Pages: 1 2 3 4 5 6 7 8 [9] |
161. (suggestion) how about jetpack - in Feedback/Requests [original thread]
I'd suggest the mechanics of it are such that 1) Heavies are too heavy to lift off, 2) Light get best benefit out of it, 3) It's attributes are based on a factor of your movement speed. (aka armor wearing suits would go slower / not as high) 4) ...
- by Avallo Kantor - at 2013.06.21 21:04:00
|
162. Weather and Planet Type Influencing Players - in Feedback/Requests [original thread]
I fully support this idea, and think it would be an amazing addition to the game. I'd suggest that to differentiate snow from rain is snow makes overheating take longer than rain, and if they messed with scanners a bit, but less so than a Sand St...
- by Avallo Kantor - at 2013.06.21 17:01:00
|
163. [Request] Moving to Molden Heth - in Feedback/Requests [original thread]
A (hopefully) simple but meaningful addition to the game would be to allow DUST mercs to move where they are. (What system their merc quarters are in) Right now, the Molden Heth region has been opened up to us for PC, and I think it only reasonabl...
- by Avallo Kantor - at 2013.06.19 19:08:00
|
164. [REQUEST] Militias, bonuses, loyalties. CCP, GIVE ME A GLANCE PLEASE! - in Feedback/Requests [original thread]
As to the upfront payment, I'd suggest making sure it can't be gamed by having people join, then drop out and still get that huge payment, or if they do, have it negatively impact the corps "standing" As to determine how good a corp is, I would s...
- by Avallo Kantor - at 2013.06.19 18:59:00
|
165. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
I also use primarily the standard variant of the SR (Seeing as I only got to SR skill lvl 4 tonight) but I can say when I use a charge shot it is normally when: 1) I have time to take aim. 2) I ducked under cover or behind boxes and want to make m...
- by Avallo Kantor - at 2013.06.19 04:57:00
|
166. Request: a word other than "prototype" - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I agree, the fact that we can buy hundreds of them means they're mass produces, and aren't really prototypes. It is a misnomer. Well, as far as the lore is concerned there is an aggressively small number of clone...
- by Avallo Kantor - at 2013.06.11 06:06:00
|
167. Dust needs bigger war machines - in Feedback/Requests [original thread]
I think their plan is not to necessarily have that expensive of an item in a match, but instead let us overwhelm things of that nature that already exists (Such as stations / Titans) and let us take them over. Also, as for things Dust players co...
- by Avallo Kantor - at 2013.06.09 03:29:00
|
168. Immersion - in Feedback/Requests [original thread]
I was under the impression that our suits were atmospherically sealed, to the degree that we could fight in airless environments. In that case, our suits are soundproof, and we only hear sounds through external sensors that relay them to our minds...
- by Avallo Kantor - at 2013.06.08 02:38:00
|
169. (BATTLE TYPE IDEA/REQUEST) "Warzone" (Please read CCp) - in Feedback/Requests [original thread]
I agree that it sounds like a good idea. (Titans are too large to be deployed that often though) The problem is much the same problems that were addressed by the Devs on the POCO idea. Basically the developers are working with finite time / res...
- by Avallo Kantor - at 2013.06.08 02:12:00
|
170. [Request] FW Loyalty = Merc Battle Queue Preference - in Feedback/Requests [original thread]
The reason I suggested Faction mods is because I think that overall it would be a faster / quicker to deploy new items to the market. This seems to be hotfixable, as opposed to some like corp standings in Dust, or something else which would requir...
- by Avallo Kantor - at 2013.06.08 02:07:00
|
171. [Request] FW, Incursions, and Salvage - in Feedback/Requests [original thread]
Ah, I didn't mean to suggest that FW wasn't making a difference, it's just that the Clone Mercenaries aren't exactly seeing a difference between instant battles and FW contract battles.
- by Avallo Kantor - at 2013.06.07 18:37:00
|
172. [Request] FW, Incursions, and Salvage - in Feedback/Requests [original thread]
Currently the consensus seems to be that FW is not as meaningful to the average dust player as it could be, and that winning these battles seems less important for the average merc singing up for a contract. There has been suggestions, and plans...
- by Avallo Kantor - at 2013.06.07 17:14:00
|
173. [Request] Regarding the plant life. - in Feedback/Requests [original thread]
I refuse to believe that our high-tech sensor technology would be even slightly thwarted by tall grass. However, the current passive scanning is rather short range, and most people rely more upon visual, upon which tall grass could become more use...
- by Avallo Kantor - at 2013.06.07 16:55:00
|
174. [Suggestion] Scan Relay/Probe - in Feedback/Requests [original thread]
Basically the item would be an equipment slot, that is deploy-able much like a drop uplink or a nanohive. The item when put down would appear on the minimap (much like a drop uplink) to enemy players, and would every X seconds (based on model / ...
- by Avallo Kantor - at 2013.06.06 19:04:00
|
175. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
Something you could do very quickly is simply remove the Warpoint condition for being kicked out of Battle Academy, or bump it up considerably. My own BA experience had me doing very well, (I spent SP from the get go to be able to use a SR) but I ...
- by Avallo Kantor - at 2013.06.06 18:48:00
|
176. Suggestion? Is Kill Cam like from CoD trademarked? - in Feedback/Requests [original thread]
Personally I would rather have a module that would allow your body to act as a short time delay bomb that you can choose to activate as you bleed out. I mean, we don't really care too much about our clone bodies, why wouldn't we pump them full o...
- by Avallo Kantor - at 2013.05.30 06:09:00
|
177. Anti OHKO Mechanic? - in Feedback/Requests [original thread]
The Robot Devil wrote: http://wiki.eveonline.com/en/wiki/Tactical_Shield_Manipulation Is the skill we need. I don't believe that skill does what you think it does. Basically in EVE once your shields fall below 25% additional shots have a c...
- by Avallo Kantor - at 2013.05.30 06:05:00
|
Pages: 1 2 3 4 5 6 7 8 [9] |
First page | Previous page | Next page | Last page |