suggestion] Game Mode that is a hybrid of Domination and Skirmish - in Feedback/Requests [original thread]
DUST currently suffers from a small selection of game modes, which I feel is an issue worth fixing. To try to limit difficulty of adding these new game modes, I feel they should take mostly existing mechanics, with some small tweaks to create a ...
- by Avallo Kantor - at 2015.03.04 18:25:00
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106. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
Luther Mandrix wrote: CCP Rattati wrote: Dear players, using some future technology, one of our QA testers was able jury-rig a portal. It can be placed on the map by a level designer, not a player. It can either have a one way transport, ...
- by Avallo Kantor - at 2015.03.04 14:56:00
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107. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
Regis Blackbird wrote: Avallo Kantor wrote: Also can they be "toggled"? For example, could a portal only be Open on a conditional? (For example a portal from MCC to A if A is blue?) This is a VERY good question If possible, this woul...
- by Avallo Kantor - at 2015.03.04 07:12:00
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108. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
CCP Rattati wrote: Fizzer XCIV wrote: CCP Rattati wrote: [quote=Fizzer XCIV] ... What do these transporters look like? Are they Halo 3 style energy pads , or are they Halo 1 style portal-doorways ? Or something completely different...
- by Avallo Kantor - at 2015.03.04 06:52:00
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109. CPM Input : Pilot Suits - in Feedback/Requests [original thread]
Why not have a vehicle link module that reduces damage taken while inside a vehicle? (In lieu of a pilot suit role bonus) This helps to solve both sides of the argument: -It allows Logi Lav drivers to protect themselves by choosing to fit a mo...
- by Avallo Kantor - at 2015.03.03 21:44:00
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110. CPM Input : Pilot Suits - in Feedback/Requests [original thread]
Pokey Dravon wrote: Avallo Kantor wrote: Pokey Dravon wrote: Iron Wolf Saber wrote: Pilot suits are naturally fast and naturally stealthy weakest on hp of all classes weakest on repair and recovery of all classes decent stamina but sl...
- by Avallo Kantor - at 2015.03.03 19:33:00
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111. CPM Input : Pilot Suits - in Feedback/Requests [original thread]
Pokey Dravon wrote: Iron Wolf Saber wrote: Pilot suits are naturally fast and naturally stealthy weakest on hp of all classes weakest on repair and recovery of all classes decent stamina but slow to re-gen it back to be used more for runnin...
- by Avallo Kantor - at 2015.03.03 17:47:00
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112. CPM Input : Pilot Suits - in Feedback/Requests [original thread]
The main points that need to be addressed as well for pilot suits is: -How do you make an advantage on the suits that make them better than running other suits for vehicles? I agree with IWS on the matter of not making pilots a "forced" choice...
- by Avallo Kantor - at 2015.03.02 20:47:00
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113. [Feedback] Kills vs Assists - in Feedback/Requests [original thread]
Maybe you could adjust War Points on Kills to work like this: Assist: 25 WP Kill: 40 WP Most Damage: 10 WP This if the killer is the one who did the most damage, they still get their 50 WP, but if the one who did the most damage was an assist ...
- by Avallo Kantor - at 2015.03.02 04:41:00
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114. [Suggestion] Logi Nades - in Feedback/Requests [original thread]
This idea is to add new grenades to the game that are specifically tailored toward Logistical purposes. These Logi Grenades would provide effects similar to certain equipment but on a "burst" effect, allowing a Logi to deploy immediate effects t...
- by Avallo Kantor - at 2015.02.27 18:52:00
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115. pilot suits the right way - in Feedback/Requests [original thread]
One idea I am interested in with Pilot suits is the idea of multiple pilot suits in a single vehicle. Will it be possible to have pilot skills added to vehicles when a pilot suit sits in a valid gunner turret as well. If this was possible, it wo...
- by Avallo Kantor - at 2015.02.27 18:31:00
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116. Tug-o-war (Suggestion) - in Feedback/Requests [original thread]
Another potential enhancement to the idea is to have all the points but the middle already hacked by their respective teams, so that both sides have some initial state to be pushed back to without being redlined. For example A = Red, B = Neutral...
- by Avallo Kantor - at 2015.02.26 21:47:00
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117. [Suggestion] Conversion Chamber - in Feedback/Requests [original thread]
Currently we are getting large quantities of AUR Gear from EoM Salvage / Lockboxes, something I am quite happy to get. The problem comes in with trying to use mass numbers of these fittings (mostly because I suck and die alot) it becomes trouble...
- by Avallo Kantor - at 2015.02.26 17:52:00
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118. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Would it be possible to add passive modules that increase the err... "hardness" of that single hardener module? The basic idea is something akin to the Shield Boost Amplifier from EVE. Link: https://wiki.eveonline.com/en/wiki/Shield_Boost_Ampli...
- by Avallo Kantor - at 2015.02.17 06:21:00
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119. Pay to Win is a mistake - in Feedback/Requests [original thread]
Godin Thekiller wrote: See, there's two general P2W definitions: 1: The one you used Avallo 2: A modification of it to where it adds that if it takes a extremely long time to get critical things for endgame content, in which the lab definitel...
- by Avallo Kantor - at 2015.02.13 23:43:00
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120. Pay to Win is a mistake - in Feedback/Requests [original thread]
DarthPlagueis TheWise wrote: someone told me you get passive damage boosts from it Yes, you are able to get passive damage boosts from it (up to 5%) Again though, that is not pay to win as you are claiming. A non-playing player can still...
- by Avallo Kantor - at 2015.02.13 23:30:00
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