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221. Renaming Aero Yassavi's "Power core" module - in General Discussions [original thread]
Iron Wolf Saber wrote: Cofigured Ordinance Reactor for Equipment That one sounds a bit fun. Yeah, powercore was more of just the first thing that came to mind for me, but I've never been good at naming things. I still like the power core ...
- by Avallo Kantor - at 2015.05.17 02:12:00
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222. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Meisterjager Jagermeister wrote: Dreis ShadowWeaver wrote: I mean, you could fit a Gal Assault like a Cal Assault now, but do you? I don't see how this would change anything. A layout of 3/5 contains within it the 3/1 layout of a STD CALA...
- by Avallo Kantor - at 2015.05.17 00:23:00
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223. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Aero Yassavi wrote: Diablo Gamekeeper wrote: so, will i have to respec into new skills? I see no reason why your Dropsuit skills can't convert to power core skills. And I don't think they'll be called power cores, I'm just calling them tha...
- by Avallo Kantor - at 2015.05.16 18:32:00
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224. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
I'm about to go on vacation, so I'll not be able to log in via DUST. I have an EVE side character I could carry out the convo with (one I hardly play) if that works for you.
- by Avallo Kantor - at 2015.05.16 04:31:00
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225. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Aero Yassavi wrote: Avallo Kantor wrote: Mobius Wyvern wrote: Where are people getting the idea that Aero's post suggested all suits become BPOs? I don't see that anywhere in there. To be fair it was not stated in the initial idea, al...
- by Avallo Kantor - at 2015.05.16 03:48:00
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226. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Aero Yassavi wrote: I-Shayz-I wrote: 100 likes? Holy **** guys Aero, would you be interested in doing a questionnaire style video about this in order to talk with a little more detail about it, and possibly give your thoughts about the main...
- by Avallo Kantor - at 2015.05.16 03:26:00
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227. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Mobius Wyvern wrote: Where are people getting the idea that Aero's post suggested all suits become BPOs? I don't see that anywhere in there. To be fair it was not stated in the initial idea, although it was suggested elsewhere, and I think ...
- by Avallo Kantor - at 2015.05.16 03:21:00
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228. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
xxwhitedevilxx M wrote: It'a a brilliant idea: brilliant and simple. I think Aero just scratched the surface of what this new system could be: For example, this powercore system may be also applied as a slot layout modifier, shield/armor mod...
- by Avallo Kantor - at 2015.05.16 03:13:00
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229. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Nocturnal Soul wrote: Hawkings Greenback wrote: Nocturnal Soul wrote: All this suit/module/whatever bpo needs to die in a fire...if there is no cost then there is no reason for me to play this over the next CoD The "core" and modules w...
- by Avallo Kantor - at 2015.05.15 23:05:00
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230. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Nocturnal Soul wrote: All this suit/module/whatever bpo needs to die in a fire...if there is no cost then there is no reason for me to play this over the next CoD I think you misunderstand the point of this argument, the powercore idea is su...
- by Avallo Kantor - at 2015.05.15 22:38:00
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231. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
kiarbanor wrote: Aero Yassavi wrote: kiarbanor wrote: Joel II X wrote: Awesome idea, but if I have a BPO suit and add a prototype core, wouldn't it be a cheaper BPO since it's a proto fit minus the cost of a STD suit? 3 ISK may seem li...
- by Avallo Kantor - at 2015.05.15 19:22:00
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232. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Clone D wrote: CCP Rattati wrote: Aero Yassavi wrote: You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. Mind Blown. I am going to spreadsheet some stuff. I'm glad that you're playing...
- by Avallo Kantor - at 2015.05.15 12:19:00
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233. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Robert Conway wrote: How would Officer suits work due to their unique style? Officer dropsuits have unique slot configurations. Powercores (as proposed) do not have the ability to modify slot layout. As such, Officer Dropsuits would still be...
- by Avallo Kantor - at 2015.05.15 06:14:00
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234. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Apocalyptic Destroyerr wrote: Now these Power Modules will cost 0 PG and 0 CPU right ? Cause adding fitting requirements other than the Skills required to these things would completely kill this idea. The idea is that this item is something ...
- by Avallo Kantor - at 2015.05.15 05:13:00
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235. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
CCP Rattati wrote: black protoskins could be unlockable with the powercores, IF this even possible. There are some complexities, but let me crunch more. Wouldn't it be easier to add the black skins as SKIN modules?
- by Avallo Kantor - at 2015.05.15 04:58:00
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236. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
True Adamance wrote: Avallo Kantor wrote: Scheneighnay McBob wrote: Initially a good idea, but I want to double check some stuff: Generally, each race has its own unique CPU/PG ratio. How would that be affected without having to make a u...
- by Avallo Kantor - at 2015.05.15 04:06:00
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237. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Scheneighnay McBob wrote: Initially a good idea, but I want to double check some stuff: Generally, each race has its own unique CPU/PG ratio. How would that be affected without having to make a unique power core for every race/tier? With th...
- by Avallo Kantor - at 2015.05.15 03:59:00
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238. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Aero Yassavi wrote: Taking an idea from Avallo Kantor and expanding it. Currently we have 120 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180. The SKIN system looks to eliminate redundan...
- by Avallo Kantor - at 2015.05.15 03:44:00
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239. SKINs shouldn't cost as much as STD BPOs - in General Discussions [original thread]
DUST Fiend wrote: Iron Wolf Saber wrote: DUST Fiend wrote: Iron Wolf Saber wrote: Most lethal weapon in star citizen is a flash light. I'm not gonna try to defend a game that doesn't need defending, and I'm sorry for helping derail ...
- by Avallo Kantor - at 2015.04.28 20:20:00
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240. Domination obsolete - in General Discussions [original thread]
I think instead it would be a good time to cherry pick a few domination maps out of the full selection, and shuffle them into Skirmish. (Since Dom is just 1 point Skirmish) Then, give these 1 point skirmish maps a larger chance of appearing in l...
- by Avallo Kantor - at 2015.04.28 19:34:00
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